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1. The Origins of Braid (with Casey Muratori) 

Jonathan Blow
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Braid, Anniversary Edition is a massive update to the classic puzzle-platformer Braid, now featuring over 15 hours of developer commentary. This podcast provides another way of digging into the history and development of Braid by presenting the full commentary interviews, complete with details not found in the game.
00:00 - Cold Open
00:22 - Intro
01:15 - Literary Inspirations
08:34 - Translating from Prose to Code
12:45 - Mailing List Conversation
16:43 - Brian Moriarty's Lecture
18:59 - Vacation Brainstorm
20:08 - Why a 2D Platformer?
21:22 - Developer Secrecy
25:43 - Seriously, Why a 2D Platformer?
33:10 - Outro/Credits

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12 июн 2024

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Комментарии : 108   
@razorbackroar
@razorbackroar Месяц назад
Best indie game dev hands down. 33 now been following blow since I was 21. Thanks for all the inspiration man.
@coolguy69verycool
@coolguy69verycool Месяц назад
My favorite part of Prince of Persia was how the character was telling a story and when you died and rewound the narrator would say "No, no, no, that's not what happened" or something to that effect
@DJRevan
@DJRevan Месяц назад
yes, I remember that, and loved it!
@htpkey
@htpkey 4 дня назад
Yes! It would mean that the Prince also narrated all the times you were screwing around and not progressing the story in any way.
@coolguy69verycool
@coolguy69verycool 4 дня назад
@@htpkey lol it's a pretty funny concept to think about.
@nexovec
@nexovec 4 дня назад
Still one of my favorite games
@empireempire3545
@empireempire3545 Месяц назад
Its one thing to be smart - its another thing to put actual effort into thinking. Intelligence is like a muscle - it is trained by regular effort. Most media - not just games - nowadays make you feel like you are smart by cheating and lying behind the scenes. This is like trying to weightlift with helium baloons. Very few games make you actually think - and thus really make you smarter in the end. I'm very happy that those few games exist.
@jacobkirkbride1581
@jacobkirkbride1581 Месяц назад
A Jon and Casey podcast is something I’ve always hoped could happen.The lectures and streams have always been insightful and entertaining. Excited for the game release. This bonus content is awesome!
@avery_IO
@avery_IO Месяц назад
so excited for the new edition. despite being a longtime fan of Jon's work, it will be the first time I've actually gotten the chance to play Braid. really looking forward to it.
@andytheaardvark1
@andytheaardvark1 Месяц назад
by fan of blow's work do you mean you played the witness
@avery_IO
@avery_IO Месяц назад
@@andytheaardvark1​​⁠not exactly. i have not beaten the witness. i’m maybe like 40-50 hours in? I mostly am referring to watching him code, loosely following his language development, and listening to his speeches/talks/streams. his longer talks with casey are gold mines for developers - so i’m really looking forward to the commentary
@ivanbraidi
@ivanbraidi Месяц назад
I could listen to talks like this for days! Such a great gift to release the additional material as a podcast. Can't wait to play B:AE and, after all the in-game commentaries, to binge all of this! ;)
@ch3burashka
@ch3burashka Месяц назад
I don't disagree with Blow, but man is it refreshing to hear an interviewer say, "Is that really true?"
@1337pianoman
@1337pianoman Месяц назад
He's used to podcasting with Jeff who just makes shit up all the time 🤣
@crimsonhawk52
@crimsonhawk52 Месяц назад
a little bit into the interview and it sounds like we're lucky we got Braid instead of a Velocity Raptor-like
@derrick1980zzz
@derrick1980zzz Месяц назад
Thanks for making this and providing a deeper understanding of Braid.
@micowata
@micowata Месяц назад
Calvino's work, man, what a precious piece of literature. Great interview btw, was a joy to listen.
