Magic the Gathering has commander, I wanted something like speed duel but start with the Skill card and a 50 card deck, 3 of any speed duel card, all non-speed duel cards are limited and each player can have one signature card from the forbidden list, side deck is standard size along with standard field with added Skill zone @TeamAPS with you dabbling into commander with the Professor, what would you think a Commander variant of yugioh
My wish is for Konami to make a new anime with og characters coming back and they have a new adventure traveling to others Yu-Gi-Oh world's like GX, 5Ds... etc I think that will be a good anime.
I want a Remake/Remaster of Duelists of the Roses with expanded world building and lore on the Rose Duelist legend, why the Rose Cards are important and their limits on their powers over time and space, I want interactions between the Rose Duelist and the duelists of the time period they are in, and most importantly I want to see unique interactions between the Rose Duelist and whoever their deck master is. Because the Deck Master is supposed to be the Duel Spirit who resonates with your very soul and acts as the leader of your deck, your number one protector and guide, if not closest friend, on your journey to reclaim the Rose Cards regardless if you choose Lancaster or York. Cause this game would be PERFECT to do some improvements for the Rose Dragon deck and say Black Rose Dragon has a connection to the Rose Duelist, make some unique support in this game's format to give yourself unique advantages and new evolutions for Black Rose Dragon and other Rose Cards that isn't SEEN in the TCG, anime, or manga versions of Yu-Gi-Oh!
We need spinoffs. Rpgs where you can collect the monsters and fight them, creature collecting games, Dungeon dice monsters, that D&D game from the manga. They are held back by there commitment to JUST the TCG.
@@austinhall6002how is his comment about wanting spinoffs in general, 'basically falsebound kingdom'? we need more than just a yugioh reskin of a fire emblem type rpg. he is saying we need newer titles from all over the spectrum of game genres
1. Single player game with original story. Not mobile. It doesn't even have to be a completely different genre, but at least don't make card game sim number 30231. Make it into an actual game with story, progression etc. It would also be a fun way to try out some different formats because not every single duel has to be just 1 on 1 TCG/OCG rules. 2. Casual format that's more like Commander. I want to play Magikey. Structure deck format isn't it. 3. Multiple rarities These are my top 3 most needed right now.
Yeah and it’ll negate the effect anything the exists in YGO such as they’ll allow 3 cards to be drawn and they’ll keep their opponent from special summoning. Because that’s where we are at rn in Meta
I saw the old Gameboy game in the thumb nail and that brings back memories. I had them all. Sorry to show my age but I'll be 45 next Weds and I watch ur content to help me keep up with my son who is pretty good at the meta.
I need to know, as someone 32 with a 19 month old, who I probably won’t introduce to new Yugioh, have you plays the old games with your son, and how does he find them if he does? The old school games were so good
What we need is old school Yu-Gi-Oh where Joey is the protagonist. Yugi is off doing whatever, Kaiba is off doing whatever. Joey is in a tournament and we follow him instead.
@wigglytuffgaming Honestly though Joey going on a journey of learning all the new mechanics could work really well. I know I'm not the only one who came back recently and my first game of master duel I set a monster and a couple traps and passed, just to watch my opponent go off on a 20+ card turn.
The bois are back Also, the most important thing I'd want out of Yugioh is a video game that isn't PVP exclusive, ie. Master Duels. I liked the Legacy of the Duelist and its part 2: Link Evolution, but those games never get updated cards or ban lists, but those games are the only way I can make my theme decks and use em in a story mode instead of being forced to play online with people that run boring, modern metas, where only one player gets to play
Legacy of the Duelist is still my favorite way to play Yugioh. I also loved Magic's Duels of the Planeswalkers series for the same reasons, plus the alternate formats most of them provided, but that series got discontinued too.
There is SO MUCH potential in yugioh videogames. They dont even have to revolve around the card game. Imagine a character action game playing as DM or E heroes or visas. or a stealth game about live twins or ninjas and I:P and S:P. Strategy game with noble knights or vaylantz, A mech game about zeus and drytrons, like the potential is limitless.
