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05. Understanding Basic Math -Geometry Nodes For Beginners / Blender 3.0 

CrossMind Studio
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17 сен 2024

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Комментарии : 188   
@CrossMindStudio
@CrossMindStudio 2 года назад
Frequently Asked Questions 1. Is this tutorial series for Blender 3.0) ? - Yes, This is being done using 3.0 and latest updated node system. 2. Would this be done using old legacy nodes or the new nodes including fields? All the examples in this series are being made using new nodes, not the legacy nodes. 3. Would this still be relevant in future versions? In case any significant change happens, it would be aderessed either in the new video tutorial, or in comment section pinned comment such as this. Softwares keep on developing and improving, so as long as you focus on the core fundamentals, it shouldn't be too hard to get the concepts through videos. 4. Will you be covering every node? I won't be making video for every node, but plenty of examples which would cover use case scenario for all the nodes combined. 5. Will you be making motion graphics series with Geo Nodes? May be not seperately but there would be plenty of chapters in this series covering motion aspect in Geo Node. 7. I have white computer one with CD Driver n Multimedia Speakers, can i run Blender with geo node. Yes. 8. Would you cover how to make Environments with Geo Nodes? Why not. 9. I can't see then nodes you are using in tutorial? As long as you are using the updated version you should be able to see all the nodes mentioned in tutorial. Also check the discription for version details, that we used to discuss the examples. 10. Can we make Angry Birds movie with Geo Nodes? ───█───▄▀█▀▀█▀▄▄───▐█──────▄▀█▀▀█▀▄▄ ──█───▀─▐▌──▐▌─▀▀──▐█─────▀─▐▌──▐▌─█▀ ─▐▌──────▀▄▄▀──────▐█▄▄──────▀▄▄▀──▐▌ ─█────────────────────▀█────────────█ ▐█─────────────────────█▌───────────█ ▐█─────────────────────█▌───────────█ ─█───────────────█▄───▄█────────────█ ─▐▌───────────────▀███▀────────────▐▌ ──█──────────▀▄───────────▄▀───────█ ───█───────────▀▄▄▄▄▄▄▄▄▄▀────────█
@bhaskarsingh2878
@bhaskarsingh2878 2 года назад
Best answers, thanks for making great tutorials
@kingpennotch8151
@kingpennotch8151 2 года назад
How do I select the clock hands? I'm so confused
@CrossMindStudio
@CrossMindStudio 2 года назад
@@kingpennotch8151 are u new to blender?
@kingpennotch8151
@kingpennotch8151 2 года назад
@@CrossMindStudio Thanks for the reply, I managed to fix it a few minutes after writing this comment, I was trying to select from solid mode. Thank you!
@CrossMindStudio
@CrossMindStudio 2 года назад
@@kingpennotch8151 ru-vid.com/group/PLgO2ChD7acqH5S3fCO1GbAJC55NeVaCCp
@RyanKingArt
@RyanKingArt 2 года назад
Thanks for this tutorial!
@flyingarepa
@flyingarepa 2 года назад
It really shows my age when I cringed in response to the “snap to the nearest second” around 18:00. Old clocks, like the one being modeled here had continuous motion because they are mechanical machines. The seconds hand snapping to the next position came about when quartz clocks and watches became commonplace, around the 1980s. That said, I think it was an absolutely necessary component in your tutorial, because the knowledge you are imparting is more useful than historical accuracy. Thanks for making this series freely available.
@markmiso8458
@markmiso8458 2 года назад
Hey great tutorial, as always! But I noticed there is an error in your math, the hour pin should move 12 times slower than your minute pin instead of 60. While it's true that there are 60 minutes in an hour, in a clock we don't operate with time units itself but rotations. You want the minute pin to move 60 times slower than your second pin because every full rotation of the second pin shoud make the minute pin move a sixtieth of a full tourn (there are 60 minutes in a clock). But there are only 12 hours in a clock, meaning that at every full rotation of the minute pin, the hour pin should move one twelfth.
@randomnessunite
@randomnessunite 2 года назад
I can't believe you are actually right! That is so weird...
@IWDSoon
@IWDSoon 2 года назад
yep it should be 60*12 thanks!
@dawsondish7065
@dawsondish7065 2 года назад
that's absolutely right
@magicwandyc
@magicwandyc 2 года назад
You are helpful!
