Ever wanted to make an epic stealth game from scratch and learn while you do so? Well... you've come to the right place, today we'll be creating a Kinematic Custom Character Controller in Unity from scratch in C#, no rigid bodies or the Unity's built in CharacterMotor. It's easy to implement but has advanced features.
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Building a Self Driving car With Neural Networks ❤
Development Log #2 ❤
Next part : • (02) Stealth Game - Cu...
See an awesome development log, where I build an open world game from scratch using Unity : • Video
See the Finished Product of todays episode : 1:10:15 - 1:11:28
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If you want to see something next episode, comment down below but if you don't I have some great ideas myself ;)
Links :
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[CURRENT] Part 1 Project (w/ all scripts + scenes): ceesty.com/wsWvNr
[VIDEO] Previous Character Controller : ceesty.com/wsWbsi
[OUT-DATED] Old Character Controller Script : ceesty.com/wsWbxp
If you enjoyed this video please COMMENT down bellow exactly what YOU would like to see in the next episode and I'll add it in and shout you out!! I need your contribution in order for me to make this channel bigger and better for everyone ;)
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Parts of the Video :
Setting up the scene : 1:31 - 5:35
Camera Controller : 5:52 - 13:24
Simple Movement : 13:24 - 18:27
Gravity Setup : 19:34 - 22:44
Ground Checking / Explanation : 22:54 - 28:55
Ground Snapping / Slopes / Testing / Explanation: 28:55 - 46:10
Collision Handling / Explanation - 46:16 - 58:38
Jumping AND Fixing Issue - 58:38 - 1:10:15
Finished Product : 1:10:15 - 1:11:28
Series Description -
This series was built to be an entertaining way of learning Unity while making an incredible game, you will learn how to make complex AI behaviour and write complex scripts such as custom character controllers w/ custom handled collision and slopes. All being essential skills to being a Pro Unity Developer.
Video Description -
This video is mainly focused on making the perfect character that will accompany us throughout the rest of the series. First we make the Mouse Look script which allows us to be in a third person view around the character. Then we make the custom character controller which is a script I worked very hard on, it support custom collision detection and slope support, jumping and more without the use of a character motor or rigid bodies! It is 100% kinematic and controlled only by the script. It's stable and has many features.
6 окт 2024