I've been playing around with UB control for a bit, and another point towards Deduce is that cracking clues is the best revolt enabler for Push they (ever?) printed for the deck.
43:00 to answer your question about the flying sharks. Shark Typhoon is a reference to the Sharknado movies, which are... not good. Seedshark is one of those same sharks compleated by Phyrexia.
At 24:28, isn't it better to cast Gearhulk (in response to the Looter Scooter trigger), flashback Push on the Looter Scooter, and Gearhulk block the Bankbuster? This would leave them with no vehicles left and give you the line next turn of Fielding their creature lands and wiping the board, leaving them with nothing besides the top of their deck.
I asked nassif if azcanta was a good replacement for jvp and he said that was a good card for grindy mus even though there isn't a real good replacement... glad to see you had the same idea here
Split things like 3 negate into more flexible 1 ofs like 1 - 1U change the equation 1- UB drown 1 - 1U Negate. Ps. I like to add karn and play historic
M1G1- Argument to go t1 thoughtseize is other thoughtseize decks (your hand without dig and the follow up removal is really bad), and delaying the surveil so you can make a decision with more info. You have untapped land on 2 as well and most of your interaction is 1-2, so you don't mind playing a tapland on 3 if you don't hit further land drops (and can now bin any nonland). Reducing costs on dig is gonna happen naturally over the course of the game, no need to rush it. As it turns out, that negate would have been great. Also not using the fields on the manlands and choosing to draw cards is suspect at 19:10. You can easily go crack field, crack clue (also thins your deck) at the end. You lucked out and drew a one mana cycler, which is good but if you're the type of player that relies on luck, you are not a competitive player. As it turns out, you lose that game because you did not identify the mutavaults as ways you would lose and got overloaded on mana because you decided to draw instead of taking a turn off to double field. Not watching the rest. Get yellowhat to coach you on control decision making. If I can spot these and you can't, you need the help more than I do.
@@kithkindeck You look like a randomly generated Oblivion character and your points weren't even that strong. Try not being so obnoxious next time, I guarantee people in your life will like you a bit more.
@@garlicpress6121 Oh look, we’re doing « laugh at physical appearance » because we can’t be bothered to argue properly. Yep. I’m an ugly bastard straight out of a Todd Howard fever dream. I can improve that a number of ways. Tomorrow you’ll still be an idiot, though.
I am not mad at all when people copy tournament decks. The opposite actually, I prefer it, cause that makes it easier to play against them knowing their decklist.
Arena has commit // memory but even when playing 4x narset 95% of the time I have the opportunity to do it I am already so far ahead on cards with such a good hand that it's pointless. I do like using the narset lock with the Draw discard land though. Anyways he's right nassif playtested it and as he made improvements he moved away from that strategy. You can check his channel or twitch.