@Allstar25679
@Allstar25679 2 года назад
Great catch! I was wondering why the hour hand was moving too slow for me.
@ed_vs4155
@ed_vs4155 2 года назад
Hey man, great tutorial, thanks for this, I've followed a few of Erindale's tutorials on RU-vid as well, and instead of the 6.2831 etc he just types 'tau'. That is the 360 degrees in radians. And you can just write 'tau' in the expression in the node, no need for the calculator, that works well. Also at 16:13, the calculation should be 1/12 not 60, because there are 12 hours for the hour hand to do 1 full circle. Also at 17:36 the snap node no longer exists in the final Blender 3.0. I used the Vector Math Node - and change the function to snap. Thanks for this great series, keep it up!
@dawsondish7065
@dawsondish7065 2 года назад
thank you
@--signald
@--signald 2 года назад
Your snap fix isn't working for me, as far as timing goes. The second hand snaps, but it now takes it fifteen seconds to get to five seconds. I had to add a Multiply with value of 3 before the snap, and then multiply Ram's 0.105 in the Snap node by 3 as well to get it to snap to the markers and get to the 5 point in 5 seconds. I'm sure I must be using the Snap wrong, but I'm very new to Geo Nodes. (Also, I sometimes wonder if my frequent problems might be because I'm on a Mac. Operator error, though, is more likely.)
@ed_vs4155
@ed_vs4155 2 года назад
@@--signald Thanks for your reply, I remember I had this issue also but I did fix it, it's been a while since I made that comment, so sorry I don't remember how I fixed it.
@alfredborg8689
@alfredborg8689 Год назад
I use Blender 3.4 and the Snap node is back. After the second hand does a full circle and the minute hand moves to the first minute, they both snap back to the origin. How would one go about to make it a permanent computer clock?
@idee8or
@idee8or Год назад
This is the tutorial I needed to see. Math is not my strongest subject, but finally understanding how things work with vectors will help me to better understand Geometry Nodes. Thank you.
@scatterbrainart
@scatterbrainart Год назад
A couple notes on the math: When animating a clock you need to make sure your Frame Rate in the Output Properties tab corresponds to your radians calculation. The default is 24 fps, in which case you'd need to use 2*pi/1440 (24 fps * 60 sec = 1440 frames/min). Also, you need to use 0.00349 instead of .003 or else your minute hand will be off by over 10%. I know this is all pedantic, and the lessons in the video are still solid, but I do 3D graphics for an engineering consulting firm and details like this come back to bite me all the time.
@fjpdu625
@fjpdu625 11 месяцев назад
Thanks for you explains ;)
@anilg6567
@anilg6567 2 года назад
Hello mates. Don't know when it was added but In Blender 3.2, there is Math>Conversion->To Radians node that you can add between Value and Combine XYZ (time 13:25) to convert radians to degrees. Mates also note that origins of pins are set to world origin initially so first select the glass, set cursor to its center and then set origins of all 3 pins to that cursor.
@Aristocle
@Aristocle 2 года назад
In value you can use " pi*2 " .
@CrossMindStudio
@CrossMindStudio 2 года назад
Yes,,,, i was wondering.. being forgetful lately. Pi it is.
@aliensoup2420
@aliensoup2420 2 года назад
"tau" is even simpler. tau = 2*pi
@guilhermecampos8313
@guilhermecampos8313 2 года назад
@@aliensoup2420 thanks, I didn't know that tau existed
@aliensoup2420
@aliensoup2420 2 года назад
@@guilhermecampos8313 Look in the Manual and search Numeric Input for all the available math functions and constants.
@cgcrack4672
@cgcrack4672 2 года назад
@@aliensoup2420 is it available in blender office site ?
@RandomRotation
@RandomRotation 2 года назад
Just want to quickly thank you for this series. It really helps me to get into this whole new workflow. Good job man Cheers from northern germany **
@michaelmclamb3256
@michaelmclamb3256 Год назад
Made it to 5 !!! Thank you so much very helpful and I love how the learning is building on top of each other smoothly. I would appreciate key strokes and mouse clicks for future tutorials
@SvetlanaK_Sunday
@SvetlanaK_Sunday Год назад
This is amazing! I had no idea how I could approach this topic, so difficult and scary. But with your help, it turns out to gradually "defeat the dragon"! Thank you so much for the knowledge you share with us!
