Rdr2 I thought did this thing absolutely brilliantly. Seeing houses get built as you progress through the story, the gang moving camps, and random events like running into a lumber company and helping lift a tree that falls on a guy's leg. A lot of these events like the one aforementioned can be discovered only at certain parts of the world and depend on what chapter you are on.
It dont. Its a shitgame which is way to overrated by the map. The map is brilliant but the story line, world changing so you miss quests, buggs, losing a horse completly. Fucking stuff like that makes it shit. I had tons of food for what? Not even needed.
@@sinanuludag6573Alright man well I am happy that you wanted to share your opinion and how you hate Rdr2. Hey everyone has different tastes. It is personally my favorite game of all time and I love essentially everything about it but different strokes for different folks. The story is the best I have ever experienced in a game and Arthur Morgan is the best videogame character ever in my opinion. So yeah couldn't disagree with you more and based on that opinion I doubt we like the same games. I like the realism, pacing, gameplay, graphics, story, etc. of Rdr2. Yeah someone hating it is just not someone I can connect with on games haha 😂. It just means so much to me but all the best my dude.
@@jimmymurphy898 my friend btw play alot more games. If this is the best storyline you have ever faced? Play assasin screed black flag. Tops this game 10 outa 10 times for me. The issue is they could have made it better but they didnt. Hey but as you said, our opinions differ. All cool
I liked how Arkham Knight did it. The longer you were infected, the more you hallucinate and see Joker everywhere. All the statues and gargoyles start looking like Joker and billboards, etc. By the end of the game, Joker is literally everywhere.
@@EZMONKEY04buddy, that game been out for nearly 10 years at this point. If you still haven't played it or haven't seen someone else played it then you most definitely are never gonna touch the damn thing, ever, so does it matter if someone "spoil" it for you or not? I've not watched the original Star Wars and I probably never will, so does it matter if someone says "Darth Vader is Anakin" in my face? No, no it doesn't.
Arkham Asylum is the ultimate Fall/Halloween game. So creepy and immersive. And the way they took a small island prison and did so much with it is just amazing. Love that game
Metal gear solid 5 was one of my favorite changing worlds. The enemies always adapted to the ways you would complete objectives. Use snipers? They wear helmets. Sneak around too much? They use thermal goggles. Love it.
And the fact that enemy factions GETTING these shipments of equipment can also be disrupted. They won't wear helmets if the shipment carrying them never made it to it's destination. Awesome stuff.
Please excuse my ignorance I don't know the level name but the mission where you look through the glass is the best level design I've ever seen the detail is amazing
I was expecting it to be somewhere in the top 3 so I wasnt too surprised not already seeing it in the first half of the video but not including it at all is basically a crime.
Honestly. Yeah, I’ve learn English skills since I’m learning the language, lots of facts about companies and the world of business, about game designers and developers that I never thought I’ll even know. This channel is great, Jake is also pretty awesome
Yeah..fantastic level design full of well-hidden shortcuts and secrets (you can make your own way with that foam gun..how cool is that?). Good story and plot twist..but what makes them really captivating is how they are presented..figuring out the story in this game is like solving a puzzle. What an underrated gem
Arkham Knight mostly sets Gotham on a rainy night but at some point, it becomes a night filled with Scarecrow's Toxins coming from the Cloudburst. And then Gotham gets filled with falling pollens instead of raindrops and then back to the default rainy night
Did you forget about the militia checkpoints that get set up throughout the story. And how riddler actually constructs riddles during the story instead of having them all already placed.
Also, the longer you're infected, the more you hallucinate and the more you see Joker replacing columns, gargoyles, statues, and billboards. It's really subtle at first but by the end of the game, Joker is literally everywhere.
@@visionhawk4403 infected? You aren't infected with shit. Unlike the 4 other jokers, batman is just on fear toxin. Every dosage he gets, mind joker becomes more and more healthier, making it harder to fight the demons in his mind.
Surprised Bloodborne wasn't here. Realizing the world always had invisible giant monsters watching your every move halfway through the game will always be a core memory of mine
@@WizzlyBearW0rmsIt is definitely a complex universe & not much is directly spelled out for the player… You really have to pay attention to not only NPC dialogue but environmental clues + events around the world tell a lot of the story.
The Mass Effect trilogy is a great example because not only did the choices you make effect the world, they effected the world in the sequels as well. There were decisions you made in the first game that permanently altered the timeline of the following 2 games.
