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2022 - Non-Euclidean Doom: what happens to a game when pi is not 3.14159… 

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media.ccc.de/v/mch2022-236-no...
We all know that the value of pi is a constant with a particular immutable value. Anyone who has done any graphical programming also knows that visual rendering relies not just on pi but trigonometry more broadly as well as other mathematical techniques. If we look into the source code of the first person shooter Doom we find that the value of pi used in the game is wrong. In this talk I will explore what happens when we subtly and not so subtly break math in the source.
Doom is a well known classic first person shooter game with source code released under the GPL in 1999. In this talk I will begin by exploring what happens to the game when we make the value of pi even more wrong. What about when we change other trigonometric functions and constants to incorrect values? How will our familiar understanding and ability to traverse this virtual world change when we do this. Are there any interesting gaming possibilities with non-Euclidean geometries? A brief segway will cover some optimization tricks made to enable the game to run well on hardware available at the time. At the end I will provide a link to other games and public source code repositories that also use an incorrect value of pi. Pointers will also be provided to allow the audience to compile their own incorrect math version of the game.
Luke Gotszling
program.mch2022.org/mch2022/t...
#mch2022 #MCH2022Curatedcontent

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23 июл 2022

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Комментарии : 808   
@BigFreakingCacodemon
@BigFreakingCacodemon 23 дня назад
Pi = (Health + 1) / 201 * 3.1415... The world becomes more and more unhinged as you loose health. You MUST find health bonuses, soul spheres, and mega spheres in order to have a normal experience. +1 so that PI is never 0.
@Spikehead777
@Spikehead777 22 дня назад
I would've left out the +1 though You die, the game dies as well 🤣
@markbloom7434
@markbloom7434 22 дня назад
Sadly, PI is a const and cannot be changed during runtime. But yeah, that would be hilarious.
@yusuf_kizilkaya
@yusuf_kizilkaya 22 дня назад
​@@markbloom7434 nothing stops you from defining PI as a variable
@4P5MC
@4P5MC 22 дня назад
​@@yusuf_kizilkaya The lookup tables do. Granted, it's simple enough to precompute them for all health values.
@kirillbrest1239
@kirillbrest1239 22 дня назад
​@@yusuf_kizilkayayou'd have to constantly recalculate lookup tables tho
@dannadx3840
@dannadx3840 22 дня назад
Most important conclusion: Rounding down pi to 3 is an acceptable practice in game development
@AnnieC.1993
@AnnieC.1993 21 день назад
More acceptable than whatever the fuck EA is doing
@SmallSpoonBrigade
@SmallSpoonBrigade 21 день назад
In general, it depends what level of accuracy and precision you need. The smaller the circle, the larger the difference.
@ForgottenMyth
@ForgottenMyth 20 дней назад
@@AnnieC.1993 A dumpster fire is more acceptable
@soupcangaming662
@soupcangaming662 20 дней назад
@@AnnieC.1993 "pi = 3 polygons"
@no_name4796
@no_name4796 20 дней назад
Or just use lots of triangles instead. Honestly i can't really think for what you would need pi, other then round objects. Is there some magic optimization somewhere needing PI?
@memes_gbc674
@memes_gbc674 23 дня назад
lets normalize a pi=e% speedrun
@NoahtheEpicGuy
@NoahtheEpicGuy 22 дня назад
heh normalize... you're funny.
@larseriksson1184
@larseriksson1184 22 дня назад
I read pi is on a spectrum
@bibo2445
@bibo2445 22 дня назад
@@NoahtheEpicGuy Heh heh shut up
@bruh.j4mes
@bruh.j4mes 22 дня назад
DOOM (Engineer Edition)
@Amberlynn_Reid
@Amberlynn_Reid 22 дня назад
Let's normalise being a 30 year old virgin
@Evan64m
@Evan64m 23 дня назад
It turns into LSDoom
@SonOfMeme
@SonOfMeme 21 день назад
DooMT
@martybyrnemusic
@martybyrnemusic 21 день назад
@@SonOfMeme KetaDoom
@SonOfMeme
@SonOfMeme 21 день назад
@@martybyrnemusic nah you ruined it
@FleshWizard69420
@FleshWizard69420 20 дней назад
ShrooM
@duffman18
@duffman18 20 дней назад
​@@martybyrnemusic you don't understand how drugs work. At least, not ketamine. This is not how it feels to be in a k-hole. A K-Hole is weird, it's like you can't remember how you even got there, like that scene at the cafe in Inception where Di Caprio explains that you never remember the start of a dream, you never remember how you arrived there. The main thing about being in a k-hole is that everything kinda starts feeling like you're in a world of bubble wrap, or that everything in the world is pixelated. But it's less that you're seeing the world like that and more like you're _FEELING_ it. Time itself stops being one smooth movement and instead becomes very jittery and only progresses in distinct pixelated chunks like that too. It becomes next to impossible to move, because every step feels like it takes an absolutely monumental amount of time to happen, and you feel so shaky and your legs weak that you don't wanna risk moving anyway and so if you do, then it'll be on your hands and knees crawling so that you don't fall over. And sound becomes pixelated too, if that makes sense. It probably doesn't make sense, unless you've been in a k-hole before. You know like when you put your face up to a fan and start humming into it and it makes it sound weird? It's like that. Except you're the only person who can hear sound in that way, other people just hear you sounding normal. It's nothing like non-euclidean Doom.
