Yeah, it was one of the best endings, until they ruined it with the "remake" of that ending on FF X-2 to cater to all the idiots that demanded a "happy" ending.
Try OMORI sometime if you want tears. Yes, I know, it's RPGMaker, and it's not _technically_ a JRPG because it was made in the West, but it follows a lot of old school JRPG formats and it was quite well done.
Summons are great!!! but you can't deny it's basically a shounen... playing it in your 10's is great, playing it 10 or 20 years later is... like watching an overdramatic school drama
I loved the game as a kid for that, plus I really enjoyed the characters, storyline, gameplay and even atmosphere. This was back on the PS2. I still love the game just as much as I did back then and I have played it several times again since and will again. The only downside I don’t like is how you have to have all party members in battle to get experience and it was very tedious switching characters every single battle.
Man I can play final fantasy 10 constantly idk why. It’s just super easy to get into with amazing combat and music. I love the sphere grid and most of the characters too
Yeah, I'm not sure how it doesn't feel like Final Fantasy. I think I want Erick to make a video on what he believes makes a game a true "Final Fantasy".
@@lildrewZ It is not meant to feel like final fantasy for the most part, it was meant to reiterate what final fantasy is to a new era. kind of like, how FF 1-3 have a different feel, then 4-6 have a different feel, then 7&9 having a different feel and 8 having a very different feel. 10 was the next step to reiterate the forthcoming titles, with 15 being the next one to do that after 10.
I actually played FFX for the first time since early 2000s earlier this year and... I actually ended up loving it far more than I remember. I'm sad you don't feel the same way but I can respect you having an opinion on your own and I look forward to continue to hear your opinions on games
You’re absolutely crazy for that take on FF7R 😂 Edit: also, that was an extremely overblown explanation for Ni No Kuni 2 - I thought your reasoning might be because of the difficulty, story, or pacing, which made me put it down too. But that thing about the story being “locked” behind recruitment is completely false. I don’t even know what you’re talking about with that. The kingdom building has characters you can recruit through side quests, but that doesn’t affect the story at all. It’s just an enhancement to the gameplay experience.
wow. our tastes are very different. 10, 6 and 9 are the only oldies I can play to this day and appreciate even more. 10s ending is the goat, and it remains my favorite.
@@ukimenustah26 oh, I didn't realize there was an official ranking 🤣😭😂😂 multiple FFs fall into the "greatest games of all time" category. But anyone who thinks 10 has a bad story is objectively wrong 😂
@@MTGHedgefund You obviously didn't actually watch the video or if you did you had it on mute or something for that part. Just because someone doesn't *personally* enjoy something doesn't mean they think it's bad. Weird for someone who keeps using the word "objectively" not to understand that difference...
I loved FF12 back in the day so I got the Zodiac System a couple years ago and it really didn't hold up for me. I think because it was a precursor to the 3rd person team-based action RPGs that are all too common now, but at the time really blew my mind. That being said I still think it's a great game and I honestly believe no one has done a customisable team AI system to rival the Gambit system ever since.
I agree with you there. I spent over a 100 hours the first time I played that game, but gave up during a second playthrough. Just kind of felt like it had lost its charm. I will agree that the combat was pretty solid for its time though and the exploration was top-notch. Really fun to be exploring some random caves and just run into crazy boss fights or Eidolons.
the opposite tends to happen with me more where i don't like a game at first and then i like it more on repeat playthroughs. tales of vesperia with the definitive edition comes to mind.
The second you said you never finished ffx that completely explains it. Knowing how it ends and experiencing it are two very different things. In this case having the ending spoiled truly spoiled the game for you. The game absolutely has short comings but there's a reason it's hailed as one of the best jrpgs ever.
i can attest to that sometimes ive had moments where people tell me how redicioulous the ending is anyway and its fun journeying up to that point. hell FFX isnt even that hard to beat besides seymour
Well I never finished it first time I played it 10 years ago and I didn‘t know the story. The game was just boring and flat imo. It was just not smth for my taste
The moment I found they switched out the gameplay for the FF7 remake, I gave up on it. I was even moreso turned away from it when I found out what they had done to the story. I've harped on about it in the past, but I still stand by my saying that the ONLY reason they remade it is because someone is still salty that Aeris (whom I will NEVER call Aerith) had to die. This was even more confirmed with the whole "Time Spirits" BS, and with them saying they can "change the future". Frankly, I hate what they're doing with it, and refuse to ever play it.
I was mixed but mostly positive about FF7RE, replaying it on PS5 I can confidently say SE blew it. Lots a great parts, especially the interactions with Aerith but the time ghosts and Sephiroth stuff really screws it up in the end. I am not hyped for the sequel, there's no way to keep your gear or progress and they used the final fight of the original to end it pretty much; they have to make a whole load of shi up now. It never should have been a high production value trilogy. I would rather have had 1 full game. I still like Ni no Kuni 2 even if everyone bags it.