One small choice in the first game heavily effects something in the 3rd game. Forgot what it was but I remember the dialogue, it was to do with the Cure for Krogans
the midpoint of Final Fantasy VI was MIND BLOWING, your party gets split and you have to get them back with the world destroyed, Kefka was such an entertaining villain
I love pointing out that the plot of FF6 is basically the same plot of the Marvels Infinity War / Endgame plot. Kefka is Thanos. He wins halfway through. Then all the heroes get split apart and focus on their own issues individually until they get reunited to go against the mad god who destroyed everything they were originally fighting for. A channel by the name of "Patrick Holleman" predicted the entire plot of Endgame before it released by analysing FF6 with Infinity War. Definitely an interesting watch.
My favorite in the franchise. Also, as suggested in the video, the world change in FFVI is not a fade out/fade in change. We get a cut scene! We see the world change! Gameranx should know better. F’shame!
I agree with both of you. Lufia 2 is also a highly underrated game of that era that went very much below the radar. Well worth checking out if you're into games of that generation and missed it like so many did.
I've played quite a few RPGs from the SNES, PS1, and PS2 that had second half changes to the world. Enemy encounters are harder, the skyboxes were creepy, and the environment had some kind of damage. Heck. If we are talking about an RPG that changes as you play, Terranigma's entire premise is this, since you are reawakening the world as you defeat bosses.
mafia 2 was also a great one in this aspect the whole map after the jail sequence feels like jst a different era, even the vehicles change to more modular ones and the whole season change was also a bliss for the eyes
I know many people didn't like this game especially at launch, but Mass Effect Andromeda have a system where you can activate a giant terraforming machines to make planets more habitable. I think there are like 6 planets that you can make habitable, and by doing that you change the environment and visuals a little bit, and this can also open up more sections of the map and make exploration easier as you face less environmental hazard and some additional side quests. And most of these changes are optional, with the exception of the first planet where you have to make habitalbal as part of the story, but the rest are optional.
I honestly don't get the hate for Andromeda. There could've been more different and more interesting alien races, and you could see all the plot twists from a million miles away, but I liked the planet exploration and at the end you at least got a transmission from the ships of the "minor" races, so we could've had elcor and others in the sequel. Looks like the sequel hook will never be resolved. Pity, really.
@@Smilley85 The glitches were a major killer for the game. I couldn't past them myself and the exploration and combat was dull. Maybe it just didn't feel like Mass Effect and that's probably the biggest reason. I would give it another try, but only if I'm paying less than $5 for a copy of it
@@bwestacado9643 The glitches, I totally get. For me, that game was Final Fantasy XV. I couldn't get it to run at a stable frame rate and without sprite flickering. I came back about a year or so later, and played through a better patched version. I personally liked the combat and exploration - it felt like a natural evolution from the original trilogy. Though to be fair, it also took me a long time to get bored of the generic dungeons in Oblivion.
Fable 2 could’ve been on here imo. Half way through the game you get sent to an offshore prison for 10 years, and the world you come back to changes depending on seemingly innocuous decisions you made before you leave. One is a side quest to stop bandits attacking a farm, and if you do the farm grows into one of the biggest properties in the game and the whole area has much less bandits than before. You can even loan a stranger 15k to fund his ideas to transform a market town, and if you do the place is thriving when you come back with all new stores, games to play, etc. It’s similar to the map changing after the time jump in RDR2, except the changes only happen if you make choices in side quests during the early part of the story, so every change feels earned.
@@bandito241 It's 2. I think Fable 1 is the only one in the series without any map change (although it's been years since I played it) because in 3 you make decisions as King that change the map to either save money or get the public to like you
@@harrysteel6912 You do the same thing with the warrants at the start of the game as well if you give them to the sheriff old bowerstone is a pretty nice community but if you give the warrants to the criminal it becomes a run down area full of crime.
Without a doubt Fable 2 should be included. I will never forget a buddy of mine being shocked that I like Fable 2. A couple other guys at our table also mentioned they enjoyed the game. He proceeded to tell us how sick and twisted we were, that he had to take away the game from his kids because of all the prostitutes walking around, thievery, and general debauchery. A couple of us looked at each other in knowing and eventually one of us had to tell him, “uhm, that’s your kids, not the game.” The ghost white expression that came across his face was priceless.
