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09-Geometry Proximity-Geometry Nodes( Fields) For Beginners / Blender 3.0 

CrossMind Studio
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#Blender #GeometryNodes #Tutorial
Project Files: crossmindstudio.gumroad.com/l...
Benefit code Crossmindx15'' for 15% discount - Use it on Renderro
About Chapter - 8 Geometry Proximity
In this chapter we will discuss one of the most simple yet powerful 'Geometry Proximity' node, its uses for motion graphics and procedural effects. Followed with a detailed assignment which is seen in the trailer, for you to get comfortable with its uses and possibilities.
Geometry Nodes for Beginners
Full Course Playlist
• Geometry Nodes For Beg...
Chapter 1: • 01 Introduction - Geom...
Chapter 2: • 02 Whys and Hows - Ge...
Chapter 3: • 03 Interface and Basic...
Chapter 4: • 04 Applying Materials ...
Chapter 5: • 05. Understanding Basi...
Chapter 6: • 06 Displacing Geometry...
Chapter 7: • 07-Points and Instanci...
Chapter 8: • 08-Curve nodes-Geometr...
Chapter 9: • 09-Geometry Proximity-...
Chapter 10: • 10__RAYCAST__Geometry ...
Chapter 11: • Fractals in Blender - ...
Introduction: (00:00)
Opener : (05:04)
Geometry Proximity Explained : (05:04)
Creating Wires(Grass) : (14:40)
Adding Bubble Proximity: (18:32)
Instancing Growing Disks On Grass: (26:54)
Instancing Growing Leaves On Grass : (31:19)
Adding Proximity to Bubble Interior ( Growing Lines) : (34:52)
Adding Proximity to Bubble Interior ( Growing Disks) : (39:55)
Adding Wobble To Giant Bubble ( Noise Texture) : (41:40)
Instance Condensation on Giant Bubble with Proximity: (43:11)
Animation: (44:55)
Fine Tuning the Parameters(Animation): (46:17)
Fine Tuning Different Shots : (47:43)
Assigning Materials: (52:14)
More Breakdowns: (57:20)
Wobble Animation: (59:12)
Bonus Tips : (1:01:36)
Lights/Camera/Shaders - Timelapse: (1:04:33)
About - Geometry Node Introduction Series ( 3.0 Fields and Beyond )
Welcome to another short tutorial series about hot topic of the blender community, which is also the latest and anticipated feature - Geometry Nodes. In this chapter 6, we are going to discuss... a few more things about math, use the same nodes that we made animation with in last chapter, but this time use math, vectors, floats and textures to make basis displacement on a mesh. Basically , we will learn basics of manipulating geometry with help of nodes, and shape up some nice looking landscapes.
Nodes are powerful, every major 3D program either already have a strong node based procedural workflow, or is adapting to it. Blender's Everything Node projects first installment is Geometry Nodes. Which is still at a very early stage of development, but can make life easier even with limited number of nodes we have a this moment.
It's fun, It changes the way we used to make environments, procedural effects, scatter things around. And not just that, with upcoming modifiers and many more nodes being added to it, its going to get even more powerful. So while the development of Geometry Nodes will go on for quite some time, its better we do some catching up, and start adapting to the new workflow.
This first part of Geometry Nodes series is for absolute beginners, Like, literally basics and no tricks or advance setups, This is for those who are starting with nodes and geometry nodes workflow for the first times. Well, Lets agree, it looks darn scary when you look at those big node maps, but once you understand it, you will never go back to old methods. We will start with creating absolute basic things , without touching the spreadsheet or attributes first. Main goal here is to get comfortable with nodes, know its meaning and uses, why it is better than old methods. Understanding the node based interface, adding nodes, connecting nodes, short keys, organizing nodes, making simple node groups etc. will be our first priority, from there on we will work towards using simple math in nodes, applying materials, using node groups, simple point instancing, Wiring parameters ,creating your first node based animation which you can apply to any other object with single click and it will give you exact same results. By the end of this short series you should have this animation with you, or even better example. And then we can get into a bit of rendering and lighting of this intro sequence.