@caram6589
@caram6589 Год назад
I really love your style of teaching! Great job, thank you so much - don't know what I'd done without you
@CrossMindStudio
@CrossMindStudio Год назад
Glad you found us :D
@sergosdeoliveros8033
@sergosdeoliveros8033 2 года назад
i'll comment this for anyone wondering how to separate the pins : select the whole object -> space bar -> separate loose parts. it's at the 1:00:10 mark of the video he mentions
@rsin207
@rsin207 Год назад
Love you Friend, thanks a lot !
@eliladd2355
@eliladd2355 5 месяцев назад
exactly what i needed, thank you!
@regimunandar5994
@regimunandar5994 2 года назад
Thanks Ram! I avoid GeoNodes until recent 3.0 update, and now let's try it for good. Your tut is great and well explained for complete noob like me. Just discover that Geo Nodes also has Conversion to Radians (in Math node), so we don't need to hassle with that 'radiant' thing.
@CrossMindStudio
@CrossMindStudio 2 года назад
Thats useful I completely forgot that. Will add this to pinned comment. Thanks.
@Spacebull
@Spacebull 2 года назад
Thank you! I came here to the comments looking exactly for this!
@StarfuryFlames
@StarfuryFlames 2 года назад
@12:27 .... 360º = 2π radians .... and u can use 'pi' in value fields within blender. (6.283 = 2 * 3.1415 = 2 * pi) =)
@YAJillustration
@YAJillustration 16 дней назад
I think yes and 2 pi is called tau you can watch blender guru geometry node video
@wasquiat
@wasquiat 2 года назад
Hey there! You're an amazing teacher, Ram. I'm really impressed by your clear and detailed explanation. You covered my all questions during the video. At the beginning I was afraid of geometry nodes but you nailed it! I'm rarely writing a comment to videos, so you have a new follower :) I'll be awaiting of your new content. Thanks!!
@Ali-Farzin-Abri
@Ali-Farzin-Abri 4 месяца назад
you're awsome. love this series and how you explain things. finally understanding geometry nodes. thank you so much.
@issac7787
@issac7787 11 месяцев назад
Can't believe this tutorial is free, thank you
@CrossMindStudio
@CrossMindStudio 11 месяцев назад
You're welcome!
@JaredLodwickDesign
@JaredLodwickDesign 2 года назад
You have a great teaching method. Thanks for these lessons!
@vapormist5395
@vapormist5395 2 года назад
Oh my goodness! I wish I had a math teacher like you! You make things make sense! I will follow you from now on!
@atn4034
@atn4034 2 года назад
Starting from Blender 3.1, it looks like there's a Scene Time Input Node which will give seconds directly. With this, we don't have to think about fps anymore: docs.blender.org/manual/en/3.1/compositing/types/input/scene_time.html. As always, thank you so much for your classes! I started with your beginner series. Now I'm studying this series.
@RayMerrell68
@RayMerrell68 2 года назад
FYI The term 'float' does not mean 'floating number' it refers to the ability of the decimal point to appear in any position within the number. It literally means 'floating point'.
@Ovikx
@Ovikx 2 года назад
this is incredible to learn after 6 years of programming, thank you for your knowledge
@beverleemaria
@beverleemaria 8 месяцев назад
wow thank you, I've watched so many videos still puzzled, now its making sense. Your great
@CrossMindStudio
@CrossMindStudio 7 месяцев назад
Glad it helped!
@user-gu9vf3cc4u
@user-gu9vf3cc4u Год назад
Note: 1 You need to convert degree to radian when you use float value 2 #Frame can call out frame number as float number
@HerraHazar
@HerraHazar 7 месяцев назад
Excellent, simply excellent series.
@sivasubsb
@sivasubsb 2 года назад
Each lesson is better than the last one. Thks a lot
@KD9-37
@KD9-37 2 года назад
This is a great Series ! Thankyou Man!
@CrossMindStudio
@CrossMindStudio 2 года назад
Glad you found it. :P
@mmmoon5555
@mmmoon5555 4 месяца назад
Great tutorial ! Thanks !
@cosmosraven
@cosmosraven 2 года назад
What a great teacher you are. Thank you.
