Kratos/Zelos really did the magic swordsman archetype the best in a tales game imo. The aerial spells and instant cast tricks alongside spell cancelling make them so damn cool.
Well damn 😂I’m not good at all at this game lol I was struggling with teammates n here you go mr solo n when my favorite character no less lol dope as hell
Nice. If Lloyd were to become a new fighter in future Super Smash Bros game, then the other Tales of Symphonia series characters in my opinion that should be the new fighters are: *Zelos (Despite being an another swordfighter, I still see him being entertaining to play as) *Colette (A female fighter using chakrams as weapons should be a great addition to Smash! As well having a major role in the original game) *Kratos (Yet another swordfighter, but whatever. I see him entertaining enough to play as, as well having a big role in the original game, and being related to Lloyd) *Sheena (A ninja using cards in a battle would be an excellent addition to the game. As well being a female.) *Martha (dawn of the new world. Reason: As a representative of that sequel, even though it was a big disappointment)
Masterful work =03. Liked the intuitiveness of some of your approaches, like using artes to dodge the web and jumping over Stingle's arte(most people wouldn't think of jumping in this game =0b). I know Legendia is generally pretty low as far as Tales battle systems go, but I still see the level of understanding of both the character and what the boss does that makes the combat look smooth(for Legendia anyways). The Dragon got wrecked, haha. Bigger monsters get the short end of the stick in this game. Was the Grand Gaet's Hammer of the Overlord a magical based attack? Curious why you used Magic Guard there.
Just started playing this game and man, as always do you make this look easy. Ever since i started watching your videos, you always make me wanna style on my enemies. Tyvm.
Been trying out scanline filters? I knew something looked different but it took a minute to pin down exactly what. Gives a nice old school feel to the footage though.
The first time I played this game a year ago, I was shocked I didn't sooner, it's so goddamn well done and tight in terms of gameplay mechanics and Stahn is just a cool as hell protag.
hey, long time viewer here How come a lot of your popular videos were unlisted/deleted? Specifically your Xillia 2 and Vesperia ones I was looking for again
I always enjoy seeing QQ gameplay. Her aesthetic and design is just so good. Maneuverability is amazing too. Kinda disappointed in how easy Chitose is. I mean, I thought this before, but seeing it for the 4th time, she just pales in comparison to her original counterpart. Can't stand to see it actually =0v.
how come Rin Kiri remove the name of track in the description section i wanna know where from music originated cause they're amazing choices heck i wanna know Zelos battle music from.
Question, how did you turn off the bgm? Can this be done with an emulator? I use Desmume. I tried looking into the game's setting, but the sound mode only lets me choose between stereo and surround, I can't mute the bgm. I wanted to record the voiced lines of each character, but the music gets in the way.
A pretty fun watch =03. I enjoyed seeing you overcome the limitations of the character, in particular to opening up the boss. Gardel was my favorite. Funny how you kept missing Chitose because of the Naruto run 🤣. The ending to Hasta II was pretty cool; love Shunjinsou kills when its animation is right(my fav Leia arte). Did you expect to kill him before he hit you, or was you just going in on 'em? Dunno if it matters, but the video is not 60fps for me(can't tell the difference that much with my old tv anyway (>.>) ).
Thank you. For Hasta I took a gamble since you can often follow up Mystic Artes if you attack immediately. However, I knew my hit count was high so it most likely would not work. I thought the MA would have finished him so I went for it. I did get a good laugh watching him flail across the field. I rendered in 30 fps since combat is locked to 30 fps so it doesn't matter in the end.
Ricardo does not have much going for him. He is a character that relies heavily on OVL to extend combos, but many of his artes are not effective. The BnBs I use throughout the video are Ricardo's best and most consistent artes. One point to mention is Gatling Evil. Outside of OVL, this arte only connects after an Impact Shot in the corner. You'll see me use this frequently, followed by Flare Bomb. This combo reset helps Ricardo extend combos as necessary until hit-stun degrades. I prefer to have the "Aggravate" skill on to trigger bosses to rage counter more often. Successfully countering resets your ability to step cancel, which is immensely helpful as my objective is to push the enemy to the corner. Beyond that, Ricardo lacks the "Destroy" skill, making it difficult to break Iron Stance compared to other characters. Shorter opponents like Chitose and Sian are incredibly annoying due to their small size and posture. For Ricardo, I find myself already leaning into late Arc 2 and Arc 3 OVL strategies. Either way, I still had a good bit of fun recording this.
The boss does one basic attack which misses and then gets hit by an 80 hit combo into mystic arte. You might forget which one is actually the boss here.
I came into this video hoping it would be something that'd give me a better basic understanding of the combat to make things easier, and left it having flashbacks to when I used to try to learn fighting games.... I think ToV maybe is just not the JRPG for me, I was already annoyed by the lack of being able to just save anywhere (as a PC player this is a hard thing to get used to), but the combat just seems like more of a hassle than I want to deal with. (I know I don't NEED to do the stuff here, but with the basic combat I was having issues getting combos in without getting interrupted by another enemy, so this seems like it might be more needed than I'd like)
I'm really curious what tales game do you think has the most depth or which one has your favorite combat system? For me its graces f but pretty much every game(besides Arise) has a uniqueness to combat that makes it pretty hard to say which game is definitively the best or most nuanced.
It can be if you're first setting out to learn Ludger. I recommend first getting comfortable with the weapon switching inputs forward and in reverse to build muscle memory, then practice doing one or two artes into switching weapons. Once you're comfortable the rest will start to flow smoother.