Bonus fun fact for the last entry: In Sun/Moon, when taking a photo of a Pokémon, on of the random reactions can be 'Too much water'. So even Nintendo's localisation team caught up on the joke.
There's one thing IGN said about the Metroid Prime Trilogy (that they since removed). They said that the trilogy is a 9.5/10 because the games are too old. I don't know why no one ever talks about that.
I haven't seen the video yet, but when Kallie Plagge whined about "white phosphorous" in a CoD game, that had me surprised at how stupid some people can be.
11:20 Ah, Cuphead. The day when I saw my first "Game journalist bad" meme. The only reason anyone could possible have to struggle that immensely with that tutorial is if they're illiterate or blind. It's one of the most effective tutorials I've ever seen in a game, even a "Game virgin" should pass that with little-to-no trouble.
The whole situation with the differing Tropical Freeze reviews isn't so much an issue of journalists saying stupid things. It's more an example of the issues with typical game review protocol. To put it simply, different types of games appeal to different people, so why don't most sites/magazines have more than one person play each game? I mean, I know why, because it would double the workload just having two people play a game instead of one, but I think you get a more accurate assessment of the game's quality that way. Having said that, this is why we have review aggregation sites, which ostensibly function as a larger scale multiple reviewer system. Overall though, whomever they got to play Tropical Freeze for Wii U must have not been a fan of platformers in the slightest, because it's one of the best in its genre. We really don't get such highly polished 2D platformers very often these days. Indie platformers can be just as fun or moreso, but tend to have lower production values. It's fair to say that DKC:TF doesn't try to be terribly original, but what it does, it does extremely well.
Yep. And years later, Ultima Underworld has one of the world's biggest modding communities that still puts out quality content, two incredibly high regarded modern sequels, and is still played by people to this day... oh, wait. No. Doom has that. Ultima has a few decent games that are hard to play now, and a sequel released a few years ago that was complete trite.
It's the exact same level of water as the original, which is what baffles me about the review most. Either they thought there would be less water for no good reason, or didn't research the original at all. Both options are bad.
This whole damn time I thought the "too much water" review was complaining about the large amount of water-to-land ratio the game imposed. Like, they were severely upset you couldn't explore more of the game until you got Surf, and this pissed them off. I never in my wildest dreams would have imagined they meant "Too many water-type Pokemon." Absolutely bizarre.
What did Peter Molineux do to be mocked like that? I've seen a lot of jokes about the guy on this channel alone and I'm seriously wondering what he did to deserve this, it has anything to do with No Man Sky or something?
It seems pretty clear that Edge reviewer was wishing Doom was more like Ultima Underworld. Talking to the monsters, forming alliances, etc., are Ultima Underworld things. Doesn't mitigate his dumbness, of course, but it does make that comment a bit less bizarre. Seems he forgot that games need to be reviewed as what they are, not as what you'd prefer them to be.
"Too Much Water" is especially funny when you take into consideration the plot of the game is either an evil group bent on flooding the world, or an evil group pent on bringing about a global drought depending on the version you played.
First thought when I saw that, I was like, "Oh, too many water types." And then as he went into it, I thought, "Oh! I can see that interpretation, too!"
I get that, but with water being where random encounters can happen at any minute, I can understand the frustration about having to spend so much time in the water is a pain without any areas to avoid the random battles, such as areas on land without tall grass. I can understand why the reviewer would be frustrated at either running into constant random encounters for large chunks of the game or spend a lot of their money on repels.
@@MuttonTheDragon if you're annoyed with random accounters just use the items in game that help you avoid random encounters. There's a lot of them. Just stock up on repel, or use the held items that lower it
That really cements the "Bad Writing" theory ngl. The author could just have written "Too many water-types" and escaped the meme-ing, ant that isn't even that much more in terms of characters to print. Like there is no excuse anymore.
Fun fact about the "Too much water" -thing. Nintendo and Gamefreak actually poked some fun at that in Pokémon Sun and Moon, where you have this side thing which involves you taking photos around the game and get arbitrary comments given by the game to you. One of those comments says: "7.8, too much water."
