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The Ghosts of Misery Mire - A Link to the Past Mystery 

Monster Maze
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#zelda #alinktothepast #thelegendofzelda

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10 сен 2024

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Комментарии : 549   
@nodrance
@nodrance 29 дней назад
So the conclusion here is basically "they misplaced an enemy that just so happened to be the jankiest enemy in the game, and everything else is working as intended"
@MonsterMaze
@MonsterMaze 29 дней назад
Pretty much, yeah ^^
@Fierydice
@Fierydice 29 дней назад
So there were supposed to be even more zoras in the swamp 😂 I guess I should be glad they misplaced them
@MonsterMaze
@MonsterMaze 29 дней назад
@@Fierydice Thats actually a good point haha
@VivaLaGiygas
@VivaLaGiygas 28 дней назад
Fr i'm amazed they managed to squeeze 23 minutes out of this glitch
@MonsterMaze
@MonsterMaze 28 дней назад
@@VivaLaGiygas Oh trust me, I can squeeze any amount of time out of anything
@kakarikokage2514
@kakarikokage2514 29 дней назад
Link- "Well, uncle, you came back from the dead, so..."
@sa3270
@sa3270 29 дней назад
Misery Mire sounds like an alter ego of Monster Maze.
@nicholasharvey1232
@nicholasharvey1232 26 дней назад
I'm honored to have been part of this investigation all those years ago and have my name mentioned at 4:54.
@paulandreotti1639
@paulandreotti1639 24 дня назад
Really funny coincidence that I found your comment EXACTLY when you were mentioned.
@dustintrahan6619
@dustintrahan6619 23 дня назад
Same! ​@@paulandreotti1639
@SonicTheDarkHedgehog
@SonicTheDarkHedgehog 21 день назад
@@paulandreotti1639That’s not him, you dummy. People will seriously believe ANYTHING!
@SonicTheDarkHedgehog
@SonicTheDarkHedgehog 21 день назад
@@paulandreotti1639That’s not him. People will seriously believe ANYTHING😂😂😂
@ballthatbounces626
@ballthatbounces626 20 дней назад
​@@SonicTheDarkHedgehog how do you know hes not?
@CZsWorld
@CZsWorld 29 дней назад
The fact that you reverse engineered a glitch is insane. I love how in the 90s stuff like this just became a mystery, as if there was some in game secret people had yet to figure out. Whereas today it would probably just get patched. Like the Mew under the truck, It seems like one of those things that was more fun before the internet.
@SECONDQUEST
@SECONDQUEST 29 дней назад
This isn't the first breakdown on this. There's lots of research into this actually. Very neat of them to put it all together.
@TailsClock
@TailsClock 29 дней назад
There was nothing fun about mew under the truck. Thanks to the internet I was able to do what I always wanted to do and actually catch Mew with the real glitch. Not sure why you think kids getting tricked and missing out is better.
@JacobNintendoNerd99
@JacobNintendoNerd99 28 дней назад
​@@TailsClockI'm glad they actually did put something there in FRLG. There's a Lava Cookie under the truck, an item from Hoenn that normally can't be obtained in FRLG.
@RevyaAeinsett
@RevyaAeinsett 28 дней назад
​@@TailsClockMissing out on what? Mew wasn't in the game, and the ones tricking them were other kids.
@MerkhVision
@MerkhVision 28 дней назад
@RevyaAeinsett actually Mew WAS in the game all along, and it even WAS accessible pretty much only with a glitch! (Outside of the real life events) It just wasn’t under the truck and the actual glitch was way weirder than anyone expected lol
@WNBunker
@WNBunker 29 дней назад
I have been playing A Link to the Past literally since the day it was released. It is my favorite of all the Zelda games. But this is the first time I've heard about "The Ghosts". And being a computer programmer old enough to have written in Assembly, the explanation was totally fascinating as well. Excellent video! Keep up the great work.
@MonsterMaze
@MonsterMaze 28 дней назад
Always great to see people who know assembly! After all the research for this video I have even more respect for the old school programmers. They really had to get creative!
@acoupleofschoes
@acoupleofschoes 29 дней назад
My guess is "Ancilla" is short for ancillary (an-sill-ary). Meaning subordinate, secondary, subsidiary, auxiliary, etc. It's a secondary state value that's tied to the time and/or the AI state, and used to determine vulnerability.
