Yeah, I've been there before. Like, what do you expect me to do? I lived my entire life without them and now all of sudden they're back, you expect me to even care about them when they never cared about me? They're probably back just for money too.
@@9nikolai well it kind of is. "you're not adopted, your real parents are down there" being adopted is not just a state, it is also a past tense of the verb 'adopt,' meaning it happened already, and saying "oh your REAL parents are down there finally, you can be reunited with them" in no way invalidates the fact that she would've been adopted before. if she wasn't adopted, then where were her 'real parents' all this time?
@@sleepCircle I'm sorry are you roleplaying Wheatley? Nothing you just said makes any sense. "You're not adopted" and "your real parents are down there" do not in any way contradict each other. Sure, "your real parents are down there" doesn't prove whether or not she was adopted, but it's not meant to be proof, nor does its lack of proof make her adopted. And as much as I would love to argue grammar with you, the meaning of the word "adopt" doesn't really matter in any way. The timeline of when Chell was or wasn't adopted also doesn't matter. And where Chell's "real parents" were also doesn't matter. They could've been anywhere. Maybe they really were down the pit, it doesn't matter. Wheatley was trying to get Chell to jump. He mentioned some things that supposedly were down there that she might be tempted by, including her parents. Wheatley is a moron, so he thinks biological parents are more tempting than adopting parents. That's why he specified that they were her natural parents. And for emphasis, he also mentioned that she wasn't adopted. It's extremely simple, straightforward rhetoric that even a moron could understand. So why don't you?
If that somehow existed anyway, how would it work? Maybe you can now fire portals into empty space, and each side of the portal connects to a different other portal? Say you have a red, green, and blue portal each. The front side of the red portal connects to the green portal, the back side connects to the blue portal? They could form a chain, or maybe only one of the portals is in mid-air and the others still attach to a wall? I get that it's a joke and meant to be impossible, mind you. But I can't help but but wonder how to _make_ it possible anyway.
@@theuncalledfor It would either be a cycle (go in 1, come out 2, go in 2, come out 3, in 3, out 1 again), or there could be a switch on the gun. You can choose which portal to come out of when going in, which would theoretically add the ability to do a u-turn and come out of the portal you're going into.
Also, further evidence that Wheatley is a scientifically advanced moron, chell survived a 5 minute long fall into old aperture because of her long fall boots. He's dropped her down a pit betore to obvious unsuccess. The fact that dropping into the pit does actually kill you in this scene is a pity plothole for Wheatley.
There might be spikes, acid, poison, or other hazards down there. If not, it would certainly take too long to get back up and you would die when the reactor explodes. Remember, you only have infinite time in _gameplay,_ not in the lore.
@@theuncalledforYeah, pretty much this. I like to equate it to some of the possible ‘game overs’ you can get in half-life if you let essential NPCs die (probably by killing then yourself) or if you do something particularly non-canon in Opposing Force and trigger the dialogue: “Subject attempted to create temporal paradox.” Basically by falling in the pit, you would survive, but get yourself stuck with no way out, so the timeline just gets reset early.
It doesn't kill you they just don't show Chell surviving the fall and meeting her natural parents and getting out in the escape elevator with her new tailored jumpsuit
A fun fact: GLaDOS very specifically states that Wheatley's specific purpose for why he was created was to generate an endless stream of unworkable ideas, presumably to feed these ideas to her in a constant stream so as to hinder her ability to do anything effectively as a counter to her being a murderous psychopath. However, this only ever seems to be true while he's connected to the mainframe. It was true long ago when he was connected to GLaDOS, and it's true again once he takes over the facility, however his plans are actually surprisingly efficient while he's disconnected from the mainframe and a sizable chunk of Chell's accomplishments from the first half of the game were only possible because of him. He acts like an idiotic goofball, but he's smarter than he appears.
@@fungi265 Not exactly. His plan was to use neurotoxin and spit bombs at her with no portal accessibility for fighting back or escaping. Even without the gels however, Chell could just walk and not get hit. His aim is terrible. In addition to this, the entire facility was about to explode due to his negligence, so even if there was enough time to gas Chell out with the toxin he had no true win condition for him either. The only possible outcomes were Chell wins or everyone loses.
Im a little sad you put "free portal device" when he said "three portal device" Would have been a great opportunity to put a picture of the portal gun from portal reloaded
Portal 2 has like three cutscenes. Valve tried really hard to not make there be actual cutscenes, so you can move around all everywhere all the time. They say so in the dev commentary. Valve didnt like cutscenes so in most cases you can atleast change where you're seeing or even move
I mean audio files do take up quite a bit of filesize, so if you aren't using massive 4k textures or large open-world maps the audio is probably going to take up a decent portion of the game's file size.
@@althegamr given how much dialogue is in the game, it doesn't surprise me that much if the dialogue really does take up that much of the game's space.
With her long fall boots, Chell probably survived the fall. So why is it a death? Well, the reactor won't be maintaining itself and you probably can't get back there in time to fix it before it goes boom. Or maybe there's spikes or acid or poison or something, I don't know. Just saying, if there's nothing particularly dangerous aside from the fall itself (and the speed at which you will hit the ground), the time limit will seal your fate anyway.
@@welcometochiles6156 Do you comprehend the concept of sarcasm? Do YOU have a very major case of serious brain damage? Do you seriously not understand my point? How old are you? Like 8? 3? 2? I refuse to spell it out for you. If you can't put the pieces together, I guess they will remain separate.
nah, the boys, lots of strong boys are cannibals and eat her. he wasn't lying, he was just looking and didn't even realize they would kill her, he wishes he could delete memories.
Well, the AIs in these games are able to talk to you pretty much anywhere you go. Seems to be a very robust speaker system hooked up across the entire facility. Even if there wasn’t a speaker system in that room naturally, Wheatley might have brought one in with the screens he appears on at the begging of the video, and the player is only right behind them for the rest of the video.
seeing the black monitors while an A.I. is reacting surprised at your apparent foolishness when you know those monitors are supposed to be on is oddly unsettling.
@@stm7810thats the ultimate mental illness fix. Dont have that but i will say my anxiety is wheatly and therefore stupid. awesome. love you thanks for the idea
@@wittykittywoes all good, that's how it helps, just treating the voice as a character known for bad ideas helps a lot, especially when things go into the anxiety or depression territory. since schizophrenia combines all mental illnesses.
1:51 he was selling me well up until this i'm a lesbian, and i would feel kinda bad giving any of the big hunky guys the wrong ideas because it would make them sad, and he already made them think one of them was going to be my boyfriend which ain't happening, the deal's off wheatley