Play this game so much that I Max ranked out everything and it eventually just got boring to keep doing the same stuff over maybe a planet where there's like civilisation or a town or a city close quarters where you can get access to somewhat buildings
The game has 40,000 plus on most evenings far from dying. Major orders are completed on a regular new content is added. I know everyone's on this escalation tip, so many other things have happened in game that wasn't announced like creating a black hole on Meridia... So not dying...
The missions have changed. TCS towers, destroying nurseries, the black hole, defeating the automatons and their immediate return on mass adding the shriekers, gunships new weapons new biomes even now we have a new mission against the bots destroying their massive anti aircraft cannon. The hardcore player never left.
You must have been playing on Helldive difficulty since the tutorial and absolutely nailing everything perfectly then cuz after 20 hours I'm nowhere close to unlocking everything lmao.
@MeatballLiam They have added some new mission types since launch, new enemy types, a lot of new weapons and 1 or 2 new biomes. The balance patch fixed a lot of nerf complaints as well.
@@MeatballLiam I also am around 300 hours, the trick is to use varied loadouts. Yes it's fun to hone your skill with your favorite weapon and stratagems... but forcing yourself to run things you "never pick" and to find use cases for them is where the REAL endgame lies. I used to never bring a single green Stratagem - but go in with the cheap Machine Gun Turret (120 second cooldown) and two longer cooldown turrets (Autocannon + Gatling being my favorite) and suddenly you find yourself strategically placing your low cooldown turret as a distraction while you flank the enemies running at your turret. Or creating your very own UBER lethal choke points with a combination of Napalm Eagle Strikes and Turrets. Sure enough i am about to literally max out the current progression (2 ship upgrades and 1 warbond item left) but the REAL progression has become finding all the different ways the "weak" stratagems can be REALLY REALLY strong because of their much shorter cooldowns. Variety is king and even though i am challenging similar types of missions on similarly generated maps, trying to find use in ALL the >50 Stratagems available is the real fun.
No man’s sky is so different tho, it’s like giant space sandbox that has endless content after being worked on since 2016. Helldivers just needs more content, this is good 😁
The quasor really wasnt that severe . The slugger is still a good choice for the bots, especially against devastators. Some people need to stop acting like these weapons were absolutely gutted, cuz they're not.
practically all equipment is still viable when you're working with a squad, and only a decent handful aren't that good when you're trying to solo helldive (boo hoo team-based gameplay 😢)
There are a lot of really nice weapons, hell I even tried using a railgun and it still works quite well. Just treat it as hyper-accurate AMR and it will one-shot any hulk. What? Bugs? Why are you using that against bugs? It's meant to be anti-armor, not anti-everything. Everything has it's own purpose, some things are just better at 1 thing than all at the same time
The drop-off happened right after they NERFED EVERYTHING for NO FRIGGIN' REASON. Slugger? Gone. Dominator? Gone. Quasar? Gone. Seriously affected my enthusiasm, seeing tools become worse.
1. didn't nerf everything but you guys always seem to exaggerate your argument. 2. The slugger is still fine. 3. The dominator still literally dominates even on bugs. And 4. the quasar can and is still used effectively as a infinite ammo Anti tank.
@@bingbong8464 literally all of those were heavily nerfed, dude. I have hundreds of hours in game, man. It’s noticeable - the way they’ve turned down the effectiveness of things to make the game more difficult rather than adding difficulty through design.
@@MWDFrancis they weren't😂 if it feels like that it's probably your skill failing you🤣 not the weapon. I use them all the time only on 9s and they are just fine especially the dominator and slugger. May want to put more hours in😂
@@MWDFrancis All of those are still above-average weapons. And they needed nerf. Also Quassar? That shit was barely nerfed. And dominator was glitch-abused asf.
Typical content creators never giving the full story This also shows that this guy isn't someone to listen to as he only creates content on things that are hype. Probably left when the rail gun was nerfed
@@givenchymamajama3859 Baldur's Gate still has concurrent 55-80k players every day. And is still great, especially with official mod support. Palworld was made by a bunch of people who had no idea how to code and was a blast. Helldivers were flippe dover by Sony's greediness. None of these games blew up. You can say a game blows up when it goes into same spot as Overwatch or Apex: toxic community, meta everywhere and bots/cheaters breaking fun for everyone. It does not matter how much players you have - rather if players want the game for themselves or the community itself.
I still play from time to time. I’m just playing other games waiting for new content and for them to fix the friends list issues. Also, they have made fixes to the game but not complete fixes and continue to do things that annoy the majority of players so what can you expect?! They kinda shit the bed
I've got 350 hours in game, and I only play a few times a week now. For me what made me stop no lifing HD2 was the constant rebalancing of weapons that often rendered them unusable. I just got tired of whenever a new war bond came out and I liked the weapons I would just know not for long... So yeah.
