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07-Points and Instancing -Geometry Nodes( Fields) For Beginners / Blender 3.0 

CrossMind Studio
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13 сен 2024

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@CrossMindStudio
@CrossMindStudio 2 года назад
Project Files crossmindstudio.gumroad.com/l/ZctML
@bUildYT
@bUildYT Год назад
im sure u know this by now, but i wane mention it anyways cause it hurts watching: u can put nodes in a frame by selecting them and than pressing ctrl and J, i only can imagine how many times u wasted 2-3 seconds by putting them in a frame manually ;)
@user-jz4nz6ml4k
@user-jz4nz6ml4k 2 года назад
14:48, instead of using normal selection, just use index selection. and add math-compare node between selection and index socket, set compare value to 2. The reason is that: each cube has 6 faces, Python assigned six numbers(0-5) to each and every face. and if you change the compare value from 0 to 5, you will know which number represent which face. and you will know number 2 represents the upside face of the cube.
@user-jz4nz6ml4k
@user-jz4nz6ml4k 2 года назад
of course, selecting by normal-z-direction and using greater than 0 math also do the trick, as you are asking for a (z-direction)vector which has a positive value.
@moondearw
@moondearw Год назад
This is the way
@samdavepollard
@samdavepollard 9 месяцев назад
yes, index is the way to go in my opinion also, i'm guessing the z-normal approach breaks down if the cuboids are not perpendicular to the global axes
@Walthanar
@Walthanar 9 месяцев назад
LOL if only I had read the comments! For some reason I couldn't make it work like Ram did, and I embarked in a long web search, landing on the index method after a while. I figured it out "by myself" in the end, and I couldn't be prouder, as a nerd who's been into blender for exactly 6 days, and I figured out some other ways to scale the little columns and the bubbles following different laws, but it was quite a fight anyway LOL
@lowEndAppsAndGames
@lowEndAppsAndGames 14 дней назад
I don't understand please explain what nodes i should use to achieve it
@Walthanar
@Walthanar 9 месяцев назад
OMG I'm learning so much and so fast with this series, I might comment on almost every video of this but the enthusiasm is too much. This is so instructional it's crazy, and I am so confident experimenting with all the inputs and outputs of the nodes to understand what everything does in particular, because you explain so much of the knowledge base necessary to use the various nodes. Thanks AGAIN
@NinaadDas
@NinaadDas Месяц назад
5:28 In the previous chapter of this playlist, Noise texture was used, not Musgrave. Musgrave texture is missing from Blender 4.1 onwards, but the same effect can be achieved with Noise Texture. This is in case anyone becomes confused like me.
@lowEndAppsAndGames
@lowEndAppsAndGames 14 дней назад
When following the tutorial closely somethings don't work out like in the ages of the video Do you agree?
@lowEndAppsAndGames
@lowEndAppsAndGames 14 дней назад
I've noticed when he says we can do this he'll switch to the 1st option probably
@NinaadDas
@NinaadDas 11 дней назад
@@lowEndAppsAndGames Yeah, but I had fun brainstorming them and figuring out the node trees myself. Then it hit me. What Blender is trying to do is make the user intuitively understand the working of the computer graphics logic in depth, instead of being plug and play, to grant more flexibility. Where one effect would be achieved with just one node, now has to be broken down into 3 or 4 nodes. So, Musgrave node effect can be achieved, but you have to figure out the node tree and derive it from the Noise Generator yourself: basically as if you were supposed to breakdown the Musgrave node itself.
@DidierSampaolo
@DidierSampaolo 2 года назад
Woohoo! I'm so glad! I couln't get my head around Geometry Nodes. This tutorial blew my mind. I FINALLY understood it. Thank you very much, my friend!
@CrossMindStudio
@CrossMindStudio 2 года назад
Do chk out the full playlist
@raxlyy6416
@raxlyy6416 2 года назад
Keep it coming. This channel has what it takes to go all the way. 👍
@abandohiker732
@abandohiker732 2 года назад
I just started doing your blender series, Its brilliant and im having a fun time learning, I just checked out this video that is almost 2 years newer, First thing i noticed was you really changed the accent, The old was cool but now you sound very clear, almost like it was your first languange. Good job on the channel. 👌
@CrossMindStudio
@CrossMindStudio 2 года назад
Glad to hear that. I used to be very nervous when recording back then, now i have learnt to prepare a few things. Glad you enjoying the tutorials.. do share once its done @instacrossmind :)
@VrisToK
@VrisToK 2 года назад
Dude you are a genius.... 30 mins of the most usefull wisdom of this program than i have ever seen... and I am watching blender tutorials everyday, just incredible, do you have premium courses in any platform??? i really want to be your student
@johntnguyen1976
@johntnguyen1976 2 года назад
This really has been a fantastic series..thanks so much!