Enough talk now, So lets get started and get our hands on Geometry Nodes already,
I will be adding new chapters in this playlist, to save this playlist for future updates
Blender version 3.0
Join this channel to support us :
/ @crossmindstudio
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14 июл 2024

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Комментарии : 236   
@CrossMindStudio
@CrossMindStudio 2 года назад
Download project files now to get all the future updates for free 🐟 crossmindstudio.gumroad.com/l/ZctML 👇 Discount code - crossmind20
@mumkichux
@mumkichux 2 года назад
Pin it
@CrossMindStudio
@CrossMindStudio 2 года назад
Just adding new files… need to clean them up
@mohitram6922
@mohitram6922 2 года назад
Wow the trailer quality!. You came a long way. Keep the good work coming.
@bUildYT
@bUildYT Год назад
hey there is no curve parameter anymore in newer versions, what to use instead?
@sophia-oi6hq
@sophia-oi6hq 6 месяцев назад
spline parameter@@bUildYT
@M4rt1nX
@M4rt1nX 2 года назад
Dude, that trailer!!!!!
@visibledata6898
@visibledata6898 2 года назад
This series are the best Blender geomertry node tutorials on youtube. very clear and logical. Thank you master!
@CrossMindStudio
@CrossMindStudio 2 года назад
Thanks.
@confidenceyobo7147
@confidenceyobo7147 2 года назад
i couldn't agree more u won't find this kind of content anywhere!
@dariooben9
@dariooben9 2 года назад
Oh man, you did it again!! Another INCREDIBLE tutorial! I've trying to do this for a while. Thanks for making a tutorial that's not just "plug A into B to make C" but actually explaining why and how it works. Cheers from Argentina!
@user-ev5ur7fw4t
@user-ev5ur7fw4t 10 месяцев назад
The intro, the music taste, the tutorial, the skills and art and imagination of yours man. THANKS..
@nitilpoddar
@nitilpoddar 2 года назад
bhai, tum bahut mast kaam karta hai, tera beginner playlist me hai ham abhi lekin bahut jaroori cheez sab pata chala hamko. thanks yaar!
@christopherk4166
@christopherk4166 2 года назад
23:55 Here's how I influenced the grass position (a bit simplified): I used the inverse square law to calculate the "offset" in the "set position" node. This method also affects the vertical offset, so you can remove any other calculations relating to that. First, you need to subtract the grass head position from the closest position on the icosphere. Then, run the result through a vector math node on the "Normalize" setting. This removes the magnitude and just leaves the direction of influence. Then, multiply that normalized vector by the inverse square of the distance (1/distance^2) to get the offset. You can then scale the result by a constant to get the desired amount of influence. Plug the result into the "offset" socket of the set position node and you're done! Edit: If you want to prevent the grass from clipping into the sphere, you can use a mixRGB node. Use the mixRGB to choose between the calculated influence and the distance between the points. Then you can plug a "Less Than" math node into the factor where the threshold is the distance between the points (actually I've found that .99 times the distance works better to avoid issues orienting the discs on the ends). Another edit: If you go to BlenderArtists dot org and search "Blender nodes setup for CrossMind Studio Tutorial", I've posted screenshots and info there.
@CrossMindStudio
@CrossMindStudio 2 года назад
I am definitely going to try that. Thank You so much for sharing.
@CrossMindStudio
@CrossMindStudio 2 года назад
Could you please add this comment to the (useful suggestions and tips comment i made)
@reality3drendered186
@reality3drendered186 2 года назад
would love to do this your way, but I am kinda new to the geometry node scene lol. can you link a screenshot of the nodes so I can recreate it? thank you!
@christopherk4166
@christopherk4166 2 года назад
@@reality3drendered186 Sorry, I'm not sure the best way of doing that. I don't think it would be very helpful anyways, since it's mixed in with other modifications on top of the ones I mentioned. Also, some of the nodes are grouped, so I would need to send multiple screenshots. My advice would be to break it up into smaller problems: 1) Get the direction from the grass heads to the big icosphere ("Normalized" so that the vector has a length of one meter). 2) Get the distance between the two points (by subtraction). 3) Multiply the normalized vector by 1/(sqrt(distance)) and plug the result into the "offset" of the set position node.
