Finally. only had around 10 mins to go for examples since i stayed up all night to see the new combat rebalance updates. this makes the room alot easier compared to pre patch. With more practice could probably get close to 1:30.
Main strategy I use in the monkey room now is equipping range gear and just switching between voidwaker/blowpipe and rigour/piety. This is because the monkey's hp is capped and you can 1 hit them without any gear switches.(not the mage baboons but can 1 hit the throwers and melee baboons) They also reduced the shamans/cursed/volatile baboons hp from my pre update example so you can 1-2 shot them although you wont always hit a max hit like on the throwers/magers. Could probably get alot lower times closer to 1:30 with some practice but from the few attempts i did sub 2 mins seems pretty consistent for the room with this strategy.
I got burned out really bad from solos a few months ago just doing 500s nonstop. I couldn't do any toa runs until this update it just didn't feel fun. I usually do alot more masses on 329 now with solos sometimes. It keeps toa a lot more fun for me
Loving these videos king, keep it like that :) would you try bow next and see if is worth only bringing zcb + buckler is enough instead of also bringing voidwaker + twisted bow? Also some new Phosanis calcs would be cool compared with inquisitors and scythe with full inq armour
what do you mean by bow next? do you mean zcb calcs on bosses compared to other weapons? or zcb/buckler/tbow compared to voidwaker/tbow as spec weapon on bosses? like whether zcb or voidwaker would do more damage on zebak/baba(really different calcs for specs) i might try making some dps calcs for phosani or other bosses in the future not sure though since i got kinda burned out from making them
@@momoflipMwvids sorry man i had a pretty bad night and couldnt sleep and probably ended up typing whatever shiy The idea is if is now better just to bring zcb and fang, and no more vw or tbow to nex since the new changes
ohhhhh are you using full melee switches? the calcs below include it i could see if partial switches are more dps. overall zcb is more dps than tbow and the defense reduction from the rework puts it a good bit above tbow compared to before. I think the defense reduction would increase spec accuracy for bolts(im manually inputting these so not officially on wiki for correct calcs although the dps ones are correct i donno if specs are) which would bring the zcb spec accuracy from 63.21% at 190 defense to 69.01% at 150 defense after update for zcb spec. Are you doing masses or small groups also? i would think in masses zcb would be better since you can get mvp chance for higher loot roll while hitting 110 for only 75% spec. voidwaker maxes a 73 without ultor and 2 specs would probably hit lower than 110 while using 100% spec. I would think voidwaker could be more consistent for small groups and zcb for masses not fully sure though Tbow is still at 190 defense only bolts get heavy range defense reduction at 150 for the dps increase Quiver is really important if your using tbow since it gives 2 max hits while zcb only gets 1. this gives it a .5 dps increase compared to zcb having only about .25 from 1 extra max hit Made these calcs a while ago and updated some of them so there's some other calcs along with tbow/fang/zcb below If you want some calcs for the other mobs in nex dungeon like blood reaver or fumus/umbra/glacies/cruor you can also check them out in this reddit link i made a year ago. these are before quiver so dps calcs will be lower but dps rank will be similar.(would probably be good for masses but not small groups as much) www.reddit.com/r/2007scape/comments/yndnca/nex_updated_dps_calculations_wshadow_masori_and/ Pre nerf fang w/ Beserker ring(8.13 dps) Post nerf fang w/ Beserker ring(7.62 dps) Post Nerf Fang w/lightbearer sub(7.36 dps) ZCB after heavy range defense reduced to 150(with quiver)(5.68 dps) Tbow Masori armor(with quiver)(5.21 dps) ZCB before heavy range defense reduced and still at 190(with quiver) (5.17 dps) ZCB before heavy range defense reduced and still at 190(no quiver)(4.95 dps) (Tbow(Masori armor)(no quiver)(4.86 dps) Tumeken's Shadow(4.77 dps) (old calcs without quiver to compare dps with different setups for zcb) ZCB w/buckler/Masori (5.02 dps) -Tbow Armadyl armor(4.40 dps) ZCB w/Masori/ely(4.77 dps) ZCB w/Armadyl/ely(4.54 dps) ACB w/Masori/Buckler(4.72 dps)(Edit) Blowpipe w/Masori/Dragon Darts(3.18 dps)(Edit)
I use the "multi color highlights" plugin. these are the settings i use this kinda shows how you input each mob for the colors imgur.com/a/xWTput1 imgur.com/a/7SjRFaN i like to set the melee to blue thrower to red and the mager to blue since its the weapon attack style you use. some people find it easier to color them different where the melee is red thrower green and mager blue
Can we maybe see some magic pvm with the new changes like water spells at cerb or k’ril for us broke low levels I know other methods still will be better but will be interesting to see
I’ll take a look at calcs not sure if I’ll make any videos on dps calcs though since I’ve gotten burned out of making those videos. Some of the methods are really interesting though I feel like if you were to look at elemental weakness and see the ones that are 50%+ bonus and use a max skill for max magic level(like fire surge for fire) or current level at lower tier it will probably be decent dps
I think they mean in teams it’s not scaled good. I haven’t done any masses but I’ve heard the room can be around 1 minute in 8 man masses. The team hp is the same as solos and you can 1 hit every mob
I atleast need multi color highlights for baboons i can barely see anything on my client since its 1/4 of my laptop screen. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hlIeWUVSNF0.html