@Golan_Vivaldi
@Golan_Vivaldi 5 месяцев назад
"Really simple stuff" *_*Proceeds to show a mind-crushing, intellect-destroying Glass BSDF shader I couldn't construct if my life depended on it*_* Thanks, amazing tutorial!!
@Golan_Vivaldi
@Golan_Vivaldi 5 месяцев назад
(To be fair, I have never worked with a Glass BSDF Node, so all the Volume stuff is new to me)
@justaorii
@justaorii 2 месяца назад
ha felt the same way
@nirmansarkar
@nirmansarkar 2 года назад
You taught me Blender man with the course available on Your channel. You're the real BlenderGuru and not the donut guy.
@vampireanushka9339
@vampireanushka9339 Месяц назад
I learnt a lot from both of them
@theman7050
@theman7050 Месяц назад
That's because you can't handle Guru's accent you kumar.. Despicable racist!!!
@andrewhacker5141
@andrewhacker5141 2 года назад
Thanks so much! Fantastic work!
@CrossMindStudio
@CrossMindStudio 2 года назад
Glad it was helpful!
@calvinds
@calvinds 2 года назад
Great work as always man! At 13:20, instead of using the normal and separate xyz nodes, you can simply use the combine xyz node as a vector input to specify the target vector, which in this case would be 0,0,1. Hope that helps ^^
@Vinylectric
@Vinylectric 2 года назад
This did not work for me, however this did: Normal input -> Separate XYZ -> Multiply Z value by -1. Somehow the normal comes out negative (Therefore the instanece point on the bottom face) so i have to mutliply by that -1 to get the top face
@Th3EpitapH
@Th3EpitapH 2 года назад
same as k rey, i'm not exactly sure how to get this to work, even though the idea makes sense. just plugging in a combine xyz with 0,0,1 leaves all points selected. clarification or other ideas would be great, if you or anyone else has some. pretty unfortunate selection is currently so opaque, hopefully it'll get better. or at least hopefully the documentation will. EDIT: reading more comments, looks like i need to read up more on what the new fields paradigm actually is. removing the combine xyz node leaves you with only the top selected, though.
@BabaG_69
@BabaG_69 2 года назад
I just used the combine XYZ in the Position of the Mesh to Points and that works for me and the good part about that is that you dont have the Spheres on the bottom
@abdouuabdouu5853
@abdouuabdouu5853 Год назад
@@BabaG_69 It does for me but i have no idea why ??
@mattiabruni5463
@mattiabruni5463 2 года назад
I have to make my compliments to you because even with simple setups and things you say you don't know your renders always look fantastic! (And your music selection is on point) About the selection socket that is a boolean value, what is zero or negative is taken as false and what is positive as true; it's a field so it's evaluated for every point in the geometry socket. I've followed quite some nodevember streams and people use all kind of masks: some vector math on the normals is a favourite but also textures or even ID math. Your method was fine but you didn't even need the combine XYZ at the end. About the instancing on the instance I'm confused since it's working for me right now; however you may want to realize the instances anyway or you'll get your small droplets scattered in the same way on all the the spheres. Thanks for all the knowledge you share, you helped me a lot with your Mantaflow series.