I remember that! See, I like when Nintendo is self-aware and able to poke fun at themselves. It doesn't happen nearly as often as I'd like since they seem so keen on killing creativity and fun nowadays, but I love when Nintendo, however rare, embraces the fandom. :3
@@Spore9996 Sounds about right. I don't know what they think they're doing, honestly, but quite frankly all they're accomplishing is further tarnishing their own brand. >.>
@@bluestreaker9242 It's likely the old guys at the top deciding things like that, or an effort to protect their IP under Japan's frankly draconian IP laws.
Doomguy: "We don't have to kill each other. Let's just talk this out and be friends! What do you wanna do first, buddy?" Demon: "I WANT TO SKIN YOU ALIVE AND RIP OUT YOUR ORGANS!!!" Doomguy: "Good talk." *proceeds to lop off the demons head with a chainsaw*
@@PhilNightmareBrutality I'm thinking that MAYBE the reviewer had seen a more advanced 3D engine when he played Doom, but that's not possible. Ultima Underworld is utter SHIT compared to Doom, end of.
That one about Doom knocked something loose in my brain, because it reminded me of a similar nonsense review for the Resident Evil 2 remake, by a journalist who wanted to be a "different kind of survivor," and blasted the game for being so difficult that it forced them to take every bit of ammo and health they could in spite of how much they wanted to leave some behind for "other survivors yet to come through the area."
Oh my...that is profoundly stupid. Nothing in Resident Evil 2 implies there will be other survivors and given the main protagonists are instrumental in stopping Umbrella leaving items is behind idiocy. The problem is these "journalists" just want to tear everything they can down. They don't care how stupid it makes them look as long as they hurt something, it's mission accomplished. Did you happen to read I think it was IGN's review on the Series X and PS5? They gave the Series X glowing praise of which I agree with but what they said about the PS5 was insane. They went on a 5 paragraph rant about how we should all be ashamed to be excited over a new console because identity politics. All because they couldn't actually get one...what a bunch of losers.
So many games journalists come across as being casual gamers yet still insist on reviewing games that aren't just farming and dating Sims. If you want to play a game where your cooperating then play a fucking cooperative game, the people reviewing game should be the type of people that like to play them. I wouldn't want hardcore gamer to play comfy games, and I wouldn't want a casual gamer to play resident evil and review it.
in fairness, there was later a Doom-engine game (Strife) that had interaction with NPCs, and the choices you made when dealing with them substantially affected the course of the game; but no, it wouldn't work in Doom itself
It's also gotta be the same people who complain about enemies tabletop RPGs having Evil moral alignments. I think it was Extra Credits who based most of their argument around that same point?
Clearly Doom Guy is well known for talking. Yeah turns out he's not a very talkative person, but actions speak louder than words, and considering his actions, he's practically shouting "Rip and Tear"
I wouldn't of known this then; but thanks to the internet, Strife sounds like a game the guy from Edge would have liked. It's a FPS with some rpg elements like talking to your enemies and taking quests :D
Not that ridiculous if he (as it kind of sounds like) came from playing Ultima Underworld. You couldn't talk to everyone there, but there were neutral trolls, goblins etc to trade with and get quests from. Doom might have been the forerunner to fps games but UU's lineage goes on into Thief, System Shock and Deus Ex.
I'd like to add IGN I believe it was with Lost Odyssey. They deducted points for the game using the "outdated" turn based RPG format instead of the action orientated one that was all the rage at that moment. Pay no mind that turn based RPG's and action RPG are about the same age as each other. Not that I'd expect a "video game journalist" to know anything about the history of video games or anything.
@@majinnemesis How many of them only do it because they are younger and always hear the "journos" saying it so they parrot it? Either way it always chaps my hide when I hear that especially as a justification for a poor review.
They probably all have their origins in old computer systems that most of us probably haven't even heard of. Likely, the kind of RPG like Ultima or maybe something like Hack or Rogue was the first kind. Then probably Action RPGs like Hydlide, and then the turn-based stuff that is thought as such, like Dragon Quest...let me know if there were anything earlier, or if all three were around at the same time in some form within the archaic computer systems.