Creating a video game that features a genuine storyline to become a master duelist would be amazing. Similar to "Pokémon", a 3D version of the "Yu-Gi-Oh! Duel Monsters" anime that includes high quality cut scenes & in-duel animations would be revolutionary. This would likely help the game with it's "new player recruitment" dilemma. Commemorating Ulti-Cannahawk no longer on the F & L list. 🐦⚡️
I still go back to the GBC,GBA,DS,GC,PS1,PS2, and Xbox era games every year or so. Especially the games with unique gameplay like Duelst of the Roses or Capsul Monster Colosseum.
We should get an anime of what the pharaoh from the millennium puzzle went through (how duel monsters came to be and how he overcame it all before the artifacts were lost). With this us OGs can go back on a nostalgia trip with old cards and characters, new players have some easy to learn decks to get them started from the anime and Konami doesn’t have to think about some weird new card mechanic to make the game “fresh” that makes a new meta solely around those new busted cards.
At this point I dont want rush duels. Its too far ahead in japan. I want a unified rule system in the first place. I cant think of any other game where one country (Japan) gets treated so special. Getting their own format, their own special products, products early, their own rules for international play, ect.
Just recently getting back into Yu-Gi-Oh. Played Capsule Monster Coliseum as a kid. Such a good game! It's literally like monster chess. The original vision of multiple different games from Kazuki Takahashi was really incredible. If Konami could expand on his vision and bring some of that creativity back I think that would be great. As someone who currently doesn't understand the meta, I enjoy building a deck of cards I like and trying to do well against other competitors, but my turns aren't 5 minutes long and I get annoyed when my turns turn into my opponents. Would like multiple formats on MD for sure.
"More Yugioh Video games" As we talk, I'm actually working on a script where I'm talking about a game that takes elements from the Yugioh anime and combine it with good old classic Dungeon Dice monsters - We need more original yugioh games, and while I don't mind Master Duel or such, we need more spin off games... And are actually good as well. Yugioh as a franchise has a LOT to offer in terms of games, but Konami either takes the lazy route with them or doesn't think it's worth it.
@@personalgamedevyt9830 I'm not making a game, I'm creating a game concept. I wouldn't be opposed to making a game with the changes I made, but we'll see.
I’m a big fan of Dark Duel Stories, Sacred Cards and Reshef of Destruction; I really enjoyed that they had the attribute alignments to work with as well. Also, I would LOVE another Falsebound Kingdom game. It’s one if the GameCube games I still go back to on occasion.
The two biggest I want for YuGiOh are A: Complete unification between the OCG and TCG, and B: a Complex Banlist system, like what's starting to appear in other card games. Like, amendments to the current ban list that allow certain cards to be unbanned, but only if they cannot be used in combination with other specific cards. For example, you can have Ronintoadin but can't have Spright Blue or Substitoad, or you can have Beatrice but can't have Transaction Rollback or Fiendsmith Engraver.
As a kid, I loved the anime, Playground Format Yugioh with my friends, and going to home to play stuff like Forbidden Memories and Falsebound Kingdom. They were three different ways of hooking young me into not just the game, but the world of Yugioh. Nowadays, I legit don't know how children get into this game if they do at all. Also shoutout to Spirit Caller on the DS. While the weird spinoff games like FM and FK were weird and novel diversions, the games with the full story modes were great for keeping you engaged and learning what the vast pool of cards did.
I feel like I've been saying it for years now, so I'm so happy you guys bring it up, we need new YuGiOh video games - and not just simulators. I felt Legacy of the Duelist came close, as it gave players the option of playing in duels that aligned with the anime, and gave players decks that allowed them to act out their favorite scenes... But the execution was bleh. I'd love a modern Sacred Cards game, or Falsebound Kingdom... I'm actually shocked Konami hasn't tried to do what other game companies have done and resold/rereleased remastered versions of old games on consoles. Either way, it's a huge opportunity they're missing out on.
They did at least announce earlier this year at the Tokyo Dome event in February, that they are going to be re-releasing a compilation of some of the older GB Yu-Gi-Oh games and stuff. Haven't heard any more details on that front since, though.
And what would be the metrics one would use to grade a deck. And considering the amount of jank decks one can make... it will be hard since people can just make anything and call it a strategy.
