Recovered video from 1990 gives a look inside a behind-the-scenes peek at 1990 Nintendo’s Headquarters in Kyoto. #nintendo #Miyamoto #mario #zelda #gaming #game #retrogaming #retro
Is this really footage of Miyamoto discussing level design for SMW? It’s the equivalent of watching Let It Be and seeing Paul McCartney get the idea for Get Back…..
@@JoseLeybaDiaz Exactly. It's not like they're shovelling shit or disposing all of mankind's excrement for a living. Those are the true heroes of the workforce (but the arts/entertainment is nice as well).
This is rare footage indeed. Where else can you see Nintendo game designers discussing how to design a level? I'm curious where this footage came from.
@@pernoelle I see, I wonder what purpose they made the video. Based on what I can hear from their conversation and the time period, it seems like they're discussing the level design of Super Mario World on SNES.
There is something about the 90's era that never can be captured again. What we se here, is our childhood in development by these great coders and artists with the most utter passion. These people that coded and made our childhood, still has an effect over 30 years later. It's called nostalgia. I don't know when in 1990 this was filmed, maybe i was born or still in the womb. But that i can say, my childhood is being made right here, in the year of our lord, 1990. There's a reason why I'm a retro game collector. Nothing can beat it.
Nostalgia is a wistful feeling for a good moment in the past. There’s other more intrinsic & fundamental reasons one could prefer things from the past that have nothing to do with nostalgia.
You can hear them play testing Super Mario World, so it must be while they were developing that game. It was released in 1990 in Japan, so this may even be late 80s? They guy in the beginning is playtesting Pilotwings, also a launchgame.
@@EvrainBrandigan it was usual in 16 bits to even have entire libraries and preemptive operating systems written in assembly. Think about as the embed equivalent of the C++ of the time. Less powerful hardware also means less code to create and simpler programs.
I was 8 years old when they were doing this... I remember getting and playing Super Mario World, which would have been Christmas of 1991. I remember the theme music used to drive my dad nuts.
At the risk of sounding like a dork, there was something very special and historic about Nintendo's hot streak. The run of games from Donkey Kong to Mario 64 wrote the book on modern video games, and Nintendo was almost the only name in town until Sega released the Genesis. Mario as a character is probably as famous as anything Walt Disney or Chuck Jones ever came up with, and then you start looking at the other IP's (Zelda, Metroid, Pokemon) and it just gets overwhelming to imagine coming up with all of this in a decade. One thing that does not surprise me is the utilitarian work culture that we can see in this video. This is classic 90's corporate Japan, and Nintendo is a terrific example of an over century old company that's governed by Japanese traditions and principles. It is not a constant party or anything a child might imagine. This really takes me back to when I worked for a Japanese company, it's very comfy.
Based on how Japanese company are working in a very structured and strict environment, is crazy to see that these guys could achieve so great iconic characters... and they creating has still iconic 30 years later...
Your opinion is so stupid and prejudiced that it's laughable. Mario is the product of the creativity of an individual named Miyamoto. A team collaborated on his creation at the behest of the company president. Japanese manga and anime are basically the same. Their roots are in individual creativity. That's why even an internationally renowned work like Dragon Ball is copyrighted by an individual named Toriyama Akira. You don't pay attention to the individual creativity of the Japanese person, you only see the process of group work and think that everything was created from there. An ignorant person is an ignorant person in Japan and in America.
They had few technological resources and abundant creativity. These guys got blood from stone. Unlike nowadays where most companies rely only on graphic resources and forget the real fun that a game should have.
@@user-fj8wr8jh4e Who said it was "nothing"?? It was still WAY harder to develop games back then. The limitations are the whole essence of what make retro games what they are. Fitting all the music and textures on games back then wasn't a done deal you could just take for granted. There's a great video you should check out that'll help you understand this. ("How we fit an NES game into 40 Kilobytes") And it goes without saying the ram was way more limited back then too. And they were using assembly to get the most out of the hardware. Game devs back then were just built differently. It's so easy today, literally a kid can make their own game. (You may have heard of a little game named "Undertale")
It's so interesting to me how such great games and fun adventures are made in such cold-looking offices. I really respect these people because they have a more systematic understanding of fun
It was the work ethics back then and it kept them focused. They did with a handful people what todays companies in the silicon valley only achieve with dozens to hundreds, because they were actually working.
For 1990 that is a nice office, it's just people these days think game dev should be done in a wonderland. Games are a means to escape reality not bring them around you. In other words other than testing when serious work needed to be done it was so without distractions.
@@tobario yeah sorry! If it takes these creators to work in miserable cubicles to create products that will make shareholders rich. then it's not worth it.
They probably knew. Mario was already a well established brand by this time I think. The previous titles made big impact before Super Wario World (which I think I can recognise in this video).
To think that they had to sit in there EVERY DAY writing code, testing every section of the game, making the levels and gameplay just to build our childhoods… Thank you, Nintendo.
