TIL about the Scintilla explosive bolt system. That's neat. Adding to the door sound effects. Each door or hood has multiple samples that also vary based on how hard the door is closed. If you nodegrab to slam the door it makes a different sound than if you gently nudge it closed, and each one has a couple minor variations to keep it interesting. Also, gear shifters have made a subtle noise ever since they were animated - and the sound effect was reworked a bit with the v0.30 manual transmission overhaul, since now there's a sound effect for the clutch grabbing as well. Manual trans sounds are still a work in progress though, especially the gear-grind effect, which is explicitly noted as a "placeholder" and was described by some commenters as sounding "plasticky". I imagine the devs want to implement the same incredible sound system variety heard in the door latches to the gear grind - different transmissions, vehicles, and setups making different grinding noises that vary slightly with each incident. Perhaps even changing as you wear the synchronizers down with repeated/continued grinding.
Those were some truly amazing details that I would have missed without watching this "video". In my 42 years of browsing RU-vid I have never seen something quite like this, keep up the great work BingBot 😀
Something almost nobody has noticed has to do with the Burnside. The radio on it is marked with both Conelrad civil defense channels, 640 and 1240 respectively. I saw a post talking about this on Steam and thought it was really cool
Imagine a situation in BeamNG future where we can assign each node to our real world peripherals. That'd be game changing and there's nothing to say its not possible. Building sim rigs for VR where you can interact with doors, trunk, bonnet, grabbing materials and dumping into the trunk while strapping them down, all in VR. Can't wait for what this software has in store for the future.
Ah yeah! I remember seeing the door feature the Scintilla has, as well as the different sounds regarding doors. I had no idea regarding the other details though! 😮
hi beambot. Its nice to see you at 17.4k subs. I was your subscriber when you were at like 9000. I have even talked to you at discord once. Hope your channel blows up.
i already know some of these or most but i want this game so bad. beamng is based on rigs of rods which is old beamng and has same features look it up.
The one in the fan I already know (one car that has constant Colling is a heavy related off-road such as dunes as they have constant cooling from the fans tho I can be wrong)
Lol, details so many lags our potato PC but nobody complains cause we all love it and respect the attention to detail the devs put into the game even if they're not obliged to.