There's a fan-made Yugioh format ("Kuchen format") with a discord server that's trying to do something like Smogon I think. Don't know how well it's doing tho for sure.
@@zero.0-0 Card usage statistics. Basically the same as in pokemon. Cards are stratified by usage, so Overused cards (OU) get the highest tier. Then, of those cards there are trial periods for overpowered/overcentralizing cards that on their own tilt the game balance too much, and those get banned. Next, cards that don't reach a certain threshold of usage don't make it into the OU tier; they can be used in OU, but you can also use then in the underused tier (UU), whilst you can't use OU cards on that tier. And so on... that's basically how smogon does it and it works near perfectly for a terribly balanced game like pokemon.
@@zero.0-0 Smogon uses usage. Which probably isn't hard to get a jumping off point for due to there being multiple simulators for the game now. For Yu-Gi-Oh you'd mostly restrict the cards to 2 or 1 going down the tiers. So vastly over used cards would be 3 in Ubers but 2 OU and 1 in UU. Then in RU they'd be at 0 so that tier wouldn't have to worry about them at all. Then if a card is so powerful that it gets banned from UU at one it will go to 1 in OU and 2 in Ubers and so on so forth. Possibly getting banned from OU and Ubers.
i feel like master duel really makes the need for alt formats so much more clear. as someone who only really has master duel as a way to play the game. only being able to play in a single format that . after a point. feels like it demands you play the best decks possible . is not alot of fun. and i dont think the meta is for me. and its fruasting cause they HAVE HAD multiple formats in the form of events. not all of them were great of course . really dont care for the **you can only use link monsters or xyz monster** etc etc. but the limit one. the n/r only formats were some of the most fun ive had . and im sad i cant play them anymore. hell right now they are doing a edision format. ive never gotten to play that format before this is my first time. and its been so much fun. ive been addicted i cant put the game down ive been playing more then i have in weeks. ive been inspired to make like 5 decks just for this format...and its not even a full event. its a mini and will be gone in like just a few days. and that kills me cause i want to keep having fun and keep playing the game but they just wont give us these ways to play thats for a limited time
i got into the YGO with eternal duelist soul game on GBA and to this day i think old YGO games are the best way to introduce new players to the game itself. They might be outdated but overall they are perfect way to set fundementals of the game İMO.
Make some more Games like Yugioh 5Ds World Champion 2011 Over the Nexus another thing since I am talking about Over the Nexus is that in the game cards had little Icons assigned to them depending on their effects, like a picture of Marshmallow meant you knew at a glance that it could not be destroyed by battle or because it had a shield with a lance going through it that meant piercing damage, if they could bring these to Master duel it will make life MUCH easier for folks.
They COULD be a little confusing at times, but I never hear anyone talk about those little icons for kinds of effects or see it implemented anywhere. The idea was very clever
I really wish that they remake Dark Duel Stories WITH the original promo cards(Dark Magician, Blue-Eyes White Dragon and Exodia the Forbidden One preferably)in the box/case
Our locals has a fun deck format, we have our own ban list for cards/archtypes and certain things like floodgates/ftk/multiple layers of protection etc on it are banned. It works perfectly fine because we are all mature adults who understand what the point/spirit of the format is and we end up having lots of fun.
I love the old games. They have so many strange quirks but I'm playing through Forbidden Memories right now, but Dark Duel Stories and Reshef of Destruction have a place in my heart forever.
imagine if we got like Duel City 2, with all the classic heros, but they are all using the most modern, busted way of playing. Well, at least something a bit more fun, because we probably don't want EVERY duel ending in 1-2 turns.
I always found it cool to see a card in the anime, then later pull that same card while opening packs. Definitely would like to see a new Yu-Gi-Oh! anime.
We need an actual yugioh RPG game again for example a tag force collection on the switch or the old gameboy/GBA games, I love those game to death. I picked up "Shadowverse: Champion's Battle" on switch to have that same style as those old yugioh games.