@CrossMindStudio
@CrossMindStudio 2 года назад
Instances on instances worked for me too but when i was recording this it didnt, but yes i was going to use realize anyway so that solved it. I have mentioned that in vid m. About selection yes i did remove combine xyz in video. It was discovery during the video. I left a little note there. Just getting used to geo nodes there is so much to lean. And fun part is i get to learn while teaching. I will keep this in mind for future chapters. Thanks for compliment :)
@mattiabruni5463
@mattiabruni5463 2 года назад
@@CrossMindStudio woops, I must have got distracted
@CrossMindStudio
@CrossMindStudio 2 года назад
@@mattiabruni5463 i am studying more and planning to make a video about different socket types. May be i can ping you to take few notes 🙃
@mattiabruni5463
@mattiabruni5463 2 года назад
@@CrossMindStudio looking forward to that
@vladimir-nodes_surfer
@vladimir-nodes_surfer 2 года назад
@@CrossMindStudio 😀 Awesome beginner video. I like your pace and the way you explain things... About those sockets, here is a quick round up: diamond shape: accepts fields ( it can address every point in the geometry) diamond shape with dot inside: accepts fields but also single values. If after connection it still looks like a diamond with a dot, that means the input is a single value round shape: accepts a single value, except for the green colored one of course (that is for geometry) Green socket: geometry socket Blue socket: vector socket (or a combination of 3 floats) Yellow socket: color socket (R,G,B,A) Grey socket: float value Dark green socket: integer Pink socket: boolean (0,1 or False, True) Cyan socket: accepts strings Orange: object socket Purple: image socket White: Collection socket Light purple: texture socket Dark orange: material Solid noodle: carries a single value (except for the green one, coming from the geometry socket) Doted line noodle: carries fields values Hope that speeds up your research a bit.
@brettmaddan3255
@brettmaddan3255 2 года назад
this was awaesome man, I started on this video without watching your others and it was easy to follow so thanks! How long does this take to render on your machine, and what specs do you have? I'll being watching the rest in the series!
@blueberryhaze3603
@blueberryhaze3603 3 месяца назад
i took a years of time to understand. but i`m happy i fund u! cchears my master hehe
@wakegary
@wakegary 2 года назад
Absolutely beautiful visuals. I didn't even make it to the tutorial for a while because I kept rewinding it. You have such a great eye for design. I hate to throw shade at Blender Guru, but you win my #1 Blender channel. Guru is a close second. Cheers buddy.
@CrossMindStudio
@CrossMindStudio 2 года назад
Thanks :)
@abeblue
@abeblue Год назад
Because Guru don't go in as much details as Crossmind. Step is to first watch guru and then come on crossmind. thats the perfect workflow.
@davidhug7900
@davidhug7900 2 года назад
Danke!
@medhatmohamad82
@medhatmohamad82 2 года назад
very nice work! I think the power of geometry nodes appears with tuts like this. Thanks for sharing! at 13:15 I think another way is to add index node, pick it to be greater than 4 which means you are only picking the sixth face and connect the output to the selection. I don't know which is easier your approach or this approach but I guess both work fine
@Vinylectric
@Vinylectric 2 года назад
Thanks! the index input works for me in V 3.0.0, however I had to use Less Than 1. It works perfectly to display the top face only. While playing around I found that this method requires some boolean math to get any of the other faces alone e.g. if I need the face indexed as 2, i would need a greater than 1 node, a less than 3 node, and an AND boolean node combining them and outputing to the selection. The Normal, Separate XYZ method allows for easier selection of faces.
@specificless
@specificless 2 года назад
Your videos are so calming, I can't even learn because I keep falling asleep.
@hpavil
@hpavil 2 года назад
best geo node tutorials on youtube, thank you these are amazing!
@RealGaryGibson
@RealGaryGibson 2 года назад
Those are beautiful renders and what a great tutorial series! So creative. Thank you!
@anishk5572
@anishk5572 5 месяцев назад
I am trying this first time, and the realize instance is fixed now, so we can remove that node. very well made video, thankyou so much for this.
@user-ev5ur7fw4t
@user-ev5ur7fw4t Год назад
Amazing stuff, keep up the great job man. Thanks.
@CrossMindStudio
@CrossMindStudio Год назад
Thanks, will do!
@markonfilms
@markonfilms 2 года назад
This is just an awesome series! Thank you for all the hard work you put into this tutorial series!
@iamthetinkerman
@iamthetinkerman 2 года назад
You're very clever with this and your English is very good! Thank you for sharing!
@jantillert
@jantillert 8 месяцев назад
Thanks for this playlist, it's still very helpful for me! 👍
@user-iz4or8nx4d
@user-iz4or8nx4d Год назад
cool. I'm a newbie of blender and im a coder before. this video really help me understand things in blender.
@3D-Amir
@3D-Amir 2 года назад
Thank you for your great explanations of the geometry nodes. Thanx to your efforts, I start understanding the funktions of many nodes and why you want to use them. Most of the tutorials I've seen so far, they use the node but don't explain why they use those nodes. Anyway keep up the good work
@dariooben9
@dariooben9 2 года назад
Another absolutely fantastic tutorial! Thanks thanks thanks!!
