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🦜Stunning Real-Time Fur Effects in Marmoset 4: A Character Shader Tutorial 

3D Mutiny
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Transform your character designs with a realistic fur shader in Marmoset Toolbag 4. This tutorial teaches you how to create stunning real-time fur effects in just a few steps.
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12 фев 2023

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Комментарии : 57   
@Kinkoyaburi
@Kinkoyaburi Год назад
I've always wondered how they did that. It surprisingly simple. Thanks for the explanation!
@3dmutiny
@3dmutiny Год назад
My pleasure, wait until it moves :D. Then it starts to get difficult. Especially for animators. We'd use parallax inside the shader for that.
@SirKravczenko
@SirKravczenko Год назад
Hey man! I'm absolutely loving this tutorial! As a fellow Character Artist, it's incredibly awesome to see our community thriving on RU-vid. Keep up the fantastic work!
@3dmutiny
@3dmutiny Год назад
Hey, thanks for your positivity. :) If you're a fellow artist and love your industry. It would be great to have you in our Discord! bit.ly/3DM_Discord
@3dmilitaryassets
@3dmilitaryassets 9 месяцев назад
Great tutorial! Very simple but still effective technique. Thanks for sharing
@3dmutiny
@3dmutiny 9 месяцев назад
A little for a lot!
@KienTran-vl2ve
@KienTran-vl2ve Год назад
Thank you so much for the tutorial !!
@3dmutiny
@3dmutiny Год назад
You're welcome. Happy to help
@gameguy21
@gameguy21 Год назад
This is awesome man, great stuff
@3dmutiny
@3dmutiny Год назад
Thanks, appreciate it
@IamSKSAHEER
@IamSKSAHEER 5 месяцев назад
Wow, that's cool.
@xXbananaXxist
@xXbananaXxist Год назад
Always wanted to try this method. So simpel and cool
@3dmutiny
@3dmutiny Год назад
Pretty easy huh. Tell me how you get on with it or have any issues.
@shanjeevan142
@shanjeevan142 Год назад
Thank you
@3dmutiny
@3dmutiny Год назад
You're welcome
@GTexperience_Channel
@GTexperience_Channel 2 дня назад
how would u use this for a mesh, that requires both fur and non fur materials?
@tungishgarg8530
@tungishgarg8530 2 месяца назад
hey itried this method and mine is really not giving any kind of illlusion plus the white part is not getting transparent what can i do to get a result like this will be waiting for reply really great tip
@guillaumecayer7772
@guillaumecayer7772 7 месяцев назад
Good method! How would you go about mitigating the stepping effect you can see in some places, especially around the silhouette? Would you add more layers or maybe space them out differently? Could anything else be done to mask the outlines in a more realistic way?
@3dmutiny
@3dmutiny 7 месяцев назад
You can use more layers. Although 3+ is excessive. In Unreal Engine you could mask via a Fresnel. This would get rid of the "side view" of planes.
@schizoking4509
@schizoking4509 7 месяцев назад
Great tutorial! I've only got Blender experience, but that looks pretty much entirely reproducable.
@3dmutiny
@3dmutiny 7 месяцев назад
It is!
@krysart3D
@krysart3D Год назад
great tutorial thank you very much, how do you think they did the rachet fur in the rift apart game?
@3dmutiny
@3dmutiny Год назад
I love that game. They often have separate meshes for cinematics and game. For the game they will use many hair cards. For the cinematic, they will use many many cards combined with custom shaders or graphics card proprietary tech
@daviddytham4523
@daviddytham4523 11 месяцев назад
anyone else not getting any depth regardless of how much they push the geomtry? I can see the opacity is working cause i can see the layers beneath the top one, but it still looks like im working with a single mesh and not 3.
@daviddytham4523
@daviddytham4523 11 месяцев назад
hello! in case anyone has the same problem, add another layer underneath all your others and set the opacity to 0. this fixed it for me.
@d-pod_L
@d-pod_L 8 месяцев назад
@@daviddytham4523 I was trying to figure it out for the last hour, thanks!
@watercat1248
@watercat1248 9 месяцев назад
I really like the 3D layer taknic I have find fur sheder for my unity put use with code not with shader graph If find how to make this shader with sheder graph I will able to make modifietion and make my own shaders
@3dmutiny
@3dmutiny 9 месяцев назад
Awesome. I've not used this in Unity before. You'll have to come onto the Discord and show us if it works. Interesting.
@AMC110697
@AMC110697 Год назад
Damn man, I just discovered the channel yesterday and I'm so happy I did. Really good stuff. I'm just gonna eat all your videos asap haha. Jokes apart, I think you're adding a lot of valuable content in character art stuff, thanks for your work 🤍🤍
@3dmutiny
@3dmutiny Год назад
Thanks, appreciate your comment. I hope to share everything I know with people that love making characters : )
@Tom-jo3lb
@Tom-jo3lb Год назад
Awesome! Wich "shader/render engine" do you selected in Substance?
