Oh, not at all, I just like symmetry for faster sculpting for base shapes in ZBrush. In fact, you can work symmetrically in ZBrush, then use the morph system in CC to make the mesh asymmetrical! So you can be lazy like me AND work with asymmetry, win-win!
Is it possible to bake out the wrinkles without facetools? For example I want to use Kevin’s wrinkles generated in CC4 in zbrush for a portrait by sculpt. If not is there any other work around to get those details in a zbrush sculpt?