@PTFVBVB
@PTFVBVB 24 дня назад
As an engineer, I use the identity of pi=e=√g
@wernerviehhauser94
@wernerviehhauser94 23 дня назад
And always get saved by sufficiently high safety factors
@keiyakins
@keiyakins 23 дня назад
pi ≈ 1. it has the right number of digits
@neohavic6012
@neohavic6012 23 дня назад
As a physicist I hate that I love this
@dsdy1205
@dsdy1205 22 дня назад
Found the astronomer ​@@keiyakins
@FunctionallyLiteratePerson
@FunctionallyLiteratePerson 22 дня назад
2=e=3=pi=sqrt(g)
@AdrianMagni
@AdrianMagni 23 дня назад
Carmack is always right, it's circles that are wrong!
@SuPeRNinJaRed
@SuPeRNinJaRed 22 дня назад
π = John Carmack
@Chad48309
@Chad48309 22 дня назад
This sounds like a line from The Simpsons
@NickiRusin
@NickiRusin 22 дня назад
of course the circles are wrong if they're coming up against supergenious alien in person suit John Carmack
@seltzer666
@seltzer666 20 дней назад
psychic supersoldier prototype and brazilian jiu jitsu practitioner john carmack?
@EBHsswvZUM
@EBHsswvZUM 20 дней назад
@@seltzer666 The same John Carmack who used chemlab thermite to break into his school so he could play with the school's Apple ][s.
@pleasantivan
@pleasantivan 23 дня назад
10:33 me trying to play doom after the lobotomy:
@monad_tcp
@monad_tcp 22 дня назад
you should have two lobotomies, not only one.
@xanderplayz3446
@xanderplayz3446 22 дня назад
???
@Skiivin
@Skiivin 22 дня назад
@@xanderplayz3446sorry, let me explain it for you. It’s them trying to play doom after the lobotomy
@user-cj3pk2tm9s
@user-cj3pk2tm9s 22 дня назад
Me trying to understand words after the lobotomy
@dispenser6257
@dispenser6257 21 день назад
#relatable
@MichaelLesterClockwork
@MichaelLesterClockwork 18 дней назад
At university we scattered parts of a zip file for installing Doom across the generic logins used for night classes. A batch file would go and retrieve the parts, assemble them, and install, and delete itself after. To hide from the sysadmin...
@TheCatBilbo
@TheCatBilbo 9 дней назад
That's excellent thinking! 😊
@WeirdInfoTV
@WeirdInfoTV 8 дней назад
I just downloaded MAME and minecraft on the main shared folder no f given
@arjovenzia
@arjovenzia 6 дней назад
We did a similar thing in Highschool, except we renamed the to NoCD Counterstrike .zip to a random file/path on the public share (also usually in some other class shares), and saved the location to a non-descript file. Once everyone had a local copy, run the batch, and move it for the next group. He mustn't have been very good sysadmin, because there was always a copy of CS on the server somewhere, I would have looked for the file size, as it was the same copy that we originally got caught with. I like your method better tho.
@MichaelLesterClockwork
@MichaelLesterClockwork 3 дня назад
@@arjovenzia There was some back and forth before we arrived at the scattered parts method.
@laststand6420
@laststand6420 3 дня назад
That's great
@TerjeMathisen
@TerjeMathisen 20 дней назад
It was my friend John Cash who discovered that Doom ran by using global broadcast packets, he saw that when he used a LanAlyzer to capture the traffic from their regular night-time deathmatches on the corporate IPX net. When he told Carmack, Carmack replied by sending him the source code and told him to "fix it!" Cash did so and later joined Carmack and Abrash to make Quake...
@asuka_the_void_witch
@asuka_the_void_witch 16 дней назад
what
@TheOriginalCoda
@TheOriginalCoda 16 дней назад
@@asuka_the_void_witch What what?
@lordbored2706
@lordbored2706 13 дней назад
The Man in Black
@KeksimusMaximus
@KeksimusMaximus 11 дней назад
Very cool! But according to the Doom wiki, the guy was hired by Carmack for Quake 2. And he was the lead programmer there. And the man left id in 2000 and later worked on World of Warcraft at Blizzard. Talented guy. Worked as a software engineer and the passion for games led him to Carmack himself to get an offer to fix the bug in the code, all of which shaped his career in game development for years, lol
@TerjeMathisen
@TerjeMathisen 11 дней назад
@@KeksimusMaximus The starting at Quake 2 quote is definitely wrong: John started well before the original quake architecture had settled down, something which caused a lot of issues when Carmack's very frequent rewrites caused Cash's bot code to stop working.
@MrSkaizZ
@MrSkaizZ 22 дня назад
I love the Jpeg injection part. Now the question isn't "can it run doom ?", it is "can it run on doom ?"