@CrossMindStudio
@CrossMindStudio 2 года назад
Thank you! 😃
@samdavepollard
@samdavepollard 9 месяцев назад
excellent series many thanks for sharing your knowledge
@timfitzgibbon9104
@timfitzgibbon9104 2 года назад
Awesome video, your explanations are second to none, thanks!!
@johannleo1282
@johannleo1282 2 года назад
Super impressive tutorial series! Thank you, I am very much enjoying this.
@realyoutubeking
@realyoutubeking 11 месяцев назад
The last question is awesome.
@mukundsutar101
@mukundsutar101 2 года назад
If anyone wondering how to do this in 3.0 as I was unable to use driver and change it's value. So, I used another Value node ( put the value as per the video of 0.003490661 here ) and combined both Driver Value node and Normal Value node with a Math node which is set to Multiply. Connect the Math node to the Y of Combine XYZ.
@CrossMindStudio
@CrossMindStudio 2 года назад
Strange, i just tested it should work.
@mukundsutar101
@mukundsutar101 2 года назад
@@CrossMindStudio Maybe a bug cause I copied exact same nodes setup but to no avail
@vasilina5977
@vasilina5977 2 года назад
I have also a problem in blender 3.1 When I copied the number 0.003490661from calculator, it does not work. BUT when I wrote the number myself it is actually work.
@peripatetic3187
@peripatetic3187 6 месяцев назад
Amazing videos very clear , keep doing more.
@chaitanyan.3794
@chaitanyan.3794 2 года назад
Hey, Thank you for the tutorials :)
@CrossMindStudio
@CrossMindStudio 2 года назад
Glad you like them!
@vareecevoorhees1784
@vareecevoorhees1784 2 года назад
when i type #Frame into the value node, it makes the bar go purple but doesnt display the Value/Current Frame. Is this a bug? what can i do? ^^
@jimwhite9625
@jimwhite9625 Год назад
Did you manage to find a solution?
@dylanking000archive
@dylanking000archive 2 года назад
this series is amazing thank you
@ignyflame9855
@ignyflame9855 2 года назад
Excellent tutorial! Thank you!
@CrossMindStudio
@CrossMindStudio 2 года назад
You're very welcome!
@alfredborg8689
@alfredborg8689 Год назад
Unfortunately I have to skip this tutorial, the clock I downloaded from Polyhaven has only two parts. The Glass and the rest of the clock. I will probably have to dismantle some of the clock to separate the hour, minute and second pointers. Will see.
@mystery_guy
@mystery_guy Год назад
Make your own 'clock', start with blank viewport then add three Mesh cones, make them different heights, change rotation points to the bottom of each cone. This is really simple to deal with, forget downloading a complicated model
@Crazyrichazn
@Crazyrichazn 8 месяцев назад
@@mystery_guy alrighty, getting back to work😊
@hzc54188
@hzc54188 Год назад
本视频介绍了Blender 3.0中的几何节点的基础数学知识。主要讲解了数值、整数、浮点数、向量等概念,并通过一个时钟的基本动画演示了如何使用数学节点进行形状变换。视频中强调了在几何节点中处理数字的重要性,以及如何使用转换节点和数学节点来操作数字。通过理解和练习这些基本概念,可以更好地利用几何节点进行创作。 Highlights 💡 视频介绍了Blender 3.0中的几何节点的基础数学知识。 💡 讲解了数值、整数、浮点数、向量等概念。 💡 通过一个时钟的基本动画演示了如何使用数学节点进行形状变换。 💡 强调了在几何节点中处理数字的重要性。 💡 介绍了如何使用转换节点和数学节点来操作数字。 💡 鼓励观众通过理解和练习这些基本概念,更好地利用几何节点进行创作。
@VFXBlend_yt
@VFXBlend_yt 2 года назад
Hi Sir, Thank you for the great tutorial series. There is a mistake in the hour pin. You should divide with 5 instead of 1 with 60 then it would be done.
@TGA
@TGA 2 года назад
So I just did everything and was checking with a stopwatch to see if its accurate and it wasnt, the whole calculation was off by a bit, clearly it can't be wrong since everything was mathematically correct, so I tried to find out what is one thing in the calculation that wasn't accounted for and it was the division of 60*30 in the beginning, now by default blender doesnt playback at 30 fps, so for anyone feeling like their snaps are too slow or the whole animation is off, check your output properties on the right side bad, under resolution you should have frame rate, change that to 30 and now everything should work as intended!
