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1.21 Color World 

Gneiss Name
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My release of the 1.21 color world. Now with Oklab, noise filters, median averaging and more.
1.21 Color World Download
drive.google.c...
1,21 Color Data Spreadsheet
docs.google.co...
Texture Noise Video
• Block Texture Noise
Oklab video
• A perceptual color spa...
Discord Link
/ discord

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17 сен 2024

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Комментарии : 255   
@JediSteve-J3-
@JediSteve-J3- 4 дня назад
I can't believe Gneiss invented color, thank you.
@crouton-mt
@crouton-mt 4 дня назад
The world was black and white before Sep 14, 2020
@greenberrygk
@greenberrygk 4 дня назад
I knew it
@sirel33
@sirel33 4 дня назад
my favorite is sand thanks 🙏
@and-bending
@and-bending 4 дня назад
I could do colour to a point. waiting for him to do the shapes
@LunarLaker
@LunarLaker 4 дня назад
gneissly done by him
@kerty-
@kerty- 4 дня назад
13:08 - I think simply adding a biome picker for the entire palette could work.
@NephriteQueen
@NephriteQueen 4 дня назад
Maybe also setting particular blocks as particular biomes may also work? Shouldn’t interfere with other blocks too?
@aenetanthony
@aenetanthony 4 дня назад
@@NephriteQueen12:04 he explains why you can’t just set by block
@JoaoPedro-ow7kx
@JoaoPedro-ow7kx 4 дня назад
Yep, I thought of the same thing. I know it’s more scientific than that, but if you’re using this world to choose colors for a building, there’s a good chance that the building, more often than not, will be placed in a single biome.
@gneissname
@gneissname 4 дня назад
This would also work with an idea that I have had for a video to look at the colors of blocks naturally found in each biome
@brendanleonard1867
@brendanleonard1867 4 дня назад
I came here to comment the same thing
@CartonOwO
@CartonOwO 4 дня назад
Since you will only be building in a single biome most of the time, I think being able to change the whole colour space's biome, and the biome dependant blocks moving based on what biome you selected would be a good solution
@octosaurinvasion
@octosaurinvasion 3 дня назад
nice pfp
@null_data
@null_data День назад
Great idea!
@mare65
@mare65 4 дня назад
Can we just take a moment to appreciate that everything showed here is essentially free for us
@BryanLu0
@BryanLu0 4 дня назад
6:24 Actually headless pistons are obtainable in survival. Though pretty impractical for building, it's used to break bedrock.
@parrazarre1773
@parrazarre1773 4 дня назад
Update suppression is even more unreliable in 1.21 so it makes sense to not include it
@AppImage
@AppImage 3 дня назад
also suspicious sand and suspicious gravel by dropping them into cobwebs
@rosy-rho
@rosy-rho 4 дня назад
So excited to jump in and play with the new world! For biome dependent textures, you could have a separate set of noteblocks/settings to choose the biome for the entire block area, so you only ever need to worry about one biome at a time.
@Meganought
@Meganought 4 дня назад
I was gonna suggest this, if you're looking for a specific colour in a biome, you can essentially only use that biome anyway
@Froggenheimer42
@Froggenheimer42 4 дня назад
I build in Survival where I can't change the biome so this would be great for planning pallets with the biome dependant blocks
@PiercingSight
@PiercingSight 4 дня назад
Let's gooooo!! After years of people making color palettes, we finally have an accurate 3D palette that takes all three dimensions into account! Thank you so much for the awesome work on this!
@calebrey
@calebrey 4 дня назад
Hey Gneiss, instead of using the /setblock command you can also use the debug stick. I find myself using the debug stick quite often.
