actually without bonedoubler plugin, we can just make new bone in between 2 bones or more just using PMXView, like select 2 bones, then Edit(E)->Bone(B)->Creat intermediet Bones(W)
I have the opposite problem: I already have some models that are compatible with .vmd, but how do I convert gamerip animations to be compatible with the MMD models? :(
Does anyone know how to fix the pmxNlib.dll error? It's related to the transform view and it's all white when I open that window. Otherwise great video though :)
So, i was using the cantarella motion and the part where kaito picks up the flower, the model i used to fill miku's role, doesn't go to where she's supposed to be placed and both of the models starts spinning slowly not being able to be seen by the cam. i tried adding a second mother bone and it still doesn't work, someone please help me
Hi! This tutorial look helpful! But i just want to add subtitle as sometimes people don't understand about what you said (they may know English, but they still might not understand, just like me) I don't force you, i only request it ^^' And thank you for tutorial!
@@SetoKeino if i use English, i would more understand cause i'm learning on English ^^ But Indonesia is good though, because I'm Indonesian You can use both or one of them, it's your choice ^^ Thank you again!
When trying to load the vpd file onto my model, the model disappears, leaving only the bones and the entire thing is like a brown color, when I zoom in and out of the model sometimes the color changes. I'm not sure what's happening and why :') Is this step necessary or can I skip it?
I'm having issues trying to follow along with your guide... Sigh. Fed up dealing with PMXE. Guess I'm never gonna get to use the Happy Synthesizer Remake motion now.
i managed to extract PMX Editor, but l can't go further than 1:45 timestamp! I keep getting an error message of missing pmxNlib.dll file when opening PMX Editor!! is there a way to fix this? (updated my drivers and windows)