@reality3drendered186
@reality3drendered186 2 года назад
@@christopherk4166 Thank you for your time and answer!
@FarhanKhan18
@FarhanKhan18 2 года назад
Indian dude smashing motion design with blender and geometry node. I just became a subscriber, love your work, keep it going
@MaxSonicUA
@MaxSonicUA 2 года назад
Great work! You are a jam in the Blender community💎
@humanenigma7
@humanenigma7 2 года назад
Amazing content as always, and Happy New Year's to you too!
@OGPatriot03
@OGPatriot03 Год назад
Your intros are just so glorious, but of course we all know the goods are in the tutorial itself. You're giving so much to the community and you have my ever lasting thanks, people like you make all the difference.
@Andre007ren2
@Andre007ren2 8 месяцев назад
Thanks for the great work you do for noobs like me. I'm quite interested in geo nodes and even though I've got most of it figured out, I'm still amazed at the art of knowing what to plug in and how. When I go through everything, I will try it 3x, 4x again and maybe then I will have more clarity and I will create my own things.
2 года назад
I don't know if someone answered to your question, but to change the objects colors in the viewport, you have to go in the viewport shading, put the lighting in matcap and the color in random. After that all the object have a random color. I Love your videos. Thank you
@ArtStractStudio
@ArtStractStudio Месяц назад
Great content and beautifull motion design. Thanks alot
@metaimago
@metaimago 2 года назад
Thank you so much for this - epic geonode breakdown. Learnt a lot from this series - especially this proximity node behavior. Internet Gold!!!! #kudos
@CrossMindStudio
@CrossMindStudio 2 года назад
Awesome, Glad you enjoyed it. Have you tried previous chapters of this series where we discussed basics and interface etc? all links are in the description.
@footballreaction7863
@footballreaction7863 2 года назад
Lovely tutorial from Ethiopia 🇪🇹 ❤
@unfa4hd
@unfa4hd Год назад
That was an amazing video and I feel like I can actually get started using soft soft. Thank you so much!
@CrossMindStudio
@CrossMindStudio Год назад
Have you tried previous chapters? If not i d suggest start from chapter 1. It will be fun. and Always read pinned comments.
@reality3drendered186
@reality3drendered186 2 года назад
Thank you for this! I spent my week watching and doing these videos and I learnt a lot from this series :)
@lazyartist6985
@lazyartist6985 2 года назад
Awesome, I'm following very smoothly 😁
@Panchocr888
@Panchocr888 Год назад
Incredible tutorial & geometry nodes series, thanks for taking the time to put together something so clear and professional. U FK ROCK!
@CrossMindStudio
@CrossMindStudio Год назад
Thanks ☺️
@biggiemann1712
@biggiemann1712 Год назад
Brother your work is astounding. Much love
@CrossMindStudio
@CrossMindStudio Год назад
Thanks Biggie :)
@21no.8john9
@21no.8john9 Год назад
this tutorial that give me a mindset for animation just keep it simple and make it more meaning in another shot or composition , it simple but impressive!
@altamashkhan5870
@altamashkhan5870 Год назад
Never seen such a quality content hatss off man ram sir is GOAT he is best thank you soo much ram sir
@MMMM-sv1lk
@MMMM-sv1lk 2 года назад
Your Tutorials are a form of art in itself 😌 you have a great 2022 too 😊✌️👌
@CrossMindStudio
@CrossMindStudio 2 года назад
You too
@alejandrocordova1229
@alejandrocordova1229 2 года назад
Hey! Great fan of your channel so far, i was super exited when i got the notification for this video. For the proximity of the bubble I plugged the geometry proximity's distance output into _a Less Than node_ and i plugged this result and the endpoint selection into an _And_ Boolean Math, so that the proximity would only affect the nearby curves. Then the Geometry Proximity's position output into the _Set Position_ position input so that the curves endpoints would perfectly snap to the ball's geometry. This gives you a different effect but i found it to be very interesting as well.