@HordurSmariJohannesson
@HordurSmariJohannesson Месяц назад
Rage quit this game game back in the day. Started playing it eventually again with my then 5yo who wasn't already conditioned by decades of video game tradition and blew right through the whole game. Several times it was a just question from my child 'why don't you just jump over there?' or 'why don't you just x the y'. Amazing game
@littlesaigon1042
@littlesaigon1042 Месяц назад
Never played Braid. Watched a lot of Jonathan making Sokoban & working on jai, and talking about the state of things. Just preordered anniversary edition & excited to play!
@this-already-takes-to-long
@this-already-takes-to-long Месяц назад
Cool idea to release the discussion recordings as a podcast.
@KrisEnigma
@KrisEnigma Месяц назад
This was great! Can't wait for the anniversary edition!
@CheesecakeMilitia
@CheesecakeMilitia Месяц назад
20:53 did you just tell on yourself that this was recorded in 2022? It's been a wait, but looking forward to the Anniversary commentary - can't wait for next week!
@stranger0-00
@stranger0-00 Месяц назад
Anniversary Edition was announced in 2020, I think. This podcast is supposed to include content that didn't make the cut for the final release's commentary segments, so it makes sense that some of it may span years back.
@hamorius
@hamorius Месяц назад
They used the going back in time power from Braid itself to explore the origins of Braid
@jeffersonmcgee9560
@jeffersonmcgee9560 Месяц назад
Super interesting talk!!! Can't wait to try the new Braid edition!!!
@bennwalton
@bennwalton Месяц назад
braid is one of my favorite games of all time and if you haven't played it I cannot recommend it enough. it's sublime, start to finish
@Pontypants
@Pontypants Месяц назад
Thanks for putting this out, always interesting hearing your perspective on things! Really looking forward to revisiting Braid - played it when you first released it on Xbox Live Arcade so it's been a while!
@SnakeEngine
@SnakeEngine Месяц назад
Nothing beats the deep insights about our life than your climbing game though ;)
@Shasaur
@Shasaur Месяц назад
This is so awesome! Hearing about the origin and philosophies behind the game is really inspirational and thought-provoking. I loved hearing about the influence from Calvino and Sands of Time, and especially the process of transformation from several random ideas to a real integrated concept. Thanks for making this podcast, excited for more! :D
@ricofilm
@ricofilm Месяц назад
I can’t wait for the rest of this podcast and the new version of the game!!!
@rednibcoding3412
@rednibcoding3412 Месяц назад
This is fantastic! I truly enjoy listening to you-the way you articulate your thoughts, the sound of your voice, and how often I find myself agreeing with your perspectives. I've always wished you'd start a podcast, and now that you have, it feels even better than Christmas! I really hope you'll continue making more podcasts in the future.
@JoshChristiane
@JoshChristiane Месяц назад
This was a really superb talk. Jonathan is genuinely one of the smartest people I've ever heard speak. I grew up playing Braid so I eat up any information about the game, especially behind the scenes details.
@ChrisKoelsch
@ChrisKoelsch Месяц назад
I feel the same. Both braid and the witness are games that forever stick with me
@circaen
@circaen Месяц назад
Yeah, I enjoy listening to him talk about anything really.
@Kjhgar12
@Kjhgar12 Месяц назад
Fell in love with braid before I fell in love with Calvino. Would never have thought the two were linked, but my god this makes me so happy. Thank you so much for all you create and all the ways you inspire :)
@starshkr46
@starshkr46 Месяц назад
18:30 a platformer game where the main character is invincible and manages to make the mechanic good? Wario Land 2 and 3 are good examples. Thanks for the podcast, really hyped for this game!
@Hutchie2112
@Hutchie2112 Месяц назад
Super interesting, just pre-ordered and looking forward to playing the updated version.
@wisnoskij
@wisnoskij Месяц назад
Thank you for this, amazing interview. ~Casey thinks rewinding should be in every game~ Sometimes I have no idea at all what Casey is talking about.