@JohnZ117
@JohnZ117 29 дней назад
My first thought, as well.
@Uejji
@Uejji 29 дней назад
Ancilla is the noun of which "ancillary" is the adjective form.
@MonsterMaze
@MonsterMaze 28 дней назад
Interesting! I was wonder what why it was called that ^^
@mkjjoe
@mkjjoe 28 дней назад
"ancilla" is a full word, its latin etymology means "maid" or a... creepier version of it but yes, in technical contexts it means auxiliary. You can also google "ancilla glitches" for ALttP and it seems used as a more generic synonym for "item". In computing there's also "ancilla bits" that are "used to implement irreversible logical operations". I don't know if back then it had an impact on efficiency (a single sibling value for logic) but it looks at least like a convention.
@througtonsheirs_doctorwhol5914
@througtonsheirs_doctorwhol5914 26 дней назад
Schroedinger's Zora ! and its quantum fireball!!! (you might get this joke) .. ... ... ... ... ... ... ... .... .... ( a fireball is a model of the Quantum HDD brand = it's an old hard disk drive joke!)
@Romalac
@Romalac 29 дней назад
I legit never even knew these "ghosts" were a thing, somehow more than two decades went by without me stumbling on _anything_ talking about them. Cheers for the info, and for going so ham on investigating them!
@Broofthewild
@Broofthewild 29 дней назад
Dude the devil swamp part just cracked me up “what the hell?” Hahah
@MonsterMaze
@MonsterMaze 29 дней назад
They're actually pretty good too, haha
@zach11241
@zach11241 29 дней назад
In that case..... what the Hell?
@ncapone87
@ncapone87 28 дней назад
In the Southern US, swamps are typically associated with evil and the Devil
@MonsterMaze
@MonsterMaze 29 дней назад
Have a great week everyone!
@Cliffordlonghead
@Cliffordlonghead 29 дней назад
hi
@blacklynx2526
@blacklynx2526 29 дней назад
Hi! @Cliffordlonghead
@bamboozled_again
@bamboozled_again 29 дней назад
wow, awesome video, after around 20 years, i knew there is something off with this game, i thought this is intentional, but from a game dev perspective this was even more interesting for me to find out, new game certainly won't run into issues like that, right? :D at least i couldn't think about running into this issue using modern engines like UE5 Blueprints :D
@MrWanobi
@MrWanobi 29 дней назад
Thanks you too, and really intresting subject of the video.
@dirtsgamecafe3937
@dirtsgamecafe3937 29 дней назад
Man, these last few uploads are the exact kind of thing that got me in to Zelda lore in the first place. Little tidbits that have way more detail behind them than you'd expect. Thanks for the entertainment and the nostalgia, my man.
@homerman76
@homerman76 29 дней назад
It's something I've been missing as well since everything shifted to the newer games, but I guess one of the benefits of TotK kind of dropping the ball on cohesive lore was that there was a need for this kind of content to resurface to avoid burnout 🤔
@Themonetvilleboys
@Themonetvilleboys 29 дней назад
Same bro these videos turned me into a Zelda Geek
@NotTakenGreatName
@NotTakenGreatName 29 дней назад
​@@homerman76This is a cool video but what does it have to do with lore? He just explained that it was quirks/defects of the code that was causing the anomaly
@nineteenblunts9195
@nineteenblunts9195 28 дней назад
was just thinking this, the lore of zelda is so rich and fans dive into every nook and cranny finding and sharing all they can. great video, great channel
@xcoder1122
@xcoder1122 29 дней назад
I doubt they misplaced the enemies. It's more likely that someone changed the landscape after the enemies were placed, and whoever did that didn't realize that they were going to create a problem by removing deep water from certain locations, because maybe a tester complained "there's too much deep water in the swamp" and some executive gave the order to remove some. I recently had a similar problem in software development. If you resized the window of one of our applications, everything would break apart, but it worked fine before. What happened was that there was a box with three icons in it; those icons were not always visible, but they were always there. These icons made sure that the box had a minimum width. Above the box was a table, and since it looked weird if the table and the box had different widths, the table width was set to always be the same as the box width. It was decided to remove one of the icons, which caused the box to have a smaller min width. As a result, the table now had a smaller minimum width. However, if the table width went below a certain value, the drawing calculation would overflow, causing elements that should have been drawn into the table to be drawn all over the place in the window. Whoever removed the icon probably did not expect the table drawing code to break when the window was resized. Likewise, the guy who removed some deep water areas did not expect that this would become a problem for three of the placed enemies, as they would no longer have access to any deep water around them.
