Other Luigi differences in SMA2: --When riding a Yoshi, he will not swallow enemies. Ever. Yoshi will hold onto enemies in his mouth and will fire them back out as a projectile. --If Luigi hits a multi-coin block, all ten coins will pop out at once as opposed to one at a time. More trivia for you.
That first one isn't entirely true. Yoshi will swallow enemies even when Luigi rides him in SMA2, but it's delayed since they're treated like Green, Blue, and Yellow Shells.
@@Tutajkk50 5 D Coins vs 100, i think is diferent Enough (also If you pick a 6° one in the rare levels that have more than five you get another life Just for that one extra coin)
yeah, so they're useless. who the hell needs more 1-ups in SMW, especially once you've made it to world 2 and unlocked the top secret area that gives you literally infinite 1-ups
@Just a Person i Tell you a cool thing about that... They're completly optional in the Original (since when you turn your console off they return to the Original location) it's Just a Quick and Fun way to get extra lives, making them and extra completion criteria in the GBA Port was a terrible idea
“I AM THE GREAT WART, HAHAHA!” (Fun fact: In Advance 1, Wart, Mouser, Tryclyde and Fryguy were all voiced by Charles Martinet) Also probably an unpopular opinion but: I really like the voice clips in these ports, they all add some really unique personality to these original classics.
The voice clips are cool, but it's like OoT Young Link in A Link to the Past for absolutely no reason. It's cool the first time you play it, then you just want the throwing clips to shut the hell up.
“I am The Great Wart! *evil laugh* “ is very likely to be Wart’s voice clip in the beginning of the boss fight in 7-10 (aka level 70/100) Wart’s Airship in A Hundred Levels of Pure Hell (Opening cutscene music: Horror House Fall from The Big Boo Legion. Airship platforming music: the Mushroom Kingdom Meltdown 2 version of Holy Orders from the Guilty Gear series. Wart boss fight music: Wart Battle from either Super Mario All-Stars: Super Mario Bros. 2 or Super Mario Advance 1: Super Mario Bros. 2, because of course!)! So excited for the 2020s to come to an end!
Ah, I remember getting Super Mario Advance for Christmas, but I didn't have a GBA, but i didn't have the heart to tell my parents that I couldn't play it. But the last gift of the morning was a GBA, so all was well.
I thought I remembered that the port for Mario world also made it so when you take damage as fire flower Mario or any of the other power-ups except the mushroom drop you to the mushroom Mario instead of tiny mario instantly. I personally liked that change, it just made more sense.
@@TheMack625 It is certainly a welcome change. I just want to chime in that at the time of SMW's release, it was only western versions of SMB3 that didn't drop you instantly back to small. SMB1, SMB2J/Lost Levels, the Japanese version of SMB3, SMW, and SML all operated that way. So it's definitely a bit of a surprise when playing the SNES version of SMW, but it was the norm at the time.
I think the original SMW came up with that as a compromise between how the Japanese SMB3 dropped you directly to Small Mario from all suits like SMB1 and how the international versions changed it so you always passed through Big Mario first. It's interesting how the idea of a "superfluous" power-up also changed over time: In the post-SMW era, Fire Flowers can take you directly from Small to Fiery as other suits do, and you can still find Super Mushrooms in any form, but they do nothing but add 1000 points if you're already big. But SMB1 treated every power-up as the same power-up: If you grabbed a Fire Flower after getting shrunken, you'd only turn Big, not Fiery. Super Mario Brothers Deluxe took this concept further in the 2-player racing mode, where if a small player unearths a mushroom while the other player's big, and the Big player steals it, then he turns Fiery! Mushrooms contained fire power for that one glorious moment in time!
I owned Mario Advanced 2 Mario World without even knowing it was a port of an older game. I had a blast with it and it really just shows how well the SNES games in particular have held up.
I feel like they wanted to make an original Mario platformer on the GBA but never got to it. Kirby, Zelda, and Metroid got a remake/port and an original game but not Mario, so weird.
@@dad4436 I'm kind of glad it got delayed to the DS. They were able to do a lot more weird and creative things with it, it's also how mechanics and enemies from Mario 64 (specifically the DS version) got included. Can you imagine the NSMB games without wall jumps and triple jumps?
I actually don't see why antdude is making a big deal about there not being an original mario side scrolling game on the GBA. You already had access to all of the 2d mario games up to that point (including backwards compatibility with the super mario land games) a new mario kart, a new mario rpg and a good number of other spinoff games. It seemed like Mario got tons of attention on the GBA.