@CrossMindStudio
@CrossMindStudio 2 года назад
I will try it out
@alejandrocordova1229
@alejandrocordova1229 2 года назад
@@CrossMindStudio Turns out you can also use the MixRGB node to have much more control over how the position of the sphere affects the curves. Just plug a _Position_ node and the _Position_ output from the proximity node into a MixRGB and use Distance as factor (run distance through a map range to control the radius and stuff). Keep clamping unchecked as well.
@CrossMindStudio
@CrossMindStudio 2 года назад
@@alejandrocordova1229 care to add these to my comment thread {Helpful tips and suggestions by community} it shud b easy to find
@webwolf4you
@webwolf4you 2 года назад
For me, it worked best like this: From Geometry Prixomity, from Distance output it goes to Greater Than or Equal (B = 2.3), this goes to MapRange where I've tweaked From min / max very low or minus-values, to min (-2.3) To Max (0.4). This goes to Multiply (with value 2.4), and to fac Input of MixRGB like suggested above. Into Color 1 goes a Position node, into Color 2 goes the Position output of our Geo Proximity. No clamp here. With this, only the closest strands raise up and bend towards the sphere. All others remain still (or, with tweaking the mapRange, they can also move very slightly towards the sphere).
@abdouuabdouu5853
@abdouuabdouu5853 Год назад
that's so efficient and simple ... thank you
@Yohannjaffres
@Yohannjaffres 2 года назад
Thanks for all ! You are a master ♥️
@usefulskillsandknowledge8765
@usefulskillsandknowledge8765 6 месяцев назад
Beautiful
@_MGPz
@_MGPz 2 года назад
Thanks so much again. Like many people here I really appreciate how much care you put in each video and how you only make it so we learn and we get to have an awesome scene at the end of the video ( which is super rewarding). But you also open the way for us, so it feels easy and natural to keep exploring to get our own designs.
@CrossMindStudio
@CrossMindStudio 2 года назад
Appericiate it Manuel, Keeping audience motivated is really important part.
@chriswhite5659
@chriswhite5659 2 года назад
Fascinating and beautiful work. Thanks Ram ... your stuff is inspiring 👌
@HerraHazar
@HerraHazar 5 месяцев назад
Best stuff on youtube!
@MdAbdullahAlZia
@MdAbdullahAlZia 2 года назад
Go ahead bro, just love your tutorial 😍
@anashassan9630
@anashassan9630 2 года назад
very amazing , thanks
@searcher3133
@searcher3133 2 года назад
2021 starting i saw this channel and subscribe count is i think 40k to 55k now 160k congrats bro 💞💞
@kidz967
@kidz967 2 года назад
Amazing!
@tommeikle33
@tommeikle33 2 года назад
Thank you for this series! Love your approach.
@decanecaudeoscar6961
@decanecaudeoscar6961 Год назад
thank you so much from paris
@igorarny8818
@igorarny8818 2 года назад
Amazing 🤩
@_casg
@_casg Год назад
this the type of motion graphics i see cinema 4d users or Houdini users make, thanks for this tutorial,
@spinner735
@spinner735 2 года назад
nice tip for the geonodes "navigator" ;) they should really build that into blender in a more native way, that only requires 1 click/button press and not 2
@curiouspers
@curiouspers 2 года назад
This is epic! Thank you very much! ❤
@CrossMindStudio
@CrossMindStudio 2 года назад
Dont forget to chk out the rest of the playlist , :)
@curiouspers
@curiouspers 2 года назад
@@CrossMindStudio I definitely will! Your channel is like hidden gem for me! Thanks for all the effort! Wish you all the views in the world! 🥳
@ayushshukla8556
@ayushshukla8556 2 года назад
How someone make these kill my heart with these animation?? ❤ it completely
@ramharidangol352
@ramharidangol352 2 года назад
loved it
@redratpetrax
@redratpetrax 2 года назад
NIce Wery Nice Thank you..
@philippe6724
@philippe6724 2 года назад
Sir, you’re a top notch instructor worth dozens of paid courses found online and this ongoing Nodes series is more thrilling than a blockbuster on Netflix! THANK YOU for sharing your knowledge!!!
@CrossMindStudio
@CrossMindStudio 2 года назад
Lol, I wish to make a webseries hope you will enjoy that as well XD.
