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10 Things That NEVER FAIL to Kick In Our Gamer Instinct 

gameranx
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29 сен 2024

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Комментарии : 1,2 тыс.   
@TheLudiance
@TheLudiance 2 года назад
For me it's waterfalls. In *any* game, I'm going to attempt to check behind the waterfall. It's just burned into my brain: "Waterfall = hidden room"
@trvnquillityvii6418
@trvnquillityvii6418 2 года назад
Same. Even if it's guaranteed that there's nothing there, that instinct that there might is seared in my brain.
@dominicvega9267
@dominicvega9267 2 года назад
Like your mom
@darkdusty1937
@darkdusty1937 2 года назад
Eh its not really a gamer instinct, more like a nerd instincts
@geesysbradbury3211
@geesysbradbury3211 2 года назад
Supraland has an achievment behind a waterfall: Obvious Area - No one ever hides anything behind a waterfall. I actually lol'd when I got that :D
@TheInfiniteBanana
@TheInfiniteBanana 2 года назад
99.9% disappointed by the lack of anything to find.
@arthurmorgan8794
@arthurmorgan8794 2 года назад
I love this channel a LOT like the videos the idea maann so much fun , love u guys and keep up the good work ! much love from middle east 🖤
@gameranxTV
@gameranxTV 2 года назад
Thanks
@Silver2909
@Silver2909 2 года назад
When you see a big open area, preferably circular, it's probably a boss fight.
@ItsNotFate
@ItsNotFate 2 года назад
Resident evil 4 played with the idea of shooting a “weak” spot, making the game harder and I loved that because I would see myself making the mistake over and over again despite knowing it’s bad.
@stealthmaster94
@stealthmaster94 2 года назад
Another thing for our instincts is going across trying to see what's outside the map, like anytime we start an open world game and we haven't went outside the map, we usually are gonna do it.
@fluffyfeetbmf
@fluffyfeetbmf 2 года назад
If it’s red or a gas tank, and it doesn’t explode I get angry in real life🤣 thanks for another great video
@chizel6719
@chizel6719 2 года назад
When a game fills up your ammo and health before you enter a door/room =boss fight.
@kostasz6258
@kostasz6258 2 года назад
3:28 kinda sus...
@FUTUR1ZT3X
@FUTUR1ZT3X 2 года назад
Loved seeing the gameplay from the remake of links awakening. I'm gonna go replay that again lmao one of my favorite art styles in any gane ever. Effing adorable and colorful
@alterman08
@alterman08 Год назад
what a unique idea for a list. was this your contra falcon? thanks to whom it may concern
@gzus98
@gzus98 2 года назад
Maybe this one is just me, but when you hear a weird sound or humming you instinctively follow it to see what it is.
@texasmade456
@texasmade456 2 года назад
Rambo Falcon 🤣🤣
@gonzalbo87
@gonzalbo87 2 года назад
How can you talk about secret walls without mentioning Doom’s infamous wall humping?
@AuronDzilk
@AuronDzilk 2 года назад
Nice vacations xD
@LadyElvan
@LadyElvan 2 года назад
Where is "I can collect it so I have to hoard it and NEVER use any of it"? :D
@ErraticPT
@ErraticPT 2 года назад
I hate the painted walls/grip areas in many games it looks out of place and often makes no sense at all. Sure make it slightly different colour or texture, don't make it look like someone's poured 50 Litres of paint down a wall or a giant seagull has taken a giant dump down it!
@Maximus5798
@Maximus5798 2 года назад
Video idea: Top ten of the tennest most ten games ever.
@FranTic3124
@FranTic3124 2 года назад
The most common thing that's missing in this list is when the game suspiciously gives you obscene amounts of ammo, then you know there is definitely a boss fight coming
@notproductiveproductions3504
@notproductiveproductions3504 2 года назад
Or in FromSoftware’s case when you see a spacious area outside of a safe zone with a suspicious lack of enemies
@jimmyschwarz9075
@jimmyschwarz9075 2 года назад
@@notproductiveproductions3504 or borderlands obvious small shelter with a drop and a Health and ammo vendingmachine
@skimmyguy
@skimmyguy 2 года назад
yeah or like a bunch of healing supplies.
@w4976.
@w4976. 2 года назад
Or in a horror game when it shows you how to sprint, you know something’s about to happen.
@MindOfACouch
@MindOfACouch 2 года назад
Just played The Last of Us for the 1st time (yes I know im late) and I always panicked when I saw a bunch of cover with bricks and bottles everywhere
@kaecatlady
@kaecatlady 2 года назад
You all forgot to mention sudden changes in the music, especially in games that require stealth or have horror elements. If I become aware of a sudden change in the soundtrack as I'm trooping (or sneaking) along, especially to something ominous, I know I'm soon either going to be in a fight--or running for safety. Or in a fight, followed by running for my life.
@Zenrikku77
@Zenrikku77 2 года назад
Subnautica when the music goes silence when you reach the Dead Zone.