Yeahhhhh tbf there’s that’s one town in every fable game that has em everywhere. But you only gotta be there for minimal time. If you’re around the hoes it’s by choice in that game fs😂
Well he really shouldn't have let his kids play it if it bothered him. Parents should play games before letting their kids play them. I raised my son on GTA4, so I don't have a problem with kids playing mature titles. You just gotta know how impressionable they are and allow them to consume accordingly 🤷🏻
I'll never forget the witcher 3 where I caused the orphans and the baron to die during the bloody baron's questline because I didn't follow the steps to ensure everyone gets a happy ending. I played the game for the first time last year and got literal chills
Surprised Dragon's Dogma 2 wasn't mentioned. Big changes don't happen until the end game but there are little subtle changes throughout the game that I thought were neat and made the game more immersive
I know it's simple and obvious but ...Terraria? Defeat the early game final boss and your world will change. Drastically. New resources start to appear, new enemies, bosses, and depending on your action (or, inaction), your world will turn either into either an infested wasteland, sickeningly sweet colorful world, or a world where both of them are fighting each other. Or, if you work hard, you can make them 'coexist'... maybe not in peace. Not to mention the changes that *you* make yourself with digging tunnels, excavating entire land, artificial biomes, boss arenas, bases, so much that by the time you are in the endgame, the world will be entirely unrecognizable.
That was the first one that came to my mind. Stardew changes a bit as well, but not very dramatically outside of what you build. Grounded has some change events too.
Yeah I thought the same thing same with the fact that you build structures like boss arenas, npc houses which aid and change gameplay a little, highways and hellevators to move around the map and do other things easier. So kind of like the depth stranded thing
I dont think games where you actively change the world like sandboxes were considered for the list, otherwise Minecraft would have been on the list too.
I personally liked in Forza Horizon 4 its seasons... OK, you are not responsible for the change, but it's really cool to see the map in the winter, and it really makes the races different :) And yes, the seasons are in the latest installment as well, but the difference is minimal this time...
I'll never forgive EA for shutting down Pandemic Studios. They didn't make a single bad game. Maybe some were mediocre or under-rated but there was always something incredibly fun about even their most mediocre games and Saboteur was no exception.
the most recent "oh this is the consequence" is Dragons Dogma 2, suddenly going from sunny goblin infested land to red sky boiled off ocean and spooky dragon hybrids.
@@ProexProduction might be my eyes lol but it has improved significantly there's still some dips here and there with framerate but other than that performance is decent it doesn't happen often
I have a deep desire for more Prototype/Infamous/Hulk Ultimate Destruction type games. Wish it didnt have to get linked to an existing IP and they could do something creative...
pathologic 2 also has THE BEST intro. I'd say spoilers but it really is revealed immediately. It is a 'retelling' of the first game where you are still an actor playing the doctor because you did such a bad time the first time that it is truly the worst outcome
Prototype 1 and 2 were such comfort games, just because of the ability and freedom to just run around, cause mayhem, and get better while you do it no problem. I know it won't happen, but I really wish there was a prototype 3. Also, I really enjoyed both stories
It makes me truly happy to see outer wilds getting its flowers. Very different game. One of those you wish you could experience for the first time after you finish it
How could i forget suikoden. The more heroes you collect the bigger and furnished the castle gets. From flower gardens to the workshop areas. Its great exploring the place.
i had to scroll to see if anyone else caught this. im starting to think he does it on purpose because this isnt the only video i have heard him do it in.
You left one of the best examples for world changing system in a videogame and that is Fable 2. it's amazing seeing what you did, actually made a huge difference to the world around you, not to mention the family you can have and watch you them grow up.
I thought I’d see InFamous on here . Maybe not drastic but based on if you were a hero or infamous the world would change and how people would react to you would change as well . The red dark skies were cool af when you were infamous
One of my favorites is The Planet Crafter. You are a convict dropped on a mars like planet with the task of terraforming it. You gather resources, explore wrecks and build machines that change the landscape of the world. Eventually, you even populate the world with animals.
Alien: Isolation is a pretty good example. Early on, the Sevastopol station is just a bit roughed up in places, looking more like it just experienced a riot or something less nightmarish as an alien creature rampaging across the station. As things progress, more dangers arise and some areas get increasingly dangerous, which makes return trips all the more harrowing. And near the last few hours, the station is pretty much a hellhole, things are on fire, aliens are everywhere, the entire place just feels a deathtrap that becoming increasingly intent on taking the player down along with it. Also, pretty sure Mega Man X5 had some dynamic changes depending on your actions, as you have to prevent a space colony from hitting earth, and the game had multiple branches depending on how events play out.
Honorable Mention: Mafia 2/Empire Bay. It starts off in the late 40's winter and later transitions into the summer of the mid 50's. Even the old timey music on the radio changes.