@devonm042690
@devonm042690 29 дней назад
It was probably planned for the Ku to have a walking variant, but for whatever reason it didn't happen. After all, they exist in A Link Between Worlds.
@brandonwithnell612
@brandonwithnell612 29 дней назад
yeah i can see one of the programmers thinking the walking varient and water varient were just the same thing and changed based on tile and didnt realize they were two seperate entities in the code and just never realized their mistake
@MonsterMaze
@MonsterMaze 28 дней назад
Good point!
@k22kk22k
@k22kk22k 29 дней назад
As a programmer, this algorithm level breakdown is so entertaining to watch! Also, I wonder it could open up a whole new class of spooky enemies if the devs understand what was going on. Invisible enemies moving every frame, only defeatable with specific weapons is really an awesome idea.
@Noah-gn2gu
@Noah-gn2gu 28 дней назад
You know you play way too many SNES games when you instantly see that and go "oh it's probably the Zora randomly finding a tile because triggers in SNES games are often just enemies in a trench coat." The way developers creatively made triggers in SNES games is honestly really inspiring. Something about limitations breeding creativity.
@DaNintendude
@DaNintendude 29 дней назад
Very satisfying end to the video, with all the loose ends being tied up. After going into how everything worked, the erratic behavior made complete sense
@Leeloo-Foxx
@Leeloo-Foxx 29 дней назад
i love the visuals of the ghosts just being floating john cena heads. because you cant see them.
@coolguychecker7329
@coolguychecker7329 29 дней назад
And here I thought Wind Waker was the first Zelda game to have a ghost Zora. The more you know.
@GossipGeist
@GossipGeist 29 дней назад
H-he's fast! Another great video man, loving the deep dives into old Zelda mysteries and oddities surrounding developmental decisions.
@CZsWorld
@CZsWorld 29 дней назад
I just got done watching your new video lol
@GossipGeist
@GossipGeist 29 дней назад
@CZsWorld Haha, thank you! If you're here right after watching mine, then you're definitely a true Zelda enthusiast, lol. Ya love to see it.
@MonsterMaze
@MonsterMaze 29 дней назад
Thanks bud! Same here. I love diving into these old games ^^
@BrandonWindsor7
@BrandonWindsor7 28 дней назад
​@@CZsWorld 3 of my favorite RU-vidrs in a single thread! Love to see it
@schnader
@schnader 29 дней назад
Those first two sound effects from aLttP already shot weeks worth of nostalgia directly into my veins
@Axolautism
@Axolautism 29 дней назад
10:49 that's less of a butterfly effect and more of a snowball effect
@lukes9192
@lukes9192 23 дня назад
Which is basically all the butterfly effect is.
@tattertot8259
@tattertot8259 14 дней назад
Now put that level of care into saving Marin from being trapped as a seagull forever .
@kairi4640
@kairi4640 26 дней назад
3:44 that old format guide makes me feel nostalgic lol. This was interesting though, I had never heard about the glitched "ghost" before.
@DrakonLameth
@DrakonLameth 28 дней назад
So, as per the document mentioned at the start, Thoul/Tempest of Shadows first did the guide in 2001. There's an Updates section on the guide, and the one at the very end of it is marked "Version 1.0" and a date of 12/18/2001 (so mid December of that year), followed with a 1.1 on the same day.
@Kaninchen9838
@Kaninchen9838 29 дней назад
"I don't know, I'm not a beeologist" well why am I subscribed here for then ??
@MonsterMaze
@MonsterMaze 29 дней назад
Guess I will start studying bees then 🐝
@General12th
@General12th 29 дней назад
I don't give a flying fart about Zelda. I watch this channel _exclusively_ for the bee content.
@MonsterMaze
@MonsterMaze 29 дней назад
@@General12th Can't argue with that!
@Alam_Gutz
@Alam_Gutz 29 дней назад
I encountered the ghost once but I never imagined there was a whole hunt for that glitch
@WretchedRedoran
@WretchedRedoran 29 дней назад
HOLY CARP!!! THAT ZORA ANIMATION!!! WHAT THE HECK!!!! That was amazing!!!!!
