not sure if this mod / campain he is playing would also support mod for reinforcements (mod which scanns for potencial allies in specific range .. like 2 days of travel if setup and they each makes desicion (by their actual economy situation in clan, their relationships with you and vs enemy lords, their party limit saturation, their personal traits (mercifull, cruel) and also how is the battle in your favor/disavantage ... and also if they would join (if they were present ... then countdown will start on battlefield and they will arrive in lets say 10minutes in the fight ... in case of reinforcements arrival on field a big message on top of screen "reinforcements arrive "lord/lady name" in case of Monarchs "King himself, Queen.." its fun that you might win/lose otherwise fight with 100 troops vs 10 peasants cause a marching king with 400 troops catches in if you dont clear battlefield in less than 4minutes for example ... ridiculously awesome and insane some immersion there
How did bro get to 527 party size? I started a sandbox starting at 20, imperial culture, I had bow (148) 2-handed (180) steward (302), leadership (250), I’ve settled all the skill attributes for party size increase (+10/5). Ive also used Noble retinues and Royal guards, my clan was tier 6, I had 5 towns (+25 party size) with all the perks included, I was only able to get around 450 total troops for my party. Can u show an attribute scores distribution and other perks for party size increase?
@@user-wb7dj8vm1u Even without mods you can get 500+ guys, you want to use cunning, social and intelligence, be max rep and you need to be a faction ruler and change a bunch of policies to give you more troops. It’s a long process and you end up piss poor with combat stats, so you have to rely on finding good companions or spouses
m.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zga_bt2uBg4.html This shows you how to get over 500 in vanilla. The guy has 510, shows off the perks you need and he’s not at max yet, he can get more
You will find modules folder in the game folder. There are folders called sandbox and sandboxcore in modules. The sandboxcore has an xml file containing information such as items and units, and the sandbox has an xml file containing other information. There is an xml file called clans in the sandbox folder, and you can implement this situation with a simple modification in that file.