@riccardo9953
@riccardo9953 4 дня назад
amazing work man if i may suggest, most builds are in a single biome. it would likely work to just set the biome of the entire color space and only display the leaves in that biome. i doubt any builder would take issue with that considering they too can only set biomes of that same minimum size
@GustvandeWal
@GustvandeWal 4 дня назад
This would be perfect. Let the player pick the biome they want, display accordingly, and leave it up to them to see what works 👌
@asher3311
@asher3311 4 дня назад
WOOOOOO OKLAB WOOOOOOOOOOOOO I ❤ OKLAB I AM THE NUMBER ONE OKLAB FAN LETS GOOOOOOOOO 🎉🎉🎉🎉🎉🎉🎉
@prestonhager6444
@prestonhager6444 4 дня назад
For the biome dependent textures you could use a custom resource pack to generate the blocks closer together. Then you don’t have to mess with biomes. Plus include a debug stick of some kind to view what biome each block is in or selector in the controls
@bcbble
@bcbble 4 дня назад
yeah bc that isn’t annoying and hard coding is good. Also what blocks would be replaced to do this??
@flyphone1072
@flyphone1072 4 дня назад
​@@bcbble noteblocks
@prestonhager6444
@prestonhager6444 3 дня назад
@@bcbble i’m sure there’s a way to make custom textures/models without replacing the whole block
@prestonhager6444
@prestonhager6444 3 дня назад
Also, you could use display entities on top of the actual block, which is “transparent” so that you can still select the block
@aequinoctiale
@aequinoctiale 4 дня назад
Your dedication to this is incredible. I normally just build my palettes by Vibes so I'll likely never use this but I am still fascinated by all the work put into this.
@Nekomancer_Evei
@Nekomancer_Evei 4 дня назад
Thank you so much for this, I was working on manually making a test world with my own color wheel setup by eye, and even though I had 'perfect' vision for color distribution, it's exhausting staring at the blocks for hours on end, and manually placing each item in creative just to figure out where on the color wheel it best represents. This takes a lot of that guess work out and now I can choose my own color palettes on this for my building needs, PROPERLY. It in a shame that so many colors are missing, and with such huge gaps it makes some aspect of choosing for certain themes a bit limited. I'm looking forward to more updates on more options to use this type of world, and intrigued on how it all works from a programmer's perceptive instead of just the average artist perspective.
@straythorn0117
@straythorn0117 4 дня назад
Regarding the biome specific blocks, perhaps biomes could become another setting? Default could be plains or something, and all leaves would be considered based on their appearance in the plains biome, on all other colour world presets. If someone wanted to see leaf blocks relative to the other blocks in a mesa for example, by pressing the mesa preset, all biome dependant blocks would be shifted to their mesa colours instead. I know with the ever expanding list of biomes this adds a certain amount of “clunk” to the colour world, but I feel like showing it in this way would be useful for people building in specific biomes. For those who don’t want biomes specific blocks shown, they can be turned off as a setting as well
@roest7770
@roest7770 4 дня назад
Heres youre timestamps! Sides and Block Choices: Creative : 6:10 Bookshelves: 5:23 Shulker : 4:33 Light : 4:11 Gravity : 4:09 Glass : 4:07 Base : 3:54 Noise Filter: 6:44 Color Circle: 7:99 Specifics and Spreadsheet: 8:43 Handling Animations: 9:42 Liquids: 10:23 Biomes / Leaves: 10:34 Orientation: 13:13 Observer / Spawners: 15:16 Creative SetBlock Command: 16:12
@kyrius_gm4
@kyrius_gm4 4 дня назад
I recommend the 'debug stick' item over setblock for things like barrels
@BlueDavrial
@BlueDavrial 4 дня назад
Fun to see both Median and Mean being available as options!
@Dzekin
@Dzekin 4 дня назад
Regarding the leaves ((dark) oak, acacia, mangrove, jungle) - I agree that their inclusion is not needed for the reasons you mentioned (+biome blending will also affect their color) but! If you want to add them, you could technically just average out the color of each leaf (except for those that are color locked ofc), and just summon a text display showing a square in that color (then additionally just above said color you _could_ add a separate text display saying "leaf type - biome" and make the text display's render distance something like 0.1 or 0.05 so it only really shows the leaf data when you're close to it) Other than that, thanks for this sort of videos, thanks to you I learned about oklab color space and also thanks to your missing color videos I have some stuff planned out for personal projects - with your videos it's easier to actually see which colors we builders lack! Also, those blocks that you said can only be accessed with commands - actually if you have full permissions (in singleplayer that just means that you can use commands), you can get all those block states (and more!) with debug stick
@gneissname
@gneissname 4 дня назад
Good ideas, I always forget about the debug stick.
