10 NEW Bosses in Sonic Hacks (No Damage) from various fan made hacks (see pinned comment below). In this video I'll show you ten bosses from great Sonic hacks, as always I'd recorded my gameplay without damage.
Boss / hack list: 00:00 Boss 01 Ivan YOs mini hack (by Ivan YO) 01:15 Boss 02 Mr. Cat's 16 day challenge (by Mr. Cat) 02:35 Boss 03 Sonic Mildness (by Team CIS - Solareyn Eylinor) 03:51 Boss 04 Sonic 2D Blast (by Painto) 04:49 Boss 05 Sonic 2 Funky Boss (by qiuu) 06:02 Boss 06 Egg Factory 01 (by HardLine Team) 06:59 Boss 07 Egg Factory 02 (by HardLine Team) 09:20 Boss 08 Sonic Virtual Adventure (by Ladego Team) 11:42 Boss 09 Sonic 3 The Saw (by TheBlad768) 13:30 Boss 10 Sonic Cybernetic Colony (by TheBlad768 and Ladego Team)
My thoughts on the bosses Boss 1: Not bad, not bad at all. Not the best concept, but good execution. Boss 2: Terrible boss in terms of design and execution. The only thing good about it is the artwork. Boss 3: Didn't feel like much of a boss. Nice idea, though. Boss 4: I never knew that the Gravitron Boss could be made easier and more boring. Edit: Ok, I've now played Sonic 3d Blast, so I understand the idea better. Feels like a cheap knockoff of it though. Boss 5: What on Earth did I just witness?!? This is by far the worst boss in the video. Boss 6: It's very bland. Doesn't seem like it would be fun to fight. Boss 7: For the first part of the boss, it wasn't bad at all. However, the last parts seemed like ideas the maker wanted to put in, but didn't have enough levels to separate them. It was very chaotic and confusing. Boss 8: This boss was great and looks like it would be a fun one to fight. This is my second favorite boss from the video. Boss 9: The concept was mediocre, but the execution was phenomenal. The sound of that saw was HORRENDOUS, though. Boss 10: Ok, I absolutely LOVE this one. I just wish that the ball would've appeared by itself, and had been it's own boss. Also, I thought the fact that ball was dropping sprites that looked exactly like itself was a little strange, too. The concept and execution of this was phenomenal overall.
Interesting from a programming perspective, but not from a gameplay perspective. Most of these require savestate levels of precision and/or have insane amounts of time where you can only wait for the boss to finish "performing" for you before getting in one or two hits. The only ones that looked interesting for the player were the 2D adaptation of the first boss of Sonic 3D Blast, and the running one with the trio of following robots. The first one is less interesting to me because it copies an idea already done in an official game, and the 2D aspect doesn't change it much. I really liked the other because the flight patterns looked natural, the player always had fair warning for attacks, and everything moved at a pace that the player could see and mentally process and react.
I just love how you said, "The only ones that looked interesting for the player..." as a substitute for "The only ones I personally liked...". It elevates your lowly Internet status to that of a game design expert from the comfort of your armchair. Nice!
@@kellenwong1321 There's a difference between what's interesting from a programming standpoint and a gameplay standpoint. As a programmer, you're thrilled at "Holy shit, check out what I figured out how to make. I totally need to show this off", but that doesn't always equate to what's fun for a player to play through. I was specifying that a lot of these look as though they were made to be interesting from the programmer's viewpoint. I've written tons of code where it's dull or stupid from the end-user's viewpoint, but I was personally proud of it because it was something I had a difficult time making, and the finished product was a working example of what I was trying to figure out.
@@thepumpkinwholikestocatchf9033 No idea why you ask me specifically, but no. I have no idea. Bits of it sound similar to Ninja Gaiden on the NES, but not quite. Maybe an older Tecmo game?
The bosses are good, but some of them doesn't have the essence of Sonic, looks like a another Sega game but with Sonic elements. That, or the difficulty doesn't look like from a Sonic game. And the Death Ball thing was overused. But still are good room hacks.
I'm laughing hard because you said the very think I was thinking, like maybe there is something down there I dunno no but sonic damn sure didn't go lol
Sonic cybernetic Colony has music from The Adventures of Batman and Robun Genesis version. The first boss is the Joker's boss theme, the second is the Mad Hatter's boss theme in space. That second boss seems to be inspired from the game. Jesper Kyd is the composer of both themes back in 1995.
Eggman: I wonder how I can beat Sonic this time... Minion robots: how about you put a sheild over your space pod and make it immune to damage? Eggman: "A GIANT WRECKING BALL AND BUZZSAW?!" THAT'S A PERFECT IDEA! minion robots: but that wasn't even... Eggman: Great plan! You get a promotion! Minion robots: oh...uhh...okay then. O_O
Plus the graphics were given an extensive overhaul, but the music remained the same but as for Act 3 when Egg Factory Zone is falling apart, it's utterly insane but insanely awesome.