My first play through, I discovered you could break in above the main entrance, by damaging a wall, I explored and found a bunch of explosive barrels, headed back and placed them, killed all the goblins with just my party.
My only problems with the game so far is a severe lack of multiplayer content, a really, REALLY long grind in said multiplayer, and server issues. Gameplay is fun and the story was pretty good IMO, solid 7/10 but I wish they had cooked a little more and released the game in a more complete state for multiplayer and not just the campaign.
There are two types of reviews: 1) Reviews appraising what the game seeks to achieve and how close the final product got to achieving it 2) Reviews about how the game measures up within the gaming landscape context it exists within Your review is about the game you wish it was. That’s not a review. That you describing s game you want to make and why this game is different. There are 6 reason why people make reviews 1) You want to warn consumers against buying into a falsely advertised or incredibly flawed product 2) You want to put the spotlight on a product that you believe more people need to know about 3) You want to use the review format to create satire or comedic content 4) You were bored and are trolling 5) You’re a miserable individual that is obsessed with the sound of your own voice and gets off on dropping an opinion you know others will hate 6) You’re farming the success of a product for monetary gain
Reviews aren't so limited to tbh. Most resturant reviews are about how a person felt about the experience. This was about how I feel about the game. Its good just flawed.
game has, and i quote, "miniscule issues" and you had the audacity to call it a flawed sequel. the "issues" you have critiqued, if you can even call it that to begin with, are issues that pertain to you forcing your CPU to run the game on higher settings than recommended ( 3:57 ), if you have stutters lower your graphics dawg. as for the "saber forcing you to go in melee" you clearly did not play the first game, nor did you learn how to properly space yourself outside of combat to utilize a ranged weapon ( 6:05 ) this is more or less a skill issue on your part, lower the difficulty if the game is too hard. tl;dr, dont listen to this muppet about a game he doesnt know. buy it, or even watch vids on it before hand and stay pure in the God Emperor's holy light, brothers and sisters
Saber does force you to go in melee. Both SM1 and SM2 forced you to play back on highest difficulty but required Melee for regen. SM2 though has health economy issues as well as lack of weapon variety for ranged combat. In Campaign you don't get any upgrades to help you with shooting. In operations there's so many pods and enemies spawning behind you that it's impossible to purely shoot even with the ranged classes. Everyone runs Melta in operations too pointing to bad weapon balance. That is the point in the video and I agree about the graphics portion. I had to tweak it a lot for a smoother experience and remove sutter. Although according to other reviews the performance is bad and cpu heavy.
outside of the loading glitches your gpu isnt the problem for this game. its very cpu heavy. i have a standard 3070 and a 7800x3d but i get 100fps on full max settings. idk which you have so i could just be outright wrong but that is my assumption
I run 4070 super, on a 9 9900x qnd 3xperienced heavy lag in the cutscenes, when I realised the game was installed on my HD swapped to the SSD, buttery smooth after that.
Yeah same. noticed that too. its like at constant 70% cpu load. I have the same chip. it's crazy its that demanding because the 7800x3d is a really strong cpu so i can't imagine how low/midrange cpu pairs with high end gpus perform in this game. they're probably maxing out on load or thermal throttling on bad setups.
no barely any content these people are crazy you have a 10 hour campaign and 6 aditional missions with 3 pvp modes to do everything it takes you like 20 hours at most and unless you want to repeat the same missions 60 times theres not much to do mind you those 6 missions are always the same no new enemies or boss variety no different mission endings or anything like that
@@antoniodunbar1643 it is well worth the price. I got it for free as a gift along with my processor upgrade and I almost wish I paid $60 for it. It can admittedly get repetitive doing the same loop but the gameplay and immersion and everything is just top notch quality. It is never tiring slaying the enemies of the imperium. You definitely have more than 20 hours of good old fashioned golden age fun highly recommend it
Definitely missing out. This guys review is more or less a nothing burger. Roadmap already dropped today showing content releasing through this year and 2025.
@@jamesjohnson9388 his review is based on what's available right now, not on what is being promised. Even Concord had a road map and we all know how that turned out.