Yhea, but it's just a bit weird that the #1 thing Nintendo is known for. The first thing you get when buying their system: the new Mario platformer, wasn't available!
For the longest time I thought Yoshi's Island was a GBA exclusive! I never knew the original existed on SNES until I was around 18! Still seems crazy to me that in the original Yoshi doesn't make all of his cute little noises. Dude was my best friend growing up. Only one of the three Advance Mario games I beat, too. I never beat 2 or 3, and I've never even played World before. I really need to get my hands on some copies of these games because they are my childhood through and through. They mean so much to me. I gotta go back in time to slap myself, too. Young me had a tendency to get really pissed and bash his head against the screen. I must have went through at least 3 Gameboy's because I was such a temperamental little shithead. Jesus H. I'll never forget that time I walked into my grandmother's house, and immediately destroyed my GBA because I couldn't beat the crab boss in Superstar Saga. Game froze, screen cracked, and I started feeling like one hell of a dumbass. Aaaah, good times.
"Now why they chose Super Mario Bros. 2 to show this off, I'll never know." It's because its SUP SUP SUP SUUUPPER MARIO BRUDDAS 2 BABY!!!! GAME OF THE YEAR
I was just playing Advance 2 last night, that's so weird. I went and found a mod that makes the colors look like the SNES version too so it's easier on the eyes.
I can play GBA games on my 3DS and I picked up Mario Advance 2+SNES colors+All-Stars Luigi sprites+Improved instruments hack and I call it the Definitive Edition.
@@marianokaz1503 I used all three of those too! I still think the SNES version are better because it doesn't have the screen crunch, and if you want to play as the GBA Luigi there are mods for the SNES version that'll replicate it. The only thing it really has going for it is the menu that shows you what dragon coins you've collected, and that ain't much.
Reason for not rerelease of the SNES is due to copyright involving the FX chip and Argonaut software. The SNES classic remade the chip via a software and that is why till recent the SNES version has been rereleased, due to the SNES classic and SNES online sharing the same software and ROM set.
I owned Super Mario Advance 4 and I had fond memories of it, playing the game, the Mario Bros. Arcade on spare times and wondering what was on that World-e was such a good time
I actually had the ereader as a kid, still own it to this day. Though I lost all of the cards except for one single ereader level for SMA4. I was so excited to try out the new ereader levels that were included with SMA4 when I bought it as a kid, then realized I needed another GBA and a link cable to try them out 🤣 was so angry lol
The GBA ports were my first time playing these, so I'm really happy Nintendo did this. Also, this isn't a huge deal, but one difference between the Super Mario Worlds was that the GBA was easier. In the sense of when you got hit as cape or fire mario, you only went down to regular big mario instead of going back to small mario in SNES version. Also, the power up holder in the top center worked slightly different.
Yeah I grew up with a mega drive, but got a GBA when it came out, so at age 16 or whatever I was I got to play 2D mario games for the first time. Mainly played SMB 3. And I hated it back then. Cos it was so damn difficult. I couldn't get past world 2. I was so used to Sonic that it just didn't translate well at all to Mario. The Sonic games are so much easier than mario games, stuff like needing to stomp on enemies directly from above and not being able to do it from the side as well like in Sonic really messed me up. And it felt so damn slippery compared to sonic. Plus it was super easy to die with 1 or 2 hits being the limit. I was used to Sonic essentially having infinite health because of the rings, and so I was trying to rush through mario levels as fast as possible, which doesn't really work for a beginner. You'll die from pits and hammer bros and all sorts very easily that way. Funnily enough, these days I've learned how to play the Mario games properly, and I absolutely love them. I play one of them every day, usually beat it, and then move onto the next the next day. Infinitely replayable. But yeah I really hated them back in the day. They were the most difficult games I'd ever played. And at the same time as I was playing them I could beat Devil May Cry on the harder difficulties.
@@duffman18 Being used to Mario 3 messed me up on Sonic; I kept wanting to jump up inclines, but that only hurls Sonic backward! I would say Mario is more about building up speed to do high jumps where you need to, while Sonic is more about learning the topography to use it to your advantage.
@@secoTheSonicFan no, they mean all games. Like don't get me wrong the games are good: but they have lots of legitimate terrible designs like enemies that you can't see. And true, that adds to the replay value, but if a game isn't fun the first time who would bother to play it again?
9:00 Yoshi's island used a special graphics chip. The SuperFx 2 which was also used in Starfox 2. That made porting the SNES version somewhat difficult.
@@MarioMan64128 True if Lost levels got a remake like the other games that would have been a great game, not too mention Lost levels doesn't get as much attention as the other games.