@ShinoSarna
@ShinoSarna 4 дня назад
One question I have for you - since you make so much educational content about colory but you're a geologist... Are any tools or frameworks within color theory useful in geology work?
@BryanLu0
@BryanLu0 4 дня назад
He has made a video about colors of dirt
@gneissname
@gneissname 4 дня назад
Yeah there are a few areas of overlap, accurate description of natural materials is important for field work, in the lab there are a few things like polarized light microscopy that is used for mineral identification and when you create figures for publication is important to have data accurately represented by colors if you are using them and I also try to think about color deficiency when doing this as well. It’s something I would like to make a video on sometime.
@aiellamori
@aiellamori 4 дня назад
20:49 I wasn't either back in January, but here we are 🏳️‍⚧️
@gneissname
@gneissname 3 дня назад
Congratulations
@daktotathecolossus7404
@daktotathecolossus7404 3 дня назад
Yipee!
@vickfrankenstein
@vickfrankenstein 4 дня назад
Mobs organized by color would be neat. Separate from the main contraption.
@rainbowlack
@rainbowlack 4 дня назад
OH MY GOD THE MEME I SUGGESTED 21:06 I AM SO GLAD NICHOLAS MADE IT AND YOU PUT IT IN THE VIDEO
@AkiSan0
@AkiSan0 4 дня назад
for the overlay blocks i think a flat "rgb" style would work best. so you move all blocks to the backwall and then you can overlay them with all blocks that are transparent. vines, trapdoors, glass etc. maybe even a glass/airblock stacker to see the different fog types you can create.
@hamzamotara4304
@hamzamotara4304 2 дня назад
As a Computer Science lecturer, this challenge would be an incredibly good exercise for my students, who have been learning about statistic representations and graphical processing recently.
@hamburgerbroz6439
@hamburgerbroz6439 5 часов назад
the little discord icon at 20:40 is so well done! very cute haha
@tjmoody5932
@tjmoody5932 3 дня назад
I was watching this and thought, "the only thing this needs is a way to filter by the noise he talked about video"-you are such a blessing gneiss! Having a perceptually uniform, 3d color explorer for minecraft is so powerful, and being able to programatically filter out the blocks that aren't very usable for building makes this literally perfect
@jorgehaswag7294
@jorgehaswag7294 4 дня назад
Maybe you could put a “representative” block in the colorspace (like maybe a sign that says the name) for all of the biome dependent leaves
@posterboymc
@posterboymc 6 часов назад
Every one of your videos is like watching a magic show. “Any sufficiently advanced technology is indistinguishable from magic” -Arthur C. Clarke.
@tryctan2399
@tryctan2399 4 дня назад
you could do a biome picker with generic biomes like plains, taiga or desert and automatically re-update the color space on each biome change.
@Wise0ne_42
@Wise0ne_42 4 дня назад
I think it would be cool and useful if you added a filter for blocks that have stair and/or slap variants (you could even do walls if you really wanted)
@bentzge
@bentzge 4 дня назад
I think for the leaves it would be useful to have a setting that sets the biome for the entire color space and places the leaves in the appropriate spot for that biome, since most builds are probably contained in a single biome.
@huaiscrblol5077
@huaiscrblol5077 4 дня назад
Man, I am loving these videos.
@allfoy
@allfoy День назад
Gneiss putting in so much work and effort and giving all this for free is really something
@seeker_n259
@seeker_n259 4 дня назад
I think you should add a note block section for biome selection. It will be applied on the whole color space and will therefore change all block positions according to the biome selected. This idea is stemmed by the fact that most builds don't span over multiple biomes generally. If that isn't what you desire, you could also put a named invisible armor stand on the leaves to indicate their biome and simply order them like other blocks but taking into consideration their color in the mentioned biome, builders will simply have to look for and pick their lief of choice by its name.
