I make music, sound effects, game development assets, games, and all sorts of different stuff. Thanks for visiting me on RU-vid where I share videos of the things I do.
Thank you dude! I've been spend more than five years modeling with blender and yours videos still coming handy and still teach something new. You still mine best educator. By the way, thanks to watching your videos, I got into habit of listening synthwave while modeling.
I put the texture file and the exported FBX file in the same zip archive (and yes, I exported the FBX file with Copy path AND embed texture) but the model that shows up on Mixamo is still all white, with no textures. Any ideas?
7 years ago i was just in highschool with a crappy computer and a dream to make video games with no skills, no programming or any of that. Now i have a really nice computer, i studied programming, and I'm good at art. I think im ready to make games
Thank you so much for this video, dude. You saved me a ton of headache - very simple to follow and I feel like I learned a ton even for understanding bones in more complex models.
@ 01:00:55 for the eyes when i do that ctrl Gi ony get assign to new group. No other option, i tried delete the eyes and going back to re do it, thinking that will fix it if i made a mistake, but no same issue :( i don't know if someone will se this comment an somehow have the same issue or know the solution, where i may have make a mistake.
Question to all the experts: Why do some of the Unity primitives (ie cube, capsule) tumble, rotate, stumble, and move awkwardly without this movement being used in the code? =).
If this helps, on your plane (default ground), if you're using one, from the projects folder > right-click > create material. When this pops up in Inspector window, make all values 0. Drag the material from the projects folder to your plane in the hierarchy window. This should take care of the stumbling, falling of these objects.
Great stuff. I tried Unity a few years ago and made a little progress, then tried Unreal, which I found a lot harder. So I'm back with Unity and this video really helped get me started again! Thanks!
This is a great video. I started with Blender not too long ago but then moved on to messing with Unreal. Probably never develop a full game, but I've been in touch with 3d modeling for years. I should start thinking about this! Making blueprints and plugins is great, but you're right about it being time consuming.
Hey Great video! I have a question regarding the use of ScriptableObjects for storing ammo data. You are using properties to calculate damage based on mass and velocity. My concern is about the overhead of calculating damage at runtime for every bullet instance. Is there a way to precompute this damage value within the ScriptableObject itself during the editing phase, ensuring it's already calculated and available in the final build? I'm looking for a method to avoid runtime calculations for each bullet. Your suggestions would be greatly appreciated! I considered adding it in OnValidate but that will not work for the final shipping build.
If you by accident navigate the youtube video itself using the numpad, when you meant to use it within blender. There is a chrome extension to disable youtube's navigation :) "Disable Numpad for RU-vid"
I've been bashing my head against the wall for a few weeks with different rigging tutorials this is the one that made all that separate info click together and enabled clipping in my brain, thanks!
normally i dont comment on youtube but man you are the best teacher any one could ever asks for......... i might not make a game that shine but you have made me take the first step to be a game developer..