@CrossMindStudio
@CrossMindStudio 2 года назад
You're very welcome!
@pedroribeiro4425
@pedroribeiro4425 2 месяца назад
Thanks!
@investwithstuph5887
@investwithstuph5887 2 года назад
fantastic tuto, thanks buddy I love it, just started Blender 10 days ago, i became addict
@digitalartworm
@digitalartworm 2 года назад
Hi great tutorial - at 17.15 yre getting a further layer of points on to the "tree" - the reason is you are putting new points on a mesh 'instance' - if you put the 'point on the mesh' before it it is instanced then it will appear on all instances - just connect the ICO sphere to a mesh to points node and then "instance on points" join this with a join geometry node BEFORE you plug it into the instancer! taadaa!!
@ZEMIUSCORE
@ZEMIUSCORE Год назад
You Are Amazing thank you so much for this!!
@minay6829
@minay6829 2 года назад
duude this series are gold
@CrossMindStudio
@CrossMindStudio 2 года назад
Thanks
@tolacohia
@tolacohia 2 года назад
Great series!
@violentpixelation5486
@violentpixelation5486 2 года назад
Thank you for this well explained geometry nodes walk-through.
@TomasHradckyComposer
@TomasHradckyComposer 2 года назад
Many thanks once again.
@lartmaispastrop
@lartmaispastrop 2 года назад
Thanks a lot for this tutorial and the whole series !! Really helpful to understand geometry nodes 😊 Strength to you 🧡
@Cyber_Kriss
@Cyber_Kriss 2 года назад
Pas trop d'art, c'est pas bon pour la ligne...
@lartmaispastrop
@lartmaispastrop 2 года назад
@@Cyber_Kriss Jamais trop, j'y veille au grain !
@krayways
@krayways 2 года назад
You´re a true life saver! THIS SAVED my WEEKEND!
@CrossMindStudio
@CrossMindStudio 2 года назад
did i save life or weekend?
@martinstolz5971
@martinstolz5971 2 года назад
omg, how great it looks
@geewest7745
@geewest7745 2 года назад
Dude... This is just Beautiful.. REALLY!! Pls create more of this
@CrossMindStudio
@CrossMindStudio 2 года назад
Do chk playlist section.
@geewest7745
@geewest7745 2 года назад
@@CrossMindStudio definitely!
@ashraionart
@ashraionart 2 года назад
the intro gives me CHILLS...
@unique_tech
@unique_tech 2 года назад
Masterpiece again🔥
@CrossMindStudio
@CrossMindStudio 2 года назад
Thanks
@lightphix
@lightphix 2 года назад
This is such a great series !
@carlosrg1907
@carlosrg1907 6 месяцев назад
Very nice job buddy
@Artfx__
@Artfx__ 9 месяцев назад
You are ownsome!
@Anyreck
@Anyreck Год назад
Sir you are a Treasure! Thank you.
@CrossMindStudio
@CrossMindStudio Год назад
Aww.. Thank You And you are the future 🫠
@yannickbonnefoy113
@yannickbonnefoy113 2 года назад
Thank you so much ! very easy to follow
@lazyartist6985
@lazyartist6985 2 года назад
to organize nodes in a row or column, select them and hit shift =
@jbanimations8475
@jbanimations8475 Год назад
Nice! Thx!
@billchabzz
@billchabzz 2 года назад
Dude! Amazing works. I'm also starting off with geometry nodes. I'm curious as to how you are doing the rotations like the intro. Is the rotation based on another object to point to? or just similar to how you are effecting the scale
@CrossMindStudio
@CrossMindStudio 2 года назад
Its discussed in tutorial, i used texture to derive the rotation of instances. simple stuff :)
@slade6257
@slade6257 2 года назад
Ooooooo yaaaaaaa back at it again
@Kris-3D
@Kris-3D 2 года назад
Thank you so much for your videos. I am learning so much
@harshaeranda3321
@harshaeranda3321 2 года назад
This channel is a goldmine😇🤑
@kobiru2339
@kobiru2339 2 года назад
Can't wait for the next chapter
@CrossMindStudio
@CrossMindStudio 2 года назад
Almost done... working on it.