@maec7391
@maec7391 4 дня назад
unbelievably cool resource, thanks for sharing
@Christopher-cr7pw
@Christopher-cr7pw 4 дня назад
I think Mojang needs to see more of your videos because it would greatly help out future blocks and adds since Minecraft lacks a good base color match without noise and with. There's alot of Grey's with little color we need more blue blocks or red with stairs and slabs, walls, etc
@GustvandeWal
@GustvandeWal 4 дня назад
Please add a filter for the resource-heaviness of blocks! Netherite blocks, shulker boxes, etc. would drop first. Then crying obsidian, sponges diamond blocks, etc. With a hypothetical last step just being stuff like dirt, sand, stone variants and oak. It would greatly help people use this for building pallettes when they have limited time or experience playing the game.
@bunnyisdreaming6081
@bunnyisdreaming6081 3 дня назад
Are you talking about basically the "rarity" of blocks? Like gathering netherite blocks to build with would be much harder than nether bricks? That would be a very subjective category and would be quite hard to define. There's (probably) no mathematical property you could apply to determine something like that. That all depends on the seed, player skill, rng, etc. Seed/world generation - Gathering jungle wood might seem really impossible in one world, but be very easy in another. This would go even farther based on player position, as in any world it would be easier to find a certain biome/block/resource based on the cords. Player skill/knowledge - Iron blocks could be no sweat for someone who is able and knowledgeable to building iron farms, but could seem impossible to a player who goes mining for it. This could also extend to items that require combat, such as getting nether stars for beacons, or shulker shells for shulker boxes. RNG - You could be attempting to get wither skulls or shulker shells and get very lucky with the drops, or you could be very unlucky and have a very hard time obtaining them. Sure, there could be a general consensus for some items, such as getting ancient debris is definitely harder than getting dirt, but when you get down to things like birch vs spruce wood, how could you possibly define one as more or less "resource heavy"? Not a bad idea in theory, but in practice it seems almost impossible.
@GustvandeWal
@GustvandeWal 3 дня назад
@@bunnyisdreaming6081 lmao of course these would be subjective. I was considering adding "(subjective)" before "resource-heaviness", but decided to drop it as I figured it was obvious. You're just being difficult. Very, very difficult. And I have no interest in explaining why. There are so many solutions to everything you listed... Lastly, your point about RNG is flawed. It makes no sense to bring it up since we are _talking about_ rarity, and RNG is intrinsically linked to that. Low RNG? Big rarity. It's that simple. No point in bringing it up. In a way, it's the very thing I am addressing that you are bringing up as a point of critique.
@bunnyisdreaming6081
@bunnyisdreaming6081 3 дня назад
@@GustvandeWal I'm not trying to be difficult 😭 I was just pointing out the logistics. Sorry if I offended you. I didn't mean to.
@GustvandeWal
@GustvandeWal 3 дня назад
@@bunnyisdreaming6081 It's all good. You didn't offend me. If you expected/wanted a more positive comment from me, the one difference you can make is the vibe. To me, you kinda went: "No, that idea is unviable, because..." Instead of: "Yes, that idea is viable, as long as you take into consideration..."
@bunnyisdreaming6081
@bunnyisdreaming6081 2 дня назад
@@GustvandeWal that makes a lot of sense and you're very right. not to make excuses but I'm sick right now so my brain cells aren't all quite there, if that makes sense. plus reading too much makes me dizzy so I don't really proofread before I send anything. thanks for understanding. I do agree that that would be a cool feature. maybe someone could think up a system. things like psychology and philosophy are very subjective, but there are still systems and "formulas" used to attempt to make sense of things and keep a general consensus
@skay1012
@skay1012 4 дня назад
That's an awesome concept. Cant wait to download the map to try it out
@baccocraft
@baccocraft 4 дня назад
Congrats on the launch of the colour world! I'm the creator of MCRGB (a mod for searching for blocks in-game based on their colours), and it's been cool to watch your videos as I've been working on such a similar project. Using Median to calculate dominant colours is an awesome idea and not something I would've thought of! I've learned a lot from your videos, especially thanks to the visualizations. I'm interested to see how you tackle separating multi-coloured blocks. I'd suggest looking into clustering algorithms for that. I had to come up with my own algorithm for my use case because performance was a concern, since all the calculations happen in-game during runtime. So I'd be very interested to see your approach to it.
@douira
@douira 4 дня назад
For separating out multiple groups of color within the same texture, performing k-means on the pixels would generate groups (you'll have to see which k is best, either by just trying multiple values or doing something more sophisticated) that can then be tested for large separation. If the means of the groups are separated by a certain margin, the block can be considered to have multiple distinct groups.