@landspide
@landspide 21 день назад
"can doom load run doom?"
@JoshWiniberg
@JoshWiniberg 21 день назад
DoomOS
@thecatofnineswords
@thecatofnineswords 21 день назад
That was indeed very cool.
@lilwyvern4
@lilwyvern4 21 день назад
@@landspide I'm fairly certain I've seen that. But maybe I'm just remembering that time someone (technically) got it running in Minecraft via redstone.
@ryanstedman41
@ryanstedman41 18 дней назад
@@JoshWinibergnew linux distro idea. based on arch to further solidify the meme value
@CoolAsFreya
@CoolAsFreya 21 день назад
When he said "Pi=0 does it run?" and all the software developers in the audience confidently yell "NOOO!"
@M4Dbrat
@M4Dbrat 18 дней назад
The "it doesn't compile" part is interesting, because calculating the LUTs is a build step and the program that does it crashes. And the segfaults happen because it tries to look up a value for an angle that's not in the table, I assume
@Serenity_Dee
@Serenity_Dee 17 дней назад
Yeah, I figured it would throw a divide by zero error or, because of the lookup table, an indexing error.
@StijnDeWitt
@StijnDeWitt 7 дней назад
@@Serenity_Dee As strange as PI is, it has to bow its head to zero, which must be the strangest number of all!!
@veiledAutonym
@veiledAutonym 24 дня назад
Now I want to make the lookup tables dynamic and make damage / healing cause the tables to regenerate with a value of pi with accuracy based on remaining health
@thehellriddenBaron
@thehellriddenBaron 22 дня назад
Damn, that actually sounds really dope. Throw in some palette magic and maybe even texture shifting, sprite scaling or sound pitching as well while you're at it :D
@hornylink
@hornylink 22 дня назад
or use dynamic tables that changes the value of pi to something between 2.5 and 3.3 every x seconds
@BradenBest
@BradenBest 20 дней назад
​@@thehellriddenBaron I saw this suggestion (linking pi to your health) in another comment and got nerd sniped by it. Long story short, I uploaded a video to my channel of me attempting to play nightmare with this change, and it's very cursed. In fact that's the title of the video. "Doom E1M1 Nightmare Difficulty but it's cursed". I also included the git diff in a gitlab snippet which is linked in the description. It would probably be more balanced being normalized to a range other than 1-100. Right now it's clamped to 1 so dying doesn't crash the game, but by the time you're below 50 health, you've already lost because basic navigation becomes impossible. Like, I'm in E1M2 right now and I'm stuck in the east stair wing because I can't turn around to get to the door.
@robin9740
@robin9740 20 дней назад
​@@BradenBestWoooow that's awesome!
@bosobot
@bosobot 20 дней назад
@@BradenBest real one
@surthing6711
@surthing6711 22 дня назад
imagine making a friend on acid play the 3π version while he thinks its just normal doom
@zloidooraque0
@zloidooraque0 21 день назад
probably will look normal to him and he will doubt acid kicked in
@benturner6270
@benturner6270 19 дней назад
"these tabs were bunk, man. you got burned"
@yellowblanka6058
@yellowblanka6058 21 день назад
The “I hope somebody got fired for that blunder” was a tongue-in-cheek Simpsons reference, lol
@dave7922
@dave7922 16 дней назад
“Pi is equal to exactly three!!!”
@zimriel
@zimriel 10 дней назад
@@dave7922 not in Indiana, it's legally four by state law
@plasma5545
@plasma5545 24 дня назад
breathes really heavily into your ear "yeah"
@yobson
@yobson 24 дня назад
it's yeah, pretty yeah, a little... yeah
@SkilledTadpole
@SkilledTadpole 23 дня назад
"so now it starts to just be yeah it's uh it's yeah um a little yeah pretty pretty hard"
@JuanMendoza-qd5lm
@JuanMendoza-qd5lm 22 дня назад
​@@SkilledTadpole Boioioioioioing🍆
@zelda_smile
@zelda_smile 22 дня назад
"I bet he's thinking about that hottie in front of us" Him:
@KingLich451
@KingLich451 21 день назад
​@@zelda_smilenothing hotter than my fridge running doom
@Kazuo1G
@Kazuo1G Год назад
Pi over 2: You have collapsed space-time into a smaller area. XD
@ginogarcia8730
@ginogarcia8730 21 день назад
ahhh fascinating
@the_pieces_fit
@the_pieces_fit 25 дней назад
8:37 when the shrooms hit
@haydenlandry3837
@haydenlandry3837 23 дня назад
Things are a little off, the walls move in a way that you don't expect, amd things start to shift 🤣🤣🤣
@ChaplainDMK
@ChaplainDMK 21 день назад
Movies trying to show how a trip looks: *pink floating elephants everywhere* Actually how a trip looks like: *Doom with Pi=e*
@FleshWizard69420
@FleshWizard69420 20 дней назад
Shrooms will eat a slice of your pi
@PsychonauticExplorer
@PsychonauticExplorer 17 дней назад
Shrooms hit in a nearby forrest once and I wanted to walk home as the mosquitos bugged me... normally a 15 min walk now felt like walking around in a maze. Everything further away than the tips of my shoes didn't make sense anymore... everything I focused on in front of me became an individual and isolated piece/snapshot of reality suspended in a void as if my brain lost the ability to "glue" the pieces together and turn everything in a coherent reality, which made navigating very challenging. A weak mind would've probably freaked out, I thought it was as interesting as it was annoying. The interesting part was having a direct experience on how bits and pieces of smaller realities become a coherent big reality.