@Stare20
@Stare20 29 дней назад
Always cool to hear about fun stories from the older end of the series. I grew up with windwaker and twilight princess so stuff like this is totally new to me. Great to see these older titles still getting love all these years later
@Diamond_Aura
@Diamond_Aura 29 дней назад
Multiple videos of yours start with a cool history lesson that I didn’t know some pieces about, and then you often go even further beyond and conduct your own additional research and present your findings, sometimes solving decades old mysteries through your efforts. It is genuinely impressive! Not only that, you know how to present it in an understandable way even to people who have no experience in the particular field you’re talking about, like explaining the Anchilla values and such. I’m just very impressed with not only your video making skills, but your research drive and skills too!
@MonsterMaze
@MonsterMaze 28 дней назад
Thank you! Im glad to hear that I was able to convey the more technical parts in an understandable way. I was honstly a little worried about that... visualizing code and putting it into layman's terms can be a real challenge!
@ganonfan
@ganonfan 29 дней назад
I love what you did with your RU-vid intro. I have heard this mystery before, but I can’t wait to hear your explanation of it!
@GreenOfFields
@GreenOfFields 29 дней назад
This may be my favorite thing about the Zelda fan base: they apply their puzzle-solving beyond the planned applications. Take a mystery, gather all available information, collate the data, test hypotheses and draw a conclusion. And once all that has been done grab a shovel and keep digging until you hit bedrock!
@Moon-Vixen
@Moon-Vixen 28 дней назад
you know what I also love about this? it even answers why they're still there. we can't say for sure why they're there in the first place (but from comments, most likely someone later went back and altered how much deep water is there, not realizing they broke the zora) but they're still in later builds, clearly because nintendo doesn't realize they're there in the first place. and that one little mistake lead to such a fascinating story, and a perfect little puzzle for us to sink our teeth in for ages. if there's one thing to love about both the zelda games and the zelda community, it's this.
@blacklynx2526
@blacklynx2526 29 дней назад
Just in time for my coming back from holiday! Something to cheer me up.
@biogopher
@biogopher 20 дней назад
The timer -> ancilla solution beautifully shows how logic errors can happen and I love it
@Jd3mf
@Jd3mf 23 дня назад
I legit love this type of lore!!! It gives Zelda an odd eerie feeling that majoras mask has! Thanks for this awesome video!
@unironicallylikesranger7122
@unironicallylikesranger7122 29 дней назад
So Zelda team would have known that these “ghosts” were Zora, which makes me wonder if there was some inspiration from this ghost hunt that lead to a ghost being central to the zoras domain plot in Twilight Princess.
@TinyAnnieLeonhart
@TinyAnnieLeonhart 29 дней назад
Love how this goes from Mew Under The Truck to a debugging session. I very much enjoyed the technical explanation. But I also like the unintended lore of invisible Zora ghosts haunting the swamp from their extradimensional whirlpools that even they cannot escape.
@JDLupus
@JDLupus 24 дня назад
JFC the amount of time you went on and on about one of the tiniest. most innocuous things that really doesn't matter whatsoever is utterly ridiculous. ...Subbed.
@flarite
@flarite 29 дней назад
gotta go fast , gotta go fast, go fast go fast go faster
@Kid_illithid
@Kid_illithid 27 дней назад
Quickly becoming my favorite Zelda channel for whatever reason.
@galenargyros4082
@galenargyros4082 28 дней назад
I'd imagine it's a quirk of their level design process - it's possible there was deep water there originally when they placed the zora/ku but they later revised the map and forgot to move or remove them. The "ku" behave weirdly out of deep water so the Devs just never caught the remaining ones during play testing and probably moved on to other zones because of time crunch since it didn't affect gameplay.
@spirit5923
@spirit5923 26 дней назад
As a developer I'm always fascinated by the inner workings of games and code in general and it's so cool that you broke it down.
@tigerofdoom
@tigerofdoom 28 дней назад
As a programmer and nerd, I enjoy the low level stuff. Thanks for this!
@Fastesthe1
@Fastesthe1 28 дней назад
I've known about the ghost (and what it actually is) for years, and even seek it out to mess with in my own playthroughs. However, you went the extra mile to explain WHY it behaves the way it does! A perfect combination that could have easily led it to being missed while in development. Absolutely loved the video and its deep dive!
