The most atmospheric music you could ever hear. Tommorow won't probably be a better day, but you still will keep going. Time to replay the game for god-knows how many times, happy birthday, Tess
1:51 he was selling me well up until this i'm a lesbian, and i would feel kinda bad giving any of the big hunky guys the wrong ideas because it would make them sad, and he already made them think one of them was going to be my boyfriend which ain't happening, the deal's off wheatley
I feel like it's happening with most services now (music, video or whatever). The interface just keep getting worse on most platforms and I don't know why. New batch of ux designers came out of their designer schools and ruin everything? Aliens infiltrating our ux designers?
A fun fact: GLaDOS very specifically states that Wheatley's specific purpose for why he was created was to generate an endless stream of unworkable ideas, presumably to feed these ideas to her in a constant stream so as to hinder her ability to do anything effectively as a counter to her being a murderous psychopath. However, this only ever seems to be true while he's connected to the mainframe. It was true long ago when he was connected to GLaDOS, and it's true again once he takes over the facility, however his plans are actually surprisingly efficient while he's disconnected from the mainframe and a sizable chunk of Chell's accomplishments from the first half of the game were only possible because of him. He acts like an idiotic goofball, but he's smarter than he appears.
@@fungi265 Not exactly. His plan was to use neurotoxin and spit bombs at her with no portal accessibility for fighting back or escaping. Even without the gels however, Chell could just walk and not get hit. His aim is terrible. In addition to this, the entire facility was about to explode due to his negligence, so even if there was enough time to gas Chell out with the toxin he had no true win condition for him either. The only possible outcomes were Chell wins or everyone loses.
I mean audio files do take up quite a bit of filesize, so if you aren't using massive 4k textures or large open-world maps the audio is probably going to take up a decent portion of the game's file size.
@@althegamr given how much dialogue is in the game, it doesn't surprise me that much if the dialogue really does take up that much of the game's space.
seeing the black monitors while an A.I. is reacting surprised at your apparent foolishness when you know those monitors are supposed to be on is oddly unsettling.
Portal 2 has like three cutscenes. Valve tried really hard to not make there be actual cutscenes, so you can move around all everywhere all the time. They say so in the dev commentary. Valve didnt like cutscenes so in most cases you can atleast change where you're seeing or even move