@LightslicerGP
@LightslicerGP 9 часов назад
Just to let you know, stained glass have that border NOT because it's colored different on the texture, but the OPACITY is set to a higher value
@rodomify7681
@rodomify7681 4 дня назад
For a lot of the creative only blockstates, it is easier to use a debug stick when building with them. Also I think you missed the snowy grass block, as the top has has a texture you cant usually see.
@TheMonarchofGold
@TheMonarchofGold 4 дня назад
If you pick the right red and green, you should be able to get a very nice gray, actually! Very useful when painting! Makes a color that is much more full-bodied than black/white mixed together.
@crimsonfire6932
@crimsonfire6932 4 дня назад
This work is excellent and is going to be a very useful tool for the community in terms of coming up with interesting builds. I didn’t realize just how many limitations it has when it comes to functional blocks, non-full blocks, support dependent and transparent blocks though. Part of me thinks some of these things don’t or shouldn’t matter too much. I don’t think many people will use red stone components, work stations, or vaults and spawners for decorations, especially not in a survival setting where these blocks are not normally obtainable and are not truly meant to be “building” blocks. But the range of textures that are possible using these kinds of blocks does open up several possibilities in terms of decorative or creative building. I think it’d be cool if Minecraft added a tool that would essentially allow you to rotate blocks simply by clicking it, thus toggling different block orientations easily without having to deal with complicated placing mechanics and limitations (god knows it was hard for me to learn how to make the 2 by 2 glazed terracotta patterns). These interesting block possibilities like vertical planks, perpetually activated vaults or spawners, and one in particular that I’ve been frustrated with is utilizing every side of the sculk catalyst (the underside of the block is beautiful) could all significantly expand building possibilities, without really adding new content. Another idea is, what if unique block textures like dirt with sculk vein vines or lichen could be turned into items? Craft them together and make them silk touchable as one block essentially. Though this might have the effect of blowing up the creative inventory with redundant blocks of just every possible combinations of these things, it’d be cool to be able to premake them and place them directly.
@Pigness7
@Pigness7 3 дня назад
"I am not a programmer" you fooled me
@dj_enby
@dj_enby 3 дня назад
Feedback: separate selector for the bookshelves seems like a good idea because they take up a lot of space in the regular layout. also, if possible, a selector that toggles "autorun," which toggles adding the color_world_activate function to the end of each of the selectors.
@Jetskuu_
@Jetskuu_ День назад
The permanent block states and things like headless pistons are still technically possible to obtain in survival using glitches so imo those should be their own category
@parkerburkett447
@parkerburkett447 4 дня назад
thanks so much for updating this! at this point you might recognize me as the guy who always asks about this after an update
@gneissname
@gneissname 4 дня назад
Hey, just fyi if you need it, the values in the spreadsheet are /255 for the rgb and for hsb the h is /365 and the s&b are /100
@hacheliam1495
@hacheliam1495 4 дня назад
I don't think I'll ever need this but this is amazing 🤩 well done ^^
@ScriptCoded
@ScriptCoded 4 дня назад
For the biome problem: maybe use a custom resource pack for the world and hard code the color variant? Of course that doesn't take into account biome blending, but that will be hard to use anyway. Or maybe just have a biome selector for the whole canvas. You won't be able to mix biomes anyway, but maybe you know you'll build in a birch forest for example.
@stefvanschie8637
@stefvanschie8637 4 дня назад
I played a bit with pixel art some time ago, but I found that the mean colour of a block is pretty limiting. For example, birch log would end up being a gray colour, but if the picture has a gray colour, it's probably better to use gray wool, concrete, or similar. I wrote some code that checks the entire texture of the block, not just the mean colour. It takes a lot longer to compute the block palette, even on smaller builds, but I found the end result to be noticeably better than the result I got using some stock program that uses the mean colour of a block.
