that's what i'm looking into currently, this isn't actually the fastest time you can get, it's just hell to optimize and i thought i should post a sort of progress report for what the fullgame TAS will look like
110 SPEED??? I did NOT think it was possible to go this fast, how can one utilize the game’s mechanics so efficiently? (I know it’s TAS, but I’m curious as to how one can build such insane amounts of speed like that using TAS)
@@CheDaCheez are you using the branch savestates feature in libtas? from my experience it makes optimizations like that a lot faster to do because if something is slower you can easily just go back to the last branch you made and try another optimization
@@cloneian2848 well the issue is i still have to complete the entire level before i know if its faster or slower so each test of a different amount of speed takes at least 2 hours
@@CheDaCheez that makes sense. a thing you could do is tas the level while spending little time on optimizing each room to test which speed gets through the level faster, then after youve found the speed that gets through the level the quickest, optimize that speed as much as you can, ive been working on a swap mode tas of my own, and that seems like a good strategy to save some time with finding the fastest speed
@@CheDaCheez not sure if you already knew this but when youre doing spintas chains to get more speed, you can switch character really fast in the middle of them to conserve a bit of speed, this saves around 1-2 frames for each chain in my experience EDIT: it seems like just fightballing for 3 frames is a bit faster but im not sure
@@purplepurpley-hw4snPizzelle is officially worse. Unless NJA’s like “grrrrr! how dare you do this! now i have frame 1 faceplant again!” like a soar loser, but not likely.