@sub-harmonik
@sub-harmonik Месяц назад
I just learned Casey was on the team that worked on the witness, that's pretty cool
@_MegaWolf_
@_MegaWolf_ Месяц назад
Well, he barely was. He did some minor stuff. You will find a bit on his blog about doing some IMGUI cleanups. Then there is "Killing the walk monster" and a talk he did for the university of Twente(?) about planting grass. (Thinking about it, I think there also is a blog post about that). He probably did more but in one video he was even questioning if the Witness actually counts as a game where code of Casey is included.
@SpeedfreakUK
@SpeedfreakUK Месяц назад
His walking code was included, he literally shows it being used in The Witness in the video where he talks about it. The grass stuff was also for The Witness.
@bahshas
@bahshas Месяц назад
@@SpeedfreakUK what video?
@ducho702
@ducho702 Месяц назад
@@bahshas ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YE8MVNMzpbo.html
@rotundbun
@rotundbun Месяц назад
This is very insightful. And the dialogue exploring thoughtful impetus & influences behind creations promotes deeper thinking, too. Looking forward to the continued podcast. Thank you both for this series. Braid AE pre-ordered. 🫡
@nextos
@nextos Месяц назад
Great video. Always appreciate your directness and willingness to share your thoughts
@quatricise
@quatricise Месяц назад
The background image looks really damn good 🫦
@OrangeDrinkMusic
@OrangeDrinkMusic Месяц назад
love this podcast! what a nice surprise!
@thoughts0utloud
@thoughts0utloud Месяц назад
Blow of Jonathan has spoken, let us celebrate.
@8bitDNA
@8bitDNA Месяц назад
You’re one of the few people I could listen to talk day Jonathan
@NYSOUN
@NYSOUN Месяц назад
So grateful for this Jon ❤🎉
@__angle
@__angle Месяц назад
Thank you
@ItsJustMeJerk
@ItsJustMeJerk Месяц назад
Take a shot every time Casey says "right" while Jon is talking. (good episode though)
@zenden1706
@zenden1706 Месяц назад
Loved it. Very inspirational.
@Dude902
@Dude902 Месяц назад
Finally some Jon Content. Jontent.
@Excvositorum
@Excvositorum Месяц назад
Боюсь представить, сколько бы часов было записано для The Witness....
@LosManexStudio666
@LosManexStudio666 Месяц назад
Надеюсь когда нибудь узнаем)
@MeatThrasher
@MeatThrasher Месяц назад
Sound is fine :)
@jessevos3986
@jessevos3986 Месяц назад
It is yeah!
@MetroAndroid
@MetroAndroid Месяц назад
5:58 After hearing the bit about making analogies about human behavior using laws of physics, I want to get my thoughts down in case they're affected in the course of listening to this. For a long time, I've thought Braid's overarching sort-of meaning has to do with regret and using time as a way of exploring that, from the trivially small scale (candy from a baby) to the largest scale. And also kind of the law of unintended consequences, and how new inventions or technology that we romanticize and wish for, often don't solve the problems we expected they would and also create new problems. Like we wish for a solution to our past regrets, but if or when we get it, we end up with new regrets, in a cycle. I think ultimately you have to accept the immutability of the past and build a strong foundation in the present moment.
@Danielbross88
@Danielbross88 Месяц назад
So hyped!
@raph2550
@raph2550 Месяц назад
Are theses interview going to be part of the Braid anniversary edition, or are they published here at the same time?
@radjago
@radjago Месяц назад
There are 15 hours of commentary in the Anniversary Edition. This is Jon's outlet for the rest. And Jon loves talking about Jon's work.
@CyberWolf755
@CyberWolf755 Месяц назад
Bought the game already. Can't wait for it to release :D
@aryoksini
@aryoksini Месяц назад
Jonathan, you are my hero!
@pavel.shvetsov
@pavel.shvetsov Месяц назад
Folks, please, go preorder the game, it is really good. I did (and own the original). Help good people make more good games.