@3dmutiny
@3dmutiny Год назад
PBR with Alpha Test
@Tom-jo3lb
@Tom-jo3lb Год назад
@@3dmutiny thank you
@PlinaZ
@PlinaZ 9 месяцев назад
This method is great but how would it handle patterns like that of a cheetah or snow leopard?
@3dmutiny
@3dmutiny 8 месяцев назад
Same concept, you could colour each layer with the pattern. Although the resolution would have to be quite large to eliminate repetition.
@goosesuka
@goosesuka 6 месяцев назад
ok i made
@goosesuka
@goosesuka 6 месяцев назад
how did you make an overlap on one UV or copy coordinate i not understand
@3dmutiny
@3dmutiny 6 месяцев назад
When you duplicate an object the uvs are copied automatically. Come to our discord and we can show you. :)
@user-mf1si3qm9p
@user-mf1si3qm9p 7 месяцев назад
Can this work be used in Unreal Engine practice as well?
@3dmutiny
@3dmutiny 7 месяцев назад
Certainly can! More options in unreal
@blastroisehunt6546
@blastroisehunt6546 7 месяцев назад
I know this is a render but can you bake it back in zbrush for 3d printing?
@3dmutiny
@3dmutiny 7 месяцев назад
As this is flat plane geometry, you wouldn't be able to print it in ZBrush The print would have to be one solid block.
@blastroisehunt6546
@blastroisehunt6546 7 месяцев назад
@@3dmutiny thanks for the reply! I’m guessing I’d need a height map for texture. But I’m struggling to create something like this for highpoly 😣
@sebiesf
@sebiesf 8 месяцев назад
cool tutorial but is there a way to recreat this in blender?
@3dmutiny
@3dmutiny 7 месяцев назад
I'll see what I can do for you :)
@pikachufan25
@pikachufan25 7 месяцев назад
(The Lazy Method) Depends on Geometry... But you could use a Solidify Modifier... Settings that you must Change... -Solidify Thickness 0.015m Rim > Fill (Check off) Materials > Material Offset > 1 -Solidify.001 Thicknes 0.005m Rim > Fill (Check off) Materials > Offset 2 Note: Every Material > Offset - you do will Ask Blender for a New material... So if you are Using One... just set all of them to the Same # PS: Make Sure in the Material Tab (Red Ball), you organize it by The Order... Note: Google Search Material Alpha... in the Material Tab (Red Ball) Make Sure you have These Setting Enable Setting > Blend Mode > Alpha Blend or Hashed (i like Blend). Alpha > 0 (was 1) if you are Working with Textures (like in the Video...) All Textures Must be Connected to the Alpha and Base Color in Shading Tab Image Texture > Base Color Image Texture > Alpha OR Image Texture > Base Color and Alpha. i Recommend Seperated them and have one Image Texture set ti bi color alpha)... and the other one to Color.... Incase Solidify Modifier Doesn't work Search about "Transform Pivot Points" and "Snapping" and "Transform Orientations" as a Combination of the 3 Will Result in "better" Results...
@goosesuka
@goosesuka 6 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lWyQNud3KFI.html right? i not know how separate UV in blender 1/4 need more time for expiremental
@3dmutiny
@3dmutiny Год назад
🎁Get a FREE Welcome Package🎁: bit.ly/3DM_Welcome 🦜Join the Discord community🦜: bit.ly/3D_Mutiny_Discord
@goosesuka
@goosesuka 7 месяцев назад
not work ty
@3dmutiny
@3dmutiny 7 месяцев назад
Need help with any section?
@goosesuka
@goosesuka 6 месяцев назад
@@3dmutiny u flip normal any layer mesh ?
@goosesuka
@goosesuka 6 месяцев назад
are these 4 separate meshes? I work in blender and don’t fully understand what you are doing ^^@@3dmutiny
@goosesuka
@goosesuka 6 месяцев назад
or is it an object that you extruded inside@@3dmutiny
@MustafaBerkeGureltol
@MustafaBerkeGureltol Год назад
Cool tutorial, but the shader itself doesn't look good.
@3dmutiny
@3dmutiny Год назад
Thank you. Are you familiar with the limitations of game meshes?
@MustafaBerkeGureltol
@MustafaBerkeGureltol Год назад
@@3dmutiny Of course. But Toolbag is not a game engine. People who are presenting their work within Toolbag generally try to get the best out of it.
@MustafaBerkeGureltol
@MustafaBerkeGureltol 8 месяцев назад
@exodstt He tried to imitate parallax occlusion mapping, which is already a cheap operation for any graphics card, by using multiple alpha passes and layers. That just makes the situation worse :)
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