I remember playing that game and I was not too impressed using the Super Scope. I was able to beat the game using a SNES emulator and using my computer as the super scope.
Since I've never really owned a snes I was able to play all the Mario games on the gba. Man I remember when I got Mario land 2 (Mario world). I played that all day long but then I lost it sadly. It's about time that this dude is covering them.
well i guess im not alone on losing some gba games , expect that it was the yoshi's island cartridge and not.. you get it.. , im actually getting into gba again i have mmbn6 but unfortunately it doesn't save so im gonna have to look into fixing the different problems i have with the games i have or gbas
Man, I feel your pain. I have Super Mario Advance on my GBA but I lost my cartridge for a long while. Years later, I find the game on the Wii U eshop so I buy it to play and ironically shortly after that, my cartridge resurfaces. Talk about irony.
"Yoshi's Island" for GBA is the definitive version in my opinion. Many of the sound effects are from "Yoshi's Story" for the N64 which are just perfect in my opinion, the Mario screaming counter is slower, and there are some other minor differences like the extra levels and being easier to 100% that I prefer. Also, in Super Mario World GBA you can get red, blue, and yellow Yoshis at the secret area depending on what power-up you have.
You can get red, blue, and yellow Yoshis anywhere in Super Mario World GBA depending on your power-up. You just have to unlock them in the Star World first.
I think the original is better personally for controls, and the sound is much better in my opinion on SNES. The colors also kinda suck on GBA because they are so much less, well, colorful. They both are great though.
Controls? Dude, they're literally identical. This isn't an SM64 vs. SM64DS situation. As for the colors, yeah, they suck. That's why I always play the game with the palette restoration patch. GBA audio sucks, though. Got no excuse for that one.
@@poudink5791 I can handle the GBA audio, and washed out colors (which I personally never even noticed) if it means I can play it on a pocket sized portable console. That alone makes it the best version to play. Controls feel no different than the SNES, and it includes some tweaks that make some of the sounds less annoying while adding new levels and such
5:52 - Well to be fair, that's half the reason the Game Gear guzzled up batteries like nothing. People these days throwing a hissy fit over the Switch's battery, at least it's rechargeable. They don't know how good they have it now......I was there man....
I like how in both Mario World and Mario Bros. 3, if you gain a whole bunch of lives at once, Mario will say "Woohoo! Bravo!" I don't know why, I just like it.
@10:42 “This is a modified Super Mario Bros. 2 for the GBA” which is funny since the original NES SMB2 was an official modified Rom Hack of Yume Kōjō: Doki Doki Panic!!
“ThIs Is As FaR aS yOu Go!!!” -Birdo, for some reason Edit: “HoW fAr WiLl ThEsE lIkEs Go?” -Birdo, maybe? No seriously, thanks for all the likes, guys! 😊
"I'm ReAdY fOr YoU tHiS tImE!" Also, did you know that all the male voices (except for Toad, who was voiced by Jan Taylor, who did all the other female characters) were done by the same guy... Charles Martinet? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oj0ubNAkkco.html
Well, hello there! I'LL REMEMBER THIS! I'm gonna finish you off! You've come a long way! HOW COULD YOU? I'M RREADY FOR YOU THIS TIME... YOU'VE GOT A LOT OF NERVE... HEeEeElp...
Something that's often forgotten about is how mainline Mario kind of went into hibernation for a while. From July 96 to April 2006, a near 10 year period there was only one new platforming title in the series with Super Mario Sunshine. It seemed like Nintendo was focused on expanding the brand via spin-offs and reintroducing older games via the Advance series. Definitely a contrast to the 10 year period after which had four 2D Mario games alongside four 3D Mario games, and that's not even counting Mario Maker or the Super Luigi U DLC.
I think New Super Mario Bros. was initially conceived as a Super Mario Advance game, I think with the mindset than rather than port an older Mario game a brand new one would be made.
i remember super mario advance 1 got me through so many car trips as a kid I always played as Luigi...and I still always play as him hmm some things never change
7:16 I had no idea until now that you could jump on the Amazing Flying Hammer Bros until now. I thought the only way to beat them was to bump their blocks from the bottom.
This is how I first played Super Mario World, Super Mario 2, and Yoshi's Island. They are some of my most cherished memories ever. I will always love the Advance series for this.
The main reason the GBA version of Yoshi's Island got rereleased more often than the original was because of the Super FX Chip. It was difficult to emulate properly, plus Nintendo didn't want to draw attention to their poor treatment of Argonaut Software (developers of the chip) towards the end of the SNES' life. They've sorted it out now, though... ...if only SEGA could do the same with Sonic 3.
