I paused it after the first few seconds to try to figure it out LMAO 😭. After a legit 4 minutes, I realized that the second bishop was gone and went "ohhhhhh it's probably just one of those jokes where there's gonna be a bishop on the other side of the galaxy". Didn't expect the isometric thing tho!
The problem isn’t so much that the pieces are able to go on the outside of the board but that checkers just has WAY more material than Chess (even though in normal checkers there’s actually 4 less pieces). Even if you only counted each checker piece as worth 2 points (they are a LOT better than pawns, but this is for the sake of brevity) that’s 60 points of material vs 39. Not exactly a balanced matchup by any means. I don’t really care if you think that this proves anything, it doesn’t. Just that you’re not great at figuring out sacrifices. If you even just trade for half of your pieces, that only leaves chess with their king.
i think the missing piece here is one crucial limitation of diagonal moves: a diagonal move can never start and end in differently colored squares. we could apply this here directly, but id recommend swapping horizontal and diagonal moves first bc its more intuitive to implement. so, a rook would move like a bishop does here, and a bishop would move like a rook but skipping every other triangle instead of zigzagging. basically, diagonal movement is "moving through adjacent spaces of the same color in a straight line" and horizontal movement is "moving through adjacent spaces of alternating colors in a straight line" with this, the overlap between horizontal and diagonal moves is gone. in addition the queen is nerfed; it can still checkmate undefended, but only when the kind is in the corner. the knights movement gets a little weird, as the closest space unreachable by a queen is a sort of 1.5 diagonal movement, but it turns out this has all the same quirks as a regular chess knight: the movement is equivalent to moving 2 spaces horizontally and 1 space horizontally in another direction, as well as 1 space horizontally and 1 space diagonally. pawns become much more straighforward like this too, as the lack of movement overlaps and horizontal-vertical swap means that they function identically to normal chess pawns but with the adjusted moveset, no changes or footnotes required
When looking at the "short chess" board in the thumbnail, I immediately saw the 1 move checkmate that was then demonstrated at the beginning of the video!
C c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c c 😢
I very recently started solo development of an game idea i had to combine card games and chess, i thought someone else must have done it before, so i started looking for it and found you. I am unbelievably jealous of how perfect the name Deckmate is for the game haha. I am very interested to see more of your take on the concept and will be following the project now, card games and chess are a perfect match. My concept is going to be a little different i hope, it will involve deckbuilding and im aiming for an initial collection of about 100 cards to choose from that can be spells to equip into 3 available spell slots or pieces that you can summon on to the board. Each piece will have their own unique move rules and some of them will have abilities to activate to cause various effects or ranged attacks on the board. Peices will be affiliated with different factions and you will get powerups and bonuses for using cards from the same faction. Even though you already have a better more finished game with the perfect name, i have really been enjoying the process of figuring out how to program and structure a game like this for myself, so i will continue working on my idea. Hopefully i can share it with you to compare and discuss about when it becomes a playable game sometime in the future