Hello, giving out your real name on the internet is a bad idea so just call me BexyWan, I am a senior in high school and am looking into a career in animating. I am also in an esports smash bros team. Last year me and my friends never lost a match and were #1 in our district, but the state finals overlapped with our school’s band tour, and all six of us (3 varsity and 3 JV) were in band.
So that’s a little bit about me, as far as posting and videos and stuff, if I want to make a video about something I like, I will, if you guys have any suggestions, I might do that, too.
Super Smash Bros Recoded fans, that stuff will probably be posted on a separate channel dedicated to SSBR specifically, if and when that channel is made, I’ll post about it. Thanks for taking some time to read about me and have a great rest of your day!
I think it is not possible to export in .fbx since it requires purchasing the software. Do you know any way i can get it to blender without buying the software since i am just trying it out right now?
Oh, I think you're right. Cascadeur must have changed it for free licenses, it wasn't like that at the time of the video. I don't think there is a way to export it now besides a free trial, that kinda sucks, sorry man.
@@bexywan5244 Yeah, on the way later thinking about, I now understand, so totally like GROUPS in Blender. So Cascadeur anyways to be really usefull, well maybe just from My perspective, need to have LAYERS, because now every changes or fixes are desctructible, which isn't accepted, because I can't have the base animation.
FINALLY! I wanted to do a little animation for a music video (I'm currently writing/making a song and I wanted to publish it with an animation) and for that animation I wanted to use a vroid model (my vroid model -> gonna bring out my first video on the channel RIn Melody very soon...hopefully..) but I have a bad pc which can't handle that many bones (blender sucks), which is why I now use Cascadeur for the character animations so that my pc won't shut down every 2 min XD. I think I'll make the other things either in blender or in Maya (the backgrounds, Fxs like clothing animation and wind animation, and other models like I wanna have a piano animation in it too). Thanks for this guide, I made my very first test animation today (I really had problems rigging the vroid model in blender-> It took me 2 f*cking without even a end-result :( ) but Cascadeur makes it just as easy as stealing a lolipop from a baby XD
I would try refreshing the auto posing with the button at the top right. If that doesn’t work then it might be worth going to one of the official Cascadeur rigs and cross-referencing, because as far as I know, the way in the video is the only way to fix it. If all of your bones are correct, and you have refreshed the autoposing, you should probably post the bug on the official Cascadeur discord, as there are many people there who know more about the software than I do. Cascadeur discord: discordapp.com/invite/Ymwjhpn
@@bexywan5244 Yeah ill try to check out their discord because refreshing the autoposing didnt work either. I figure something is wrong because my character started out T-Pose, but after the process ended they are in another pose after auto posing is selected.
This video still is relevant! Thanks! I love Cascadeur, but there are many issues in so many programs when we try to import (Only two programs don't give me a headache when I import: MotionBuilder and 3DS Max, they worked nicely with Cascadeur).
Animation isn't something you just do, it's something you learn, I hope that you can overcome and continue animating, and I'll always be here to help you.
I have a doubt. I have made a rig in blender using autorig pro, so it comes with controllers, so in order to export should I export the rig with deform bones or with both deform and controller bones, or just controller bones?
You would need to export only the deform bones, but it would be quite advanced to keep the controllers active after the export, this deserves its own video, which I will make soon, but for now, just the deform bones.
@@bexywan5244 well i don't think I would want to edit the animation after bringing it back to blender, but if needed I can retarget animation to the rig. It's a pain so I will avoid getting into such trouble.
I actually have a video on that: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CRKJOyXvRw0.htmlsi=GpOh2F9ouwCDeGXc I mention multiple ways to retarget animation, one solely in blender, and two in Cascadeur, I hope it helps.
Good question, I’m just noticing that now, I would say it is because I use a custom cursor, but that shows up in my other videos, so I have no idea why it’s gone. Thanks for pointing that out to me.
Hello, I’m really sorry, but I couldn’t get Daz3d to work on my computer, so I can’t make that video. I have a video on mixamo to blender, so some of the steps might be the same, but sorry I couldn’t help you more.
Say am animating a guy shooting out a car window can i export the door into Cascadeur ? i want him sitting out the window shooting to do that without referance is crazy lol
Cool scene, I hope your animating goes well. You should be able to import the door into Cascadeur, as long as it doesn’t have any bones connected to it. If you have any more trouble, I’m happy to help.
First, go into rigging mode by clicking the rig mode button on the top right. Then in the new panel on the left, go to the top and click on ‘quick rigging tool’ If you need more help, please let me know.
@@bexywan5244 my elbow points are reversed. the long points. like those long points in the knees. I fixed it by bending my elbow joints more in blender after that exported again and now its works fine.
Hey! good work, appreciated and keep doing it! I was hoping you would cover how to expoer/import the fbx with animations that could be edited in casc. Seems like you have to remake all the animations, or am I missing some info ?
Thanks! I have this video that covers how to import the animations: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-C025pGzGGFU.html, but basically, you just need to make sure that the animation is included in the fbx file, and then go to ‘import’ ‘animation’. If that doesn’t work, try selecting the bones first and then importing. Let me know if it works!
sadly, its just happens if i import directly :( the everything looks ok until u bring the model back to blender, and find out Casca blew up the root, and everything attached to it 100 times
@@bexywan5244 yeah. If you scale it up in blender, it simply appears gigantic in Cascadeur (which, if you shrink again to 1, it breaks the bones). If you just import it and shrink in Casca, it also breaks the bones. I noticed that in ur vid, ur working with a .25 scale and ur Lucario appear at 20 in Casca. you also made the bones from scratch... which is not smt im doing. Im using the UE5 bones. Maybe could also be that? No idea :(
@@Tenchinu I actually didn’t make the bones from scratch, I just renamed them. In Cascadeur, what are you shrinking? In the outliner, you should see the name of your rig, it’s not a specific bone and it’s not a specific mesh, it’s the whole thing, try shrinking that.
I think that just changing the rig I the animated scene should work, if it doesn’t, let me know and I’ll try to help you through it, I can’t troubleshoot very well right now because I don’t have my computer with me, but I’ll do what I can.
You are welcome! I was looking for a tutorial about this for a long time to no avail, so I tried me hand at making it in blender and decided to make a tutorial about it. Thanks for the comment, I’m glad you found this video useful!
Looking forward for your future tutorials ✌️ Also it would be perfect if you had a sort of discord community so newbies like me could ask for help about blender
@@ChooseWiser SSBR is my discord (in the description of the video) I would love to see you there, and if you want I can make a channel for specifically blender help. I am going on a summer trip in 4 days, so I won’t be able to help as often for a little while, but you can ask any question and I will do my best to answer it when I can.
Perhaps, I used to use Daz, but after deleting it, I haven’t been able to get it back, I could try later, but I’m about to leave for a big summer trip. If I end up doing it, what do you want me to do with the Daz character?