SEGA treating Sonic with respect is like asking Cartoon Network to stop airing Teen Titans GO; it will never happen. Still, I get your pain. Even though I prefer the Sonic Adventure games (why aren't those games on Switch yet, SEGA?), Sonic 3 & Knuckles is the best of the Classic Era, and it's a sin that we haven't been getting any new re-releases of it.
Antdude: I don't know why they started with Super Mario 2 as the first Mario Advance game? Me: You just answered your own question, Super Mario Bros. Deluxe on the Game Boy Color.
fun fact, if you play mario advance 4 on the game boy player, it restores the palette/colors back to the original snes ones(so its not washed out/brightened), its most noticeable on the castle/fortress levels.
All that E-Reader content for SMB3 just absolutely blows my mind. I had no idea, and I played this game to DEATH as a kid. That would've been SO cool to see.
Yoshi's Island on GBA will always be the definitive version of the game for me. 6 Extra levels, modern Yoshi sounds, and R button being egg throw makes all the difference.
Speaking of that stray pixel on the SMW title screen... Did you know on the title screen for the original Sonic the Hedgehog that the title itself is off center center by 8 pixels (or 16 I can't remember)? I too am cursed with knowledge
The Super Mario Advance series reminds me of how CS Lewis wrote the Narnia books out of order and until fairly recently, it wasn't clear what order you should read them in when they finally got numbers on their spines.
Super Mario Advance 3 was my first experience with Yoshi's Island. One of my favorite childhood games. I didn't even know it was a rerelease. I thought it would as a random original entry.
When I was a kid, I had trouble making friends. gaming was a way not only to make friends but also having great alone time. When the Gameboy advance SP launched, the kid that got it first at recess was the king of the school. I got my mom to get me my own GBA SP and the first game I got was SMA4-SMB3. Even though my popularity come and gone, my love for this game is forever. To this day, it's still one of my favorite games of all time. Not even SMW can dethrone it. It's still a great game from the NES to the switch online.
Have lot of memories with Mario Advance 1 and 3. Advance 1 being one of the first GBA games I got. The Wii U getting the GBA version of Yoshis Island is most likely due to difficulties emulating the Super FX chip. I bet you are gonna LOVE the Link to the Past GBA port
0:18 Well, now you mention it, maybe you can do a review of Golden Sun on GBA. I would love to see your comments on this one. Also, Mario Tennis on GBA was amazing, a very RPG game with a really cool story.
As someone who grew up playing Super Mario Advance 3: Yoshi's Island and Super Mario Bros. Deluxe, the only first-party Gameboy games that I owned, this series might be the best way to play the classic Super Mario games. Voice acting from Charles Martinet, portability, and Mario Bros. included with every game! And now these games are on the Nintendo Switch for the new generation to enjoy!
Super Mario Advance 4 Super Mario Bros 3 was the first Mario game I ever truly owned and was my first game ever on the GBA, I believe I even got it launch day too! It's easily my favorite of the Advance series of games and made me wanna hunt down an E-reader for the longest time, 17 years I spent trying to get that thing to access the E-reader levels. Made me even more anxious when I learned how the Wii U version had those levels already in! Still a great time for me
6:00 Not all SP have a backlight. Only the 101 has one.Also they did release the Gameboy Light. And then they released the Color and Advance without Light :P
The naming scheme of the Super Mario Advance series is more messed up than my personal life I mean, come on, "Super Mario Advance 4: Super Mario Bros 3"? Really?
Not just for GBA, these were a great way to experience these older games for DS owners. In fact, Super Mario Advance 2 was the second (discounting the numerous low-quality flash games) Mario game I ever played.
There's a lot more changes in Super Mario World actually. -Taking damage with the Fire Flower or Cape reverts you to Super Mario rather than Small. -The other color Yoshis can now be found in any level after first discovering them in Star World, and their color is based on what powerup state Mario is in when he hits blocks with Yoshi in them. -Luigi's Yoshi can spit enemies back out like in Yoshi's Island. -Getting the autumn pallete now requires you to get all 96 exits rather than just clearing Special World. -Also after beating the game, you can warp to any level on the world map by using the status screen. It will also show you which levels you have exits cleared for, and which ones you have collected all Dragon Coins for. -Speaking of Dragon Coins, their being added to Fortresses/Castles/Ghost Houses alters some of their layouts slightly to accommodate for them. -Also another minor one, the Bowser battle now has a time limit.
All these quick footage bits kinda let me look at these games from the eyes of myself as a kid who hasn't owned a gameboy yet. And god does it look amazing.