@shanewalser9865
@shanewalser9865 8 дней назад
What's funny is the swamp was my favorite area growing up. I loved killing the Worms with the medallions and I did pick up on this phenomenon. Considering I was 5 or so, I just chaulked it up to a worm that hadn't surfaced yet. 30 years later... its kinda cool to know why!
@krisrainbow2350
@krisrainbow2350 26 дней назад
I love the Final Fantasy ghost sprite you used in your thumbnail.
@wizcatcheslightning
@wizcatcheslightning 29 дней назад
Amateur Mellitologist here: bees love and need water, but will only go for freshwater for nourishment. They don’t typically attack fish, but there are cases of this happening. Why? No idea 😅
@MonsterMaze
@MonsterMaze 29 дней назад
A great to know! I remember reading somewhere that bees are one of the worst swimmers, haha,
@wizcatcheslightning
@wizcatcheslightning 29 дней назад
@@MonsterMaze yes insect wings don’t do well with water on them. But they still need water to support the hive, which they do by carrying it in their legs iirc
@jaodasilva7993
@jaodasilva7993 27 дней назад
We found our Beeologist
@Andoser
@Andoser 29 дней назад
The "geldman" would be translated as "gerudo man" these days. ALttP was the first game to associate "Gerudo" with the desert in Zelda.
@KinCryos
@KinCryos 24 дня назад
actually, Zelda 2 was the first, with the Geldarm.
@AllenMS828
@AllenMS828 23 дня назад
​@@KinCryosThat's interesting. Considering how unpopular Zelda II has generally been over the years, it's kinda funny how it ended up inspiring a lot of the lore in later games (like the towns' names being reused as the sages' names in Ocarina (even though within the timeline, the towns were clearly named after the sages instead of the way it happened for real 😆)).
@takedownthelights537
@takedownthelights537 29 дней назад
Very happy to see Non-BOTW/TOTK mystery / lore videos. please return to other older games for more like this =)
@willisrose9756
@willisrose9756 27 дней назад
John Cena’s face appearing here has me dying laughing, Mr. U can’t see me! 🖐️ 1:44
@AJUniverse
@AJUniverse День назад
What an interesting coincidence that the one enemy that would behave this way was placed in a location that actually feels like it could be haunted.
@SegmentW
@SegmentW 13 дней назад
KatDev is awesome for her contributions. What a legend
@AllenMS828
@AllenMS828 23 дня назад
This was really interesting! It's the first video I've seen in quite a while that actually taught me something new about the game (which has been one of my favorites since the early 90s).
@beauwalker9820
@beauwalker9820 23 дня назад
I never heard of this, it's amazing you can still discover new things about old games.
@andrewshaw7762
@andrewshaw7762 29 дней назад
I always thought there were swamp monsters that would hurt you in the water if you stood still too long and that's what it was. I'm guessing standing still in the swamp in of itself wont lead to you getting hurt.
@N7Dante
@N7Dante 13 дней назад
SECRETS REVEALED! I remember discovering the more southern ghost myself back on the SNES because the pattern on the tree stump looked suss so I used the bombos medal 'just in case', and was puzzled something invisible died. I guessed glitched out enemy back then, but now I truly know. Thanks for the great video.
@klutterkicker
@klutterkicker 25 дней назад
The last I heard of it was when they thought it was a misplaced light world enemy, so it was really cool to see this in detail!
@stebecool
@stebecool 27 дней назад
Awesome vid, can’t believe I never knew or even heard about this. I’ve fully completed the game probably at least a dozen times now since the 90s and ironically I’m playing through it again now (“prep” for echoes of wisdom) and just about to start the misery mire dungeon
@SpaceOink
@SpaceOink 25 дней назад
How detailed you went in to this, earned you my sub to you. When I first heard of this, it was basically something like this I thought happen. So all my questions got answered, include my theories as well, so keep it up. I love when people breaks down games in to details, all from how coding, out of bounds and speedruns works.
@bananacat0770
@bananacat0770 29 дней назад
Always a great day with a new Monster Maze video!!
@Skinflaps_Meatslapper
@Skinflaps_Meatslapper 5 дней назад
After 30 something years, I finally have the answer to what caused my favorite bomb glitch! I found that if I went into the swamp and started wildly throwing sword beams everywhere that occasionally I'd get a random bomb drop. Used this spot to max out my bombs any time I got low for free with no idea how or why it worked.