@Saihamaru
@Saihamaru 2 года назад
haha, yes this or the opposite you beat a boss but the boss music is still playing? it's not even their final form yet then
@LucieOne
@LucieOne 2 года назад
The one about red things being explosives is brilliant. I knew that, but didn't even realize I did. I'd also add that if you're playing like any adventure game, if you enter an area that is loaded with loot.... there's either a boss or a big fight coming pretty soon and the game is trying to simultaneously load you up for it and warn you.
@shawnwolf5961
@shawnwolf5961 2 года назад
LMAO!! That last one, so much yes. You start getting paranoid too, like "wait, why is the game suddenly being so generous??" And it's even funnier when you just happened to find an area that is better stocked then what you've seen so far, so there wasn't a fight coming, and it's that rare 2% of the time sudden loot DOESN'T equal a boss or huge battle. Man I love games
@LucieOne
@LucieOne 2 года назад
@@shawnwolf5961 Oh yes! When you stumble across a lot of loot and there is no fight right behind it, depending on the game, you can spend a good hour paranoid as hell walking around thinking something is about to happen!
@comatose8459
@comatose8459 2 года назад
"gore-shadowing"
@shodan1565
@shodan1565 2 года назад
@@LucieOne it's RE2 Remake for me. i've played it on Hardcore, and boy do i get paranoid when i find more Ammo and stuff
@johncontralis4658
@johncontralis4658 2 года назад
Thats why Halo drives me crazy with their explosives!
@paradsecar
@paradsecar 2 года назад
I would add saving…incessantly. Especially if you think a major decision, boss fight, or story progression moment is coming. I know gameranx has talked about this before, but you don’t just save once. You save, then you save again, just in case you THOUGHT you saved, but didn’t. And it’s not just one save file; you have like a hundred of them, just in case you want to go back and do something differently (you won’t), because there was that one time in that one game a long time ago that you overwrote a previous save 40 hours into the game and you had to start the whole thing over again.
@spnsman1
@spnsman1 2 года назад
In any game that has a save point, new or old, I always save whenever I get to it
@NyneIX9
@NyneIX9 2 года назад
Jesus Christ this was painfully accurate lol
@madalice5134
@madalice5134 2 года назад
My "that one time" was when my sister started a new KH game and saved saved over my 1 save file with my 40+ hrs of progress on it. Never again!
@nightrunnerxm393
@nightrunnerxm393 2 года назад
On one hand...yes. Saving. On the other...I kinda think the repetition happens more because the game isn't clear about when a save happened. it just kinda goes "ding" but no dialogue box shows up to say "save successful" or something, or it just kicks you back into the game proper...yeah, _those_ are the times I find myself repeatedly saving the game.
@vinniamsterdam700
@vinniamsterdam700 2 года назад
There is a whole system behind saving a game, non gamers wouldn't understand.
@Verrill82
@Verrill82 2 года назад
"When a game tells you to go left, you go right" This is what bugged me about Ready Player One. There is no way in hell that the secret to the race would of went unsolved for so long! I think everyone who has ever played a racing game and struggled to beat the track has driven the wrong way or reversed at the start That secret would of been cracked in the first week by some noob who kept wiping out early!
@CrabSully
@CrabSully 2 года назад
Ready Player One is by someone from the early age of gaming that doesn't seem to have played modern games. It felt very boomer in terms of their depiction of gaming.
@KainYusanagi
@KainYusanagi 2 года назад
@@CrabSully Mate, those instincts were ingrained in us from the early age of gaming, lmao. Ernest Cline was born in 1972; Pac-Man, Donkey Kong, Gauntlet, Ghouls n' Ghosts, Bubble Bobble, Contra, Robotron, King's Quest, Final Fantasy, Legend of Zelda, Dragon Quest, Ultima, Wizardry; those are just some of the arcade and home console games that he'd have been able to play in the 80's. Hell, most kids born in the 1980's also played those, lol.
@shinichiizumi2242
@shinichiizumi2242 2 года назад
that's so true 😅
@Verrill82
@Verrill82 2 года назад
@@KainYusanagi I was born 82 (older brother born 75) and we had an Acorn Electron from around 86 before moving on to Amiga and Megadrive/Genesis and so on. So know all the games you listed and many more from that era. My dad was in his mid 40s in the mid/late 80s and not an avid gamer but he would fully explore maps and sketch them out. Even he knew not to follow the games linear directions!
@cenciende9401
@cenciende9401 2 года назад
*have
@rufust.firefly288
@rufust.firefly288 2 года назад
Been gaming since the pong home console and I can honestly say, I do all this stuff without it really being a conscious decision at this point 🤣
@gameranxTV
@gameranxTV 2 года назад
🤝
@nikolaipersad4098
@nikolaipersad4098 2 года назад
Yup!!
@vinniamsterdam700
@vinniamsterdam700 2 года назад
It started with PACMAN for me, you eat the big dots.
@Vik1919
@Vik1919 2 года назад
Yeah, I didn't even realise I have been doing this. Seemed pretty normal and came naturally.