I would have preferred if they just did it more like Trials of Mana. No need to change dialogue, add stories, or even change the layouts of dungeons. Just remake all of the graphics and call it a day.
I played Pandora's Tower this summer and I found the bosses pretty enjoyable tbh, every boss fight stood out from the monotony the game gets after the first half of the playthrough. Story and gameplay were fine to me, even though the basic enemies were only the same 10 for the whole thing, but farming stuff was a real pain in the ass. Maybe I'm just not into this kind of grinding, since usually I don't mind it in other games that rely just a little bit on it like Pandora's Tower did.
Pandora's Tower... (headdesk) THE GAME IS CLASSIC CONTROLLER COMPATIBLE. Yes, the motion controls can be a problem, but this is one of the games where you do NOT have to deal with them. Sure it would be nice if others did (Crystal Bearers), but the complaints about the controls here isn't valid when it's not the only option.
I honestly don't know why anyone expected a total remake of FF7 to be turn-based. Imagine the character models from 7R, standing in a row, bobbing up and down, patiently waiting their turn to politely bonk a baddie on the head. Look silly? That's because it is. Pretty much every single turn-based JRPG has one thing in common - a fantastical artstyle of some sort. Dragon Quest, Persona, Bravely, Disgaea, Trails, etc... virtually every single turn-based anyone can name is anime, chibi, or otherwise cartoonish in their visuals. *This preserves the suspension of disbelief.* A suspension of disbelief that the gritty photorealism of a game like 7R would completely destroy. Even if SE wasn't set on keeping FF action-oriented, 7R being turn-based would look out-of-place and be a total waste of the advancements in animation and graphics that have been made in the 25 years since its release. Sorry, but that's the long and short of it.
Breath of Fire will always hold a special place in my heart as it's the first JRPG I ever played and of course is the game that got me into JRPGs. I can definitely understand why you feel the way you do about the game though and I agree that I would love a remaster for it.
Doesn't make it any less grating and cringe-worthy. Yes, _we know_ that the laugh was faked on purpose. That doesn't suddenly excuse it for being the most cringe VA ever done in a video game. Just because the laugh was faked on purpose doesn't mean I don't reach for the mute button anytime I happen to be playing through that part. I'm sorry but... _it just sounds horrible_ regardless of the purpose behind it.
@@AntiRiku Nah, sorry, it just doesn't. It still sounds grating on the ears. /shrug Using that same logic, a scene where someone scrapes nails on a chalkboard would be excused if they used an actual recording of nails-on-chalkboard? Um, no. I'd still mute it regardless of why it was in the game.
I played Crono Chross when it originally came out in 2000 and l remember loving it. When I just recently played the remaster I was worried I wouldn't anymore, but I'm please to say I still love it. I love the FF7 remake but what bothered me about it was some of the story changes, it wasn't as deal breaker for me though. I was fine with the new combat because it was still very fun
I am an old guy, and while when ff7 released way back it was a groundbreaking experience, it has not held up AT ALL for me. I welcomed the remake, and when i played it i found myself very pleased they had decided to modify things to a modern standard and expand on characters. I hope they continue with the concept they started and don;t cave to nostalgia purists.
@@davenhla I'm a young guy, and I honestly like the original FF7 (which I played for the first time in 2021) a bit better than the remake, which I'm playing now. I prefer the gameplay, story (the changes in the remake are questionable) character designs, and anime style of the original game over the button-mashing and almost uncanny photorealism of the remake.
Hate when this happens. Have nothing but fond memories of the game. So it spurs you to play it again. Only to be turned off after a few hours of forced play.
I think due to more experience after playing further the things that made us love it back then have changed in the industry so much that it alters our perception of the things we once loved😊
i watched one of your videos that had talked about xenogear and my dad still had the ps1 game so i tried it, i have to say it is one of my favorite games now thank you for introducing me
I have 250h+ in Ni No Kuni 2, because I liked it a lot. The story is that simple wholesome with just a bit of creative themes and complexity under the rug (like the water kingdom feels a bit more mature than the rest). My secret is that I'm a dirty cheater. Granted, I cheat lightly, as in the game makes you farm materials, so I cheat 'em. This really is a way to increase hours, so that number there was made with a cheat that gives you infinite materials... once you manage to get at least one. Yeah, I know, steals from the experience, but I just can't handle grinding anymore. I've got things to do and if I wanted a challenge, it's really a lot to ask in gaming, because oh boy, not a lot of fair challenges, but oh so much difficulty spikes, grinding, and now there's microtransactions. TL;DR: If you reduce it's bullshit mechanic that locks some really good stuff behind farming for materials(literally, you build farms, which is nice, but I still don't like farming) , it's one of the best JRPGs I've ever played, which is not a lot, but I have the Crono series down, 3 Tales of, NieR Automata and Scarlet Nexus. TL;DR2: How the hell did you not finish it just because of this gorgeous soundtrack? Kidding. Just kidding ^^
You know what would possibly get me to play more remake games is if they redid them like FF7R, exactly the same as the original but It with a full 3D aspect. They could easily make the atb system faster so the right would look seemless. The original in full 3D alone would buy me over just wanting to look at everything because the remake was stunning to look at
I'm grateful myself. Ff7 is already a game that's great but very overated because of all the sequels, prequels, and appearance of characterin other games but ff7 remake feels more like a reboot than a true remake of the original. But every one loves ff7 so many don't mention it. I wished it was turned based and I'm glad Erick mentioned it.