Love the thumbnail! Great game, never holds your hand and quarky at times lol Some monster numbers would not register or be different monsters entirely 😁 Stopped playing the TCG but i have 6 old decks that sit in a mini trunk always ready: ~Level 5 & under creature trap deck ~Blue-eye's Ult/5 Headed Dragon deck ~Relinquished/Goblin Attack Force deck ~Armed Dragon Lvl/Elemental Hero BladeEdge deck ~Harpie Sister's/Ocean Dragon Lord-Neo Daedalus deck ~Ancient Gear Golem/VWXYZ DCC deck Ban list is not seen, with 8000 life like how yugioh was intended. Such fun!! For not much playing Yugioh anymore, mostly MTG now, Team APS keeps me intrigued to stick along & follow. Keep up the great work everyone on & off the screen 😎🤘
20:30 It was Kazuki Takahashi's wish that he didn't want cash prizing for Yugioh as he wanted the game to be more catered to children and fun rather than competition. Which is unfortunate but I also get where he was coming from.
For a Heart of the Underdog format, I think Calieffect had a good idea with budget decks. You give a budget, like 50 dollars to build a deck. Then go to TCG player and build the deck there and print out the receipt you get just before you pay. Bring that in as your deck list and just play. This avoids the unnecessary debates over what cards or decks should be banned. One can also have Master Duel Festival like events where players are restricted to maybe only using one Extra Deck Type, forced to have Skill Drain, or Limit One event. One can even do a Domain Format Event where a "Deck Master" Locks you into a particular Archetype with a Limit One restriction (Unless required to perform a particular task like Fusion Summoning -BEUD or Cyber End- or Searching -Giant Germ or Nimble) Basically, don't complicate the Heart of the Underdog, but find a simple solution to allow budget players to participate. I like the pricing idea as that literally is what budget players are looking for.
The use of card codes should come back is one of the things I loved in the GBC era having your IRL card in your favorite video game was amazing!! And pack codes like Pokemon does would be great too!
Mixed rarities sounds really good. Full art would be Nice to those who really Care about Them. The rush duels format does not Sound like a bad idea. Banlist dates and explanations does not Seem like that big of a thing to make. Alternative formats sounds like fun
I'd LOVE for the old "Duel Monsters" gameplay to come back (Dark Duel Stories, Sacred Cards, Reshef of Destruction) There can be a surprisingly good amount of strategy in those games. - The attribute weakness system makes a lot of normally useless monsters, viable. - For example: if you use a Umi deck a lot of your monsters will be weak to Thunder, So all the sudden that weak vanilla Earth Fish becomes really useful for coverage
8:24 I totally agree with this tbh; I experienced this effect to a lesser degree with duel links and speed duel, I truly believe that rush duel could save Yugioh in the west. Also the fact that Romin is the only girl protagonist who feels like an actual character; that really resonated with me and got me into the games and anime as a whole, Which confirms to me that yugioh could make a core anime again and make it so much more entertaining and with better writing (and dubbing hopefully) great video btw ily 🤍
There is a Yu-Gi-Oh VR game that isn't an officially licensed product. It really shows potential for something like Yu-Gi-Oh VR. Standing in a duel stadium and summoning monsters was fun.
Dark Beginnings was a real coup for us YGO Boomers back in the day. We started getting access to those holo/secret rares from LOB, MRD, SRL, and PSV. Like Exodia parts were Common, and the head was just a silver title rare. It was easier to make a competitive deck without visiting eBay. But boy did i feel like royalty when I bought a pack at the gas station and pulled a Yata.
The best point was that we need more actual video games. I love playing the actual card game, but I want more adventures, a game that takes me through an event like the anime!
Man I remember this one. It had like a weird card fusion thing that didn't make any sense and could randomly generate some insanely OP cards. I remember playing this on the GB color haha
I would love a kind of goat format plus, where it uses the older ruleset (fusion deck, not extra deck, draw first turn etc) but you can use some of the newer anime-based cards like the God cards and their supports.
