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04- Baking Using Substance Painter- Part 01 

claudius dsouza
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15 сен 2024

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Комментарии : 29   
@Trait74
@Trait74 3 года назад
So many tutorials and none of them mentioned the Edge Bleeding UV part. Tutorial was a life saver!
@yahankoinahi2690
@yahankoinahi2690 3 года назад
This is Exactly what I was looking for, You really went in-depth. Not like others who tells you do stuff without explaining what it does. Thanks alot, Great work!!
@claudiusdsouza
@claudiusdsouza 3 года назад
haha ikr, i went through the same difficulty :)
@CHAXIC1
@CHAXIC1 Год назад
Finally an in depth video that actually takes time to explain the ins and outs of why these issues happen. Thank you!
@legice
@legice Год назад
damn, actually somebody that EXPLAINS a problem and the solution as well! This is exactly what everybody should use! =)
@jiefeihe28
@jiefeihe28 4 года назад
finally find a tutorial talks About baking in depth. and it is free! amazing videos I'm very appreciate your explanations and efforts. it helps me a lot. Thank you! 😘
@claudiusdsouza
@claudiusdsouza 3 года назад
Thank you very much :) Im glad it was useful
@GarabatoOFICIAL
@GarabatoOFICIAL 2 года назад
Amazing tutorial, a lot of information and depth. Good job
@Gabo_Gatchava
@Gabo_Gatchava 3 месяца назад
great video, I am baking for first time and encountered every single problem you showed here. I solved almost all of them by myself struggling and trying every combination and I ended up thinking to combine maps? but I was skeptical about that, in my mind there should have been some figured out proper way to bake in one go. but after watching this video I have greater understanding how things work and why those artifacts appear, now I am confident to combine two maps. I did it and my normal map looking goooood, thank u very very much
@numbnutsszz
@numbnutsszz 3 года назад
Extremely well explained, thank you
@leolee2401
@leolee2401 3 года назад
It was exactly I wanted to figure out!! Thanks soooo much I love you
@brahimkhalilkaak6230
@brahimkhalilkaak6230 3 года назад
U can also add resolution to the the low poly when baking to fix the skewing
@redsnow936
@redsnow936 3 года назад
ye thats right! just use some support edge loops, or tesselate ur low poly before baking. once bake is done just remove those loops/tesselation and apply ur normal map and its fit very nicely
@Trait74
@Trait74 3 года назад
Can you guys link me a tutorial for this?
@artbybruno1734
@artbybruno1734 3 года назад
Great video man. Thanks for all of that!
@Yacine3Dz
@Yacine3Dz 3 года назад
Thank you so much for this video
@rustey222
@rustey222 3 года назад
Well explained
@sanketvaria9734
@sanketvaria9734 Год назад
So the simplet solution to the warped problem is to just not make a crazy high res object. If you do then just add some low poly extrusion so that it can have a depth hence avoiding the warping issue all together and only deal with edge. Now suppose let's say we still want to do this for a distant or small object for a game then we can sacrifice the edges because they won't be that much visible in that scenario.
@3depthz868
@3depthz868 10 месяцев назад
5:34 "iNdUsTrY StAndArd" 😂
@user-pr7qq5sq5y
@user-pr7qq5sq5y 3 года назад
Great work m8!
@aliakdogan9426
@aliakdogan9426 2 года назад
thank you
@anti_blu
@anti_blu 3 года назад
Okay this tutorial makes sense, and explains a lot. But is there also a way to get rid of the edgebleeding without seperating each face to a single uv shell?
@AlexTsekot
@AlexTsekot 2 года назад
it depends on the angle of the face, the closer you get to 90 degrees the more bleeding you will see. Either you create a UV split, add a single chamfer, or decrease the angle.
@ben28messi10
@ben28messi10 2 года назад
Instead we can use the cage option and get clean projection
@armanchahal1
@armanchahal1 3 года назад
Thanks 😊
@DragonSteel90
@DragonSteel90 3 года назад
Thanks!
@jefm32
@jefm32 2 года назад
Its just easier just to buy marmoset
@kazan747
@kazan747 3 года назад
So how the fuck to fix it? Just combine two normals and cut off issue areas?
@powercen764
@powercen764 2 года назад
thank you
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