same i hate when turn based rpgs are remade into action rpgs. i never played remake, and dont plan to. The ridiculous cost of EACH disc is another reason.
FFX is a good game. it is also very very different compared to the previous 9, and even the obviously different 12. The difference is in the mood and atmosphere of the game. this game was written when there was some serious end of the world vibes globally, stuff like Y2k was still fresh, the middle east was very unstable, and various other events in my opinion shaped how some of this mood was written into this game. The ending is seriously depressing unless you read a bunch of super optimistic fan theory stuff and accept the X-2 as a retcon or whatever. In fact, most of the game is seriously depressing. It never really feels like your team are the heroes, or that you might win, and when you complete a task where you should be given a "win" you find out you have either furthered some of the enemies plans or pushed things sideways or even possibly made things worse. you get pushed into choices where both options suck, and you have to try to make the best of it. The first time I played it shortly after release, I founf the english voice acting for titus so astoundingly bad i had to quit. it didn;t help I was intrigued by the blue lion figure I just met and discovered his skill layout was lame and he was difficult to utilize vs a vollyball player and a wierdo girl with a doll. Seriously, go listen to original release cuts of Titus. Every dialogue scene he justmakes these stupid wierd noises like he is choking or got kidney punched. but, years later I played the remake, and once i got past the mandatory waterpolo soccer whatever, I got into the game and found the revised skill system let me build characters out how i wanted and I got into it more. Not sure I will ever replay that title, but maybe someday. Of the more "modern" 3D games, this one was my least favorite. Well, X-2 is not my cup of tea but I don;t consider that part of the series really.
Pretty much understandable list but a little sad nonetheless. I personally like Bravely series because of how classic it feels comparing to many other modern JRPGs. Really liking what Asano makes for past ten years starting with first Bravely Default. Hope you'll change your mind one day but even if that's not happening it's alright. Different people have different tastes and opinions and it's great that you're sharing yours
I know that this can be seen as pointless since Erick doesn't read the comments to correct it for future videos but for the curious, Pandora's Tower can be played with a Classic Controller. All of the complaints about the "adjustments" on the motion controls can be eliminated with a simple controller switch. No hate on Erick. I just want Pandora's Tower to be more appreciated.
Final Fantasy VII remake is pretty fun to play and looks stellar, but it's kind of a slap in the face to anyone that has played the original. It's like, FFVII remake! It's here! Except the remake covers legit like 5-10% of the OG game. I hope you guys are ready for Part 2 to take place entirely in Cloud's flashback when he first tells the party about Sephiroth, filled the the brim with all new kinds of filler. And then each part of the remake (all 12 of them)
I mostly love Ni No Kuni 2, what I dislike about it the sheer grindy nature of it, especially the postgame DLC. Don't get me wrong, I love when there's a lot of things to do after the story, but not a ton. Like it takes nearly an eternity to level up without a special buff or equip or kill a certain enemy. But the worst of it is the player is showered in a sea of gear & weapons that continually replace that you just upgraded. Like spent hours grinding to get the right materials upgrade your current best weapon to lvl 10 then there's another an enemy just that's even better. It's insane.
To be honest, I'm not sure whether any JRPG I've played falls into this category. If you're saying that these are all games that you initially were positive about, but then discovered weren't really your thing the more you played them, then I'd say Astria Ascending (locking your ending behind side quests is garbage), Bravely Default and Bravely Second (surprisingly I liked the way Bravely Default 2 handled the thing I despised about the path to the ending from the first 2 games), all of the Final Fantasy spinoffs (not the tactics games or anything like that, but the games that were spinoffs to the numbered entries, like 10-2, 13-2, etc), and all of the Xenoblade games (I enjoyed them all, but too much of a good thing turns your stomach sour 🙂) But if you mean that they were game that you played and felt positive about but then gained a negative perspective on upon reflection instead of during your playthrough, then I don't think I've ever felt that way about a game.
I feel the same on Ni No Kuni 2. I was so quick to defend this game when it first came out, but after playing it more I started to agree with all the criticisms people had about it. I didn't love it like I thought I did and sold it not long after.