@tiagogiraovideos
@tiagogiraovideos 2 года назад
Superb
@esharibstream8017
@esharibstream8017 2 года назад
amazing..... ❤️
@rebel6809
@rebel6809 2 года назад
No words to express,incredible
@_Kanad_Patil_TE_IT
@_Kanad_Patil_TE_IT 2 года назад
bro who are you ... 😨 everything in your all videos is mind blowing and its like .... no words bro❤❤. you are just awesome.
@CrossMindStudio
@CrossMindStudio 2 года назад
Thanks
@arunsathya5820
@arunsathya5820 2 года назад
😍😍 wonderful 😍😍
@anandnagarajan9006
@anandnagarajan9006 2 года назад
I just subscribed 🔥❤️❤️. Very impressed
@CrossMindStudio
@CrossMindStudio 2 года назад
Welcome aboard!
@SaifArabb
@SaifArabb 2 года назад
I want to see the lighting and composition of this tutorial seems nice, thank you.
@CrossMindStudio
@CrossMindStudio 2 года назад
Watch the tutorial
@SaifArabb
@SaifArabb 2 года назад
@@CrossMindStudio Thank you
@sambabassesoumare798
@sambabassesoumare798 2 года назад
Magnifique.
@Emp_arts
@Emp_arts Год назад
you are the best🙏
@jesudoss7795
@jesudoss7795 2 года назад
Thank you sir
@Mugisha99
@Mugisha99 2 года назад
Even if u are not ready for tge day it can not be......💫🔥🔥
@Sla-cr3yo
@Sla-cr3yo 3 месяца назад
OMG!!! How do you know this much information!?!!
@lostmusic8536
@lostmusic8536 Год назад
Hey! king you drop this 👑 One of the most beautiful render i had seen in my entire lyf Truly appreciate this artwork Ngl, but this was insane🔥🔥 Loved the way you taught Loved the way u speak Loved the way u execute complex things in simple language ❤❤ Thanku so much for this wonderful series ❤❤ ☺
@CrossMindStudio
@CrossMindStudio Год назад
Appreciate it. simple things are underrated :)
@lostmusic8536
@lostmusic8536 Год назад
@@CrossMindStudio ❤❤
@SonnyNguyen
@SonnyNguyen 2 года назад
This is epic! Thank you so much for sharing the series 🙏 . Free but I had to say it's even better than paid courses.
@CrossMindStudio
@CrossMindStudio 2 года назад
Glad you enjoy it!
@abdouuabdouu5853
@abdouuabdouu5853 Год назад
for the rotation of the cylindres just subtract the location of the object info node of the icosphere frome the position of the position node using the vector math and plug the vector output to the aligh euler to vector noce and change the axis to align to the vector frome X to Z and plug the rotation output to the rotation input of the instance on point node now every cyilender is facing the icosphere perfectly
@Cyber_Kriss
@Cyber_Kriss 2 года назад
What a BOSS !
@crombajaa
@crombajaa 2 года назад
Wow, looks amazing! do you intend to do any rigging sessions?
@CrossMindStudio
@CrossMindStudio 2 года назад
Eventually
@confidenceyobo7147
@confidenceyobo7147 2 года назад
@@CrossMindStudio pls do!!