Release full art frog the jam!!! Edit: ngl as an older player, i think the lack of knowing when a banlist will come out will keep sales of cards from going up/down. I remember people mass selling/buying cards, because i think the OCG banlist came out slightly before the TCG one and people would sell/buh cards based on that
I replayed and streamed Yugioh Capsule Monster Colliseum not too long ago, and the entire time I just kept saying how much I'd love a new one. Rework and fix some of the clunkier mechanics like fusions and evolving, add more iconic monsters, and characters. You could even do it as like a GX theme or something to be a true "sequal" to it. The core gameplay is really fun, and it's a fun spin on Yugioh. We really do need more "experimental" games in the Yugioh IP.
More video games is one for me since that’s how I played the game as a kid. The Tag Force series has the bones of what we’d want- a story based game with the player taking center stage as a duelist engaging in the various anime events. The Rush duel & Speed duel formats should be made popular here, as they have easier entry points for newbies and a less frenetic pace imo.
One thing about the anime part: I find it hard to hear people say we need a new anime when I guarantee most of the people saying that didn't watch Zexal, Arc-V or Vrains. Now Alec did say he watched Arc-V but that's just one. I guess it's a thing of "You never know what you have until it's gone." I'd actually like an anime based on the lore because it's different and a lot of people were interested in that rather than complaining about a new protag that's "not as good as Yugi/Yusei." Plus, I'm pretty sure the reason Rush took over the anime is because the Duel Writer struggled with Vrains (particularly Soulburner). Imagine trying to script a Snake-Eyes duel!
I mean I agree with the anime part. Legacy support proves how strong having the anime is for the card game. Some people only play Yugioh BECAUSE they watched the first anime like 20 years ago or GX or whatever.
the only thing I can really think to add is this, I really wish master duel had more solo stories that were based off of decks in the anime, and not some random stories that no one gives a darn about. I like online, but I wish there was more to the game, or a just a brand new game
One thing I don't see being mentioned in the comments and I don't see in the Chapter titles (I'm on the mixed rarity system as I'm typing this) is a mulligan system. There is absolutely no fun to be had in a game where you don't get to play simply because your opening hand bricked. Even Pokémon's limited mulligan system is better than absolutely nothing.
Would you guys do a domain style tournament? I think we’d all like to see it being played to get a better idea of the format and see how much fun it is
I think a cool thing for a yugioh anime would be going to a real world time era like edison, toss something like that or just picking an irl time period and having the people use popular decks from that time like if it was 2012 fire fist or abyss/mermail or is toss like thunder dragon or something
For me it’s simple: Special Summon Limits I now play with a 5 Special Summons Per Turn limit. This opens up SO MUCH for casual players like myself. Plus my non-meta decks are much more fun this way. Also, you mention game modes: Let players play The Duelist Kingdom rules. (A much simpler game but still plenty of strategy) 2000 LP , no attacking directly , one attack per turn , elemental advantage/disadvantage…
I wished Master Duel was a 100% reflection of the Physical Game (TCG and OCG), like MTGO, but freemium. They can keep the secret packs since those are great. So you could play the same formats on paper and in Master Duel (Granted, they may differ slightly from the combination of OCG and TCG).
Totally agree with the formats, there are some many ideas to create interesting formats, like restrict the direct attack unless the monster have that skill/effect, the Pegasus island very uncommon format, have a rock-paper-scissors weakness between attributes, restrict the number of cards that a deck should have like must have 10 spells and 10 traps and stuff like that, or a theme, like format of something and include only Ghisky, steelswarm, Gusto and Worms and so and so as war of something theme like the arcade.
If you want to scale back power, the extra deck special summoning needs a per turn limit to 2 or 3 extra deck monsters. Maybe even limit just Link summoning. They are what broke yugioh. I think a flat limit though is what we need to really pull back the speed. Another option is literally introduce something like the Speed World field spell. It created limits where you had to build resources per turn use your bigger cards. Use something like that for limit extra deck summoning.
for the past few years I have been wanting a Yu-Gi-Oh game that is set in the world of the monsters, let me battle against or alongside a Blue Eyes White Dragon as the Celtic Guardian or Black Luster Soldier, it could be a turn-based RPG like Dragon Quest or an action RPG similar to games like Kingdom Hearts or the Souls games. I just want to enjoy the stories behind some of the card monsters because they all look so fun and unique, hopefully Konami can figure something out.