@zecadeguchi2344
@zecadeguchi2344 2 года назад
Amazing tutorial!
@StudioNicomedia
@StudioNicomedia 2 года назад
excellent explication thanks for your effords
@BuckwheatV
@BuckwheatV 2 года назад
Super valuable info as always
@ibkdayo
@ibkdayo 3 месяца назад
I think we should still multiply the hour hand by 5. Because the hour hand is not 60x slower than the minute hand.
@lostmusic8536
@lostmusic8536 2 года назад
Sir i am unable to download the clock file so i try to make my own clock Each and everything is correct but when its tym to rotate the dails it start changing its shape while rotating 🥺 . Plz sir help. Me.. Or send me yr mail id i will send u the video of my problem.. Plz sir help me 🙏
@Mets_Data
@Mets_Data Год назад
great lesson!
@md.nur-e-riyadsharon9835
@md.nur-e-riyadsharon9835 2 года назад
Very Helpful Tutorial Ram as always. But I think the correct math on the hour pin should be "multiplied by 1/12 to the minute pin."
@CrossMindStudio
@CrossMindStudio 2 года назад
Why 1/12?
@leontom9948
@leontom9948 2 года назад
@@CrossMindStudio Its because ,for minute hand to complete one rotation the second hand has to complete 60 rotations, but for hour hand to complete one rotation the minute hand just has to complete 12 rotations since there are just 12 hours. By the way, "Love Your Tutorials".
@michaelyoseph6179
@michaelyoseph6179 2 года назад
For lazy people like myself, I used a math node after the value node, and set it to "To Radians". This let me change the value to 360 for a full rotation instead of having to do other maths lol
@CrossMindStudio
@CrossMindStudio 2 года назад
Not lazy that’s actually good method. My bad i didnt know that. I will surely add this to useful pinned comments.
@SvetlanaK_Sunday
@SvetlanaK_Sunday Год назад
🤝👍Thanks!
@saratravain
@saratravain 2 года назад
Awesome video, thanks you!
@lostmusic8536
@lostmusic8536 2 года назад
Bro from which link we have to download thy project file 🥺🥺
@millionmo6365
@millionmo6365 2 года назад
Very useful, so grateful, thank you~
@user-hx3hp7gp9l
@user-hx3hp7gp9l 6 месяцев назад
Thanks for this great lesson! But I have a problem with animation. It starts very slowly then become faster and slows again by the end. How could I fix that?
@ironmancivilwar15
@ironmancivilwar15 2 года назад
Thank u thanku thanku for this tutorial ☺️☺️😊
@iamHGP
@iamHGP Год назад
This is amazing. Can we have a tutorial where you make solar system (Sun, Earth and moon's relative rotation) using geomatry nodes? I tried it but having problem changing the pivot and parenting them.
@samduss4193
@samduss4193 2 года назад
Also :) thank you for the information :) you are very clear... great job... thanks again
@CrossMindStudio
@CrossMindStudio 2 года назад
Glad it was helpful.
@mohammadwejdani5724
@mohammadwejdani5724 Год назад
thank you buddy very clear explanation. 👏
@CrossMindStudio
@CrossMindStudio Год назад
Thanks, Keep checking the pinned comments in this series to chk the updates if there are any or changes which needs adderessing.
@mohammadwejdani5724
@mohammadwejdani5724 Год назад
@@CrossMindStudio ok thanks. 👍🙂
@cheretic3963
@cheretic3963 2 года назад
man, your tutorials are amazing but i got completly lost during this radial-cyclic logic that was on start. Also, this pains me a lot that blender did not gave us possibillyty to auto gide mesh after adding its instance into a geometry nodes tree, i had to hide them manually and i can imagine that this could be werry problematic during work on more complex project like some morphing robot etc. Agin, great tuts anyway. This is probably the best tutorial channel that exist.
@user-bx6ec7si9r
@user-bx6ec7si9r 6 месяцев назад
Thanks. but am i the only one that didnt see pins collection when I opened my clock model. i also cant the 'seconds' hand. can anybody pls help?