For me Bravely Default was this game that a lot of people hyped a lot because it was the return of the old style and people wanted that, but at the same time it was just that an old school style JRPF that didn't bring nothing new and was just good which is great but is not this masterpiece that a lot of people hyped
love white knight chronicles, unfortunately, its basically impossible to play post game without the online servers. they never adjusted the quest points requirements when playing offline, and as a result it takes forever to increase your quest level. i think the highest i got was rank 19. also, you basically need to play as a mage since mage AIs are completely useless. No matter how you setup their AI to act in battle, they will never be helpful. Ex) an enemy is weak to fire. Your mage casts a fire spell hitting his weakspot, then for the rest of the battle theyll cast every other element BESIDES FIRE!!! they needed to program the game such that once a weak point was established, the AI would prioritize that element. OR they (and every other developer out there) should have utilized the BEST AI system out there, which was FF12's gambit system. i dont know why developers havent used a similar system for their games. i mean seriously, i havent played a single video game that has a solid AI system since FF12. I hate AIs
Pandora's Tower is still on the Wii U eShop but you'll need a Switch to add funds to your account until they permanently shut down the store some time in Spring.
Bravely Default is probably my quickest abrupt quit of any JRPG I have bothered to play after thinking I liked it. I don't even have particularly negative feelings about it, I just stopped one day and never picked it back up and never felt like picking it back up. So, I must not have liked it as much as I thought I did.
You should give Tactics Ogre Reborn a try, given all the improvements they've made to the gameplay. Same with Vagrant Story once they get around to giving that masterpiece a deserved remake or enhanced remaster. In terms of aesthetics and story, both sound like they would be right up your alley.
Difficulty spikes in BoF? It's a very easy game, and the GBA didn't fix anything? It's Double EXP, Double Zenny, and B Button Dash, if you somehow had difficulty spikes in the GBA version....well...
Hate Tidus with all the prejudice in every cell of your being all you want..because ypu never walked in his shoes( finished the game yourself) but..being invited (as Tidus) on a pilgirmage, proving yourself capable, being accepted in the party, granted the Title of Guardian, entrusted witb the Life of Yuna, learning the truth at Zanarkand..having no time to wallow in depressio. Because you have Spira and its people to protect...finally being told Lulu: you have proven yourself as a Guardian.maybe even the best... Is the most rewardimg moment in any Final Fantasy I ever played. I love FF7 OG the most..but 10 is the best one Swuaresoft had ever produced.
I think we all have our tastes and preferences so it's ok really. The one thing I will definitely agree is the very first one. Changing genre for a remake is something I don't really like personally. So when FFXVII remake was first announced way back, I was actually excited but when I saw the combat/battle system, I was not that looking forward to it. Same when I played FFXV and saw FFXVI as well. It's like my love for the franchise started to plummet. Previous FF titles (excluding FFXI and FFXIV since they are MMOs) still have a special place in my heart but the newer once including FFVII remake...I still kinda enjoy but I don't consider them as a Day-one buy for me. Still love FF merch though XD
Changing battle systems in a franchise is one thing... but a remake? Hell no. What were they thinking? Fans of the original are quite likely not going to connect well with a remake that is a completely different genre/system. The only thing I can really 'get', is that they were aiming to hook _new_ players, and they have this thing where they think that today's players wouldn't accept an ATB game... well, DQ11 and Persona is still popular and they are _turn based_ games.
If I were to give FF7 remake a fault it DEFINITELY wouldn’t be the combat. It would be the story/scenario changes that ruined it for me. But honestly once you get into it FF7 remake (in genuine honesty) probably has one of the best combat system in video game history (top 10 at least). But it’s other aspects are the things that bog it down for me
The game itself is a good game on its own merits. The problem is, they altered the game too much from its source material, _including_ the combat. Its combat system would have been fine if it were an all new IP or an all new entry into the FF series. But, the problem is, this game is trying to be an already established game, and staunch fans of the original look at this and go "eeew, yuck." because it is such a complete deviation from the original that it is basically an entirely new game that somewhat loosely follows the same story. What staunch FF7 fans wanted was a faithful remake/remaster, not a complete re-work of the entire game, including its mechanics. There's no reason why this couldn't have been done, as plenty of other games had gotten this same treatment, either as a remaster, or a ground-up remake. I mean, look at Seiken Densetsu 3's remake as Trials of Mana. They kept very close to the source material, and even though they updated the combat, it still feels somewhat close to what the original was, just sped up a bit. You can still see the resemblance there. FF7R? I don't see any resemblance whatsoever to the original other than the characters and areas looking roughly similar. The combat? completely alien to the original.
@@Dhalin I think the combat system in FF7 remake was a step-up from the original. a remake doesn’t have to have the same combat system as the original. Fighting some optional bosses literally take maximum preparation and the bosses don’t feel cheap at all. FF7 has damn good combat and I can play it today and have fun the way FF7 remake did its combat literally did something akin to reinventing the JRPG wheel.
