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There's also rules about repeating the same board state, Threefold repetition on wikipedia. So keeping track of prior states is necessary for more than just those reasons. If anyone felt this looked like an interesting project, but don't want to delve too deeply into chess rules you can implement checkers instead. Similar but simplified.
Hey! Pretty cool project, i really liked the way you handled the pieces movement. Do you have the project posted somewhere? I would like to study how you coded to use in my game
My last project in unity was basically remaking chess as an exercise, it was actually a lot more of a challenge than i thought it was when i started, but i really learnt so much from that project! Would recommend!
Please do more multiplayer stuff! You featured my multiplayer shooter project a while ago. Im really looking for some good explanation of dedicated server and client communication ( like NodeJS ). Currently I have a basis test project for dedicated server with clients but my server is just the same godot project but running in --headless.
This is awesome. Ill probably never try this though. I dont understand chess and coding it in a game sounds like a headache. At least in month 2 of my gamedev journey
this is good buddy, I wanted to make a chess game have 3d models too but I didn't knew how to play chess so I couldn't really code it without knowing how to play XD but good work
pls can you help me, i'm doing third person controller on godot, and when i wrote "visuals.look_at(position + direction)", pressing W character is going forward, but looking at back. and also with backward, left, right.