@RaposaCadela
@RaposaCadela 17 дней назад
kinda accurate actually huh
@Dayanto
@Dayanto 22 дня назад
An issue with this is that the maps are still euclidean even though the rendering is not, so you get a clash between different geometries.
@stefanhoffmann5281
@stefanhoffmann5281 21 день назад
I am also sure ist Not an real non euclidea geometry. You need tensor calculations. Objects are warped and don't disappear
@RKroese
@RKroese 21 день назад
​@@stefanhoffmann5281but the objects are 2D. Either visible or non visible.
@stefanhoffmann5281
@stefanhoffmann5281 21 день назад
@@RKroese nope : read Riemann
@XENOGOD
@XENOGOD 20 дней назад
@@stefanhoffmann5281 read riemann what exactly? any specific theorems/results you could point to?
@ellowell8160
@ellowell8160 10 дней назад
@@stefanhoffmann5281 If it breaks the rules of euclidean geometry, then that is not euclidean geometry. non-euclidean. it's not specifying what it is, just what it isn't.
@paultapping9510
@paultapping9510 22 дня назад
wait. That timeline though? Doom was released in 92 but opensourced in 1997? Opensourcing a game after just 5 years of release is wild, considering modern aaa are still expecting players to purchase games made 10+ years ago for modern day, adjusted for inflation, full-price.
@vytah
@vytah 22 дня назад
90s were a period of rapid technological breakthroughs, a game would look completely outdated after just a few years. Quake came out in 1996, and it had a fully 3D graphics engine with free look. At that point, a game like Doom had no market value.
@paultapping9510
@paultapping9510 22 дня назад
@vytah indeed, indeed. It's such a trip seeing how quite much has changed in the intervening years. Such a shame we don't live in the timeline where this is still the norm (opensourcing older games, that is).
@atifarshad7624
@atifarshad7624 21 день назад
1993 actually. Doom released in December 1993 and became source code was released in December 1997. So just 4 years.
@ThePurplePassage
@ThePurplePassage 21 день назад
It's not the actual game (as in levels, graphics, sounds etc) that was made free, just the engine source code - unless you were going to pirate Doom then you would have been expected to pay for it
@psykauze
@psykauze 19 дней назад
The Doom's distribution was initially a shareware. Meaning the Game Engine was free to share and use but not the contents of the game itself (maps, graphics, sounds...). Elite had just released the source code of the game engine, by doing this, the game is technically playable and saleable on everything.
@SeveralGhost
@SeveralGhost 18 дней назад
The next frontier isnt what can we run doom on, its what we can run in doom. Asteroids is just the first step.
@endymallorn
@endymallorn День назад
Asteroids was always intended as a map-screen Easter egg, though?
@PlatFormerlyKno
@PlatFormerlyKno 21 день назад
someone make me a sign that says if you are here for euclidean doom you're in the wrong room 😂
@julianaradanas6346
@julianaradanas6346 11 месяцев назад
This is why all the cthulu mythos inhabitants go insane lol
@RKroese
@RKroese 21 день назад
Omg Carmack is Cthulu
@Merble
@Merble 2 дня назад
Nah, it's just because Lovecraft was really afraid of brown people and of the Hindu gods being real.
@The-Anathema
@The-Anathema 23 дня назад
The question really is, between pi and 4, where exactly does it segfault. It clearly doesn't like pi=4 but likes pi=3.141952654 so where is the cutoff? Is 3.5 fine? 3.75? 3.25?
@4rumani
@4rumani 23 дня назад
I thought about this too. Why didn't he put this in his talk??
@sophiacristina
@sophiacristina 22 дня назад
And why would it segfault to begin with?!
@mrgunn3r904
@mrgunn3r904 22 дня назад
Theres probably a bounding limit on the functions used , maybe they limited the domaine of definition to - pi to pi. And since the real pi is smaller by the the pi coded it works. Idk tho just a hypothesis
@The-Anathema
@The-Anathema 22 дня назад
Maybe, but then that would require the function to have the correct definition of PI as well. More probably the maths result in a runtime error (division by zero or other illegal operation) at some value greater than pi. It's also worth noting that carmack's wrong pi is technically larger than pi, by 0.0000000003 but still it *is* larger, so the precise cutoff would be interesting (and the effects thereof likely subtle since 4 crashes) Anyway, it'd be trivial enough to test this myself but I don't actually care enough to do that. I just wish it was covered in the talk is all. Hell, given a few minutes I could work through the code and figure out why it crashes too but again: not worth the effort.
@Blxz
@Blxz 22 дня назад
More interesting questions than does it play at -1000000. The talk had the bones of a good concept but not properly explored.
