Guess there's more to this game - Carrefour stage, aka The Second Extra, contains a fresh new boss fight, and more of story to unveil.
So, what connections will you establish?
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[ OVERVIEW ]
東方潮聖書 ~ Sapphire Panlogism is a fresh new Western Touhou fangame made by Team Urban Magic, released on May 31, 2021. Being in development for 4 years, it's finally here, with a ton of content to play.
Besides 6-stage maingame and Extra stage, one can face Carrefour stage (aka 2nd Extra) and unlockable Last Words. Additionally, Stage 4 Boss has different spellcards for each of the four shottypes.
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[ DROPLETS SYSTEM ]
A special mechanism for Sapphire Panlogism - droplets and the whole system around it. One can call them borders, but they actually aren't - they won't give you additional free hit :v
On stages we have enemies with red, green or blue aura. Once killed they drop droplets of aura's color, with amount depending on enemy kind.
Collecting 10 of a given color will start a border (of color of collected droplets), lasting for about 10 seconds. Getting another 10 of other color will refresh the border timer (borders' colors gets then mixed). One can end it prematurely by releasing the shot button.
At the end of the border, all the items will be auto-collected, and the extra PiV and bonus score will be granted, along with resources depending on borders active at that time.
Red border grants 2 life pieces, green ones - 2 bomb pieces. Blue border grants 2 PiV items, each increasing total PiV by 1000. Mixing them results in bigger multiplier of bonus score (1x, 3x or 5x, depending on amount of borders active) and bigger resources reward (1x, 1.5x or 2x of them).
For the bosses, they also do have aura, which cycle between red, green and blue color. The moment you beat the spellcard, you get rewarded by 5 droplets of given aura's color, and equivalent reward.
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[ MY THOUGHTS? ]
So, basically, there's a lot of content in the game, so expect a few more videos in a short timespan. Extra stage, Carrefour stage, Last Words, and Stage 4 spells differentiating between charas. Variety of stuff, really.
About the game itself, I feel like it isn't super difficult, yet Stage 5 and Padma are super tricky, which might be an effective LNN killer.
The system is really fun, actually rewarding aggresive play. If you go for score, then you have to be truly effective at managing these borders.
For the cons of the game, I have to mention bullet visibility. Some bullets are super small, many of them on the other hand - too bright, maybe being additive and blending with others. While I didn't have trouble with them blending with the background, it was for sure not easy to differentiate each other sometimes.
If you want to get a video from it - I'd suggest to record it live, just saying.
For the other things, I wish there was boss and/or nonspell practice. It would certainly make some stuff easier. I hope it will become a standard in future games.
All in all - a great solid fangame, with some minor issues, which hopefully will be fixed with another patch (supposedly they're working on it :V). And guess what - it's free. So, why not to give it a try?
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11 сен 2024