Yes. I know any other 3D trick, if you want a non filled empty square, add CSG Torus and set the sides to 4. If you want a triangle, then set the sides to 3. Found this by accident, XD.
I have one trick: If you drag a file from the FileSystem tab into the script editor, it will put the path to that file (as a string) in your script, right where you dropped it. This can be useful for loading scenes from scripts, inheriting from other scripts, etc. without having to type it out manually.
@@SaiponathGames I didn't find it myself haha. I learned it from a heartbeast video. It just seemed like something most people wouldn't know so I shared it
A great trick I use a lot that I guess not so many know of is the ability to drag files from the filesystem dock and drop it on your code and it'll give you the path of that file relative to your project folder.
By far the best tips on godot I've seen, I'm so surprised by all the things I didn't know! Which leads me to wonder how many more amazing hidden features there must be. Thanks guys for this awesome video!
First trick the most amazing I've ever seen about Godot. Thanks! Wow. This is amazing unknown tricks in Godot, which should be in documentation, because it so powerful. Thanks a lot!
Wow there's so much I didnt know in here. for the first one I knew I could do it from the properties window but not from in the code editor??!!!. Even with draw offset as well. I usually just a parent node to offset rotations. The rulers will definitely come in handy. This video is a goldmine. Great upload as always.
Regarding #4 for scrolling repeating textures, it kind of baffles me that Godot's own parallax background nodes do not work this way. Rather they put two instances side-by-side, moving one to the head of the line when it scrolls out of view. It's very strange and makes sizing the parallax nodes very fiddly.
This is a good series. I rarely visit the documentation page (it gives me ptsd! haha) so please keep making these vids. Some of the tips flew past me too fast or maybe its just me being sluggish in the morning :P
kind of an oddly specific question but, is it possible to make text/font scale with certain settings? i've set up a nice typewriter font, crushed it down using the size options in godot and blew it up with the size. however this creates a hard time for me because the font looks good, but there's just a lot of hassle with it... plus i miss out on a lot of stuff when using buttons since they don't have the same options like dropshadow and stuff
For the client server thing, you can open a command prompt / terminal in the project directory, then run godot from within the terminal (If you have it installed, type 'godot', otherwise, type 'C:\Users\Path\To\Godot.exe'). That way you can have the server and client logs
You can actually draw shapes in child node from parent. For this you need to connect a draw signal from child to parent. Then in _on_child_draw func put a line - $child.draw_some_shape() and update with "$child.update()". This is useful if you want one script and don't want problems with coordinates when you drag node.
Not sure if you have covered this one before: OS.is_debug_build() check if you code is running is DEBUG mode. Useful show info on the screen that you do not need in the production build.
I listen to ASMR videos, but idk why I get irritated by these "clicking" or is it lips or tongue noises?.😔 I'm watching the video in 0 volume with eng subtitle. I hope I did not miss maybe important info. I am new subscriber.