@@KurisuBlaze It's hard to say which is the "first" per se. I do know that around the time the original Final Fantasy came out a company called Nihon Falcom was already making ARPG's. The one that comes to mind for me is Dragon Slayer in 1984 or sequels to that one in 85, 86, and 87. Or the first Ys game that came out in 87. While the first Final Fantasy came out in 1987. Falcom still makes ARPG's to this day.
The Doom reviewer must have really loved Ultima Underworld, his last point is one of UU's most original features... being able to talk, trade and get quests from neutral creatures. And yeah, it's not as fast or visually impressive as Doom but it was ridiculously advanced for when it came out, a year and a half before Doom. Still, vastly different games but being how few first person games there were at the time I can see why the comparison was made.
UU was way more advanced than Doom in many aspects... but it ran pretty slowly and the point of Doom's engine was to be faster and smoother than UU. UU's engine has more complex 3D architecture and way more features, but it was too advanced for its time. Carmack deliberately focused on making a really fast and fluent engine that could display graphics similar to Ultima Underworld without being so slow to render. Making it fake 3D instead of real 3D was part of that.
Doom was originally going to have more story, NPCs, an open world and so on. But they dropped all that when the technical limitations forced them to and then decided to just focus on speed and action. Good choice IMO but I also would have loved to see their original idea come to life. Wikipedia has an entire article on Doom's development.
Gamespot btw is shady IRL as well. I attended a tourney of theirs and their machines would "mysteriously" glitch out when their Sponsored teams would start losing. No joke. Then again, this was right around the time they fired that one poor bastard for refusing to give Kane and Lynch 2 a good review. I think you've covered stuff about them before. They only recently seemed to have cleaned up a bit.
I don't see the WiiU dual screen concept as flawed, rather, I see it as grossly underused. I mean, for example, BotW was supposed to have the minimap and inventory accessable on the handheld whilst the game was running on the TV, but of course, that feature was removed, because they couldn't have their brand new star console, the Switch, appearing to have less features than "the flawed WiiU"... The other points are fair though.
You didn't mention that on the scorpion sentinel not only does Cloud tell you his weakness immediately, he also sarcastically repeats it later to Barret if you don't follow his advice. On top of just narrating the strategy at every phase of the fight.
I loved their banter (Cloud realistically being an asshole and telling Barret to "get help" for "hearing" the planet's pain about made me choke from laughing, lol). But the scorpion was still a challenge as I didn't understand how to get past its shield in the 2nd phase of the fight. No issues with the combat system itself, I just didn't know what I needed to do at that part. I did beat the demo, though, and FF7R has been exclusively the only game I've played since it came out and it's absolutely one of my favorites, tied with Crisis Core: Final Fantasy 7.
I think the reason they added the "New Funky Mode" in the Switch version of Tropical Freeze was to make it easier for journalists, because the original bad review cited "Harsh checkpoints" - meaning he didn't like it because he died too much.
The 2010s is an endless supply of game journalists going hurr durr, you could pump out vids for this mini series for the next 6 years easily. Can't wait for the 2014 special episode with the cream of the crop comments such as "gamers are dead".
With the amazing sequel of "gamers started a campaign of harassment, death threats, rape threats, and bomb threats because they didn't like videos on RU-vid." Y'all are so pathetic that women making and talking about video games has you reaching for the smelling salts.
It'd be possible though. I remember one publication did a sarcastic blurb shortly after the Wii came out, mocking the idea it would ever get a large install base by claiming oldies were getting it because motion-controlled games like Wii Sports were something even they could manage...
“The story is overwritten and hard to follow, even if you skip the cutscenes.” A real quote from the Ace Combat 7 Skies Unknown IGN review written by Mike Epstein and approved to be published by John Stapleton.
Bet we could literally do a 24h Crowbcat style video just with the takes of the last year and a half lololol. My top three are ''I would love the PS5 if it wasn't for Trump'', ''Zombies are rassist because they're pale'' and ''The holes in the Xbox give me anxiety''
I remember the editor of NOM UK writing about one of the first experiences with Mario Kart DS and how he even won the race played with other journalists. Except in a DVD preview from Cubed showed he didn't. It was even called out by a reader in a later issue, and he responded by being a snide asshole.
