Hey guys, Happy you liked the tips. Many repetitive questions, so here are your answers: Dark Windows is available in the latest Windows version 1809, just enable dark mode. If the file manager is not getting dark, then you're not on the latest version. My silky smooth camera movements are possible thanks to the 3D Space Controller, used it for years and recommended it in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ElQ8EDHJkZM.html Enjoy!
Hi Andrey! Love your vids, may I ask how did you turn on the HUD poly count all the time??? It is so struggle to find a tutorial detailing this subject, please let me know and thank you so much.
One addition to the sound tip. After you add your special track and sound file, you can take a step further. I use this trick whenever I need to time animations to voiceovers/music. Right-click on the mini timeline under the perspective window. Select Show Soundwave and select Your Sound File. Now you will have a little soundwave graphic along with keyframes, etc. Sometimes this is easier than using the big timeline for timing.
@@AndreyLebrov That sound tip is bugged I think. It works but then if I save the project then close and reopen it it's just white noise. You can fix it by deleting the audio clip and bringing it back in again but it's pretty annoying (S22).
These top 10 kind of videos are a welcome series, but don't do it more often. I have seen many youtubers making a lot of them just because they get good views. It's just overdone after a point of time. Videos based on specific topics would be better for the long run and at the same time more informative for us too. Love the effort you put into the videos man! Thanks for everything. You are one of my biggest inspirations in my life...
That display tag tip was brilliant, I'm now also enjoying using it to set non-important objects to Lines shading mode. That could be a lifesaver. Two wee words of warning, when you're in Point Keyframe mode, every keyframe will create a copy in memory of the model being animated... So if you've got a complex model your filesize may start increasing a lot. Also Xref's are pretty buggy, they're great in certain situations, but as a general rule we avoid them when possible.
you are my biggest inspiration! I only stared working with cinema4d for a couple of weeks now. but because of you i can work a lot better. Keep up the good work!!! you need way more subscribers for you channel. The quality of your work is amazing. I can honestly say that you are my rolemodel for making my 3d projects! Good luck in the future, and i hope the best for your channel!
Best channel on youtube! quality of these videos are insane! These Tips are insane! I just like, that you do something new. Not just repeating same old shit from the tube. 💪💪💪👍 I watch your videos even if the thing you are talking about does not interest me(usually they do) so much. Thank you. 🙏💪👍
Thank you so much Andrey for your comprehensive, easy to follow tutorials! on 08:18 what I do sometimes to disable a texture is set the selection tag to something like 0. not it's disabled. it enables me to have different textures on an object and disable specific textures.
Subbed immediately. I like your style. I was hoping to uncover why all my objects keep coming in so small. I don't want them one inch big! I'm sure there was some way to alter all that that in preferences. Now I will look at your other videos.
Definitely nice tipps you dropped there! I work with Cinema for a while now and I love to see new quick tipps I didn't know before! Thanks for sharing and I'd love to see more in that direction ;)
I just listened to the first tip and instantly Subscribed! Also the spline point animation is soo helpful too (like in animating guitar strings). Mind blown.
I'm amazed over how you ''navigate'' in 3D space, can you please share a bit about your peripherals? Wacom pen in your right hand and 3D mouse in your left hand?
FYI: read the Bane trilogy if you're into star wars...i read a book a week for a year of star wars..lasted 30 some odd weeks. They seem like your style.
thanks for the video n yea keep doing this kinda stuffs cos it does help improve our workflows... plz do a vid about ur Wacom tablet configuration for cinema4d.
I guess that your assumptions is that everyone who is watching this is conversant with cinema 4D... As your FAN, i suggest you do a basic crash course on cinema 4D for the sake of others if you dont mind... Otherwise keep it up, you are going far.
Cool tips, spasibo bratan!) Btw there is a trick that not many people really know) When you have selected objects (1 or more) in the scene you can quickly make them children (hold ALT) or parents ( hold SHIFT) when creating new Generators/Modifiers/MoGraph etc. It so much easier to arrange you hierarchy in the scene with multiple objects, saves loads of time for sure) Hope it helps someone!)) Happy creating everyone!
@@AndreyLebrov glad you liked it) Please add shortcuts such as U, M and my personal favorite - V (to switch between scenes). I've seen some incredible artists doing all commands from drop down menus all the way, so it may be useful to many of your viewers ;) thank you for your videos, seen them all. горжусь!)
Hi Andrey, I trust you and your family are well and healthy. Just a quick question! What screen recording software do you use? Can you recommend? I love your work by the way, outstanding!! Best regards.
I knew every single one , guess that makes me a guru too🙄. Surprised you didn’t touch on the token system when talking about universal file paths, as this is an awesome way of creating automated render locations from variables such as the document name, so you literally never have to touch the output path during a project by using the tokens for folders and file names.
Андрей, видео очень крутые, ощущение, будто смотришь дорогой курс. Ответишь на ряд вопросов, когда будет время?) Почему сова? Ты как-то добился стабильности от Октана или живешь с этим?) Не хочешь перейти на блендер, говорят, там все удобнее, чем в Синьке?
Thanks Andrey, your content is awesome and I wish I see more at the future. Nice tips and I get a lot of your explanations without wasting time (y) very good and thanks, dude.
Would love to see how you set up the HUD and sliding bars to control the rigs. I know this is through expresso but would love to see how you actually create the box with the sliders
He didnt create the box and the sliders, he shows how he did it with the cube. Its just a process of dragging and dropping parameters in to the viewport.
Any chance we could get a video on X-Particles Explosia? There is all but one tutorial for it for C4D which is only helpful to a small extent, and I'm having a hell of a time trying to figure out how to make a piston explode like it does in an engine. Starting to think I made the wrong purchasing decision.
The 'HUD' thing is amazing, loving that. I got the option to go C4D or Blender (free but with lots of add-ons probably, I know me). From a 3dsmax user for a decade, any suggestion I would appreciate. No need to go into detail, just the first thing that comes to mind would be enough. It's gonna be a road full of bumps and harsh moments either way, wonder which one I'll deal with first.
Number 2 was one of those things I dug around the graph editor settings looking for a way to make animation curves show for whatever I selected in the object list. Like you, I have no idea why it's not set to default. Actually, I can't think of any reason why I wouldn't want to automatically show curves for what's selected in the object list or viewport. The graph editor is useless without that behavior. It would be like buying a car and pushing it everywhere I need to go.
Hi Andrey, There's something I REALLY REALLY love about your videos. The way you film and edit your tutorial videos. Could you please tell me what lens, camera settings and what kind of lighting did you use for recording this video? Thanks in advance.
@@AndreyLebrov Thanks for your answer,i struggle so much to get my robot properly rigged and its hard to find good tuts online.But thanks anyway for everything u do for us
XREFs are a great idea, but I've found them to be really unstable in a real production environment. I used them a couple of years ago on a project to bring a lot of characters into a master scene to be animated. Updates weren't as easy as I thought they would be and I ended up losing most of my animation and had to scrap the project. That was a few versions ago. I hope it's better now.