@@mazokuwolf1279 And that, there, is the problem. "Reinventing the wheel". The wheel works perfectly fine. You can add rubber, air tubes, make the rubber itself an air seal, but it's still a wheel. But when someone steps up and goes "YOU KNOW WHAT WOULD WORK BETTER!? IT WOULD BE NICE IF IT WERE SQUARE!!!!" then you have a problem. Fans of the original FF7 enjoyed fast-paced ATB. It was simply fun. Many of those fans are tired of everything being ARPG today, and are not so much of a fan. I'm in that boat, I'm tired of everybody wanting to be an ARPG.
I know it's not a true turn based, but FF7 Remakes battle system has that stop time to cast mechanic that pretty much makes it feel like the evolution of turn based games. The only difference is that you can also hack and slash for a bit to build up ATB, but in reality you need to use the spells and skills with the stop time mechanic, or else you get destroyed.
Erick is getting too old in his opinions.🤣 Swear 99% of the time I disagree with him is over a game he either found too difficult or he never bothered to finish.
I understand that you do not like when game franchises change their core mechanics... but there is also a big audience for action oriented rpgs. I absolutely love turn based rpgs especially when they have interesting mechanics, style, etc. But I can see the appeal for action rpgs and I feel like it is just the natural path the the general rpg industry is following because it sells and people like it. so saying that ff7r is an insult to the genre because of its action orientation is kind of an insult to those who prefer action rpgs and I cant say I understand your opinion in this matter but I respect it nontheless. Love your videos
Oh forgot to say that I do loved the combat mechanics in ff7r.. i really do not have issues with games whether they are turn based or action... as long as they are done well and they are enjoyable.. which I believe ff7r is... now the story is another story hahahaha I do feel like the story was lacking a bit and too experimental... would have liked it to stay more true to the original.. again my opinion
When it comes to Ni No Kuni 1, that's a really interesting case. I dropped this game after 10 hours just because it had absolutely NOTHING to keep an adult interested. Don't misunderstand me, the game is good, it does what it wants even too well for better or for worse. The story feels like a story of a cartoon, the atmosphere feels like a dream of a child/teenage boy or a fairy tale. The artstyle also has this cartoon feel. They nailed this atmosphere so precisely that I can't find anything adult oriented in this game... The core gameplay loop is really good on other hand... That's a shame I probably will never finish this game hahaha
For me it is the opposite, I tend to not like specific JRPGs that don't grab me within the first ten hours. But when I return to it later, or play a second playthrough, I tend to appreciate and enjoy it far more than the first playthrough.
Totally agree with you about Beyond Oasis. I liked the game and beat it. But I would never recommend it or ever revisit it again. Not only is it cryptic but it’s also very frustrating with its platforming bits especially with moving platforms where you die a ton. The hardest boss in the game is insanely difficult with its moving platforms and the fact that you can only use arrows. On top of that I got lost and it took me an hour to get to where I needed to go. So I caution anyone playing that one. Yes I liked it. Yes I beat it. But it’s style is not for everyone.
And no, it never happened to me. All jrpgs I started - I finished, even if with some...help Like Exstetra was extremely painful to clear, but once you level a good bit so you dont die because you chose the wrong skill from the large load of menus, the game is absolutely fine as it is. It has interesting characters, nice plot twists and is generally a nice experience. Other than that...I dont remember much things I had any problems with.