@davidgarcia1163
@davidgarcia1163 13 дней назад
I love how with this crowd the question "Why do anything like this?" is not asked, or even considered.
@helium73
@helium73 24 дня назад
I wonder if you could use this for VR games. That way you can walk for miles without leaving your room. You'd probably get dizzy because you'd have to end up walking in cricles. However what if for every pi you used 2*pi that way you are trying to go left in the game but you actually walk in a circle. In order to walk slightly right you walk in a circle. Or maybe a straight line in the game requires you to walk in a circle. Maybe you could do it outside you walk in a large circle to go in a straight line. Turning left requires more turning than turning right. And going in a straight line requires turning.
@saschabaer3327
@saschabaer3327 24 дня назад
This sounds like motion sickness: the game
@bb010g
@bb010g 24 дня назад
Check out Hyperbolica.
@Neubulae
@Neubulae 24 дня назад
It's been around for a while and wobbling your head changes direction. Motion Sickness: The Game it is!
@breathlessblizzard
@breathlessblizzard 24 дня назад
This exists! It is called "Redirected Walking" in research papers, see Nilsson et al, IEEE 2015
@enoua5222
@enoua5222 23 дня назад
Check out Hyperbolica! It's a VR game with noneuclidean spaces -- the main hub area has 5 squares to a corner so it has more space per space
@knightrider585
@knightrider585 19 дней назад
I think for most of the history of trigonometry the fastest way to calculate trig functions was using pre-computed tables.
@GingkoBalboa142
@GingkoBalboa142 14 дней назад
I know nothing about programming and I do math on my fingers but I find this absolutely fascinating.
@Skeletons_Riding_Ostriches
@Skeletons_Riding_Ostriches 6 дней назад
On your fingers you do arithmetic, not math.
@GingkoBalboa142
@GingkoBalboa142 5 дней назад
@@Skeletons_Riding_Ostriches I don't know the difference :D
@dymaxion3988
@dymaxion3988 19 дней назад
I like how the slide spelled it “segway” instead of “segue” - the homophone-induced visual metaphor is so strong for me that they’re just the same word in my mind
@bigginsmcsauce
@bigginsmcsauce 22 дня назад
pi=3 is basically Playstation 1 mode!
@TheCarPassionChannel
@TheCarPassionChannel 2 дня назад
Except Doom came out before PS1, which makes it look even more impressive that it needs a downgrade to look like PS1 haha
@kargaroc386
@kargaroc386 22 дня назад
Speedrunners: "What's code injection? I've never heard about that before and don't know what you can do with it." (and then they get told) "Oh its arbitrary code execution? cool"
@SuPeRNinJaRed
@SuPeRNinJaRed 22 дня назад
I’d say “π = e” is the sweet spot 9:33 (aka DrunkDOOM) but ShroomDoom at 10:20 might be a little too high...
@asuka_the_void_witch
@asuka_the_void_witch 16 дней назад
ShroomDoom
@forbiddenera
@forbiddenera 23 дня назад
9:20 but what aboit non-hitscan weapons? Those might be fkd
@ph0end
@ph0end 22 дня назад
yeah I really wanted to see a rocket
@makipri
@makipri 15 дней назад
BFG-9000!
@ph0end
@ph0end 14 дней назад
@@makipri I could be wrong but given that the only examples shown on his slides of the Doom splash-screen are those from the shareware doom1.wad, I think that's what he was using in this demonstration. If so, Plasma Rifle and BFG are unavailable even with cheats; the only non-hitscan weapon he could have shown was the Rocket Launcher.
@megan00b8
@megan00b8 14 дней назад
​@@ph0endTechnically enemies like imps fire non hitscan projectiles.
@draco18s
@draco18s 19 дней назад
I just submitted a bug report to a Google project and a Starlink project that had this wrong value of pi present. It makes me giggle like a little girl to know that even such large companies have replicated this discrepancy.
@CellGames2006
@CellGames2006 16 дней назад
Heheh, imagine non-Euclidean geometry causing Musk's spaceships to explode...
@antonc81
@antonc81 22 дня назад
Let’s take it into the imaginary realm: Pi = i
@facundosoler2200
@facundosoler2200 15 дней назад
That was a very fun talk given that code is involved ! Its amazing to see that after 30 years since launched this game is still disscused and studied. What a technical breakthrough Doom was ! ❤🎉
@vapourmile
@vapourmile 21 день назад
I think programmers should stop abusing the term "non-Euclidian". If you screw with the variables (or constants) in a program so it doesn't work properly anymore that isn't non-Euclidian it's just intentionally introducing bugs into a program which still uses Euclidian geometry only it doesn't produce the calculations you expect.
@nowonmetube
@nowonmetube 18 дней назад
Yesn't
@troyjohnson2137
@troyjohnson2137 18 дней назад
so you're telling me that making a euclidian world work in a way that breaks the euclidian part of it doesn't make it non-euclidian?
@vapourmile
@vapourmile 18 дней назад
@@troyjohnson2137 It isn't breaking anything. It's just changing the formula. If you swap 2 + 3 = 5 for 2.1 + 3 = 5.1 you haven't broken anything.