@pikachufan25
@pikachufan25 Год назад
idk if this is true from my Experimenting with the Map Range node on this Series... The first 2 Min Max are Distance X Size. (The Bigger the Max is the Farther it will go while the Min. will tell you How Smooth or Spiky you want it. 0 to 1 Very Smooth 9 to 10 Very Spiky) (or Simpler Words it will tell you how Far it will go. if you put Higher "Max" it will go Farther, if you put Min. Higher it will Stop more Aggressively) . the other 2 other Min Max Range are General Size of the Object. (Self Explanatory, 0 Means Nothing 1 Means Objects will appear). So if you Put the Secondary Min Max (the one that Control the Sizes). to 0.2 to 2 that means the Smallest Object will be 0.2 and the Biggest Object on the Scene will be 2x Bigger than Average. if you put the Distance Min max to: Min to 0 that means it will be Smooth as Butter. Max to 32 that means you want it to go to 32 Meters Long? Wide? Around? 32 Meters in Distance xD So now Combine them together and Bam!. you want it to go 32 Meters Long with a Max Size of 2 Meters, but the Min Distance will be 0 (meaning Smooth), and the Min Size will be 0.2 so that means you want Something to be at the End... Hopefully this make sense xD cause that's how i am goin with it for now xD.... But Remember if you import and Object like in this this Scene, We will be Using that Object as Base "Size" so it is Recommended to put Max Size to 0 so we can use it as is... TLDR: 1= Keep Min: 0 (so its Smooth - Bigger Number makes the Transition More Sharper (Closer to "Max" the more Sharper it will be)). 1- Max: ? (treat this as Distance Bigger Number Farther away it will go (Closer to Min it will be more Sharper)). 2= Min: ? (this will be the Smallest object on the Scene (0 Makes it Disappear)). 2- Max: 0 (Keep 0 to use Default Object Size otherwise it will make it Bigger than Default Object Size.). i hope this makes Sense xD... still getting my head around this stuff... xD
@mmmoon5555
@mmmoon5555 2 месяца назад
Cool!!!
@HaTran-lb3kg
@HaTran-lb3kg 2 года назад
i love you, from VN
@CrossMindStudio
@CrossMindStudio 2 года назад
Helpful tips and suggestions by community👇🏼
@alejandrocordova1229
@alejandrocordova1229 2 года назад
Two methods i tried for the bubble. 1- Snap method: plug the geometry proximity's distance output into a _Compare Node (Less than)_ and i plugged this result and the *endpoint selection* into a _Boolean Math Node (And)_, so that the proximity would only affect the nearby curves. Then the *Geometry Proximity's* position output into the *Set Position* position input so that the curves endpoints would perfectly snap to the ball's geometry. This gives you a different/harsh effect but i found it to be very interesting as well. 2- MixRgb: plug a _Position Node_ and the *Position* output from the _Proximity Node_ into a _MixRGB Node (mix)_ and use the *Distance* output as factor (run distance through a _Map Range Node_ to control the radius and stuff). Keep clamping unchecked as well. The result should be the closest curves snapping to the sphere while the nearby ones are "attracted" to it, depending on how you configure the Map Range. You can also run the distance output through different Math nodes to get different results. For the grass I added a Wave texture and a Musgrave texture so that it looks like wind messing with it. Looks pretty neat
@christopherk4166
@christopherk4166 2 года назад
23:55 Here's how I influenced the grass position (a bit simplified): I used the inverse square law to calculate the "offset" in the "set position" node. This method also affects the vertical offset, so you can remove any other calculations relating to that. First, you need to subtract the grass head position from the closest position on the icosphere. Then, run the result through a vector math node on the "Normalize" setting. This removes the magnitude and just leaves the direction of influence. Then, multiply that normalized vector by the inverse square of the distance (1/distance^2) to get the offset. You can then scale the result by a constant to get the desired amount of influence. Plug the result into the "offset" socket of the set position node and you're done! Edit: If you want to prevent the grass from clipping into the sphere, you can use a mixRGB node. Use the mixRGB to choose between the calculated influence and the distance between the points. Then you can plug a "Less Than" math node into the factor where the threshold is the distance between the points (actually I've found that .99 times the distance works better to avoid issues orienting the discs on the ends). Another edit: If you go to BlenderArtists dot org and search "Blender nodes setup for CrossMind Studio Tutorial", I've posted screenshots and more info there.
@neilmarshall5087
@neilmarshall5087 2 года назад
Add Viewport Display colors to the materials. Then you do get varied colors similar to render colors.
@devendranathsharma5589
@devendranathsharma5589 2 года назад
Speechless 😯😳😳
@CrossMindStudio
@CrossMindStudio 2 года назад
(~ ̄▽ ̄)~
@arunav3632
@arunav3632 2 года назад
Love it.. 💓 Can u please post a series condent based on logo design with text and croping the text etc 😒😒🤔
@CrossMindStudio
@CrossMindStudio 2 года назад
You might like the workshop i am about to post in coming week. Not exactly the same but to do with logo and Titles.