Lets see, FFVIIR: Can't really say yet. As of today, I actually loved it while I was very skeptical of the remake at first. Just like you, I beat the game in like a week and overall had a ton of fun seeing Midgard come to life in HD and the gameplay was surprisingly fun for me. I can definitely agree about not liking Square switching combat style for turn-based rpgs, but I don't think my thoughts about that will stop me from loving this remake (I do still have some doubts about where the plot will go, and that could definitely have a big impact). I do plan to play this game again before I go into part 2 whenever it's up (and I haven't played Intermission), but as of right now, I do have a certain degree of hype for part 2, and it's a game I'll definitely buy. Bravely Default II: I've never played Bravely Default II and I never finished Bravely Default. I think my opinion on the first game is pretty similar to yours, since I've played the game twice, but left both runs unfinished. The music is fantastic though, and I do hope one day I actually finished the first game at least. But can't consider myself a fan of the franchise, even though I hope I get to see more similar games. I remembered I absolutely loved being able to toggle the encounter rate. Beyond Oasis: I knew about it, but I've never played it, so can't have an opinion on that one. Pandora's Tower: I 100% agree on this one. Fuck the Wii controls. There's a part of me that still loves this game, but I just can't say I'd ever go back to it. Mercenaries Saga: Never played this one. I can't help but think I would enjoy it, if anything, because it's a tactical RPG. White Knight Chronicles: I loved this one back in the day. I still have a high opinion of it, but I admit I've never tried going back to it, so I do wonder how things would change. I felt it was like a hidden gem I found which I remember I bought for a stupid cheap price. I still have my physical copy of it. Never played online either. Ni no Kuni II: I've never played the game. I did play a decent amount of the first Ni no Kuni, but I was never engaged to it. I'm not the biggest Ghibli fan out there, and while I do think the game looked really nice in all its Ghibli glory, I was never really very interested in the plot or setting. The mechanics of the game were okay for me, but not great either, so in the end, I actually got bored and never picked it up again. And of course, never really tried the second game. Persona Q2: Never been a fun of first person dungeon crawlers either and I've never played any of these Persona spinoff games. So I really have no interest in this game. Breath of Fire: I have always been a huge advocate of Breath of Fire 1 being superior to Breath of Fire 2. As a matter of fact, I was never much of a fan of Breath of Fire 2 even though I did finish the game. I played the game twice many years ago and really loved it, even though it is admittedly a simple game. I do admit I'm not sure about how much I'd enjoy it if I were to pick it up again. FFX: As many people here I guess. I do hardly disagree here, but this is nothing new since you've said before you don't really like this game that much. I've played this game a fair amount of times and I never get bored of it. I think they did a fantastic job creating Spira and bringing it to life, and while Tidus might not be the most likeable protagonist out there, he has some tremendous character development, and he does a good job as a character meant to introduce you to this world he is as as ignorant as you (the player) about. It has a really fun turn-based system and I still love the sphere grid as a leveling system. I could play this game a thousand times and I probably wouldn't get bored.
The thing about BoF1 and BoF2 is that they took one of the coolest things out of the game: The protagonist turning into a dragon. That was, like, a large highlight of the game. Your character is a dragon, and that is _awesome._ But then in the second game... the dragon powers are barely existent. Yes, yes, half dragon blah blah blah. Doesn't excuse the fact that the dragon powers are so ludicrously weak. "Oo, look at me, I can do 256/512/999 damage once in a fight, but only if my MP is 100% full, if I use the correct element and it takes ALL of my MP". I'd rather just save his MP for cure spells (something that you are desperately needing at all stages of the game), thanks. BoF2 started that annoying trend of making MP so scarce that you dare not use it unless you absolutely must, so you end up choosing groups primarily made up of good melee fighters because mages are just too weak to use because you run out of MP too fast. And/or you will want a healer or two because of how scarce MP is, plus how fricken much you need healing because of the game's jump in difficulty compared to the first one. That's not to say the first didn't have its problems... I mean, it was the first of the series and it was still trying to find its roots. The XP split amongst **8** characters, most of whom were useless, is probably the worst flaw of the whole game. It's better to *not* recruit certain group members until you gain several levelups, even. Also, melee attacks are almost useless against bosses, and you end up using re-usable items that cast spells (lol...) to deal 90% of your damage through half of the game, otherwise yerdoinitwrong. Does the game tell you this? Of course not. Thankfully, BoF3 took a happy middle-ground between BoF1 and BoF2. Dragon powers are back and they are awesome again, but not entirely OP. MP is still a bit scarce, but yet not so much so that having mages in the group ends up being useless. Melee attacks are good again, and you can even choose how to build your group members through the Trainers system. So if you wanna talk about BoF games, it's always BoF3>1>2>4. Yes, I consider 4 to be the worst (excluding 5 which I won't even put on the list, it's that terrible). Fight me.
@@jaretco6423 I really hope you aren't calling the gameplay "dated" just because it's a Turn Based/Turn Priority system. I am entirely sick and tired of people complaining about turn-based games, because I happen to like turn-based games and I'm tired of everything being ARPG nowadays. There is nothing wrong with turn-based or turn priority systems.
Yo I'm not gonna lie that FF7 rant right at the beginning was tough to listen to but I needed to hear it. I told myself I was gonna beat that game on hard and just kinda fell off after a while and haven't gone back to it. I still love that the game exists and that I got to play it, but frankly I'm more excited to replay the original, and maybe the ever crisis version if it's good. I think I'm not the biggest fan of Nomura, especially post Kingdom Hearts. I liked FF15, and I'm glad that game and FF7 Remake got me back into JRPGs, but with the benefit of a couple years they both look real different from when I played them. Both very flawed games, and I'm not convinced I like where the Remake's story is going, they've made it clear they are going to take a lot of liberties, and not all of them work IMO, though I liked having Jesse as a more fleshed out character.
As one that had play several FF games: yeah it is truth, FF10 is the last FF that actually "kinda" feel like a FF... before it got ruined with the X-2 and the tsunami of maybe the worst that could happen in future games. Like yeah sure, it has good history and all, but... it doesn't feel "real" FF with older ones like FF4, 6 or even 9 were they made a cameo of 10.