@SirThane13
@SirThane13 24 дня назад
I could've swore I'd remembered some other explanation a while back that it was the ultimately unimplemented cannon soldier. I was misremembering and conflating trivia. Very interesting breakdown.
@mac_94
@mac_94 29 дней назад
A link to the past is a classic!
@king_of_all
@king_of_all 12 дней назад
"I dont fuggin know, i'm not a beeologist" -best line of the video 😂
@Peter_Morris
@Peter_Morris 23 дня назад
I remember getting random kills in the swamp with the AoE magic back when this came out. Now I’m kicking myself for not being more curious. I just figured it was supposed to do that. It never occurred to me it might be a glitch. Nice to finally have an explanation after more than 30 years, though!
@Alarm26
@Alarm26 29 дней назад
I love these kinds of analysis videos! Ones that go into the reasons why something happens they way it does, rather than just saying "yep thats all it is" and moving on.
@NaturalEntertainer85
@NaturalEntertainer85 29 дней назад
That’s is definitely the coolest style I have seen a Notepad document presented in 👍
@metroidnerd9001
@metroidnerd9001 28 дней назад
These are the kinds of deep dives I love seeing with old games. One very strange bit of behavior explained through the game's code. Not only do we learn about the oddity itself, but we learn a bit about how the game works as well.
@loganberry_draws
@loganberry_draws 29 дней назад
I definitely read the title as: “The Ghost of Moisty Mires.”
@spamtong.spamton8416
@spamtong.spamton8416 29 дней назад
But not Loot Lake.
@killingtime4444
@killingtime4444 29 дней назад
"keep my wife's name out of your mouth..." 🤣
@glitchingnumber
@glitchingnumber 29 дней назад
Rip Moisty Mires
@sa3270
@sa3270 29 дней назад
It's moist too.
@elio7610
@elio7610 29 дней назад
Are not all mires moist?
@CSanykdotCom
@CSanykdotCom 24 дня назад
Great video. I love finding these unexplained, unexpected behaviors in video games. They always add an element of mystery and intrigue, and I'm always tempted to try to come up with some kind of in-game explanation for the phenomenon that makes sense, like the "ghost" hypothesis in this case. These strange behaviors always lead to so much intense interest, speculation, and rumor, and makes the experience of playing the game more interesting and more rewarding.
@BradleyGodlyGovt
@BradleyGodlyGovt 18 дней назад
What an awesome video! Really loved the in depth analysis, so interesting!
@TheMikepatota
@TheMikepatota 27 дней назад
Watching videos like this to me, gives a lot of context as to how complicated games like BOTW/TOTK are in relation to these earlier games. Good stuff!
@SegmentW
@SegmentW 14 дней назад
It's awesome that I'm still learning new things about LTTP.
@robinthrush9672
@robinthrush9672 28 дней назад
I remember stuff like these ghosts happening when I played back on the SNES as a kid. Never thought much about it then. Didn't investigate it to think it was more than a bug when something would happen, like the hookshot steps.
@ZethN64
@ZethN64 26 дней назад
What is very interesting is that map data of Misery Mire found in the overdump of the Super Donkey proto showcases the water's shallow and deep sections are almost identical to the final retail, which makes the Ku spawn placement even more curious. The only possibility that makes sense to me is that earlier programming of the ku/zora allowed them to spawn on any water tile, however when they wanted the zora to walk in shallow water in the light world, they probably updated the programming to only spawn in deep water and forgot about the Misery mire spawn locations.
@IronMan3582
@IronMan3582 28 дней назад
I had heard of this before but no one at the time covered it in the detail like we witnessed today. I always just assumed it was some common enemy on the wrong layer, but obviously it was much more complicated than that
@ArcadeTheatre
@ArcadeTheatre 26 дней назад
Another great video! I've always known about The Ghost and the reason for it, but I never knew it went this deep!
@LegendStormcrow
@LegendStormcrow 28 дней назад
I think I remember hearing of the ghost in 2002. I know for a fact I remember killing it myself and brushing it off back in the late 90's.
@DeadweightLKS
@DeadweightLKS 23 дня назад
Loved this video! The exact type of mystery to really tickle me, thank you! 😊
@crism8868
@crism8868 28 дней назад
Cool video. I also gained new appreciation for the devs of those old games. All the state they have to manage for what seems like very mundane interactions for the player, but there's actually a lot going on under the hood.