@SebastianGrantElKiva
@SebastianGrantElKiva 18 дней назад
@@nowonmetube😂
@bramvanduijn8086
@bramvanduijn8086 17 дней назад
Doesn't the change to pi make movement of the character non-euclidian? Well technically, the character doesn't move, the world moves around the character, but it does so relative to the player, so it is in essence a circle around the character. So by changing the value of pi, that circle now has a curvature stronger or weaker than it should have. Which makes it non-euclidian, yes?
@MinhTran-freespirit
@MinhTran-freespirit 22 дня назад
"I bet he's thinking about that hottie in front of us" Him:
@ObscuraDeCapra
@ObscuraDeCapra 19 дней назад
Having spent way too much time in E1M1 in my life... this makes my skin absolutely crawl in a way I can't adequately explain.
@champagnesupernova1839
@champagnesupernova1839 23 дня назад
code injection via jpg? so you could port pico-8 stuff to run on doom?
@abcpea
@abcpea 22 дня назад
but will it run Doom?
@xs246
@xs246 22 дня назад
to run Doom on Doom
@champagnesupernova1839
@champagnesupernova1839 22 дня назад
@@abcpea someone did port doom to the pico-8, so it might be possible :3
@dawid035
@dawid035 19 дней назад
​@@champagnesupernova1839It could be, which makes it even more interesting
@RoamingAdhocrat
@RoamingAdhocrat 22 дня назад
not sure I've ever been nauseated by a tech talk before
@Oli1974
@Oli1974 19 дней назад
Lovecraft would have loved that. He anticipated that in his famous story "The Call of Ctulhu": "... and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity."
@unic0de-yvr
@unic0de-yvr 21 день назад
"...and smokes of assorted types." Nice, very subtle.
@Jakob.Hamburg
@Jakob.Hamburg 8 дней назад
Very nice and interesting speech/presentation. The code injection is awesome. :D
@scmstr
@scmstr 23 дня назад
I wonder if you could find the limits, figure out a way for the values and tables to be recalculated every tick, and then modulate the base value of pi with a (limited) feedback loop of something else, like the player's health or the look vert angle or some combination of who-knows-what-else.
@philipegoulet448
@philipegoulet448 23 дня назад
That would be so sick!
@scmstr
@scmstr 22 дня назад
@@philipegoulet448 you could even make it so it wouldn't update if you didn't move location, so that you had a *chance* at gaining a bearing.
@keithincomics6102
@keithincomics6102 21 день назад
Stuff like this makes math look cool. If I had lessons in high school that allowed me to slice open Doom and play around then maybe I wouldn't have had to take Algebra II three fucking times.
@marcocorrieri3681
@marcocorrieri3681 18 дней назад
Guys... I really love you so much... thanks a lot! I was searching for an inspiration for describing not euclidean spaces in a Call of Cthulhu adventure. Now i have it
@ObviousSchism
@ObviousSchism 22 дня назад
Such an enjoyable presentation. Thanks for this!
@cichlisuite2
@cichlisuite2 19 дней назад
I wish I could understand why anyone would think this. I'm trying to put myself in the shoes of a software engineer and still can't see how I would find this entertaining or even mildly interesting? If you can explain it, I'm curious?
@nickkohlmann
@nickkohlmann 19 дней назад
​@cichlisuite2 I randomly came across this. I have no idea about code or developing, neither am I good at maths. I clicked it out of pure curiosity expecting the game to look trippy with changed pi values, and it did. That was neat :) Hence me liking this.
@cichlisuite2
@cichlisuite2 19 дней назад
@@nickkohlmann Thanks for the explanation. I also randomly came across it and watched hoping it might show something interesting. It wasn't that trippy to my eyes and the presentation style was about as drab as it could be. But good to know that for some the visuals alone were enough to generate enjoyment. I thought maybe you might have to understand coding or game mechanics.
@bramvanduijn8086
@bramvanduijn8086 17 дней назад
@@cichlisuite2 You never think "what would the universe look lik e if the constants are different?" or "what would it be like to live in a two dimensional world?" If you would like to explore the second question, go read the book Flatland by A. Square.
@pastorpresent4940
@pastorpresent4940 29 дней назад
I used to play this a lot as a kid; it was fun but also a frightening experience
@drd2093
@drd2093 21 день назад
“Hyperbolica” on Oculus Quest deserves special mention. Non-Euclidean vr is fun
@Spax_
@Spax_ 23 дня назад
well now I'm really curious what the highest value pi can be while keeping the game playable
@yixing09
@yixing09 20 дней назад
same here. he had a whole gradient over numbers lower than pi, and none noticeably greater than pi
@seriouscat2231
@seriouscat2231 19 дней назад
If the lookup table for tangents had 4096 slots, then it's probably π + (π / 4096) or something like that, which causes an additional value in the table to become infinity or switch sign.
@asdbanz316
@asdbanz316 8 дней назад
​@@seriouscat2231what if you manually fix those values or set maximum for them to see how it runs?