@TheC3lso
@TheC3lso Месяц назад
A new video for our game history. :D
@Seacle14
@Seacle14 Месяц назад
Thanks for making these! I'm looking forward to revisiting blade with 9x the pixels in two weeks.
@tedbendixson
@tedbendixson Месяц назад
What an enjoyable talk
@CheesecakeMilitia
@CheesecakeMilitia Месяц назад
Love that a minute in we're already getting a digression on Invisible Cities - very on-brand.
@monfera
@monfera Месяц назад
Great content, looking forward to the release! A couple of suggestions for an even better listening experience: Audio Balancing: Jon’s rounder, even voice could be louder to balance Casey’s bright, sharper tone. This would help smooth out the somewhat unpleasant audio transitions between them. Response Tokens: Casey’s frequent "m-hmm" and "yes" can be disruptive. Reducing these could clear up the flow and let Jon’s points stand out more. Looking forward to the next episode!
@Wil_Dsense
@Wil_Dsense Месяц назад
Anyone know if the anniversary edition is going to be released on physical on Nintendo Switch? I played Braid on PC in 2018, so hyped to play it again on handheld (switch).
@james-s-smith
@james-s-smith Месяц назад
All releases are digital only iirc.
@Rockovissi
@Rockovissi Месяц назад
I already pre-ordered on Steam.
@The1wsx10
@The1wsx10 Месяц назад
that sounds like a super comfy blanket
@mayankmandava
@mayankmandava Месяц назад
Great podcast. Nice to have an expert interview where the interviewer is not a dumbass.
@abwuds7208
@abwuds7208 Месяц назад
Really cool
@John223
@John223 Месяц назад
We need to succeed in the gaming industry
@MarkMark
@MarkMark Месяц назад
Nintendo Switch has the time rewind mechanics in some of its Nintendo Online emulators (SNES?). It makes playing Earthbound extremely delightful. ;)
@hitman280480
@hitman280480 Месяц назад
Does it come out on GOG?
@JoeTaber
@JoeTaber Месяц назад
Cosmic Comics seems like an interesting series.
@adriancardenosocerezo
@adriancardenosocerezo Месяц назад
Finally!!!!!!!!!
@allanwind295
@allanwind295 Месяц назад
I enjoyed the podcast. Casey's audio sounds weird... like two microphones at different distances are picking up his voice.
@tsndsys
@tsndsys Месяц назад
I was wondering what project is jon refering to at 26:13?
@jblow888
@jblow888 Месяц назад
It was a prototype of a spellcasting RPG called "Galstaff" that I did for a little bit before Braid. I did a presentation on it at the GDC at one point, so maybe you could find info out there on the internet. It was never really a playable game though.
@tsndsys
@tsndsys Месяц назад
@@jblow888 Thank you for replying Jon
@attention_shopping
@attention_shopping Месяц назад
Pog
@dandymcgee
@dandymcgee Месяц назад
@caiolicinio7018
@caiolicinio7018 Месяц назад
I’m sad that I currently just have a damn MacOS. Should I expect to be available? I will probably buy anyway 😂
@TheIonizator
@TheIonizator Месяц назад
Okay okay
@iAstring
@iAstring Месяц назад
In russia, in school, the sands of time and it's sequel were GOTY games
@4.0.4
@4.0.4 26 дней назад
Played Braid after The Witness. The ending of The Witness stuck with me, Braid didn't. I have high hopes for Jon's next game, even if it's to an extent "just a tech demo" for his cool new language.
@objarni
@objarni Месяц назад
Hello! I'm in Sweden and Braid anniversary edition is not available on Netflix.
@jblow888
@jblow888 Месяц назад
That's because the launch day is May 14th.
@user-ov5nd1fb7s
@user-ov5nd1fb7s Месяц назад
When is the compiler gonna get open sourced?