@Ayogenius67
@Ayogenius67 Год назад
Holy shit😢this guy is awesome
@mubaraqohimeyi
@mubaraqohimeyi Год назад
Great tutorial buddy! However, i use v3.5 and second and hour pins don't rotate even though i followed all the steps, only the second hand rotates. please help! thanks!!
@CrossMindStudio
@CrossMindStudio Год назад
Did you separate pins properly?
@_evildoer
@_evildoer 2 года назад
Not sure why you made the math more confusing by using multiply, then doing a manual divide in the text box. Why not just set the math node to divide and input 60? Would be a lot cleaner
@CrossMindStudio
@CrossMindStudio 2 года назад
Yeahh... that would have been clean. Imma pin you.
@BlueEdgeTechno
@BlueEdgeTechno 2 года назад
lot cleaner but unnecessary
@sergeikrasnikov
@sergeikrasnikov 2 года назад
All this visual scripting language is a joke. Made for artists and designers. Any conventional (textual) computer language can achieve the same result with just a few lines. (In Blender, the Open Shading Language (OSL) does not work on GPUs for some reason.)
@bingobangini
@bingobangini 2 года назад
@@sergeikrasnikov Your point?
@firesightstudios5823
@firesightstudios5823 Год назад
Thanks for the video Ram. Very informative. I have a question - How difficult is this process to do without geometry nodes? For instance - if you were to try and rotate the second, minute, and hour pins in the viewport just using the tools given.
@CrossMindStudio
@CrossMindStudio Год назад
Both take similar time However this method is non distructive and would be easy to modify
@at-w592
@at-w592 2 года назад
Andrew's latest donut goes for tau too.
@Chris-kp7qm
@Chris-kp7qm 2 года назад
Thanks you, so helpful!🙏
@CrossMindStudio
@CrossMindStudio 2 года назад
Glad it was helpful!
@timvanhalewyck3370
@timvanhalewyck3370 2 года назад
Good stuff!
@phralma1000BC
@phralma1000BC 2 года назад
In the clock model I didnt find the second hand. Did you made it by your own?
@CrossMindStudio
@CrossMindStudio 2 года назад
Make a duplicate.
@mystery_guy
@mystery_guy Год назад
Make your own 'clock', start with blank viewport then add three Mesh cones, make them different heights, change rotation points to the bottom of each cone. This is really simple to deal with, forget downloading a complicated model
@adrianperozo5328
@adrianperozo5328 Месяц назад
Normal number value = radians not degress
@Gabykk
@Gabykk 2 года назад
You are a nice person. Thanks.
@CrossMindStudio
@CrossMindStudio 2 года назад
You too 😌 have a good day.
@Fkvlogs1
@Fkvlogs1 Год назад
how to download that model i cant find that on polyheaven.
@mystery_guy
@mystery_guy Год назад
Make your own 'clock', start with blank viewport then add three Mesh cones, make them different heights, change rotation points to the bottom of each cone. This is really simple to deal with, forget downloading a complicated model
@makitakitukutuku586
@makitakitukutuku586 2 года назад
If somebody has issue with the value, I had to delete the Last 111 number when multiplying for it to work.
@graphic-nations
@graphic-nations 2 года назад
Thank you
@CrossMindStudio
@CrossMindStudio 2 года назад
You're welcome
@henrytan6030
@henrytan6030 2 года назад
i had one question, that, why we have to deal with the radian value node instead of the degree we had in the transform, is it do the same effect?
@arti5769
@arti5769 2 года назад
Nice and easy to follow tutorial. Thanks. I just wondered as I made it through, how does I prevent the animation to start from the beginning? When 1 minute passes, the animation starts over and so is the minute and hour pin... I'm confused.
@CrossMindStudio
@CrossMindStudio 2 года назад
Extend the timeline( logicaly you will have to increase the duration of animation)
@tausifkhan2189
@tausifkhan2189 5 месяцев назад
I like this stuff. Also like your teaching my learning is very good too. But don't know how to make money out of it. Please Help!
@Peetik23
@Peetik23 8 месяцев назад
My hour hands start at 12 o'clock. How do I split them up so they start at different times
@CrossMindStudio
@CrossMindStudio 8 месяцев назад
Go to edit mode and select everything> seperate>by loose parts.