I'd say Titanfall 1 did customization for Titans the best in the series, it just needed the touch up that TF|2 added (minus the specialist-esque system).
my favorite kind of mecha are the one I'll dubs as vertical tank (coined in steel battalion). Their main aspect is they dont have arms, just weapon (sometime the weapon might be shaped like an arm but it is still just a big gun). In this category i put steel battalion, brigador, iron rebellion, the mecha in battlefield 2142, the imperial sentinel in 40k and the starwars imperial ATST. The thing is in a lot of instance they dont have that good mobility side gundams have but they can still provide a good gameplay experience. Sure it doesn't really make a lot of sense but humanoids shaped gigantic machine dont either anyway vs traditional tank and fighter/ground attack plane. I'm just a sucker for mecha piloting heh
In Steel Battalion your mech isn't conscious, you can even lose it and buy others. But it still seems like a good mecha game because it puts you in the seat of the pilot in a way more immersive way than any other games do
What sets Armored Core and Gundam apart for me is how it reminds you what a mecha is. The flamboyant poses you always see in Gundam always turns me off. I need that cold hard steel feeling, where yes, it can move and pose like a human, but at the end of the day, it's just not a practical thing to do. In Armored Core, every AC shoots and idles the same and I much prefer uniformity of animations. Gundam on the other hand are mecha which are tailor made for their pilots but it's just too flashy for me in the end.
OHHH yeah Headbringer does upgrade the Ming Tang for an Arquebus generator PROBABLY VP-20C or S and yes you are coping he is using the SPD booster he's still using the Furlong P04 just dropped the shield for orbit and the arms for allmind ones
That one guy who said Mecha Break is what mech game shouldn't be is the reason we don't have good mech games anymore. Smh. Mech games can be so many different things but those people want it to be just one thing.
Inferno is one of those picks where you can do fantastic if; 1: The enemy team has no melee units which usually doesn’t happen. 2: Your team communicates and stops melees from getting close to you. 3: The enemy melee/s doesn’t/don’t focus you down for some reason, most likely due to either being new or support/sniper focusing.
this tier list open my eye by it not the be all end all but the data is good. first anybody and there mom could have told you panaka is the GOAT. welkin with his 1v1 box as a melee fighter is insane. what kinda shock me was hurricane been the best heavy i still think this a tourny bia here as i think stego could be up there with it. i know inferno was bad i told ppl in the discord that hurricane is better. and poor lume what can i say but RIP. great video tho really put thing into view of what the devs needs to do.
As a Stego player during the beta i think you summed everything up well. At low level gameplay, it was very easy to dominate but at the way way high level, i felt pretty useless no matter how hard i tried to make Stego work. A good Pinaka will destroy you in seconds. Panther will take all your attention during his guerilla warfare tactics on you. A surprise attack from welkin is also death. Aqulia will chip away at you and force you to reposition constantly. Mobility seemed to be much more important than slow firepower. I found heavies less and less viable the further up you went in the rankings.
Trying to play Stego by sitting on an objective in turret mode is just the wrong way to play the character. You need to be at a distance to use that enhanced lock on range and to actually make use of the shield. Going turret mode at close range is never a good idea, the shield is easily countered and more often than not the enemy will just go behind you, and micro missiles cannot turn enough to save you. Additionally playing behind your team allows you to somewhat mitigate the weakness of melee characters hard countering him.
problem ive notice with Tricera was people havent learned to play it well on the other maps to become MVP. i managed 3 v 1's with Tricera. each time atleast 1 or both enemies were Welken or Panther or both. while being fired on by something else... Tricera can parry going into fortress mode and you can active the repair bots and they repair even when you are out of fortress mode... which is something i didnt see anyone else taking advantage off. ... Parry, Cannon Fire, Repair Bots, Release Fortress mode.... thats literally the rotation to Triceras survival
I really do think that wave-based spawns would shake the game up a lot on the open maps. Getting your spawns staggered is waaay too big of a problem when, like you said, spawn locations are semi-random and you're often uncontrollably dropped right on top of an enemy or two. Make spawns wave-based and make the team drop together.
Stego, the new support and welkin are s tier. That’s all I know for a tier list. Panther would have been s tier before if welkin didn’t exist. At least these are my thoughts before the video.