One I know of is Pathfinder Wrath of the Righteous where the main capital will change and evolve with your choices, especially in regards to your mythic path. Persona 2 Innocent Sin does it a bit differently. Its overworld changes bit by bit with the story, but what really stands out is the manner NPC's act as the rumors about the end of the world start to become more entrenched.
I think maybe Majora's Mask could qualify for this. Each temple you beat radically changes that section of the world if only for a short time because of the time loop.
no dishonored ?Where the news stand changes based on killing or not, the loudspeaker announcement, how Emily acts, the conversations of the guards, the number of rats
@@boxhead6177dishonored 2 changed the world drastically in my playthrough entire city no longer apocalyptic, someone no longer insane, megan regrew an arm Etc
One of my favorite things to do as a kid was go to the battles between the military and the infected in Prototype and mess around. Truly wish they brought back that franchise.
Bloodborne was good for this list. Watching as Yarnham falls more and more to the night and once the blood moon comes out everything drastically changes.
The chaos system of the dishonoured games is also a good example the more ruthless the player is has an affect on the protagonist’s personality as well as the world around you
The Spintire series also changes (mostly for the worse) based on where you choose to plow a truck through fresh nature... STALKER also had sort-of random 'personnel changes' throughout its maps and these could be very frustating. At the start of the game, three friendly guys are camping inside a warehouse that has it all. An intact roof, central location and only two entrances that are THE EASIEST to defend. Seriously, put three more dudes with guns in there along with a doctor and a trader and you have a fortress base. But nope, next time you visit the location angry bandits have set up an ambush there. Such a waste.
I can't believe you didn't include Planet Crafter, a game where your main goal is to terraform the planet and see it change constantly throughout various stages of terraformation, from barren dusty planet similar to Mars, to a lush Earth-like planet with water, vegetation, fauna and breathable atmosphere.
I get what you mean, but I feel like this list was trying to capture a different kind of "change" where it's a bit less direct. If you include Planet Crafter it seems like you could also argue that games like Minecraft or Satisfactory need to be there, and then it quickly just becomes a list of sandboxes.
So cities skylines should be on the list to then. Create a city from a flat piece of land into a terraform landscape and create a lush city with sewage systems, trees and bushes for fauna, and plop many municipal systems down to create a livable city.
Long ago, I identified the world changing as something I love in games. All my favorite games have it, Dishonored, Ocarina of Time, Bloodborne, etc. those games are pretty well-received too. It is like an ever-present reminder to the player that the world is changing according to their actions and/or decisions, a sense of progression and the realization that there's no going back
How in actual hell is Spider-Man 2 not on this list? This is where I start to question Gameranx. Half of the entire CITY changes in Spider-Man 2 once the symbiote takes over. Hell, the same thing happens with the sandman stuff. Entire portions of the city will be covered in sand or entangled in the symbiote goo (or whatever it is). It affects everything from the way you can traverse the city now, to the enemies you fight, and even random NPC's on the ground get caught up in the mess and transformed in to symbiote drones during that section. It's a HUGE change to the world.
Appreciate you Wuthering Waves, some zones who had an exploration mission ended up changing that zone, both it's appearances and the mechanics within it
For classic games, I think Terranigma fits the list. It was a game developed by Enix(before it merged with Squaresoft) during the 90s. It is one of the oldest action-rpg. You started in the inner world(the hollow earth theory). Then emerge on the surface as the mirror of the inner world. Then, the world will start to change as you unlock/free the creatures that inhabit the world. Like a desert will turn to a paradise when you unlock the animals. Then it will turn into a village when you freed the humans. Then when you time jump, it will become a city.
Mega Man X6 has the Nightmare system, where after the first stage you clear others get altered with a nightmare effect based on the last boss you defeated. Each stage is only influenced by specific other stages, but every main stage has at least two others that alter it, and some of those nightmare effects are necessary to being able to get access to certain side areas.
I know this would probably count as "screen goes black and everything changes", but for me the first time experiencing a changed game world was Link to the Past 30+ years ago. In retrospect the "dark world" map seems like a standard game trope, but at the time it blew my entire mind. Really expanded the whole notion of what a video game could be
A minor one, but quite impressive for an open world game of its type: Grounded. When you knock over the shovel to access the picnic table, it stays that way. When you plug the hole on the top of the weed sprayer, it will lift the poisonous mist in the Haze, but it also has some unwanted side effects: weeds start to grow all across the garden, and fungus-infected bugs venture outside the former Haze zone. An example of the fade out/fade in variety: after destroying most outdoor wasp nests, you can go to sleep to trigger a cutscene where the main swarm bursts out of the tool shed, leaving you an opening to enter.