The cool part about Monster Hunter is that all the weapons and armors have their strengths and weaknesses. Any of them could be very useful, or work against you, depending on the monster you're hunting. Pay close attention to resistances and element types or ailments, not only the ones your weapons and armor have, but also what the monsters themselves have (ecological research is important for learning the strengths and weaknesses of the large monsters you hunt). Eventually, you'll have several different armor sets and will create loadouts specific to hunting various monsters. There's no such thing as "the best armor," because all of them are strong against something, and very weak against something else. You'll also upgrade their base defense stats as you spend armor spheres on them. 👍
I feel like people are forgetting the week or two when the game first launched and we couldn't even get into a server because the game was so filled up. The game was never intended to read a peak of 450,000 players let alone maintain that. That 90% that stopped playing are typically people who pick up a new game because its what everyone else is playing, and then when something new and spicy comes along they jump ship. To me, this is where the games player count was meant to be. Although, I will never turn down though that this game is at times a buggy mess and AH needs to focus on fixing the things wrong with the game and balancing what we already have opposed to just shoving new content out hoping that people will hop back on the ride and just ignore everything they haven't fixed along with what the new update broke.
Hopefully all the tips aren’t too overwhelming. Idk if you’ve considered this before, but I think the game is best played with a controller. You can go ahead and use MnK, but it was designed around controller use first.
Time, the mission time. I get maybe an hour or two in the evening to play. I can barely get 3 missions done in the time i have to play. Need shorter faster paced mission. I dont have 8 hours to sit and grind.
Same, with kids and stuff I'm lucky to get an hour and half after they go to bed, I can't grind away. My bro in law and his buddies that I play with CAN grind away, but don't want to , so I don't have anyone to play with. Seems like it's hurting them from both sides of gamers imo
the wackiness of the game, rag doll mechanics, cool cinematic and funny moments with friends made it great. I never saw it as a single player grind type game because it gets old
@@MeatballLiam yeah I didn't play with friends, only randoms and it just was not fun at all, but I could see how it would be fun with a crew. I do think it's poor game design for a co-op to need actual friends to be fun. Left 4 Dead (1 and 2) were both still very fun even just dropping in with random matchmaking.
@@AeneaSXI even so thats not even the whole numbers this is only on steam remember this is a ps sponsored game. so it def could be double the number on all platform
Honeslty based on your gameplay, I feel that something like Dual Blades or Longsword would better fit your play style. You seem to like to move a lot and desiring quick response times for your character based on your actions. And neither of those are Greatsword.
40,000 players daily is the furthest thing from dead. The only reason helldivers was so big is because it was the talk of the town. Everybody and their mother was talking about helldivers on release, but the numerous problems and lack of content and Sony drove people away. I want to point out helldivers Is an INDIE GAME. 40K PLAYERS IS COMPLETELY NORMAL It's honestly what the devs expected
@@powers-aj dying is different than dead... It's currently at 18,000 players and dropping. The PSN linking, balance issues, moderation problems have been issues. I really like Helldivers 2 but it's not a surprise that it's falling off. Its by no means dead, but definitely decreasing
People who like the game will keep playing. Every other loser that only plays the HOT NEW GAME will leave and thats what us helldivers want. Get your dumbass fortnite, COD no skill having ass outta here.
40k daily players is dead? lol. People must have forgotten how Destiny originally launched, wanna talk about a lack of content 😂. This same conversation happened with that too and now people say it’s the pinnacle of live service gaming. No fanboy or anything but recency bias is strong with this one.
@@MeatballLiam Even 18 000 is a number most pvp/coop games would dream of! I play plenty of games that have a userbase of barely 1000concurrent and thats a very playable state. Dropping down to "just" 18 000 is a luxury problem my friend.
Folks... - 99 percent of live service games lose the majority of their active players after a few weeks or month. This is perfectly normal. A game isn't "dead" because of this. This is the typical cycle. People have had their fun with it for now, and are playing other games. And will come back on the next major update. - The current numbers are still very healthy for a live service game. The game isn't going anywhere. Don't forget that the initial numbers were insanely high. - PvE games tend to lose players more rapidly than PvP games. As once you have explored all the PvE content the game has to offer, there is little incentive to continue until the next big "Content drop". So no, the game isn't dying. It's actually impressive that they managed to hold to these high numbers for so long. But a drop was always going to happen.