It feels a little weird to hear Larry talk about so many mainstream games in one video, but with a series like this, usually it's the bigger titles where we'd get more dumb journalist takes, so it makes sense. Looking forward to learning about more obscure titles that dumb journalists try to cover up, only to backfire on them. I feel there are plenty of those cases too.
Amazing. They could literally use 6 more characters to say "too many water types" and not only save themselves from looking like bozos, but also be grammatically correct
Yeah if anything the idiocy isn't more so for saying it had to many Water types, but their own incompetence to proof read what they wrote and think it would need correcting.
Here’s an honorable mention for you Larry: the infamous review of the new Xbox system by Kotaku (I think) Where is the journalist complained that the system had too many holes that made them feel uncomfortable, and then proceeded to go on a political tirade about Joe Biden.
ok.. the FIRST part i get "to many holes" is a legitimate complaint i theory, as there is a phobia about to many holes clusterd together(whcih is why FFXIV changed one of their New job icons for endwalker for example) LIKE how stupid it sounds, its a valid(altough personal) criticisism that he felt unconfortable because of the holes
@@nOOn3nOOn3 its not about holes directly, its about a bunch of them clusterd together And the fact that therapy exists dosnt make "to many holes" not a valid complaint, altough, once again, a personal one
@@nOOn3nOOn3when it comes to phobias like this, therapy can be completely useless. They tend to be deeply ingrained, but nonsensical, reactions of disgust that go so deep they hit a fear response that basically can't be addressed. It's like fear of spiders. Its so deeply ingrained in a lot of people that the best they can do is to make people accept they're going to feel that fear sometimes. They can't get rid of the actual fear though. The holes thing is similar It's like how therapy doesn't work for weird food phobias - you know people who won't have something ketchup in the house because it disgusts them so much it's become a fear response. Same thing. Therapy does wonders - but some stuff is because the programming for these machines we ride in is terrible.
I figured you were going to ignore Kotaku, considering that's basically the Fact Hunt equivalent of shooting fish in a barrel. And the barrel is filled to the brim with fish. And the barrel is made out of fish.
7:18 You jest, but the modding community for Doom has been around long enough for there to be a pacifist mod called Mr Friendly that has you play a disembodied soul that helps the enemies around the map with random quests and just chill out. It even has fishing. The crazy part is that it's actually kinda fun. Stuff like this is why I love the Doom Modding scene.
To add on to this, someone also made a fork of a sonic mod for Doom that makes the sonic doom mod into a sonic themed Shin Megami Tensei/Persona game. A franchise that appeared on the snes with mechanics to talk to your enemies and recruit them into your party. My god doom modding is amazing.
3:05 I'd say the Wii U is more like the Sega Saturn and its oft overlooked library that everyone forgets about because Sonic 3D Blast and Sonic R were fairly weak first-party showings even though it had Fighting Vipers, Virtua Fighter 2, Virtua Cop, Sega Rally, Daytona USA, Bug!., NiGHTS into Dreams, Fighters Megamix, Saturn Bomberman, Clockwork Knight, X-Men Children of the Atom, X-Men vs Street Fighter, Burning Rangers, Panzer Dragoon, etc etc etc.
Now, see, when you get the context for the "Too much water" line in the IGN review, it actually makes some sense. The problem is, IGN made it far too easy to take that line out of context. EDIT: Also, when Larry mentioned the reviewer who wanted the ability to chat with the demons, my mind immediately went to the Shin Megami Tensei franchise where you can (and are encouraged to) do just that to strengthen your character.
It's still a silly mistake when they could have simply added the word "type" "Too much water type" It still sounds grammatically ridiculous, but at least it made more sense
Honestly, I think that was IGN trying to save face, because you can't just add "types" to the end of the sentence as it is as it would become "too much water types." That might seem grammatically correct if you're a Chinese scam artist trying to steal someone's login info in an MMO, but it just sounds awkward to anyone with more than two brain cells to rub together. After 20+ years of seeing the nonsense that comes out of IGN, trust me: they knew precisely how it would be taken.
