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⏱️ 2 ways to SLOW (or speed) TIME in Godot 3 

MrElipteach
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In this video, I'm showing you two ways to control the time in Godot. The first technique is well known, but the second one is less talked about.
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CHAPTERS
~~~~~~~~~~~~
00:00 - Intro
00:19 - Demo
00:33 - First method - Engine.time_scale
01:17 - Second method
01:40 - Second method - KinematicBody
02:02 - Second method - Particles
02:11 - Second method - Tween
02:20 - Second method - AnimationPlayer
02:30 - Second method - Timer
03:30 - Conclusion
03:41 - Outro

Игры

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10 июл 2024

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Комментарии : 18   
@alasdairsinclair916
@alasdairsinclair916 7 месяцев назад
I'm making a colony builder style game, and I've been trying to figure out how to use the play speed buttons Rimworld had. This is quite useful.
@mikayil.aliyev
@mikayil.aliyev 2 месяца назад
Thorough and clear explanation! Thank you very much!
@meraklmuskulpesent8313
@meraklmuskulpesent8313 Год назад
This was great, thanks.
@duaneanthony2304
@duaneanthony2304 Год назад
You're a legend bro
@Sean-gx1sf
@Sean-gx1sf Год назад
This was incredibly useful; thank you
@mrelipteach
@mrelipteach Год назад
Glad it was helpful!
@jkouss
@jkouss Год назад
Thank you
@ariton2990
@ariton2990 10 месяцев назад
For some reason multiplying delta by 2 or even more to increase the game speed doesnt work. The game speed is still the same for me. What could be an issue?
@domeen0gt895
@domeen0gt895 Год назад
Im curious, is it possible to first use the first method to slow everything down, then the second one in order to adjust the first one, in order to pick out an object to move normally?
@mrelipteach
@mrelipteach Год назад
Yes I don't see why it wouldn't work!
@levskulikovs
@levskulikovs 5 месяцев назад
Movement on high speed can be bagy?
@lucazfc
@lucazfc 2 года назад
Maybe it could be possible to use the virtual RigidBody2D::_integrate_forces() function to affect the calculations
@mrelipteach
@mrelipteach 2 года назад
Yes! I did it in my game Dashpong, but it's not ideal. Basically what I did is scale down the velocity. Unfortunately, I don't think it's possible unless you write a custom integrator which scales the delta itself in the calculations
@neo_ds
@neo_ds Год назад
Bros coding in the comments lol
@ChristianGossPlaysGames
@ChristianGossPlaysGames 7 месяцев назад
aww man, I really wanted to make a platformer where you get to play as a quicksilver (by evereything but you slowing) but i cannot find a way to slow evereything but the player, the enimies wont slow either
@mrelipteach
@mrelipteach 7 месяцев назад
Use the second technique I'm showing where you slow things individually by playing with a scale factor on delta.
@ranpergames
@ranpergames Год назад
I am agreeing to all these comments here (legendary tutorial)
@shadownight2248
@shadownight2248 Год назад
Thank you
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