@siddharthagowdhaman1201
@siddharthagowdhaman1201 2 года назад
Wow amazing ,do you intend to do any VFX sessions
@xoi484
@xoi484 2 года назад
My eyes..... My eyes were blessed
@TomasHradckyComposer
@TomasHradckyComposer Год назад
Incredible tutorial. So beautiful as well.
@warlord76i
@warlord76i 2 года назад
Interesting, when i connect the texture with combine node on Z axis all the cubes are disappearing instead of displacing. SOLVED. So for anyone having this trouble, just set the values on the combine xyz node x and y to 1 because this is a scale operation not a transform, and scale 0 is nothing as interpreted by the program. Also if some of the cubes are black, set map range node (TO MIN) parameter to 0.1.
@CrossMindStudio
@CrossMindStudio 2 года назад
Watch previous chapters. We made similar examples in ch 6,7,8
@warlord76i
@warlord76i 2 года назад
@@CrossMindStudio I resolved :-) thx for the quick answer.
@slade6257
@slade6257 2 года назад
Happy new year ❤️🎉
@CrossMindStudio
@CrossMindStudio 2 года назад
You too!!
@abduljabbar6316
@abduljabbar6316 2 года назад
Thanks bro
@CrossMindStudio
@CrossMindStudio 2 года назад
Welcome
@sergeyandreev2599
@sergeyandreev2599 2 года назад
This is insane...
@bigdaddyproduction7266
@bigdaddyproduction7266 Год назад
"something like this"
@makitakitukutuku586
@makitakitukutuku586 2 года назад
Wish the materials worked as well to me, but otherwise amazing ✨✨
@CrossMindStudio
@CrossMindStudio 2 года назад
Its pretty simple , hope it worked for you.
@yuvaraj8492
@yuvaraj8492 Год назад
Wow... Your materials are phenomenal. Amazing colors.
@bettychen3679
@bettychen3679 2 года назад
your amazing
@CrossMindStudio
@CrossMindStudio 2 года назад
You too :)
@user-vq2nn7op3e
@user-vq2nn7op3e Год назад
thank u bring such amazing tutorial into the community
@CrossMindStudio
@CrossMindStudio Год назад
Glad you like it!
@uxxlabrute
@uxxlabrute 2 года назад
incredible content, many thanks :)
@CrossMindStudio
@CrossMindStudio 2 года назад
Glad to hear it helped
@muhammadtaimurmian1888
@muhammadtaimurmian1888 Год назад
The proximity problem you had can be solved through the following steps. To understand the movement of your geometry you need to subtract it initial position with the final position. Initial position would be the position your geometry is at before it's interaction with the proximity geometry while the final position would be when it's attached to the proximity object. The subtraction of the two position vectors will breakdown the exact movement your object needs to make including the direction and the distance. Now you need a parameter to break down this movement into intervals you can control. This will be done through the distance parameter. If you look at the distance parameter as a percentage of movement from point A to B, you are able to solve the problem. So you use the map range function to re-parameterize the distance according to what seems best to your artistic approach and then use this value as a percentage that drives the geometries movement. Figuring this out was a challenge that made me feel stupid with regards to why I could't figure this out earlier, but it was fun nonetheless. Hope this helps.
@muhammadtaimurmian1888
@muhammadtaimurmian1888 Год назад
also clamp the map range node for it to work
@RajeshJustaguy
@RajeshJustaguy 2 года назад
I’m curious… for this example you used Curve.. For the previous ones the cube was instanced. Can you also use the cube to do the same thing with one end attracted to the sphere ?
@hailahh2115
@hailahh2115 2 года назад
How do you come with these ideas they look so good and beautiful
@CrossMindStudio
@CrossMindStudio 2 года назад
Thank you! 😊 Sit with pencil and paper, try to sketch your thoughts. It slowly takes shape.
@abraxasseven6212
@abraxasseven6212 2 года назад
Amazing tutorial! But I don't quite agree that 'Geometry Nodes is all about exploring' (13:20) . I really hope to understand the details of the nodes and why they have different effects rather than try to sort out the expecting effect every time.
