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033 ZBrush Dynamic SmoothSubdiv 

Michael Pavlovich
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2 окт 2024

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Комментарии : 17   
@KopeknKedi
@KopeknKedi 4 года назад
Very informative and thorough tutorial! Thank you so much for sharing!
@saikopiratos
@saikopiratos 5 лет назад
Made it to 032 and i can already build stuff. My brain is smoking but this stuff is way to helpful. Thanks!
@aliarturo8741
@aliarturo8741 3 года назад
i realize Im pretty randomly asking but does anyone know of a good site to watch newly released series online ?
@deaconjay6224
@deaconjay6224 3 года назад
@Ali Arturo I watch on FlixZone. Just search on google for it :)
@zakki8308
@zakki8308 7 месяцев назад
How to have Smooth uv in Dynamic subdiv ? ? i cant
@jomesias
@jomesias 5 лет назад
Brilliant! Just outstanding explanation and knowledge 👌 thanks! Subbed and liked
@RoadSamurai
@RoadSamurai 5 лет назад
I wonder if it's possible to enable disable dynamic subdivs for multiple subtools simultaneously
@1smigele2dangerous84
@1smigele2dangerous84 5 лет назад
How do you make a low model? If I click on the apply, then this model has more than 400,000 faces.
@1smigele2dangerous84
@1smigele2dangerous84 5 лет назад
So many polygons are definitely not used in the game.
@cameronmt5721
@cameronmt5721 5 лет назад
this is so helpful man thank you!
@EsWarNotwehr
@EsWarNotwehr 3 года назад
hey michael - thanks for all the usefull advice. when i try to inset a cylinder or whatever my polygroups merge. how do i get zbrush to always make a new polygroup and NOT merge them together? Thanks in advance!
@MichaelPavlovich
@MichaelPavlovich 3 года назад
HMMMmmmm that's a good question. What I usually do is after all my inserting, ctrl+shift select the IMM polygroup to isolate it, do a Polygroup > AutoGroups, then they'll all have unique polygroups. Sometimes it's useful to have them all the same, sometimes not, but that's my quick work around, I'm not sure how to "flip" that functionality unfortunately
@VitoFabrizioBrugnola
@VitoFabrizioBrugnola 4 года назад
Very informative and well explained! I got a little problem here: when i call the Zmodeler brush menu on a face (not on an edge, not on a point), half of the menu si out of the monitor, so I cannot select important options. How can I move the Zmodeler brush windows in order to be able to see it all? Tnx in advance!
@MichaelPavlovich
@MichaelPavlovich 4 года назад
Unfortunately I think this is a monitor resolution issue - 1920x1080 is the smallest I've ever ran zbrush, there's some Preferences > UI things you can try to make the overall interface a bit smaller (button size and such), but if you're running a lower resolution than 1080p with zbrush I'm not sure what the fix is!
@VitoFabrizioBrugnola
@VitoFabrizioBrugnola 4 года назад
@@MichaelPavlovich Tnx a lot! I supposed that the resolution was the problem, so I used my 32'' inch fullHD Tv and now i can see the whole menu. I need a better monitor! :)
@mickyr171
@mickyr171 5 лет назад
Awesome, very helpful
@RYUU04647
@RYUU04647 5 лет назад
Can I no what your time to checking your comments
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