@roderik1990
@roderik1990 4 дня назад
I had a little world that did most of the same thing. Only real difference that it was horribly manual. (set block, and a list of block coordinates I copied from a script) and I used wptlab. I don't honestly think there is too much of a practical difference between OKlab and that one. (except maybe in how they deal with white balance) Cactus ended up one of the most brightest and saturated greens. It was also hard to find a good compromise between having the more chromatic blocks close enough together to see the relations, while not having the desaturated blocks so close together that they overlap everywhere. As far the leaves go, maybe there's still value in just locking the entire display to a single biome to show the relative differences between the different leaf blocks. And how the leaves look, in that biome. I ended up finding the structure massively useful in making gradients and palettes. And it makes you consider blocks you otherwise wouldn't have.
@RubberCrowy
@RubberCrowy 4 дня назад
For the leaves and their biome dependencies, I feel like you could take all similar colours they can be and average them together. It probably isn't going to change much if you're using the block in a biome with a slightly different green. As for any major differences, I don't know what could be done yet. The leaves could also be given their own toggle.
@softpaw6234
@softpaw6234 4 дня назад
For biome colors I believe there's a way to display custom models with display entities, so you could recreate the colors of blocks in each biome using Blender or something and use those; tho that would of course be quite a bit of work especially if you want to account for biome blending. Frankly I'd just go for a biome selector for the whole volume and assume most builds are in one biome as another commenter suggested, especially considering the only biomes that really make a drastic change are swamps with green water and deserts/savannahs with dry leaves iirc
@nooo0ooo0b65
@nooo0ooo0b65 4 дня назад
16:37 You can also use the debug stick to change block states without having to type out commands manually.
@SZvenM
@SZvenM 4 дня назад
This is really cool. Especially the noise filter seems very useful!
@ApocAnarchy
@ApocAnarchy 4 дня назад
The stuff minecrafters share for each other just amaze me. im just so surprised how we get so much info out of a pixelated funny block game and do so much crazy crap with it
@fire-ballmc9741
@fire-ballmc9741 4 дня назад
You could use a custom resourcepack where you use custom model data to retexture some kind of leather item to look like leaves. Then you can give the item a dye component and set the color to whatever you want.
@darioferretti3758
@darioferretti3758 4 дня назад
Maybe you can just add an extra setting for biome, depending on that it changes the biome of all the graph and shows the leafs in the proper location (for said biome)
@Jordanianian
@Jordanianian 4 дня назад
I think that a good solution for the biome issue would be to have a biome selector that recalculates the positions of the biome dependent blocks. This would make it so that if you selected a warm biome, then all of the biome dependent blocks in the color space would be adjusted within that biome color, and moved accordingly. I don’t know how this would be implemented, but that’s what I think would work best.
@gneissname
@gneissname 4 дня назад
That actually makes a lot of sense. You usually know the biome you are building in and don’t need to know multiple. That would not be that hard to implement either.
@Mikemk_
@Mikemk_ 4 дня назад
If I remember right, you can kill the java process Minecraft is running on while looking in a barrel or chest, and it will stay open.
@nathanwatts5720
@nathanwatts5720 3 дня назад
One very overkill method to find the "average colors" of blocks with multiple colors in them would be using K-means clustering for all the block pixel values. Maybe start at 3 or 4 and eliminate centroids that come too close together, since most blocks will have 1 or 2 clusters. The other method, which would be *much* easier, would be to generate a color histogram and average the pixels that fall into the most populated bins. That would also eliminate "outlier" pixels from the average in the same way the median does while still finding multiple color centroids. But you'd have to figure out how to generate the bins so that the bin separations don't bias the output... Maybe there would be a way to merge with neighboring bins. I'm sure this work has been done before...
@colerodhd5060
@colerodhd5060 4 дня назад
I have no need for any of this information, but damn am I glad you make these videos. I find it so interesting
@BellePullman
@BellePullman 4 дня назад
Ahh so interesting! A suggestion that you might have covered - but, I'd love to see non-full blocks as an option? the colours available for stairs, slabs, walls... far more limited than full blocks, but being able to see how it all fits together may be rather useful?
@gneissname
@gneissname 4 дня назад
Ah yeah, I haven’t added things like stairs and fences because they use the same texture files as the whole blocks, but yeah that’s a good point to have only blocks that are non full.
