I finally started my game development journey and have been building out my game called Soul Lure: a cozy fishing game where you fish with your spirit.
Looking forward to following your journey. Even though you are new to game dev you seem to know what you're doing. At least with the video and talking through it side of things!
I'm in same position here. I'm a software developer and I want to move my career to game dev. I'm trying for years, studying, stopping, and that feeling I can't just leave my current job to focus just in games. However, there's a feeling that always back that I need game development because I like it. And now, I'm back to studies and intend to release some small games and make a portfolio or try the solo career. Good luck to you and I hope you enjoy this journey.
I'm I'm a similar situation not a full time dev but a product person, I start and stop learning game dev regularly depending how stressed I am with life/work but I always have that need to go back to it. Made some lifestyle changes that seem to be helping me keep it up this time. Good luck with your own journey!
Good luck on your journey! Also starting on my own with Godot. Been recreating stuff for a few weeks, learning the basics of the engine and the language. Having trouble coming up with ideas though so I decided to participate in my first game jam starting this week end for 10 days. I'm hoping that having a theme thrown at me and the deadline will push me to come up with ideas other than "redo that thing that already exists"
That's such a unique Idea! I'm very curious to see what you do with it. Even the soul capturing mechanic on its own has a lot of potential outside of the fishing. Like capturing an enemy and being able to use their abilities. Really cool stuff!
Ye this, i was imagining a larger game where you possess a fisherman to do the fishing minigame, but when u said you possess the fish to "reel" them in i was like :0 Def gotta have a bit of a struggle of some sort when you try to possess them, maybe have bigger fish be more difficult to control or something 🤷♀️ very fun idea
Players mostly stick to a game because they are having fun, the gameplay is what make them stay (IMO), not art. But yeah art usually attracs people to the game first. Curious to see your progress! :) Good luck!
Just an idea: have the fish eat and have a good time (jump over obstacles, perform acrobatics, procreate with other fish...) before they are "fished" for bigger scores. Maybe they grow too but then become harder to keep haunting... Cool start, keep at it!