Also, damn that last point of needing more video games. I feel that so hard. I miss having Yugioh video games with full rpg storylines or new game mechanics. My dream yugioh game is a MMORPG set in Domino City where you play as a custom character exploring the city and following the events of the anime. If possible do 3D duels like Saikyo Card Battle on 3DS. You would have quests and missions like any other mmo. You can customize your character and your duel disk, meet players, do pvp and pve, tournaments, form clans. Just an MMORPG where the battle system is dueling. They can release it similar to Duel Links where the card pool and banlist is unique to it evolving at its own pace and release cards in eras starting with DM then GX then 5Ds. They could release those as DLC styled expansions like FF14 (Ofc make the cards available for nonDLC players for the sake of fairness. Only paywall cosmetics, bonus content, story quests, and minigames). Hell each expansion could have its own unique gimmick like GX you enroll in Duel Academy with tons of quizzes, challenges, and tag dueling. 5Ds they could add Duel Runners that can also be customized and ofc add turbo dueling. Each expansion also adds new story quests based on that era. The perfect Yugioh game we will never get cuz Konami is Hellbent on not investing in a major video game project.
I am so with y'all on the Yu-Gi-Oh video games. There could be so many spin offs just based on the card's personal stories alone. A fighting game with characters like Summoned Skull, Karate Man, Exodia, etc. in it would get me so hype to play it. Also there need to be more Konami characters in Yu-Gi-Oh cards. It is a great promotional tools & crossovers tend to do well. Tons of ppl would buy a Pyramid Head, Solid Snake, Richter Belmont, Bomberman, etc. card ASAP.
Konami hates money. I recently started playing Tag Force 6 (a game that only released in japan) and the stuff it has is godly. It has voice acted duels, animations for signature cards, a story mode that puts YOU the player in the world of 5D's as a main character. Its rough around the edges but it's locked to the PSP only I'm japan. Imagine what that series would be like if they went whole hog and did full voice acting (or mostly voice acting for none story focused stuff) made animations for more than just random NPCs and made some for cards that weren't Main Character focused, and then put it on PC. That would sell so well. Hell even translating what we have now and putting *that* on PC would sell well.
Another thing leading on from having a new Anime, is having new real video games. Tag force 3 and nightmare troubadour are my favorite Yugioh games of ALL time, still to this day. They are a good way of onboarding new players too and better than live service games imo, you can pick up and play whenever, wherever and not have to go against sweats. Edit: it was the last point in the video and I got ahead of myself lol, but I completely agree! Playing tag force 3 on my phone via emulator at the moment.
I’d just be happy with multiple rarities for chase cards and the TCG starts matching the OCGs care in their products they release like the cool sleeves we don’t get and how structure decks are worse over here after they take a few of the best chase cards out. I’ve never been to a regional, YCS, Nats, or Wolrds but the prizes in big tourneys should defiently be better compared to every other card game.
It'd be nice and a significant text saver if we had some amount of key word for the hard once per turn clause. basically every card has it and it seems easy to simplify "The effects of 'X monster' can only be used once per turn" with a something as simple as a single word like "locked" or "Flooped" or whatever. love the vids :D
1. I 100% agree that we need an OCG anime because the anime was a huge part of the game's marketing. I wouldn't be surprised if a lot of the reason new players are decreasing in YGO is the lack of an anime. 2. Mixed rarities is definitely something that should come to the TCG, but I'm not sure it'll happen because Konami sees TCG as a piggybank. I'm worried that this won't change until the government gets involved. 3. I think it's a complicated issue because the card borders and frames can be considered equally as iconic as YGO is. But I definitely think that full art cards would be great as chase products. 4. 100% Rush Duels should go global, and also have a proper Rush Duel simulator like Master Duel other than the Duel Links one because it's not pure Rush Duels since they have the skills and whatnot. 5. I feel like it'll be hard to give keywords in YGO because a lot of the card text is supposed to be as specific as possible and it's hard to do that with keywords. 6. I definitely agree that communication is a problem with Konami. One company to model I think is Legends Stories Studios who make Flesh and Blood who explains why they ban certain cards. All in all, LSS communicates really well with the community. You know they are listening, when the CEO himself comes out to events to talk to the community. 7. See #6. 8. It would be cool if YGO had a format similar to Pauper in MtG, in which only cards under a certain rarity are allowed. I think it's hard to make a format with middle of the road decks only because it's gonna be a hastle to decide which decks are allowed. 9. Kazuki Takahashi doesn't like cashprizes because he wants players to play for the love of the game. Which is funny considering he literally had Joey enter the Duelist Kingdom tournament for the cashprize and it seemingly portrayed that as a noble cause. I don't know if Konami will do a 180 and give cash prizes, considering they managed to go without it for so long. It'll just cause them to lose money, and I don't see Konami out of all companies doing something that'll lose them money.