@deepintermission
@deepintermission 4 дня назад
Woke up at 1am to watch Did not regret
@servitorhosted
@servitorhosted 4 дня назад
Mean, median, and mode! The three M's you really need to know!
@Bit_Boi
@Bit_Boi 3 дня назад
This is such a neat project
@rav3nston3
@rav3nston3 4 дня назад
for things like grass and mushrooms and dead bushes, you can use a block tag to set what they can be placed on to anything you want (like string if you want to make the support block unobtrusive) but i do think block displays would be the best way to handle that, also for stuff like shulkers that get culled because you can set the view distance to anything you want really cool stuff though, i almost feel like mojang should take some notes from you and what kinds of things you're showcasing edit: one other thing, do you think there aren't enough dye colors? i think 24 colors would be pretty great, adding some of the old wool colors? maybe another gray between the dark and light? so much potential
@kaiirossbaird7623
@kaiirossbaird7623 4 дня назад
i learn something new everytime i watch one of your videos
@bred4ev3r
@bred4ev3r 4 дня назад
18:32 Idea for these blocks: have a setting to add one of those side blocks, then rearrange the blocks in the colour space with the add3 texture of the one on the side.
@Solid_Fuel
@Solid_Fuel 4 дня назад
16:50 - good news! you can use the debugstick from the operator tab in the creative menu to lock a barrel open :) its a bit easier than the commands
@gneissname
@gneissname 4 дня назад
You know, I always forget about that stick. Good tip!
@pncka
@pncka 2 дня назад
This is super pretty!
@lelaleasl
@lelaleasl 4 дня назад
for the biome stuff, people are often building in one biome, so you could have a biome switch to select the biome youre in. Obv not perfect, some people use biomes for texturing, but this could be a separate area.
@WH1T3_No1SE
@WH1T3_No1SE 4 дня назад
You could add biome selection per whole display, then display blocks in appropriate color for the biome, have values for different biomes saved and move them based on what biome is selected. I think that would be useful because you build on certain biomes then you can see where in color space are leaves based on what biome you plan to build in.
@honichi1
@honichi1 2 дня назад
imo make it so you can change the biome for the whole selector box so if someone starts a build in a certain biome they can select the biome and then the leaves and stuff get displayed accordingly
@novafox19
@novafox19 2 дня назад
everybody gangsta till bro hands out the Excel block textures color sheet
@dinoeebastian
@dinoeebastian 4 дня назад
every time someone says "1.21" I think of "1.21 gigawatts"
@nobleeverett5980
@nobleeverett5980 4 дня назад
Hmm, maybe you could take advantage of the things you don't have in the colorspace like items/armor stands or mobs to represent the leaves, and create a texture pack that gives different things the like, combined texture of each leaf in each biome, ignoring gradients? I also like the idea of biome being a setting. I would suggest making a mod that adds unchanging leaves of each type, but I get the idea this is supposed to remain vanilla.
@lucy_derg
@lucy_derg 4 дня назад
as a solution for biome dependent blocks, you could have a setting next to face and category settings that just sets the biome and adjusts all biome dependent blocks from that
@stefansauvageonwhat-a-twis1369
advanced hue blocks, rad
@felipetwittery1928
@felipetwittery1928 3 дня назад
Armor in armor stands (with all colors of leather and variation with trims of course) and all combination of banners would be amazing (and would be a pain in the ass xDDD)
@morgancrystalline4746
@morgancrystalline4746 4 дня назад
This is probably too complicated but it'd be interesting to see how signs with colored text can interact with this.
@tanhelen3990
@tanhelen3990 4 дня назад
As a person who usually plays with Minecraft mods, I would love to see an integration to modded blocks, some mods like Engineer's Decor add a lot of blocks for decoration, and thus colour variation, though this type of integration might be very complicated or possibly impossible
@gneissname
@gneissname 4 дня назад
Part of my reworking everything here was doing almost everything in python. Doing this for resource packs and modded blocks would be quick except for one part. Block behavior and block names. If a new block is added the code doesn’t know how it can be oriented or what block goes with what texture so I manually edit the properties in the spreadsheet.