@shmuelisrl
@shmuelisrl 2 года назад
btw 360° is 2×pi and 180° would be pi
@shreyasbagul7165
@shreyasbagul7165 Год назад
damn i cant find second hand in my model
@StSebbe
@StSebbe 2 года назад
n point zero is a float, not an integer
@GinoZump
@GinoZump Год назад
it's a lot of hassle with the rotation degree calculation. why not use the "rotate euler" node? 🤔
@CrossMindStudio
@CrossMindStudio 11 месяцев назад
Yea i learnt that later. Its mentioned in pinned comment
@sibelba
@sibelba 2 года назад
спасибо
@CrossMindStudio
@CrossMindStudio 2 года назад
Не за что
@krishnavamsi3803
@krishnavamsi3803 2 года назад
TIP FOR ANYONE:- to convert degrees to radians without google you can type 2*pi for 360degree pi for 180 degree like that i am not sure about pi spelling in blender, maybe it was Pi. just try.
@warlord76i
@warlord76i 2 года назад
I was surprised that it wasnt separate xzy instead of combine because usualy u separate before and combine after.....strange
@magicmedia7950
@magicmedia7950 Год назад
This is just computer programming. Can understand this and you can learn computer programming very
@prashantlamichhane6152
@prashantlamichhane6152 4 месяца назад
at 11:07 my needle extend when i rotate 360 degree... in layout when i rotate in y direction it goes well but when i apply transform nodes and try to change the degree then the needle just extend rather than rotating please help me out
@melanyblend6011
@melanyblend6011 2 месяца назад
i also have this problem. anyone please help
@prashantlamichhane6152
@prashantlamichhane6152 2 месяца назад
@@melanyblend6011 once apply scale and rotation
@septruiz3446
@septruiz3446 2 года назад
Hi, Amazing tutorial. I understand all the logic but I am experiencing a big problem. The seconds pin moves as expected and drives the minute pin exactly as expected with excellent timing; the problem is that after completing the 60 seconds cycle (on completing the animation), the minute pin resets to zero again. Am I missing something? Please help! Sept
@apzzpa
@apzzpa Год назад
The animation is set to 1,800 which at 30fps is 60 seconds so you would need to set it to 18,000 to see a whole hour for example
@jit-g1b
@jit-g1b 3 месяца назад
i am not getting snap tool
@iamspeedwoof
@iamspeedwoof 2 года назад
Oooh noooo!!! My only weakness!! Math
@YAJillustration
@YAJillustration 16 дней назад
I feel dumb after i wish i never skipped my math classes in 10th grade 😅
@李景天
@李景天 2 года назад
for snap, I just use a Round to int, programmer mind set LOL.
@siddharthji2354
@siddharthji2354 2 года назад
Sir I doesn't get link in the description please send the link again 🙏🙏🙏🙏
@qissthee
@qissthee 2 года назад
Noice.
@CrossMindStudio
@CrossMindStudio 2 года назад
Brrrr
@qissthee
@qissthee 2 года назад
@@CrossMindStudio lmaooo
@otaldomatheush
@otaldomatheush 2 года назад
I now just realized I really should have paid more attention to class 10 years ago, huh
@CrossMindStudio
@CrossMindStudio 2 года назад
I didn't either, glad we have internet :D
@sagarparatey
@sagarparatey 3 месяца назад
Jeez man G.N. r really pain 😅
@caboom1683
@caboom1683 5 месяцев назад
Bhi mere ft gi is video ko dakh ke
@whosmischa
@whosmischa 2 года назад
am i the only one not having a seconds pin in the model?
@CrossMindStudio
@CrossMindStudio 2 года назад
I did mention in video, yes its missing, you will have to make do with minutes pin copy and scale it.
@whosmischa
@whosmischa 2 года назад
@@CrossMindStudio oh sorry guess i didnt get that, still thanks for the answer :) fucking great tutorials my man keep up
@mystery_guy
@mystery_guy Год назад
Make your own 'clock', start with blank viewport then add three Mesh cones, make them different heights, change rotation points to the bottom of each cone. This is really simple to deal with, forget downloading a complicated model
@delacroixvictor592
@delacroixvictor592 2 года назад
the math is wrong, hour needle should subdiveded by 12.
@infintiyward
@infintiyward 2 года назад
I thought I was the only one who noticed 😄
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