I adored the DS 5Ds games, they're genuinely my favourite way to play yugioh. Let me make a character and go on a little adventure with my cards! It can use the official rules or make its own format or whatever, I just want to duel with context, y'know?
The cash prizing thing is a licensing issue from what I understand. Even if they can't give players cash, I do agree that the prizing could be better. I agree with all of these, especially the video games. I've been wanting a new Yu-Gi-Oh! video game for so long.
From the reports there are no more speed duel packs coming. Also with the confirmation of the Go Rush anime I reckon that Rush Duel packs will start to come out before the end of the year.
as a Japanese yugioh player I'm shocked and angry at Konami because most of this things already had here why they don't do the same thing in other countries 10→yes me too 9→we already had that in the OCG 8→we already had that in Rush Duels 7→we already had that over here 6→yes me too 5→some comedians and actors here advertise yugioh 4→we have a banlist schedule every 3 months 3→yes me too 2→I'm not sure maybe? 1→yes me too this is the time I realize that the OCG and TCG is very different
You know how in season 1 of the OG series they go into the virtual world and play an JRPG with even character class designs to them? That’s the game I want. That you have to create a deck and load that into the game in order to help get through the story. Like you need to get some kind of ride chard to get across the desert, or something flying to cross the canyon. Like stuff like that. And make it basically burn the card to use it, so you can’t just be spamming something to get through stuff
I would like that they print much more vanilla cards with lore, real lore text like in the initial ones, maybe something that you could collect like a puzzle with a small interesting or fun story, what about full art puzzle cards?, that would be nice. I really love the video, you did a very good review.
Definitely anime with the Yugioh style from DM to Vrains is at the top of my list. I would mainly hop on and off the game based on how much I'm enjoying the anime and some of the cards or combos showcased. I like staying in low tiers of Master Duel playing around with Odd Eyes decks. But video games are big too. Some of the newer ones like decade duels on the 360 or legacy of the duelist on last generation consoles just feel like basic card sims whereas some of the older handheld console games felt more like RPGs, and I liked that. Stuff like Tag Force, Over the Nexus or Duel Academy.
A game that explores card lore. Like we know many cards by themselves have stories and archetypes as well, some even coming them for a bigger story, lets have a game that lets us live that story
Maybe its wishful thinking but I would love to see something akin to a Pokemon Mystery Dungeon game for Yu-Gi--Oh! Throughout the original series plus GX & 5Ds they touched on a Duel-Spirit Realm. It would be cool for a human to fall into the Spirit realm and transform into one of a variety of Duel Spirits and go on a journey to save the realm from some great threat (Sacred Beasts, Wickeds, Great Leviathan, Earthbound Immortals, etc...) while teaming up and meeting a variety of other Duel Monsters (like a Red-Eyes that talks like Joey Wheeler for a fun reference). This could be done like the classic Mystery Dungeon style or perhaps a modern style like Elden Ring/ Kingdom Hearts.
Always had idea back of my head, where you have a jrpg using the monsters in a world as the characters. Like MC as celtic guardian with party members like mystic elf and DMG. Dark ruler ha des is trying to gather the 5 relics of exodia and you have to fight through all the various dual monsters in thematic regions to stop ha des. Encountering scorpion gang, the gravekeepers, amazoness etc.. the monsters in a world of their own lore
I skimmed through the chapter titles, and thought you put "Mixed Reality" instead of mixed rarity, and thought a VR game / AR overlay was back on the menu haha. Obviously not a priority to "need right now" haha