What you said with capping time and such, that’s really good advice not only for art but for music as well. I’ll spend weeks doing little tweaks on a song, and in the end the tweaks don’t add up to much - it’s important to know when to stop, so you don’t waste hours accomplishing little to nothing.
Exactly, that's an understandable parallel! On top of the extra time, it also feels like sometimes it can affect the quality, like taking ideas too far or overworking them. We gotta find that balance everywhere, best of luck with your projects! :D
reminds me of the kliksphilip vid where he said that he kept changing songs more and more, but then noticed that the new variants aren't significantly better - they're just "different"
Isometric perspective combined with a 1 bit palette is an excellent combination, very striking! Reminds me of some of old Zx Spectrum games like Knight Lore, though that took a slightly different rendering approach - having 2 faces with the light colour and the third being dithered to make the blocks stand out more against the dark background.
Oh nice thanks for the reference, I've never seen this game! Love those colours, and great to see an example of a different shading scheme like that, looks really nice too will have to try the dithered face shading next time :D
@@BJGpixel Yeah I don't think the Spectrum is particularly well known outside the UK, but the hardware limitations make for some really interesting pixel art! It's just one colour per sprite, and only a palette of about 8 colours, which are the extreme values for each hue - red, cyan etc.
@@gamedevmanti4578 Yeah I recall seeing this palette used in some challenges before - like you said it's about as extreme as it gets! Really unique look, will have to study some of these games and try some work within those parameters!
I actually really enjoyed the TED talk segment :'D I find it hard to control the time I spend on work too. I've been doing 1-hour daily art with no intention of showing anyone or posting it anywhere, which has helped me lose a bit of the perfectionist mindset, but still working on finding that balance you mentioned, between too long + perfectionist, and too short + unhappy with the work. I'm definitely going to try your 1-day method so thanks for sharing, you created something really nice in that time. Also, I think this is definitely a taming game, but you control an army of bunnies who tame humans to build them nice homes like this cute treehouse you made. Thanks Brandon :D
Happy to hear! Your 1-hour daily art seems like it'd be great for keeping momentum in practicing - it'd be kinda fun to mix the ideas and maybe add 1-hour's worth of work to the same piece every day and see what it becomes after a month / a year / etc :o Hahaha love the idea that the bunnies are taming the humans - gotta be on the lookout for the bunny uprising 😂
@@BJGpixel Ooo that's a great idea, that would be really interesting to see the final result and process. hahaha it's too late, they're already in the trees!!! 😂
@@saultoons Would also make for a really cool video once it's all finished 😉👍 Hahaha "First, they took the trees. Then the homes, and eventually full cities too." 🐇
Really cool look, I feel like this would be a lovely setting for some sort of a chill farming sim game cuz of some of the visual cues! 🤩 Also appreciated the "TED Talk" segment, the things you noticed about your workflow definitely resonate with me! I've also been thinking lately, there must come a point in any kind of work or skill, where learning to be more efficient becomes the most fruitful path. Maybe it's at the point where you start getting results that you want, so then getting them out more efficiently becomes more beneficial than feeding into the diminishing returns of production quality. 🤔 I don't know if I have a fully formed idea there, it's just been on my mind haha
**I think you may be onto something!** Some of it may have to do with the change in progress you're able to make as a beginner versus once becoming more competent. Early on, most of what you're doing is brand new and you gain a lot of skill with every step, but eventually you're looking to refine and/or gain efficiency while still taking new steps where you can. And yeah gonna have to follow up on the farming sim idea, maybe even branch it out to some veggies also, could have a carrot patch in there too lol
@@BJGpixel Haha right! I think I also heard somewhere that this is kind of the spectrum where _enthusiasts_ & _professionals_ are separated. It's all good things to think about from time to time, especially if it leads to experiments like your blocked-off days! 😁✨ I could totally see the farming sim being a really fun & lively animation!! 🐓
@@CKTDanny Yeah gonna have to keep paying attention to those sorts of things and notice what pays off ✨ Will also consider building out the *_1-Bit Farm_* some more 😁
broooo wtf how are you so good? as an aspiring pixel artist this helped me a lot and i definitely plan on checking out the rest of your vids! love your work!
You are so brilliant! Cannot believe the balance of readability and complexity you are able to achieve here. Really hope you don't get too busy to keep posting videos because your channel is inspiring and really keeps me going!
They're almost upon you, you can see blood on their faces, blood everywhere. You move in retreat but your leg. AH! Its caught in a bear trap. Shia Surprise!
Amazing work! I've been watching your videos for the past few days, and i've learned a lot! Even non-tutorials give lots of advice, very informational stuff! Sub-worthy channel, no doubt
Btw i think they are not really styles, more like different visualizations techniques. In pixel art, all of these are used freely and switched up because the way they are deeply connected (with pixel art being an art genre deeply defined by the tech restrictions/methods around it).
If you want to make isometric pixel art circles, you first make a normal circle and then you make each column of 2 pixel above or below the next and previous column (something like the isometric line which is made by segments of 2 pixels, a column of 2 pixels above or below the next and previous)
There are so many things that are way easier done even with basic knowledge. I actually have a hard time with these videos because of that, a lot of the time I'm cringing and wanting to shout at the screen "Why are you doing that manually!"
You have no idea how much your channel has helped me! Can i request for a thorough animation tutorial, please? I'm a bit slow in this area. 😅😂 Thank you!
This was so much fun to watch! 1-bit art is always fascinating to me, cause I can't imagine making something that has so few pixels in it and having it still be readable haha. (This is coming from someone who uses 2000 x 2000 px as their starting canvas, so maybe I'm the insane one?) Speaking of 1-bit, as I was watching I thought about how cool it'd be to see you do a sprite analysis of Tamagotchis!! They were a big part of my childhood and I'm always amazed at how much personality they could have when they were made of like, 20 pixels tops. Maybe that means there wouldn't be much to talk about, but still, cool stuff I think!
Hi Brandon, I was randomly thinking about pixel art and thought up a quest that you may want to answer in the form or a video :) Question: Pixel art was so cool in the 8bit era(Megaman1-6), and then improved in the 16bit era(MM7+MMX1-3), and then yet again in the 32bit era(MM8+MMX4-6), so how cool would pixel art have looked like if it had continued on into the 64 bit era?
ur skills & works are great but u have a big problem u dont answer comments 😒 what is ur job? i mean u have alot skills in pixel art drawing. u using them in ur job? or?
How is this 1-bit? Isn't it 2-bit? One bit is only one color, you need two for something to not just be a single color fill. 8-bit is 8 colors, so this has to be 2-bit. That a bit can be two things (0 or 1 normally) doesn't apply, because it can't be both of those at the same time, so it's only one thing. If this was one color and transparency, that still is 2-bit, because each is a defined thing.
Hi, it looks amazing and the channel is very interesting too, keep it up! In perplexity, how do you in Photoshop manage to loop several layers with different time intervals, as much as 150 frames, because if you make a mistake somewhere, you have to start all over again, or are there some tricks?))