@CrossMindStudio
@CrossMindStudio 2 года назад
watch preview chapters in right order , it will help you understand basics. links in description.
@hzc54188
@hzc54188 11 месяцев назад
本视频介绍了Blender 3.0中的几何接近节点(Geometry Proximity Node)的使用方法。几何接近节点可以用来修改对象的某个方面,比如修改模型的大小、密度等。通过使用几何接近节点,可以在几何节点中同时修改多个对象,使其更加灵活和强大。视频中还提到了一些实际应用的例子,比如在场景中根据物体的接近程度来调整草的大小和石头的密度。最后,视频还介绍了一些其他的技巧和注意事项。 Highlights 💡 几何接近节点可以用来修改对象的某个方面,比如大小、密度等。 💡 几何接近节点可以同时修改多个对象,使其更加灵活和强大。 💡 可以根据物体的接近程度来调整草的大小和石头的密度等。 💡 视频中还介绍了一些其他的技巧和注意事项。
@christoffel5852
@christoffel5852 2 года назад
👍
@sheikhjamiralam2580
@sheikhjamiralam2580 2 года назад
How did you create the structures which were following the hand surface?
@lostmusic8536
@lostmusic8536 Год назад
Bro can we render different scenes or different camera angels in same time?? Plz tell us so we all can know about this 🙏
@oohMhax
@oohMhax 2 года назад
Hey, the wires inside my bubble are animated because they are somehow linked to the initials grass wires (I think it's with the geometry proximity node), but I don't want that, because then the wire inside the bubble are becoming shorter and bigger even when the bubble is not close to the grass wire.. How can I fix this please?
@rocko9451
@rocko9451 2 года назад
Simulating gusts of wind blowing grass on a plain with invisible nodes would be amazing.
@KingNeko
@KingNeko 2 года назад
Great tutorial as always, but i have question. How did you make the leaf stick on the grass on the edge instead on the middle, because i followed the step and still end up the leaf popped up in the middle of the grass. I'm on blender 3.1
@KingNeko
@KingNeko 2 года назад
Nvm, i found it out... you just set the origin of the leaf on the edge of the vertice...
@user-wj2ez2zo3m
@user-wj2ez2zo3m 2 года назад
What is the difference between floating point and vector, and why does floating point x vector give the correct result?
@CrossMindStudio
@CrossMindStudio 2 года назад
Watch previous chapters
@mnbvgfer
@mnbvgfer 9 месяцев назад
Thank you for this and I have a question, at 12:30, How are you changing the function without displaying the dropdown?
@sinisterroger1249
@sinisterroger1249 5 месяцев назад
ctrl+scroll up/down
@AbdulAziz-cj4hg
@AbdulAziz-cj4hg 9 месяцев назад
how do i make the grass start from nothing (and affect its growth with the proximity node?)
@archanamerla837
@archanamerla837 2 месяца назад
Hello :) thanks for your tutorials, I have this question... 21:41 - when you put the position node - how does blender, therefore us, know what this position is? I mean I wouldn't know to assume that when i add the position node, i am choosing the endpoints of the curves. Thanks :) I hope i made some sense with this question.
@plasid2
@plasid2 2 года назад
How make procedural forest where every tree different shape? I try make procedural tree and use this geonodes to procedural forest but I stuck there not possible using geonodes as instance and seed
@AbdulAziz-cj4hg
@AbdulAziz-cj4hg 9 месяцев назад
i change the icosphere with my animation, but the area of influence is sticking to wherever my animation moves, theres no such a "out of range" how do i fix it ya?
@alitezcan-eq8fi
@alitezcan-eq8fi Год назад
There is also a disconnect in the video between 35:36 - 35:51 minutes I could not make small bubbles
@thkalex3388
@thkalex3388 2 года назад
i have some question for the rendering my viewport shader can see the anything inside the glass ,but for the rendering output i can't see anything
@CrossMindStudio
@CrossMindStudio 2 года назад
Hmm, may i ask if you are new to blender?
@infiniteworlds1714
@infiniteworlds1714 Год назад
hello brother, can you make please some tutorials about Materials?
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