@Jason75913
@Jason75913 10 дней назад
I wrote these off myself as a kid as game errors (SNES _Link to the Past_ ). Some years ago, I finally found out that they were just bugged Darkworld Zoras.
@robertheuberger1556
@robertheuberger1556 25 дней назад
One of my favorite games, and I love learning new things about it. Thank you. 👍
@GrimJackal
@GrimJackal 29 дней назад
There are few things more satisfying than solving and explaining weird **** in games that has puzzled people for years.
@cklokloklok5708
@cklokloklok5708 27 дней назад
Mannnn I get happy af when I see a new Zelda theory/video shows me there’s still more to see! Keep it up bro good work 🤘🏽
@muscovyducks
@muscovyducks 11 дней назад
lore meets code, what a beautiful thing
@CoperliteConsumer
@CoperliteConsumer 25 дней назад
The only game i would beat every year since oike 1997-2017. Such a great game
@KendyBeraldo
@KendyBeraldo 27 дней назад
Wow! Such an amazing investigation ! Loved ALTTP back then !
@theblueblazer999
@theblueblazer999 29 дней назад
This was a really cool look into the game. Thanks! You did a great job making easy to follow for someone like me with minimal experience in programming or game design.
@rmx4087
@rmx4087 26 дней назад
Notice how it's movement is reminiscent of Zelda 1's Ganon fight... just sped up like "Sonic on Red Bull."
@Annoying_Navi
@Annoying_Navi 28 дней назад
I remember first hearing about this glitch from a series called Pop Fiction and it made me nostalgic for it while watching this
@DomWrath
@DomWrath 29 дней назад
I grew up with this game and played it a lot with my older brother. Somehow I managed to beat it on my own without a guide but it took forever. I always loved the atmosphere and sense of mystery to it and still feel like the sprite work is top notch. Crazy that to this day I'm still learning new things about it!
@MonsterMaze
@MonsterMaze 28 дней назад
Beating old games like this on your own truly feels like a great achievement! I remember getting stuck in this games so many times, it's unreal haha
@Retropangolin
@Retropangolin 21 день назад
Link to the past is my favourite game of all time and do a run through every few years,Still have my original cart my Precious !!
@kurotama_doublebread
@kurotama_doublebread 27 дней назад
Wow, a lot of things came together in order for this ghost to appear, it is actually very amazing once you get the full picture
@GavinAstraWolf
@GavinAstraWolf 27 дней назад
I was wondering what this video was gonna be about cause we knew "WHAT" this thing was for awhile but this was great insight about how this glitch even happens. Cool stuff
@lh9591
@lh9591 27 дней назад
Seeing old GameFaqs brings me back. I remember I wrote and drew maps for the “hidden worlds” in NES Metroid, I wonder if those ever get referenced or are still in tact.
@marcelodive
@marcelodive 6 дней назад
Dear RU-vid algorithm, this is the kind of content I really appreciate. Thank you!
@killseto2444
@killseto2444 28 дней назад
Great job ! As an informatician, i strongly like this kind of video which explore, you know, behind the scene. I replayed ALTTP few weeks ago and i realized that river zora was a weird enemy, comparing to the other mob : they was cycling, spawning/despawing, i never though the secret of their function was this weird. i though a bit a lot, and even though i am a novice in video game optimisation, i think they went on the sync up timer/ancilla variable thing for optimisation, because this ennemy had a special function of cycling, they could just handle the immune/not immune variable with the frame count, syncing it with the animation frame count. t It is clever for optimisation than just putting an aditionnal function which would just go like "when timer = 0, change ancilla value", they just synced it. It run smoothly ingame, as long as u don't missplace the spawn placing though aha
@RealEnerjak
@RealEnerjak 24 дня назад
I played Link to the Past hundreds of times over and I always thought I had discovered literally everything about the game, as one of the few games I had truly mastered. The others being Ratchet & Clank, Doom II, and the Genesis Sonic games. The fact that I'm still learning about things in this game is shocking.
@lelanddyke8386
@lelanddyke8386 25 дней назад
"gets frozen, shakes for a bit, then it's back to business"
@sleepychickadee4087
@sleepychickadee4087 27 дней назад
Oh! I saw a video on this subject like, 8 years ago! It’s super interesting! Really happy to see this get more attention!
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