I LOVE this! This is much better than a narrator talking over some 30second clip of programmers working on games in some kind of documentation. You really get the feel what it was like working there if you just "look them over the shoulder". It seems that it is not happening much, but those HEROES are coding our childhood. In a absolute professional manner. wow. I would LOVE to see more.
My head hurts just thinking about the high-pitched whine of that many CRTs in one room! Boy I don’t miss them. But I still keep one because it’s still the best way to play old games!
Nah bro u need to let go of that crt Nintendo games emulated on a modern tv are just as good if not better. It’s all about blending the old with the convenience of the new. I got the whole rom set at my finger tips and get to enjoy games I grew up with while playing games I never got to play. All while not moving an inch from my couch.
@@remarkablehairdo3110honestly uniforms in schools make a lot of sense. Especially from like 12 years old to the end of school - you get to learn more if you don't or can't waste time showing off your clothes
This is one thing that I love about game development. After all these years it is still just programmers, artists and musicians forming a group to make games. And I really don't see how it could be anything else.
The magic here for me is, they were developing something will blow minds because the new 16bit generation was far beyond people has ever saw or heard. Real instruments sampled for super mario world, and pseudo 3D game hardware accelerated with pilot wings. it was an era with no internet, no youtube, so new technologies were recieved with an incredible sense of surprise and magic. And this video shows that few people working on secret on this awesome new era
会話の内容から察するに、これはスーパーマリオワールドのステージ検討会議を撮影したものですね。 Judging from the content of the conversation, this appears to be a video of a meeting to discuss the stages of Super Mario World.
I hope some day, footage may come to light with 1989 Super Mario World running on a screen. I'd so love to see what the game was really like from that era - did it even have sound yet?
Miyamoto is the penultimate architect of an ultimate digital childhood wonderland. ❤🎮 To have all this rare genius coalesce and produce such a body of work is nothing short of astounding.
As a kid in 1990 I would've never believed this small sterile building that looked like a corporate accounting office was where all of the world's best games were coming from. If you would've asked me, I would've assumed each game was made by a team that took up that whole building. But no, it was like a couple of dudes each with some support help here and there. Wild.
This was before games cost potentially hundreds of millions to develop with huge art teams to develop the needed assets and engineering teams for the programming etc. - the relatively simplistic hardware with a finite upper limit restricted things to a degree.
These guys must have been very smart and skilled to put these games together. I feel like it would be very hard to learn game development before the internet. I hope they were paid well
It depends more on the person and less on the time. You can look up tons of things today but if you really want to make games that run well you need experience. You really need to understand what you are doing and a lot of that knowledge comes from experience and less from the resources that you can find all over the internet.
Those geniuses in Japan developed the best video game company in the world. Not even Sega, Sony, Microsoft, Atari could match what Nintendo was able to build.
The auto translate is a little shoddy, but in one area they described pulling the goal of the level off screen so you'd have to walk forward after a difficult section then see the goal. A bit of anticipation that level isn't over and sudden relief when the player sees the goal. Very interesting.
This is is so inspirational and such valuable footage. I just caught something at 4:57...notice how that exposed hardware is leaning against the cubicle in the middle? Doesn't that look like 2 NES control deck ports? Even though it looked like he was working on Pilotwings for Super Famicom during the video I wonder if that cubicle also doubled as a space to develop NES/Famicom games? I also wonder what kind of computer or workstation they used to develop the games on? Or what kind of tools they were using whether it was commercial or in-house? I also wonder what programming language they were using but it's a safe bet that back then they were coding directly with the CPU and hardware in Assembly language to ensure lightning fast response timing and not wasting precious Rom space. I wish more game companies back then were more open in sharing their development process and Nintendo was arguably the most discreet. 😄
The NES was such a constrained platform that games written in high-level languages would not have acceptable speed or size, so they had to get as close to the metal as possible to produce salable games.
This is some really fascinating stuff to watch. Does anyone have a translation of the meeting? Between all of the mumbling, talking over each other, and the relatively low quality of the footage, I imagine it wouldn’t be the easiest task, but I’m so curious. I don’t recognize the other three guys at the table aside from Miyamoto (I think the one without glasses might be Katsuya Eguchi? But I’m not sure).
a lot of the devs in EAD broke up in 2002-2004 to separate divisions, the 3D Mario team moved to Tokyo for more employees after they finished Sunshine while the rest of EAD had different rooms developing different franchises
Is there any more stock footage like this where it doesn't have any voice overs or music overlaying the video (like in most interviews)? Would love to see it - it's interesting to watch and playing it in the background helps me create a work environment at home
Thanks for sharing this awesome footage! Just hearing them play that Super Mario brought back memories, and it was cool to see them testing/playing it and enjoying themselves at work. Much to thank these folks for! 😊
I was born in 1990, so seeing this footage is like watching my life flash before my eyes. No I'm not dying. I'm just saying that these games are what shaped me.
Very first video game I ever played was Mario Bros/Duck Hunt on the original NES way back in the late eighties when I was a wee stripling lad. These dudes are absolute legends in my book and always will be
don't let this fool you they were all on tight time schedules and they had to put in long hours. if anything from what i can gather is working at nintendo wasn't as stressful if you were there before they were in the video games. so pre 1980s. gunpei yokoi said when he was working as the hanafuda card machine repairman he had so much down time that he could actually make toys in his free time... thats how chill it was working at nintendo pre video game era.