brilliant idea for a video, actually inspired me to download and play Dying Light 2 and VampYr . the changes you described sound fascinating, just hoping my PC can run it smoothly🤞🤞
Shaun White Skateboarding is one I never see on any lists. It's so much fun. It's like Entry 2, you bring color back to the world, but you also rebuild it to make the world a literal skate park basically
its absolutely not. vampyr is absolute trash. vampyr is a a dumpster fire. i stumbled into gamestop by chance on its release day and was talked into buying it when i bought another game. it's combat system is non responsive and feels more at home to something on ps1. the story is extremely lacking and you have to play through it twice. and im someone who loves replaying games with multiple story branches, like star ocean or mass effect. that game was grueling to play through twice. i finished it twice and then took it immediately back to game stop. fuck that game.
Dang, I didn't expect that The Saboteur was included here. Dunno how many years I played this with a number of comebacks after playing other games. Even now, I'm still, and currently, playing The Saboteur as I comment here. One of my favorite games of all time. Thank you for including this wonderful game :D
One of the games I grew up with was Exile 3: Ruined World (later remade as Avernum 3: Ruined World) - that had an in-game time tracker. (based on your movement) The concept of the game was that the underground kingdom of Avernum/Exile (populated by people sent into exile from the surface) has found a way back to the surface and is sending an exploratory party (i.e. you) to investigate ahead of any colonisation. The surface is being wracked by a series of region-spanning disasters (slimes, troglodytes, etc.) and the fun thing is that the world goes on, regardless of what you do - and if you just let these disasters continue on unabetted, regions or the entire continent crumbles under their pressure. Entire towns may get wiped from the map because *you* couldn't be bothered dealing with what was threatening them right at that moment.
One of the best world changes that i find is the time shift mechanic in Chronotrigger that affects story and items. Where one action of leaving something in the past and coming back to it thousands of years later transforms it into a more premium item.
Honorable mention: FFXV. It's lost on most people, but as you progress through the game the nights gradually get longer and longer until you reach the final mission when the world is engulfed in darkness. I thought it was a beautiful representation of the FF World of Darkness.
Live service games deserve to go on this list, especially Fortnite, because usually the world (map) starts to change as a result of what's happening in the story. And it's not just a switch flips and the world dramatically changes though that does happen too, but a lot of times its slow gradual changes and by the end the map is nearly unrecognizeable from where it started at the beginning of the season.
While it's commendable of those companies to keep things fresh for their invested players, I disagree that it belongs on a list like this, because new players can't see that change happen. The old version of the world is gone and can never be experienced again. Sure, new players might get to be around for the next change.... if they stick with it long enough.... but I appreciate that lists like these stick to things I can actually play and see for myself.
I'm surprised Horizon Forbidden West is not on this list! The world and map change a lot when you progress in the story and even some side quests affect it
Adding more into Project Zomboid. At the beginning of the game there are way more events(people firing guns, occasional screams...) but as you keep on surviving these events start to grow less frequent until you no longer hear them, letting you know that you're the last man standing. I always loved the atmosphere it gave of being completely alone with no hope whatsoever
Legaia 2: Duel Saga. After a particular event occurs, the moon becomes dark, which makes monsters ferocious. The entire world changes and the encounter table gets updated with new, more powerful monsters. It's very cool and really sells the point that the world just got thrown out of balance.
In a different sense, this is what I adored about most of the Battlefield games. Pretty much every release between Bad Company and V, the maps can change so drastically during the course of play and it's fun to see how the map looks from one part of the game to another. Urban areas of Bad Compnay 2, 4's Levolution, and 1's terraforming did this best.
I like how Final Fantasy VI was the first game I thought of when I saw the title, I went through the whole video wondering where it was, and then you put it at the very end.
In RDR2, there’s a lot that changes in the map as you go from the last chapter to the epilogue. The trams in saint denis will no longer be owned by Leviticus Cornwall because Dutch killed him 8 years prior, the railway workers end up finishing railways, etc
Bully was ahead of its time because of this concept, they had halloween being decorated as you progress through chapter 1 and the whole thing was only for 1 mission, then you have winter on chapter 3
At first, I thought Returnal or Deathloop would be top tier for this list, but after looking at the list and what others picked in the comments, these changes are more appreciated because they were unexpected. It was advertised since Returnal and Deathloop's announcements that the world constantly changes, unlike these games in this list, we didn't expect the devs to put that detail in a game. Definitely a big difference.