I think my Icon and Name can Speak to me. FFX it's my favourite chapter forever and ever and ever at the first place. I cry all my tears in this game, like FFIX at the same place in my heart. 1 place FFX and 1 place and one little breath FFIX.
For those complaining about the motion control for pandora's tower I wonder if you even looked at the back of the box and saw that it told you its classic controller compatible... Heck I still think that motion controls is the best way to play the game anyway (and you are not even forced to use em) cause think of it this way would you say analog sticks are faster then pointing? Why do you think some peeps like cod on wii. I think Erick really should give the game another try considering he din't know that classic controllers is an available option.
@Eric Landon Rpg I’m not sure if you know, but there is a game in kickstarter that is going by the name of Tears of Magic. It is said that it is a spiritual successor to Breath of Fire. Thought you might want to known seeing as most of the community are die hard BoF fans
Can't say i agree with the FF7R take. I'm a huge fan of the original, beat it like 8 times, 100% it 3 of these times (original PSX, Steam and PS4) and i really think it would had been a mistake to not evolve the formula for remake. I have my own gripes with it but that mostly come from the fact the game was limited to Midgar so on the contrary i have a lot of hopes for part 2 and 3. Realistically square wouldn't had given the project the funding it needed if it was stuck as a turn based game anyway. Its just a niche genre nowadays.
I guess you may not fully understand FF X's story. So, your opinion is based on gameplay mechanic and part of the story that you've progressed. The first time I played, I didn't understand either. Even after I completely finished it and get the whole picture of the story, there're things that I missed..
Agreed about Final Fantasy VII Remake. I thought it looked amazing when I saw the trailers in 2020, and while it is a great game, now that I'm playing it I feel like I prefer the original game (which I played for the first time in 2021), which is super bizarre because I ALWAYS prefer remakes of games over the originals, but I guess this is the exception. I found myself preferring the gameplay, story pacing, character designs, and anime style of the original game over the button-mashing and rather generic photorealism of the remake.
disagree on FFX tidus being one of the worst protagonists, but i did find him a bit annoying. imo, the worst protagonist in the FF series was Vaan .... since he isnt even a protagonist by definition. anyone who thinks he is is just a fanboy and doesnt understand the relevance a protagonist is supposed to have on the plot. the whole "my brother was killed" thing wasnt relevant to the plot. people argued balthier was the real protagonist, but i feel ashe was moreso
Funny cause FFX went both way to me : -When I was a kid I hated it, back then I didn't give a fuck about the story in video games, I just wanted to go around messing with the combat and explore, so imagine my surprise when I discover no world map, the game was very linear with little to explore, no ATB system and I honnestly thought the Sphere Grid was a poor remplacement for a traditional LVUP system. Yeah not the best first impression. -Then years later when I was caring about story, give it a second, still didn't like it's completly linear progression, but at least pay attention to the story and character and enjoy them, and I still think to this day this is the best aspect of the game.... -And then I decided to 100% the game since I had finally came around to love it, and needless to say I absolutly hate the post-game, it's just a disgusting grind-fest, with pointless mini games after pointless mini games, it fucked up every mechanic of the game, Sphere Grid ? Yeah cool concept now have fun spending dozens of hours filling with max stat and make all your character identical. Equipment customization ? Well to bad we have pre made Final Weapon that are just better that any other weapon you can customize, and armors have only a few abilities that are actually worth equipping...etc.... And all of that for some of the most boring and simplistic superbosses ever, there is nothing hard about them they are just stat bank and nothing more their AI and moveset is actually even simpler than the story bosses. So yeah I hate the postgame, is it worth not liking the game for that ? Yes cause my main focus in video games is the gameplay, the story is just a one time deal when I replay a game and already know it I don't care anymore, and post game is suppose to be where the gameplay get complete, and FFX's post game content is terrible, other JRPG have done it way better (other FF included) and a good post game content is important to me. Still recommend the game especially if you are a story focus player, but stay away from the freaking post game !!!
I can understand where you're coming from. There are still several games I have that I never finished because of the difficulty spikes. I tried to get into them time and time again but I just couldn't so I just gave up on them altogether
I might have the same sentiment as you about FFX. I have finished 6-9 on the PS back then but can't afford to play PS2, I was a poor kid... But now I have access to the game and I barely touch it. The removing of ATB might contribute a bit, but like you didn't like Tidus, I surely didn't either, he is close to Zidane but I don't know... Also the game is Linear, why FFXIII is hated for that but this one isn't? But well my critique didn't really have weight because I haven't finished it, maybe sometimes I would.
Mercenary Saga IS generic as hell, but it does scratch that particular itch that no game could back then. Even Disgaea who's light years away in quality: is a completely different beast that no olde Ogre or FF Tactics fan can find much of value on.