@@the-engneer No, it should have been "too much water surface". Because water routes are essentially spending half the game in tall grass, spamming Thunderbolt over and over and over and over, all without a break unless you waste money on Repels. AND you need a second HM Slave for Dive and Waterfall on top of the usual Surf mon.
It's almost worse because that is really atrocious writing if they failed that hard at getting their point across. If someone legitimately felt there was too much water, that might be a little loopy, but at least it would be straightforward.
The Doom review is featuring something I do dislike about a review, when they talk about how the game could/should play differently. What I mean is when they argue the core of the game should be different, or changing the genre of the game. It's perfectly fine suggesting improvements of the game or point out missed opportunities or where it's lacking at. But when a reviewer says a simulation racing game is boring because it doesn't have items like Mario Kart, that's completely missing the point of the game.
@@DinnerForkTongue I never managed to get into it: I think the tech was too primitive for what it was trying to do, but I know I'll try again to get through it.
I think that Gamespot's entry should have been the Twilight Princess reviews on both the Gamecube and Wii. It is the same person who reviewed but he scored the Wii port lower than the Gamecube version as being hasty port that didn't use the console's controls to its advantage but at the same time panned the Gamecube version as being inferior to the Wii despite the Gamecube version scoring higher. Keep in mind this was one reviewer in both reviews.
Yeah, that would definitely be a better inclusion. The DK one is different reviewers so what are they supposed to do? Automatically give it a 6 because that's what someone else scored it before? Game journos have said so many idiotic things that I'm baffled that made it on here.
You could make an entire list of outlets that gave re-releases a higher or lower score than the original. Good example is The Wonderful 101. The remastered version does have some QoL changes, but is otherwise the same game as the Wii U version. iGN gave the Wii U original a decent 7.4/10, while they gave the remaster a glowing 9/10. On the other end, GameSpot gave the original a good 8/10, but gave the remaster a way below average 4/10. Yes, all four reviews were by different people, but like you said, nobody is going to care. Also Blistered Thumbs horrid 3/10 review of the game because "waaaah it mocks the French too much". Pfff.
TBF... rereleasss/remasters getting higher or lower scores isnt that "weird" QOL changes, or lack thereoff can make or break things as is just "time" like people make fun of the IGN review of Xenoblade chronicles Definitive edition. It got a 8 while the WII original got a 9 and the 3ds port a 8.7(well the Narrator also pronounced names wrong) but XC was a 10 year old game at the time of the rerelease and the only QOL changes where cosmetic armor, and the better tracking of certain quest and obviously the graphical facelift The actual gameplay is the same, and it just didnt age well it was impresive to get it to run on a new3ds even with graphical downgrade at the time but on the switch it dosnt have that benefit
Well even though it's not mentioned, my favorite one will always be when Adam Sessler called Mass Effect 2's complete lack of an inventory system "Streamlined" compared to Mass Effect 1's inventory system.
@@Ability-King-KK, Well, I always knew he was an idiot. But it only proved me right when he called the complete removal of ME1's inventory system, and basically all the 'RPG' out of Mass Effect, "Streamlined". I mean Mass Effect went from an 'RPG Third-Person shooter' in ME1, to a 'Gears of War clone' in ME2 & 3.
@@Codas_, Actually, he is wrong. 'Streamlined' would imply that it is still in the game. But yet it was completely removed from the game; so there was no 'streamlining' about it. ME1 was an RPG/TPS ME2 was a Gears of War/Dark Souls hybrid clone. And ME3 just made sure to burn any bridges with the fans that BioWare may have still had after they got acquired by EA.
The thing is, I have heard people criticised Ruby and Sapphire for having too much water in the sense of having too much area that needs to be surfed over.
I think that's actually what he was criticizing, because while surfing frequently between islands probably wouldn't be that much of a problem, in ORAS and RSE, there are too many routes where it's JUST water, which means constant encounters unless you invest in Repels.