@tylerduncan5908
@tylerduncan5908 21 день назад
The largest value of pi I would assume is whatever value that the lookup table will no longer be able to compute.
@blusterhash
@blusterhash 22 дня назад
Lol, that was my idea for day of PI 14 of March, glad that somebody made this already and i don't have to recompile any doom port for that :)
@selfworm
@selfworm 15 дней назад
Reminds me of MIT's "A Slower Speed of Light" for some reason
@QQ-rx9xp
@QQ-rx9xp 2 дня назад
The jpeg injection has flipped the eternal question of “Can it play doom?” into “Can doom play it?”, and I love it!
@ObiwanNekody
@ObiwanNekody 18 дней назад
You didn't try the Indiana Legal pi of 3.2 😢
@ThatClassicalGuy
@ThatClassicalGuy 6 дней назад
fascinating talk. Thank you.
@TheJmax04
@TheJmax04 19 дней назад
I'm not sure that this is actually non-euclidean, but I'm interested in what is actually going on under the surface here.
@tomdavies6443
@tomdavies6443 19 дней назад
Are there harmonic resonance points along the substituted value for pi? Regards from a Tom :)
@goldenkurlz
@goldenkurlz 4 дня назад
This cracks me up. I would love to see the key inputs to know how the alternate pi values change how the controls work.
@jameslynch8738
@jameslynch8738 6 дней назад
Ok, you have good timing and context. #3:33 you got a like. ✌️💚😁
@evancourtney7746
@evancourtney7746 22 дня назад
So what's the convergence function for non-euclidean Doom playability?
@shotasdg3679
@shotasdg3679 22 дня назад
I love those kind of talk
@JetJockey87
@JetJockey87 17 дней назад
Software Engineer - Data Platforms here. Precomputing via LUTs is such a great strat. I use it all the time, especially when you don't need reactive concurrency for data retrieval. Say you've got a PowerBI model (ugh IKR), selecting from data on that model takes compute, DAX on the query takes compute... Say, why don't we use a CTE to precompute the results for the semantic model? Then we can just create a holding table and truncate it and insert from the view every time we want to run this report. Well that just removed a lot of compute time for end users! And since we're inserting a whole dataset, we can then alias that against anything else we might want precomputed... How about a date slicer with historical values grouped by date? Dynamic, complex, historical queries. In PowerBI. Resolved to the end user in 0.001s Powerful stuff LUTs. Oh they also make LODs a lot easier in Game Design. Dame with lighting and reflection probes too actually.
@timburlingame5893
@timburlingame5893 17 дней назад
*sporadic half-hearted clapping* "Thank you for the warm welcome."
@kjeldgaard0
@kjeldgaard0 19 дней назад
If you compute the circumference of Earth using the incorrect value, the result is 4 cm larger than using the correct value, so errors are negligible. However, it would be interesting to use the value 3.2 for pi in this simulation, since this was the value proposed in the Indiana pi bill of 1897, that sought to fix the value of pi once and for all. Using the Indiana value for pi, the calculation of Earth's circumference would be 742.6 km too large.
@Raven3one
@Raven3one 21 день назад
That was so cool!
@dr_jaymz
@dr_jaymz 20 дней назад
So does it calculate the x,y coordinate of objects using pi, because that may explain the x,y shifting being amplified, makes me wonder if you could create an incorrect map file which would then sort of work correctly.
@bernds6587
@bernds6587 3 дня назад
now - another thing to try - I am not sure if or how that will influence the game. On Quake 3 Arena a method called fast inverse square root was used. back when integer was way faster than floating point operations. It used a constant 0x5f3759df to get a surprisingly close approximation of any square root value I wonder - what will happen if you modify that constant....
@KingMob4313
@KingMob4313 22 дня назад
Pi = 3 - Biblically Accurate Doom
@tomdavies6443
@tomdavies6443 19 дней назад
Is it possible to find "sweet spots" on the map where things appear normal until the player moves? Regards from a Tom :)
@cynth0984
@cynth0984 19 дней назад
are there any practical advantages for speedruns of the incorrect value of pi = 3.14...7, like going through walls, increase of max speed etc?
@TiagoTiagoT
@TiagoTiagoT 20 дней назад
Would be interesting to see what that actually do to the geometry of the space and how/if things change relative to player or camera movement and stuff like that.
@amigalemming
@amigalemming 11 дней назад
18:15 I would change the sine table to a triangle waveform, thus making the unit circle a diamond.
@void6432
@void6432 21 день назад
The question is no longer can it play Doom, the question is weather you can.
@ZeMovinPixxle
@ZeMovinPixxle 22 дня назад
as an engineer, put a highpass filter on that audio, holy shit that rumble... why?
@arenomusic
@arenomusic 22 дня назад
As a mechanical engineer this really fucks with my audio engineering sensibilities, won't this in-person conference speaker think of the RU-vid sound quality?!
@ZeMovinPixxle
@ZeMovinPixxle 22 дня назад
@@arenomusic can easily be done in post quickly before an upload. fuck, id do it for free
@arenomusic
@arenomusic 22 дня назад
@@ZeMovinPixxle Wasn't watching with headphones but I get what you mean 😂 It's part of the IMMERSION
@ZeMovinPixxle
@ZeMovinPixxle 22 дня назад
@@arenomusic i work events sometimes and we always put a highpass on every microphone.