1:00 it's fresh to see a RU-vidr who doesn't like it when RPGs change from turn based original to action based falsely assuming that it will draw in more audience. The overwhelmingly popular and frustrating public opinion is in support of actionification of FF
FFX is one of the only two games (other being 90 Minutes for Dreamcast) that I took pleasure in smashing the media with my bare hands. Despite Yuna being, probably, the best FF character ever, I hated the duo Tidus & Waka... they were so anti-climax that when I reached that savepoint before the final fight with Sin (or at least I believe that it was, because I simply refused to go on and see it), didn't saved, ejected the DVD and broke it. I couldn't let them win... never regretted it. PS: I'm not the kind of player that rages when playing... never have punished any gamepad nor anything like that. I wasn't in rage with FFX, just largely disappointed
Wait, you say Tidus is the worst FF protaganist? I guess Vaan has been forgotten then :) That being said, your opinions are valid... I liked Ni No Kuni 2, but i can easily see how certain mechanics would frustrate people. Same with the first game honestly. First time I played wrath of the white witch, I couldn't beat the final boss because of how badly I misunderstood the battle system and had just been brute forcing my way through it. Second time I finally understood and then enjoyed the game more. But it can be the opposite for other games...
FF6. When I was a child and I played my early jrpg on GBA I have FF4, 5, 6, and FFTA. At first, I loved playing 6 than those other 3. But at second playthrough when I was growing up I didn't enjoy FF6 that much and prefer FFTA and FF5 instead. Nowadays, I think FF6 is a good game, but I definitely still don't like it and I think it's overrated like 7. Like, there's a lot of good games that's (subjectively) better than 6 but it's just that people mostly played 6 so that's why they said the game is the best game over or some sh1t.
everyone is always biased towards their first JRPG. I love FF6 and could write an encyclopedia to explain why it's great, but it IS my first JRPG crush so I can't say nostalgia has nothing to do with it.
FFx and FF7 are games I thought I loved at the time I first played them, upon return I just "like" the games. Both are good but rank below others for me.
As we get older, our tastes and what we enjoy can change quite a bit. I don't think it negates how much fun we had with certain games or shows though. Just an acknowledgment that it isn't fun for us anymore. I think Persona 3 has the best story and characters between 3, 4, and 5, but its gameplay (can only control the protagonist making certain battles more luck than skill depending on how your party members act, can only romance female social links if you want to max them out which I don't because I don't like cheating even in video games, and being a dungeon crawler with little variation between different sections) is much less tolerable after all the improvements made in 4 and 5. I will also admit that I have much less tolerance for games with random encounters nowadays so I don't play those as often anymore and get annoyed when it still shows up in newer games. I really prefer being able to clear out an area and explore it in peace or solve a puzzle without having to fight every three or four steps so I haven't gone back and replayed some of my favorite JRPGS like Final Fantasy.
The first Ni No Kuni was such a slog for me. I've been interested in the second game ever since I found out that they changed the combat for that one but I'm still on the fence about it. I see some people think it's worse than the first one. Hopefully it goes on sale as frequently as the first game so I can grab it on a good sale.
Two things really bugged me about Ni No Kuni 2. The first was that the game tries to do too many things and therefore ends up having that "jack of all trades, master of none" feeling. The main combat is cool and fun looking but I experienced no challenge or need to think during battles (I never beat it admittedly). Then they try to introduce these super weird and again, cheap looking... Top down strategy squad-based shit? And then you throw this kinda half baked kingdom management sim and the game was officially asking too much of me, considering none of those things really grabbed my interest. The second problem I had was the soundtrack was very uninspired and copied a lot of the first game. You hear the main theme from the first game like non stop, but a worse version of it not done by Joe Hisashi. The characters are super boring. Maybe they got better, and the designs are still great. There's also this giga cringe item you get early on that's the equivalent of a smart phone and the game (a midieval anime fantasy) has an in-game Facebook where you can see random NPCs' thoughts about in-game events....... Any sense of immersion I had was blasted away into the cosmos, never to be seen again past that.
I never finished Ni No Kuni. I got about 10 hours in and I just could not vibe with the combat at all. The story and characters also didn't do enough to keep me interested, so I just stopped and I don't have any desire to finish.
It’s me with the DS Pokémon games. Guess the nostalgia faded away Oh and fun fact I got the physical copy of Bravely Default 2 for $20. For some reason it was on the clearance section on the second week of its release
I agree with Bravely Default 2 but I finished the game this year. I did want to end the game fast, I skipped the sidequests and used broken builds to speedrun the game. The story was decent, I was annoyed at a certain part of the game, but the ending was cool. First time to see multiple endings like that, I loved it
also FFX, to me personally while I do love the game, however I would not call it a Final Fantasy game... despite the fact that they slapped Final Fantasy onto the title, it does not feel like one, FFX and onwards should have been a different title.