Thank you for this tutorial! It's the easiest one to follow that I've seen so far and even helped me understand more about the deformer hierarchy as you showed your process really clearly!
2:47 Well, there's your Brow X movement right there. I think those parameters are to make those _very_ slight left and right adjustments independent of the Brow Angle parameters for whatever reason.
your tutorials are amazing! I still mess it up completely somehow, but I think thats on me. For some reason the fliping didn't work and broke my brow position y deformer -.-
You're the only rigger I have seen that puts the right params on the right side of the face, I was wondering if that's just a preference or if you do something later to swap the tracking direction. Most people in the live2d discord say to swap the L and R for tracking?
I do it that way because it's more intuitive for me, but yeah later on I have to swap left and right Eye and Eyebrow tracking on vtube studio (or swap the parameters IDs in live2d before exporting)
@@YoshinoArt ohhhh that makes so much more sense!!! That's super useful to know. I had commissioned someone a while back who did the same thing and I've been wondering for months on why my tracking was always the opposite. Thank you so much for the response~
Hello Yoshino, thank you so much for tutorial. I have a question, my other eyebrow is in different color. After copying and reflecting my brow, I removed my copied brow and put different one. Both warp deformers work on in perfectly but brow form parameter is not working as it was attached to copied deleted brow. Is there a way to move it to diff colored brow?
Thank you for the tutorial but whenever I get to the brow form step and try to move the angle parameter like you do, the eyebrow goes back to the default position and doesnt show what I did in the form parameter. I'm not sure how to fix this
Hello! You have to make sure that if you click on the brow itself, it is active only in the Form parameter ^_^ Same thing, if you click on the Brow Angle deformer, you have to make sure that it is active only in the Angle parameter, otherwise they conflict with each other! Let me give you an example: if you click on the brow and both "Brow form parameter" and "Brow Y parameter" light up with green dots, you have to select the Brow Y parameter and click the button to unlink it (the one with the gray bar with a red mark on top, it's on top of all the parameters)
I'm having an issue where if I 'Reflect' the eyebrow, it doesn't move the eyebrow to the other side of the face-- and then it makes the physics off to where they move all around the face (left brow) but the right brow moves normally
Well I do not! Same thing for the mouth ^_^ This is because the tracked movements do not need to be set up with the physics. The physics make so that you have a movement (for example hair swinging) that is triggered by a tracked movement.
resurrecting this comment for a follow up. In the Physics/Scene Blending the eyebrows tracking moves but in mine it is static, did I do something wrong?
No it's not! Click on the BrowL Angle parameter and then click on the button with the three white dots (on top of the parameters, the last button of the row on the right) Is your deformer active only in it's Brow L Angle parameter? It should be
Will I be able to test track my model when I just only rigged the eye, mouth and eyebrows? I love your videos It was so helpful for my journey, However the eye physics moves on the physics viewer but when I tried Exporting it and try it to Live2d studio It didnt work :$(
thanks for the tutorial.. but I stopped on the reflect step.. it reflect it on the same place.. is that because I didn't have a line in the middle like yours.. the one that like Rulers in photoshop because I don't know how to add it in live2d..
It's very easy! In the top left of the program go on Show>Guide>Guide Settings(Modelling View) then click on new guide, make it vertical and change "Position" to be half of the with of your canvas (for example mine was 4000px wide, and i wrote 2000 in there)
@@YoshinoArt oh sorry my bad.. the guide wasn't the problem.. the problem is my brow deformer is a child of the eye deformer.. i tried to reflect the eye deformer and it worked perfectly.. i guess I'll wait to finish the whole eye and reflect it all.. or is it wrong to have the brow inside of the whole eye deformer??
Thanks for the tutorial! So helpful :) I have an issue with the eyebrows and I don't know what to do. I followed the tutorial and then went on to do the X Y Angle for the face, I did everything and when I went to try it out in animation the eyebrows just went all over the place, they weren't staying were they should be, can anyone help? ^^'
Select the Deformers Brow R Angle and Brow L Angle and make a new Deformer called Brows Head XY. You will now have a deformer that contains both eyebrows. Click on the head X parameter and click the three green dots. Now you have to model the eyebrows to follow the head X movement ^_^ do the same for the Y angle and then syntetize corners, and you have them ready!
Hello! If you want your eyebrows to go up and down as your eye closes and opens, you can create a deformer as a parent of BrowY and call it Brow Blink. Then make this new deformer in your Eye Open and rig it to move with the eye!
@@YoshinoArt i just did it and it turns out that the right side is still following live2D tracking while the left side is following my deformers, it kinda create a small difference while blinking 0-0
hi! thank you so much for the tutorial !! for some reason, i did everything as instructed but when i export my model to vtubestudio, the brows don't correspond according to how my own brows move. is there a way i can fix that?
Hello! Are they moving opposite? Just switch the inputs in the Vtube Studio parameters Instead if they move too little, make the range smaller, so instead of 1 to 0 put 0.8 to 0.2 More info here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iP-G3eG5iG4.html