@abeblue
@abeblue Год назад
6:42, i think that the Vector Math node is useless. I had connect only the Math node and its doing exactly the same thing. Tell me if i'm wrong ! Your course is absolutely amazing. I finished it last week ( all geo lessons )
@Gaurav-zz9wo
@Gaurav-zz9wo 2 года назад
thks man
@parasmasti9571
@parasmasti9571 2 года назад
150k subscriber congratulation bro
@hozannkotiet6561
@hozannkotiet6561 2 года назад
Great tutorial bro
@saratravain
@saratravain 2 года назад
Great video, thanks!
@CrossMindStudio
@CrossMindStudio 2 года назад
Cheers
@CyberRings-NEET
@CyberRings-NEET 2 года назад
This is amazing.
@syedtaha4284
@syedtaha4284 2 года назад
I think for instancing on top faces only, you could just square the output from the separate XYZ node, at 13:54 , that should only select those normals that are facing up. I am not sure though.🤔 This could prevent confusion further down the line.
@medhatmohamad82
@medhatmohamad82 2 года назад
I think it will be simpler to add index node, pick it to be greater than 4 which means you are only picking the sixth face and connect the output to the selection.
@UncleTiaoTiao
@UncleTiaoTiao 2 года назад
COOL~
@adityanarayanpati5271
@adityanarayanpati5271 Год назад
As always good explanation, at 13:00 i just checked that if we don't put combine xyz that spheres appears in +ve Z only hope it might be helpful 😅 Yah frnd : you tell about it later on 14:41 😂
@bachutiemphim
@bachutiemphim 2 года назад
Thanks for your tutorials! I understand what you do but I can't do something new by myself
@CrossMindStudio
@CrossMindStudio 2 года назад
Try simple things. Think design in ur head first and try to sketch it out. It will take time and eventually you will learn to brainstorm ideas and techniques.
@happyotter9
@happyotter9 2 года назад
For some reason my icosphere instances don't stay as spheres but stretch along Z axis along with the bars under them. Any idea how can I lock their scale and keep them proportional?
@ujtb
@ujtb 2 года назад
I solved the issue normal with a Math (greater than) node with threshold at 0 after the Combine XYZ node. I'm assuming is only taking the positive values this way which can only be facing upwards.
@bomb7388
@bomb7388 2 года назад
🔥
@otherside1279
@otherside1279 Месяц назад
2024- Blender 4.0 - 17:44 I used Mesh to points instead of realize instance and it is working for me. (Correct me if i am wrong i will delete the comment)
@biancaglaser
@biancaglaser 2 года назад
really nice!
@lowEndAppsAndGames
@lowEndAppsAndGames 13 дней назад
The volume input isn't working the orbs have remained black and white.
@RajeshJustaguy
@RajeshJustaguy 2 года назад
Amazing
@epelfeld
@epelfeld 2 года назад
16:20 - same action you can do with Transform node for Ico Sphere. Didn't understand why it was done with position node
@Disser59
@Disser59 Год назад
I am using the exact same shader nodes for the orbs but the when the ones connected to the volume seem to have no effect at all. While the glass one is making is reflective as it should be. I cannot see the color you have at 23:40 at all
@leparfum3794
@leparfum3794 2 года назад
Where do you get you materials they look awesome ?
@_MGPz
@_MGPz 2 года назад
Thanks so much for the tutorial, I am really enjoying this series and the renders you use as examples are such an eye candy that make work a way more enjoyable. I am having an issue though. Like in the tutorial I am using the Object Info node in the shader to get a different colour for each of the instances for the bars. However, it doesn't seem to work with those instances and it is giving the same colour to all of them. When I try to the shader with completely different objects with no geometry nodes the random colour works just fine but as I said not with the instances within in the object. Is there something I am missing?
@_MGPz
@_MGPz 2 года назад
I will respond here in case anyone faces the same problem. The problem was I was using the wrong geometry node to assign the material. I was using the node Material Assign ( A legacy node that doesn't work with the Object info Random attribute for instances ) instead of using the Set Material. Once I used the Set Material Geometry node to assign the material in the geometry nodes network the random Object info and the colour associated with it worked just fine :D
@ll6a6
@ll6a6 2 года назад
Thanks man. I have just one question will you consider to move to houdini in the future?
@karishcool3367
@karishcool3367 2 года назад
yeah we need it. Blender + Houdini is great Idea.
@CrossMindStudio
@CrossMindStudio 2 года назад
I do use and learn Houdini , not at stage where i can teach it. But love using it.
@rohanjohn3244
@rohanjohn3244 2 года назад
Hats off to your Work Bhaiya ! Where to add raycast node(like if I want to add that hip hop dancer as you made in one of your raycast node video) in this geometry nodes network?