@ictogon
@ictogon 22 дня назад
It's for artistic effect
@MrJC1
@MrJC1 19 дней назад
holy moly... PI being 3 is trippy as ballz man.
@tsvtsvtsv
@tsvtsvtsv 19 дней назад
this is funny. i just watched another conference which started with a discussion on pi and i think the lecturer used that same incorrect approximation as an icebreaker
@universalperson
@universalperson 21 день назад
I suspect large values of pi don't work because it runs into DOOMs various hard coded size limits. I wonder if it would work in limit removing ports. The infinitesimal and zero values appear to be triggering a hall of mirrors effect. With the title screen.
@MexieMex
@MexieMex 12 дней назад
Great talk
@saberlike659
@saberlike659 2 дня назад
Would love to see it with the lookup tables recalculated logarithmically for an extra layer of chaos. Or maybe altering every other value on the table or something
@gregh378
@gregh378 19 дней назад
That was brilliant
@mathgeniuszach
@mathgeniuszach 21 день назад
since computers are powerful enough, you could have some code that periodically changes the lookup table values based on new values of pi. That would be interesting to see
@bramvanduijn8086
@bramvanduijn8086 17 дней назад
Or calculate them instead of looking up, if you're going to be updating the lookup tables anyway the performance boost from using lookup tables is gone. That way you can put powerups in the map that change all sorts of constants.
@Erik_Danley
@Erik_Danley Час назад
Brief “segway” huh. Man this got me
@HFamilyDad
@HFamilyDad 19 дней назад
How much time do you have on your hands?
@ABCDE1120
@ABCDE1120 11 дней назад
Very interesting
@jimmy_jamesjams_a_lot4171
@jimmy_jamesjams_a_lot4171 12 дней назад
SO MANY firsts to my disbelief. I mean, this is a first person shooting game, and doesn’t even employ DirectX because it’s from a time before DirectX - probably 10 years before or more. I can recall a few of my very first encounters with l desktop computers where x86 machines required the user to type a few DOS commands to actually start up Doom. Reminds me of Sierra games. The guys who created Doom though - must be some awesome people - for giving Doom the open source licensing at a time when Napster would be the big media buzz for a couple years at least… what great and special times these software engineers helped bring to us!
@StijnDeWitt
@StijnDeWitt 7 дней назад
It may well be that without DOOM, DirectX would have come later. DOOM exploded onto the scene and everyone wanted a part of it. It dod something that most would have thought was impossible on the hardware of those days. Its impact on gaming cannot be overestimated.
@user-yf8fe8xl8d
@user-yf8fe8xl8d 11 дней назад
That was magnificent.
@idogaming3532
@idogaming3532 20 дней назад
What would make this really weird is if the object hitboxes and the map were actually moving. I don't think they are, since they are determined by the map developer, without need for pi (they are simple co-ords)
@altusshow7574
@altusshow7574 17 дней назад
I like this video becasue im not knowledgeable enough to understand the JPEG injection part, but im delighted that the audeince did and it made them happy.
@oz9884
@oz9884 15 дней назад
I think 3.5 would have been an interesting one to try, between pi and 4
@kahlzun
@kahlzun 21 день назад
i have often wondered what the universe would be like if pi was different. It's difficult to visualise..
@etaidade3983
@etaidade3983 22 дня назад
I think this is the closest I will ever get to being a 4th dimensional being
@minutokbca
@minutokbca День назад
π/2 is like moving through Cooper's tesseract inside the black hole.
@AllenHaid
@AllenHaid 20 дней назад
Very interesting. With today's modern computers and the processing power available to them, are there still lookup tables in place for certain functions?
@StijnDeWitt
@StijnDeWitt 7 дней назад
Yes. There is a saying in computing that with enough memory, one does not need compute. Or caching is king, baby!
@henriquereisjr6771
@henriquereisjr6771 20 дней назад
This is what Lovecraft was talking about.
@privateinformation2960
@privateinformation2960 5 дней назад
the aim wont change because the weapoons are 'hit scanners' if the thing youre shooting at is in the right place that the crosshair thinks it is it will hit the target (its how it simulates angled shots)
@youdonegoofed
@youdonegoofed 22 дня назад
What's with the booing at 3:28?
@Dr_Andracca
@Dr_Andracca 20 дней назад
I thought it was unenthusiastic wooing
@angelapianomusicstudio3816
@angelapianomusicstudio3816 17 дней назад
Might have to speedrun this.
@andrewstombaugh9318
@andrewstombaugh9318 День назад
Please try modifying the value to equal the difference between the original (flawed) pi and actual (true) pi. It might be interesting to view just how much you otherwise would be missing from original pi.
@queterian1526
@queterian1526 19 дней назад
12:07 so it compiles when you fit a number by original digital pattern of pi, like, x.xxxxx ?
@lionel4685
@lionel4685 18 дней назад
I don't think it would "not compile" for any other value than 0
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