Hot take! - True thats just how the gaming industry works. Only very few games rise in playercount after release and they need to spend alot of marketing dollars constantly to achieve it. - Very healthy indeed. I play pvp/coop games that barely have 1000 concurrent players and thats already a very playable playerbase. - Yeah its natural for PvE games to get "played out". Only you know all the mechanics well and how to beat it "easily" its not that interesting anymore to play. I agree the game has an impressive track record so far. And when they drop another big content batch players will return as well.
and ontop of that its not even a pvp game. Ofc ppl gonna get bored with SP/Coop content when they beat it too often. Needs new content and new content is coming and players will return.
I got sick of getting kicked mid mission from parties because I wasn't using the meta loadout. Or for picking up someone's gun or back pack when they died. Add a vote to kick option or something not as toxic.
I think they made it where if you get kicked you stay in the mission, but everyone leaves the lobby. So you can still finish the misson. All their samples go to you also.
One of the greatest games ever. Possibly THE greatest, considering the support its recieved over the years, all for free and the complete lack of any monetization.
@@MeatballLiam I play in normal mostly. I did a permadeath run to do it, but the inventory slots are reduced to 500 for a stack and it gets annoying. As you get further in the game, you will be balling and not really have to work much for anything and the grind disappears. You just gotta find a profitable carreer. Finding and scrapping sentinel ships on dissonant planets is really good, you get like 30 mil a piece for them. Or shooting up freighters in pirate systems for the cargo. The contraband stuff sells for a huge profit in legit systems. A full ship of contraband is worth like 100,000,000. Hardest thing to get a ton of is nanites. If you find a curious deposit, you can farm it, they respawn when you go 600u away and come back. Just build a little base by one. And then once you have a frieghter and some frigates, the frigate missions bring a ton of money and resources back for you for zero effort. You can do Creative Mode, but I feel its important to learn how to do everything, to work for it and know how to get what you need and where to find it first. Learn the game. Struggle a little, figure out your play style and stuff. Cus just getting everything for free instantly gets boring pretty quick. You don't appreciate maxxed out S class severything if you just get it for free, upgrade it for free, max the slots out for free in a single sitting. You won't have any reason to do anything. Creative mode is great for learning to build. There is a whole advanced building method, glitch building, you can learn that allows you to pretty much put any object anywhere in any size once you get it down. Beeblebum has a great series of videos to learn.
If you do this expedition they got going, when its complete you get a ton of cash and nanites. Its a good way to set up a new save and bypass a bunch of grinding. It doesn't matter if you are early game, everyone starts the same in and expedition and they give you a bunch of upgrades and tools throughout so you advance pretty quick.
@@gwoody4003 oh okay thats good to know. I've just been getting kindve annoyed with replenishing ever single stat every 5 minutes. Like the thrusters, shielding, health, hyperdrive. And then having to scavenge and mine so often. But I have been getting a hang of the game and how to do things. What careers are there in game? oh and in the beginning, about 8 hours in. Is it worth just spending a few hours stockpiling all the main resources? Sodium, oxygen, etc.
@@MeatballLiam yeah once you get your suit and ship upgrades, its way less often to recharge. The launch thrusters are the most obnoxious and screwed me so many times early game 🤣. But there is a part you can research in the anomaly that fills them while you are parked so it never has to be done again. If you craft a bunch of batteries from cobalt and condensed carbon, you can use them to charge your shields. Way easier to find in large amounts than sodium. Life support gel can be crafted from dehydrogen and carbon and they refill your life support, also easier to get than oxygen. Your hazard shields can be charged with Ammonia, Uranium, Phosphorus and Dioxite, which can always be found to mine on the planet types the shield is for too. And you can charge your launch thrusters with uranium so you dot have to keep making fuel pods.
Because the game is boring AF. There is only one style of mission with like 4 types of objectives... which are really the same thing. A live service without dungeons, bosses, raids, pvp, any sort of narrative or story, no characters, no end game or progression. It is embarrassing. They haven't added any sort of gameplay advancements.
Thats natural yeah. I play from time to time with friends a few sessions here and there. I got nearly everything unlocked and theres no new content at the moment so no real reason to play alot. Its still fun to dive once in a while though.
S’good game man. It still holds multiple planets with 10-12k+ divers active. It’ll hold probably 38-45k and be just fine. There are mmorpgs on steam with a fraction of the player base lol.
Just came back to play it earlier today with a friend after a 2 month break and we literally couldn't find randoms, even on planets with 12,000 planets. Kinda sucks
Lvl 83 here, I play almost daily for a couple of missions. I just drop on sos beacons solo from 6 to 9 difficulties on bots, mainly with zero issues getting full team. What is your match making set at? Public, friends only or invite? Check the match making make sure it's not invite only. You can start out invite only add your friend then switch to public. Make sure you drop an sos becon at the beginning of the drop also. Good luck.