@matthewanderson7824
@matthewanderson7824 4 дня назад
8:00 idea, mint dye, made with lime dye and light blue dye, get this to MOJANG. Could also use new items like mangrove propagule or weathered copper
@barchel
@barchel 4 дня назад
Yooooo, so excited!
@omayoperations8423
@omayoperations8423 4 дня назад
Is it not using the block display entities?
@gneissname
@gneissname 4 дня назад
This only uses real blocks so you can middle click and pick from it. I might add some animation to it but keeping it real blocks make its more functional imo.
@omayoperations8423
@omayoperations8423 4 дня назад
@@gneissname Makes sense. The color world is made for builders after all.
@sandwichqueen
@sandwichqueen 4 дня назад
​@@gneissname could you use both for best of both worlds? Basically have display entities and a toggle between that and blocks.
@XceptionalBro
@XceptionalBro 4 дня назад
Can you change the leaves texture in a block display entity? Maybe you could place the display entities over real leaves, giving them a fixed texture but allowing middle click
@gneissname
@gneissname 4 дня назад
@@XceptionalBro For some reason leaves and other biome dependent blocks do not take color from the biome they are spawned in as entities, they just use the default color of plains.
@n45a_
@n45a_ 4 дня назад
some idas, add block scaling on top of color space size add on option to display blocks with different sides (like chiseled bookshelf) on all sides of the block or block display (or whatever its called) for leaves you could just make all of them out of text displays
@bingusbongus9807
@bingusbongus9807 4 дня назад
its the him!!!!! hello! make a super indepth video on real world ore distribution and how minecraft fails to replicate it please!!
@gneissname
@gneissname 4 дня назад
I have started work on the first one of those, iron.
@bingusbongus9807
@bingusbongus9807 4 дня назад
@@gneissname YIPEEEEE!!!!!!!!!
@thetexangamer8383
@thetexangamer8383 4 дня назад
@@gneissname HOORAY, thats gonna be good!!!
@Sugar3Glider
@Sugar3Glider 4 дня назад
13:00 shoot it like Lord of the Rings. Have them display off in the distance, so you have a few "viewing angles" as part of your display.
@Aviertje
@Aviertje 4 дня назад
How about the VanillaTweaks various mob heads datapacks (which cover mobs but also mini blocks) and trying to apply it to those? And how about 'inventory' colors? Some things look different when held in the hand, or worn on a body part. Given how some people utilize armorstands, there is probably a lot of creative potential that your colorspace magic could help out with.
@DJBeacon
@DJBeacon 4 дня назад
Gneiss video, really enjoyed.
@KarlbergTM
@KarlbergTM 4 дня назад
Really cool stuff!
@SuperLlama88888
@SuperLlama88888 4 дня назад
Really interesting investigation!
@jalvavielvaviel4341
@jalvavielvaviel4341 4 дня назад
14:07 - That can be easily changed with a resourcepack, but to be honest, it should be a vanilla feature.
@LarsDonner
@LarsDonner 4 дня назад
You mention of glass as low-noise blocks made me wonder: how does your code deal with transparency, does pre-multiplied alpha work with OKLab and how does transparency of real-world crystals factor in determining their color?
@gneissname
@gneissname 4 дня назад
The crystals is a long long answer, but for how i deal with transparency here, its ignores the transparency of semi transparent pixels. so for glass, all of the pixels are actually one color, the ones around the edges are just less transparent. if the pixel is 100% transparent, it is removed from the averaging math so it doesn't affect the mean.
@lelaleasl
@lelaleasl 4 дня назад
You could have a text display for blocks with different sides, saying which side is being tested.
@bloodwolf2609
@bloodwolf2609 2 дня назад
This is incredible
@lucidmoses
@lucidmoses 4 дня назад
Over the years you see a lot of illegal decorative items generated in minecraft. Grass with no block under it etc. As long a you don't supply and update they seem to stay. You also see them a lot in Super Hostile maps that people build. Maybe talked to one of the map makers and see how they get them to stay put when they shouldn't be allowed.
@XEqualsPenguin
@XEqualsPenguin 4 дня назад
Woo, caught this one 4 minutes after upload!
@drag0nblight
@drag0nblight 4 дня назад
Gneiss made geology and colour theory more interesting. He made Minecraft more educational beyond the Minecraft Education Edition.
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