Here's to you, random internet people who asked for a mixed faction composition! Round 1 ▶ 1 Odins vs 1000 Zerglings Round 2 ▶ 20 Hydralisks and 5 Sentriess vs 60 Marines Round 3 ▶ 60 Thors vs 80 Ultralisks Round 4 ▶ 55 Siege Tanks (no siege mode) vs 100 Stalkers
thanks! i'd love to see a few sprinkled in here and there, 2v2 play doesn't see enough love from the community and i think it offers alot of interesting comps
At first I thought the tanks easily win and it's not even a question, then they started derping in the back row instead of sieging and it actually made it close. :D
@@TheAtkey well this one it would be iffy because sidge is good for aoe it is not good for single target stuff but then again sidging here might have been the right call since the stalker has a tendency to blink back
Picking Terran in each matchup felt like circling “A” for each question on a multiple choice test. It can’t be that again…can it? But then it was! A proud Terran 4/4
That was a easy 4/4. Zerglings love to bunch up into the open space that is created via Odin's barrage ability, forcing themselves to just suicide like crazy. 60 marines can just stomps on 20 hydra's, 5 little GA's wasn't going to be anywhere near enough. Thors are Ranged AND they are great at killing Ultra. Even tho this was a super close one. And Tanks are just *Chefs Kiss.* Siege or no Siege, against Armored targets they just slap, EVEN against perfect micro Stalkers. So this wasn't a surprise to me.
Zergling 1000 "That guy is about to blast the entire area to smithereens." Zergling 901 "Let's get in." Zergling 859 "You're going down." Zergling 820 "Eat him!" Zergling 782 "If we die, we die a swarm!" Zergling 466 "He is about to do it again." Zergling 352 "Charge!" Zergling 5 "Let me begin tickling him." Zergling 2 **Zergling noise**
The siege mode icon was greyed out, albeit because the researched portrait is mostly light grey instead of dark grey it looks almost exactly the same as if it wasn't researched.
It surprised me too, after paying close attention, i believe that they won because they a bit more range, stalkers spent a lot of time walking and tanks wouldnt move. If it's not the range there are some animation schenanigans that i can't explain
@@Thejeanio might have something to do with blink cancelling the attack whilst its in the air, but there are a 2 other things to note Stalkers have terrible DPS Tanks DPS when unseiged is pretty great, way better then when seiged. Those things combined meant the unseiged tanks just roll over stalkers in a 1v1, and stalkers couldn't make good use of the survivability blink gives them due to not having greater range than the tanks, so the backline was just derping rather than shooting.
@@Santisima_Trinidad Pretty much, but while unsieged tanks have greater dps than sieged tanks, they also don't do splash damage and if you calculate it out, the splash makes up for the slower fire rate. It's just that against armored units, unsieged tanks are even better, because of the bonus damage vs armored. They were given that specifically to make unsieged tanks worth using. Back in SC1, an unsieged tank was terrible and sieged tanks were too strong, so they needed balancing.
@@flamerollerx01 yeah, the splash and range of seiged tanks is way better than the meer DPS of unseiged tanks. It's just something people tend to underestimate as you usually only want to use seige tanks.
0\4. Isht happens sometimes :D 1) Odin vs Zerglings. If the Zerglings are coming with a good spread, they might kill the Odin. I go with the Zerg. (Nope. Splash under yourself and the day if yours) 2) Hydra-sentry vs Marines. If the sentried use the shield, hydras stand a chance. Zerg\Toss win. (Nope, still not enough) 3) Thors vs Ultas. I am a Zergfan. Ultras take it. (I forgot Thors have range and Ultras don't have the brains to do a nice surround) 4) Siege tanks vs Stalkers. That's alot of stalkers with bonus damage to armor and probably double blink with a certain shield regen. I vote for the Stalkers. (Tanks too stronk. Thats all I need to know)
The first one I expected the Odin to win, it has aoe ability but it’s base attack also deals aoe unlike the regular thor. I did think it would be closer though. The second one. 3/3 marine stim is op, of the sentry had summon some hallucinations they might stand a better chance. The third battle, I had a hard time, I knew it was going to be close as thors are range but ultra can technically hit more than one thors. I went with the Thor at the end since Terran mech is op. The last battle I was hoping that stalker blind micro would win but I underestimated the single target damage UN siege tanks can do
Pretty sure regualr thors do deal splash damage, it's just a pretty small radius, and only like a 1/4 of the single target damage anyway. Odin AoE is much much better, almost seige tank levels.
Even if zerglings had better spread against the odin going in he was firing his ability at his feet. They would all meet up there anyway trying to attack him.
The odin/thors ability to attack at a distance, and do area damage, really does clean up any melee units before they can get a bite in. With the Zerglings especially, there's a limit to how many can directly attack the odin at once. So every Zergling that isn't in attack range is essentially useless. If they could stack on top of each other/share space, the Odin might have gone down. Might also have been able to take it down with clever control of the Zerglings. Sending small waves to take a hit, followed by a huge wave to get by before the odin can fire the big gun again
You should do one with the Odin without the barrage ability! It’s borking to see him just kill everything with no contest, I think it would be cool to see just the splash damage from the auto attack
3/4. Messed up the last one cause I remembered tanks dont siege up even if they have the upgrade, and thought the stalkers would win it with their micro as a result.
See Raynor’s Raiders never used the Odin against the Zerg, and thus never had the chance to fight 1000 Zerglings. But when Mengsk used the Odin, he forgot to micro it and never used barrage against 1000 Zerglings. Basically we never see its potential as the ultimate weapon against the Zerg in the campaign proper
1. Odin's abillity will obviously shred them as they funnel towards it, but they might have the numbers to drain the Odin's energy and get the surround. Zerglings! Result: Did not expect the second volley to be so brutal, the zergling pathing really screwed them there. 2. I've been wanting mixed-race compositions for awhile, awesome! Marines win though. Result: Man with gun 3. Ultras are arguably a better unit, but Thors have range. I'll say Thors. Result: Shooting is pretty good, turns out. 4. Tanks win, the blinkback of the stalkers will just help the tanks get set up I think. Result: Even without sieging! (How can you tell if they aren't going to siege?) 3/4, shouldn't have doubted the Odin
I thought the Siege would lose because of the micro abilities of the CPU. Would've called it unfair, really. Quite surprised Siege Tanks still won against Stalkers, despite its serious advantage of micro
Its kinda funny because with the stalker v siege tank example the stalkers would have won if they didn't have blink because they lost so much of their dps to walking after the blink. Meanwhile the tanks just entering seige mode would have made it one sided.