Chill? No this looks horrible lol. The usual cubicle/desk layout, blank white walls, ties, industrial lighting, and office setting, and completely quiet. I'd pass.
@@pernoelle It depends on what you are doing. If you are making a program that is really pushing the NES then it can feel like the NES is not as powerful as it seems when the program is simple. And that is still true today even with todays computers, suddenly such a powerful beast does not seem as powerful when it is being pushed to its limit.
I'm glad I was recommended this. Seeing the process on how people make games, even back in the 90s, is real fascinating. You almost learn something from it, and understand how the process goes. Not sure if this still works even now, but I bet it was most of the time a good work process.
Now is very different, back in the day you need 2 to 3 people to ship a final game, without any update possible after the delivery on sales, was a very different time...
@@pernoelle This footage helped me a bit. I'm still trying to make my own kind of game. Of course, I know little when it comes to the business and finance side of gaming, so I just share my finished projects or art related stuff to friends and family for free. If I wanted to make a living out of that, I would need better knowledge and skills to get any further. Also, that reply was fast lol. Thanks for showing off some cool gaming related stuff like this. It really peaks my interest a lot to see how old school gaming was like on the business side.
I'm pretty sure he talk about atmosphere and how relax and happy they are. No matter about the building people and how they are working is the most important thing.
@@Lennaick" relaxc and" happy" is the last thing you can associate working for a Japanese company with. There are good rare unicorn ones but a lot of them is just a severely tense sweatshop with a forced discipline like in the military.
well you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.
@@pernoellewell you can understand an little if you click subtitles. and hold it so it become english. its not best translation. but you can undertstand some at least. its very very inntresting what they talk about.
Amazing how they are simply discussing a bunch of concepts, tweaking the ideas of each other... I feel like nowadays it would be more like "what is the optimal way of jumping in a jump-and-run game?", some guy would bring charts how many pixels in height is common in similar games, another one would bring numbers which accelerations work best for different scenarios and so on. Very focused on numbers. And in my fantasy, there is the guy missing that would actually think about how that mechanic can be used to do something FUN! :) It is basically the difference between something that is hand-crafted and the optimized, number-based industry product.
Yes that’s definitely him, you can tell by the way he smiles and hair style at this point in his career he wasn’t just a game designer he was an executive producer too, he had lead roles when developing games, he was in charge of many different groups.
The landing zone in the Skydiving Level is quite different from the Final version. Also it's just me or the SNES units are also prototypes. The controller ports seem smaller and too close to each other. So nice to see this type of videos, thanks for sharing ❤
I think it is, is what mostly was used at this period especially in japan, in the usa at the same period they moved to nextstep that have better perforce and UI
You know damn well there’s footage of beta Mario games scrapped and finished prototypes in the vault! Probably several unreleased level music that didn’t make the cut!
Does anyone know what game they were talking about in that meeting they were having. I REALLY want to know. That was an amazing look at the inner workings of Nintendo back in the day🔥🔥
Ironic if you think about it, the long hours of testing and building a project and most video games due to budget limits, deadlines and technical limits video games usually have a lot of ideas cut and aren’t in the final versions.
It’s incredible and interesting how you can see how they’re trying to create something very good and they’re loving what they do :) I do business with people over in Japan and around the world we build websites, do advertisements and translate language barriers and it’s absolutely incredible how much of their family own businesses are private but we know what and when to share something publicly :)
@@pernoelle Yep, and I remember a time when the original X-Box was seen as a powerhouse and now a low-end phone has at least a few orders of magnitude more power...tech marches on. I think the multitude and success of independent games without cutting edge graphics proves that there's a sizeable market for games that lean more on gameplay than production values.
@@FaTBoYs_GaMInG_N_NoNsEnSe Japanese people pride themselves on dress codes, work uniforms, etc. These men are actually in heaven, they are really enjoying their creative job in making games.
@@FaTBoYs_GaMInG_N_NoNsEnSe So you have no class you are a person today? Weird flex when you are labeling billions of people as you see it. I Know a lot of people that wear suit and ties that have cheated on their spouses, did drugs, drink and drive, lie, cheat, steal, be in the mafia, gang relations too. I guess they are good people though based on how they dress in your eyes. Chances are you never traveled or served in the forces like me to see a lot all over and see the interactions including some politicians and their behavior too.
I don't know why, but when I look at the office, it just seems to me that someone needs to turn the temperature up in that office. I feel chilly just by looking at it :D
This looks like a lot of fun, like there are people passionate and really into their jobs, and people laughing having fun designing stuff. I wonder if the no sleep nose to the grindstone work comes aroudn the end of development cycle
I feel sorry for the people of that era. Their work chairs were terribly uncomfortable, and they had to endure such conditions throughout their entire working lives.
Back in the 90s I believe it was the same almost everywhere, working condition was different but also very existing because it was no or little procedure, everything was about to be normalized...