Once I read the thumbnail, I know we're in for a ride. Luckily, not Tony Hawk's plastic skateboard shaped doorstop. 5: I mean, it's an opinion no less. 4: Comparing Doom with Ultima Underworld is like comparing apples and oranges... But comparing Doom with the majority of shmups is comparing meat and legos. In other words: Edge was desperate. 3: I was expecting them to trash Starfox, but Silpheed is an impressive looking piece of work. 2: Looks like Kotaku could hire any moron these days... 1: There it is, the meme review.
Slipheed is a brilliant stroke of using polygons in the background to make breathtaking battle scenes. And as the backgrounds come closer to you, they become obstacles you have to avoid. Watch some gameplay of the first stage alone, considering the age of the game, it's simply breathtaking.
Stop Skeletons from Fighting did a review of Tony Hawk Ride. There's two Ride games, but no one knew the second one happened because the first one failed so hard. Surprisingly, the second game works with the board the way it's supposed to. Turns out, the peripheral just needed more time to bake.
Nice to see Richard Leadbetter from yesteryears. As professional as Digital Foundry usually are, they are still guilty of being too excited over new technology and overhyping new hardware.
And also they recently have ignored all the last gen console versions of games they have a look at, they only now look at Ps5, Xbox series X/S, Switch and PC
Guy obviously was a fan of Ultima Underworld, since in that game you could talk to goblins, trolls etc. Too bad the games are nothing alike, apart from both being first person.
I know that Edge was being weird with their Doom review, but honestly "what if you could talk to the monsters" is a concept worth thinking about. Granted, it WOULD mess with the flow in a more frenetic action-game, but in a slower, more methodical game, it could be pretty damn cool to talk things out with the monsters. And you know what? There were developers who agreed with that sentiment. SMT and Persona let you talk to the monsters and make alliances with them, and there's a pair of games by little-known bedroom-programmer Toby Fox, where you can have a lot of fun talking things out with the monsters instead of just killing them. I know, I'm sounding facetious, but things can indeed get interesting when you can talk to the monsters OR kill them. But it does have to be a slower-paced game for it to work, and you can't really talk things out when the enemy's blood is up, or they're in a group.
On the same note but not to the same degree, Rogue Entertainment released a game in the Doom Engine of similar vein to that idea, Strife. Like I said, its nowhere near to the same degree, but it is a step in that direction by including RPG elements and the ability to talk to NPCs. However you were primarily fighting human enemies and mutants in that, so.
@@Eshray Oh I remember Strife. It was a pretty decent Doom-engine RPG. Ross Scott clued me in on it with his Game Dungeon episode. Also, d'you know what else Rogue worked on? The rightly-beloved American McGee's Alice.
I once saw a dutch review on TV for Uncharted 3. The guy said something among the lines of: "the story is way worse, because during a cutscene I went to the bathroom and when I returned.. he was suddenly in another country! Made no sense. I was only gone for a minute. So no, story of this game isn't good". Yeah.. Because it's not that the pause button exists and that it's explained perfectly fine (in context) why Nathan goes to another country so fast. Not to mention he didn't say anything else about the story. Just that 1 argument and labeled the entirety bad because of it. This always has been my staple "worst review argument" ever.
Regarding the Tropical Freeze review, I almost wonder if Funky Kong contributed to the higher score. After all, we all know Games Journalists tend to throw a fit if they don't get an easy mode.
I actually thought "Too much water" literally meant an imbalanced landmass to water ratio, which meant there was way too much time spent using surf and crossing the ocean. I would actually agree with that, I remember disliking the original GBA game because of all the surfing that was required. The 3DS cut down on that quite a bit thanks to soaring. But if they really meant there were too many water pokemon then yeah I'd definitely have to question that.
@@KenBladehart In the 3DS remake you can actually soar to specific routes as long as there was a place to land so there's even less reason to take issue with the surfing. Of course you're still required to have reached that spot to begin with.
Apparently, Larry plays a lotta Doom, since he's using GZDoom, the Minor Sprite Fix Project mod, the extended status bar mod, and used the correct version of Doom being talked about.