@letsd0good
@letsd0good Год назад
such a great tutorial i pressed cmmd S on the chrome tab!
@warlord76i
@warlord76i 2 года назад
it would be a huge help for beginners, but not just for them, if those connecting sockets would have some kind of a description when u hover over it, so that u know apx. what can u insert in it. Or a callout menu with description what can be inserted in the socket. Like the "selection" socket, i realized that is the socket i can use, but had no idea what do i have to plug in, so a menu of some sort could point out some choices from what u can choose...a hint or something.
@CrossMindStudio
@CrossMindStudio 2 года назад
True.. completely agree.
@Ufus.
@Ufus. 2 года назад
thanks for the tutorials but ı cant make like 1:20 (scaleable and doesnt touch others) can you help me : '( ?
@mardvkmedia3159
@mardvkmedia3159 2 года назад
tha was awesome! I cant figure out how you made the bends and turns without the instances clipping into each other, tho. how did you do it?
@gamer_minecraft_yt2163
@gamer_minecraft_yt2163 2 года назад
In the setup, appreciate the videos! Maybe a dumb question but is there a way to export content in mono in soft20?
@androidfarmer8863
@androidfarmer8863 2 года назад
Is there a tutorial that covers how to add objects on surfaces, like the teasets on tables as shown starting around 1:08?
@CrossMindStudio
@CrossMindStudio 2 года назад
Il explain in future chapters but answers are in this video. Its same method, instead of spheres u can instace teapot or collection of objects
@androidfarmer8863
@androidfarmer8863 2 года назад
@@CrossMindStudio thanks!
@user-gu9vf3cc4u
@user-gu9vf3cc4u Год назад
Note: 1 Normal can be separated into XYZ direction
@gldi8408
@gldi8408 2 года назад
Thank you for your explanation however which video do you explain about this aruond 1:05-1:35?
@bondell1840
@bondell1840 2 года назад
where can i support you dude this is amazing
@Cyber_Kriss
@Cyber_Kriss 2 года назад
@sidekick3rida
@sidekick3rida Год назад
Thanks! What music/sound effects are you using?
@manikantarts
@manikantarts Год назад
I am really curious about the light setup on how you managed to make the ico spheres look like water droplets. Is there a screenshot or settings or the layout or something please. Thank you for the geometry series i just came here after the content creation one.
@cowbless
@cowbless 2 года назад
To frame selected nodes press Shift+P, to name the frame after that - F2. Saves a bunch of time.
@parthchotaliya3468
@parthchotaliya3468 2 года назад
Great tutorial bro, keep it up. But could you show on elements that can be used on projects like developing a forest or objects scattered & interacting on water or humans walking on side of the road using this tutorial example. This was a great example but it is abstract & most of the projects we get are based on real world elements.
@puttipongngamek-aua
@puttipongngamek-aua Год назад
Will you have advance tutorial on geometry node ?
@NUCLEARxREDACTED
@NUCLEARxREDACTED 2 года назад
How do you select one specific object to be the only one to generate points on its faces, when you are using a collection to instance multiple objects?
@Relax-kb7tf
@Relax-kb7tf 2 года назад
hy, have you ever used RDP to get high computer specifications? like google cloud, aws, or so on? gpu prices are currently high, i think, maybe rdp can be a solution
@pshermanart
@pshermanart 2 года назад
Awesome tutorials! I want to distribute instances on a grid from a noise texture. I want procedural clusters of objects. Do you cover that? I tried using the texture on the selection inputs to no avail. Can't see where else to plugin it in.
@CrossMindStudio
@CrossMindStudio 2 года назад
Try watching the series from chapter 1 It was covered in previous chapters I think if I understood what u mean. In fact in this chapter as well.
@haripras.d
@haripras.d 2 года назад
how you are sooo good at camera control, Teach me master
@CrossMindStudio
@CrossMindStudio 2 года назад
No air conditioner, 6 boiled eggs.
@haripras.d
@haripras.d 2 года назад
@@CrossMindStudio 😂 I am getting better and better day by day bcos of you, Thanks
@AceMaijin
@AceMaijin 2 года назад
Nice, what HDRI did you use?
@puttipongngamek-aua
@puttipongngamek-aua Год назад
I try to offset small orbs from orbs but I can do. Could you please show me the way to offset the third level of instance. Thanks
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