@Muskar2
@Muskar2 Месяц назад
You know that's not appropriate to ask here. And since you asked, you probably also know that the plan was that it'd be "some time after releasing the Sokoban-like game" (paraphrasing) and that there is no promise of Thekla doing so. The answer hasn't changed in all these years, as far as I'm aware.
@user-ov5nd1fb7s
@user-ov5nd1fb7s Месяц назад
@@Muskar2 then what's the point on making all those videos showing a language that you might not even release? Just to tease people who want to try it? He will never make money from a language, so why hoard it?
@Muskar2
@Muskar2 Месяц назад
​@@user-ov5nd1fb7s As far as I'm aware, the primary reason is to ensure it'll be really good. Also that its fundamental beta stages won't negatively affect too many, and that the attention on / support from it won't be too much to manage. But it doesn't matter, because it's their code and ultimately their choice.
@user-ov5nd1fb7s
@user-ov5nd1fb7s Месяц назад
@@Muskar2 of course, it's their code. However, there is dissonance between that and the fact that the language is being advertised.
@Muskar2
@Muskar2 Месяц назад
@@user-ov5nd1fb7s Perhaps. I'm guessing that's in the eye of the beholder, but my knowledge of their public speaking isn't exhaustive. However, while I've seen Jon highlight it, I'm not aware of them actively advertising the language. To me it's always sounded more like having an open discussion about closed source technology, like they mentioned Carmack did for Doom. I may also be colored by the fact that I heard Jon say roughly half a year ago that the interest in the language was too high.
@ArthurAkhadov
@ArthurAkhadov Месяц назад
So early that there's no audio 😢😂
@ArthurAkhadov
@ArthurAkhadov Месяц назад
Ah never mind started working🤩
@gsestream
@gsestream Месяц назад
better not just copy what industry does, unless you want to copy. cheers, for all the mutes and bans. that means it.
@____uncompetative
@____uncompetative Месяц назад
If you are too lazy to reread _Einstein's Dreams, Cosmicomics, T-Zero_ and _Invisible Cities_ so that you aren't struggling to paraphrase them from memory then either don't be so pretentious to bring them up in the interview, or accept that by doing so you demonstrate how unprofessional you are and potentially lose sales and devalue the commentary that is supposed to "add value" to _Braid: Anniversary Edition._ Absolutely fine if you want to embed cryptic in-jokes for your fart sniffing friends that practically no one else can decipher, or when they determine some metatextual reference to a David Lynch film it does nothing to elevate this towards Art as it has nothing to say. If it did this commentary would not be lazy.
@GameEngineeringPodcast
@GameEngineeringPodcast Месяц назад
Regarding game companies not sharing the details how they made their games: I've taken up a quest to reach out to game developers and interview them and invite them to share how they've *actually made* their games. I'm running the podcast for 4 months, and already I can feel the split: 1. People who made the game solo or as small team are willing to talk and they don't treat their game development as *secret*. 2. Developers working as a *company* treat this very sus I've already had an interview with an extremely talented engineer who couldn't disclose the details of his work due to NDA. The other example is the well known AAA company which *processes* the request for my potential interview with a developer friend working there, for couple of months already However there are successful studios happy to share more in-depth information, like Croteam (Talos Principle 2 - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IM0nSKL2WIw.html)
@bahshas
@bahshas Месяц назад
Maybe try to get some old school gamedevs from thief and the like. I'm sure they would have no problem discussing how they made stuff.
@johnhammer8668
@johnhammer8668 Месяц назад
So many references to books , talks. etc. It would be nice to collect in one place. en.wikipedia.org/wiki/The_Complete_Cosmicomics
@thoughts0utloud
@thoughts0utloud Месяц назад
-Einstein’s Dreams by Alan Lightman -Invisible Cities by Italo Calvino (Side note: Italo Calvino is an amazing writer. “If on a Winter's Night a Traveler” is definitely worth reading as well. And if you like it and him, you’d like Jorge Luis Borges too, who is arguably the best short story-ist there is.)
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