I immediately recognized the body pillow as Yunyun from Konosuba. Also I’m interested in what’s your favorite Nintendo games, Larry. I do think Too Much Water is true in a way, they could’ve had a lot more variety in the water routes of Hoenn, lets be honest. Also the GameSpot reviewer for the Wii U version is uncultured.
@@SergioLeonardoCornejo I mean, there could've been more variety in the water routes which all look the same and there was an imbalance of Pokemon types since the Fire and Ice type got shafted in Hoenn compared to the water type. Really that IGN review should've worded it better.
To be fair to Tropical Freeze, the load times are a fairly big deal. It takes *forever* (like a couple minutes) to load each level on the Wii U, while the Switch is just a few seconds. It makes the game flow much better and be much more enjoyable. You could practically go make a sandwich with some of the Wii U load times.
Hi Larry! I'm hard of hearing and I just wanted to thank you for the subtitles! I wish more youtubers were able too, but many of us really appreciate you taking the time to do so! :)
Having a chat and cup of coffee with a raging towering stomping rocket-firing Cyberdemon sounds like DOOM, but on some insanely difficult pacifist mode.
Once again another great episode, and I swear as long as these companies still exist, these kind of countdown videos will never end LOL endless content, what a dream!
The FFVII Remake story gave me flashbacks to God of War and Twisted Metal creator David Jaffe having issues with Metroid Dread. Funny thing is my wife was able to figure that area out in half a second and not only is she not big on metroidvanias she wasn't really paying attention.
You don't really have to pay attention, just read over what the game tells you. At first anyways. Later you have to in order to remember how to do what and where. But by then, exposure and repetition should have done the trick.
I'm glad you addressed what IGN *really* meant, but would it have killed them to just add the word "Pokemon" to the end of that infamous sentence? No, it wouldn't. There was plenty of room available. They should've realized "Hmm...this might be misinterpreted by the average person who just wants the score and takeaway soundbites". Just like you said, so...umm...I guess this comment's redundant. I did like that "IGN: Proud Admins of Team Magma" meme, though!
Somehow i missed that ORAS review and the memes. This is the first i heard of it! 😀 Having said that, ORAS aside, nobody should ever be slated for downvoting something that has too much water. Nobody likes water levels in games, just like nobody likes escort missions!
you forgot "these lank-minded literacies", j/k Larry as always your clever wordplay alone shows that you're way smarter than any game journalist out there, how lucky they are that you dont want their job.
I remember looking up this one review for the game Cuphead. Or, I say review but it's kind of a broken ramble about how the journalist thought the Run n' Gun Levels (the platforming stages) were for "target practice" and how they didn't need it because they didn't have a "bow and arrow". Ignoring the fact that as soon as you start the game, you gain the ability to SHOOT MAGIC from your fingers, I stopped reading it because it started going on this rant about how the Root Pack boss was an insult to Buddhism. Yes really.
After I heard what he said about the remake I decided to replay the demo on hard and I succeeded in completing it I don't consider myself good at video games at all yet he had trouble
Well you see, you, are a gamer. Game journalists, they are failed journalist that are trying to do something where there is a void that they aren't qualified for, playing video games.
I absolutely miss EGM. It was the one and only gaming magazine I ever subscribed to and read regularly. I sadly had stopped subscribing about 2 years before it went out of print and didn’t even know it had until several years after the fact. Made me super bummed to hear about that. Yeah the internet and RU-vid is great but I won’t lie I do really miss print media and my monthly issue of EGM especially.
I miss the old EGM. I just read the first issue of the 2010 relaunch (which even Google seems unaware happened) on webarchive and it _sucks_ . There's barely any reviews, even though it's only a single reviewer each game now (with a brief "second opinion" reviewer). Plus, they seem to have sold out to the publisher-whoring "7 is average" crap (judging from the text, cuz they don't explain their scoring system). It also has the blandest layout I've ever seen in a major mag...there's no life in it at all. I wanted EGM and instead I got Game Informer 2, as if one GI wasn't bad enough (but sadly, even that POS rag was better than what I just saw!)