@greod1006
@greod1006 2 года назад
Would you say....that could be called an instinct?...
@Bambi_Sapphic
@Bambi_Sapphic 2 года назад
I feel like an indie developer needs to make a game that goes against all of these ingrained tropes. I feel like one could make quite an intense psychological horror that basically bites you anytime you lean into common methods of game design. *Light queues leading to nothing but detriment and hardship.* Bosses having an "enrage" spot that replaces weak points, that when accidentally hit will just make the boss harder. *Explosive stuff never being red, and red things holding instead health or helpful materials* Backtracking always making it harder for the player, so anytime you miss something and have to go back you are punished for it. *Stealth is so sensitive and hard to perform that it is no longer a viable cheese in any capacity* Breaking random stuff in the world never gives anything interesting and will only lead to NPCs asking what's wrong with you or alerting enemies for a large radius. *Places that look like escape points or could be hidden rooms never leading to anything interesting and if they are hidden rooms it's only ever something to make your experience harder* Tools or items required for the game will never be found in or near the location you need it, so if you miss it you have to as above be punished for back tracking. *Clues and hints can either be a helpful hint or a detrimental trap and it randomly switches between either for every NPC or context clues each replay of the game.* Bosses have 100% random attack patterns and movesets that change each replay game *Any weapon you find, you are useless at wielding it and any enemy can have a chance to disarm you of said weapon*
@jacksmith8479
@jacksmith8479 2 года назад
There's "psychological horror" and pure evil/masochism. I mean cmon, this is borderline psychotic. 10/10 I'd play this
@AtlantiaHunter
@AtlantiaHunter 2 года назад
Just sounds like a Darksouls game turned up to an 11.
@angelganon8213
@angelganon8213 2 года назад
They already did. It's called souls games
@deaankoekemoer5471
@deaankoekemoer5471 2 года назад
The thing that stuck out for me was the "cheesing the game via stealth" bit. I love stealth games but once you know the game well enough we all abuse mechanics. I'd love to see something that shows a huge middle finger to us all when we inevitably abuse the mwchanics.
@ushasamc
@ushasamc 2 года назад
You’re a monster. Life’s hard enough already
@erikfurseth1775
@erikfurseth1775 2 года назад
Didn’t even realize how “ingrained” this stuff is I til I played It Takes Two with my fiancé who is absolutely NOT a gamer and she would ask me “how’d you know to do that!?” and it all just seemed so instinctual
@HuslWusl
@HuslWusl 2 года назад
Yeah, similar to me, but I've played it with my brother, who's also a gamer, but plays much less than me, and he just couldn't figure out some things that I thought were totally obvious
@zenaraiuk7963
@zenaraiuk7963 2 года назад
Had the same problem with my Fiancé, the exact same problem
@ChemySh
@ChemySh 2 года назад
there's a youtube channel named "Razbuten" that records his non-gamer fiancee playing various game genres. He meant to document how games are enjoyed by a non-gamer, but in the process he ended up discovering these hidden design conventions that're known only to existing gamers. It's also quite interesting to see how his fiancee starts to develop 'gamer instincts' over several videos
@colenichols9714
@colenichols9714 Год назад
Yes! I've been having the same experience with my wife playing A Way Out, she thought that I had played before because I was figuring things out faster, we are going to play It Takes Two next!
@erikfurseth1775
@erikfurseth1775 Год назад
@@colenichols9714 absolutely amazing game
@ddampac
@ddampac 2 года назад
Play games long enough and you'll recognize instantly a boss arena before even entering it. That's how I avoided fighting Father Gascoine in Bloodborne when I was not ready. Just a quick look from the stairs to the rounded yard and I could tell for sure: yeah, there's a boss right there waiting for me.
@njmfff
@njmfff 2 года назад
Play Souls games long enough and you know that bridge + dragon in the game means only one thing.
@Bailer86
@Bailer86 2 года назад
When a games gives you a crap ton of ammo and health/armor pickups, you know you're about to fight a boss. When you enter a big open room that's vastly bigger than any room you have been into, you know you're either about to fight a boss, or fight waves of enemies
@aircraftcarrierwo-class
@aircraftcarrierwo-class 2 года назад
"Lots of health pickups... Plenty of ammo lying around... Game just saved... Something is about to go down."
@Bailer86
@Bailer86 2 года назад
@@aircraftcarrierwo-class this must be how Skyrim NPCs feel.
@asparagusrl2909
@asparagusrl2909 2 года назад
*cries in Deep Rock Galactic*
@rondgratejr5794
@rondgratejr5794 2 года назад
You guys never disappoint me with new ideas. I got a suggestion top 10 funny over the top video games that will keep you laughing without fail
@gameranxTV
@gameranxTV 2 года назад
Thanks for your suggestion
@VongolaXZax
@VongolaXZax 2 года назад
I'll be expecting that
@MrGanjie
@MrGanjie 2 года назад
Maybe top ten games with best breakable environments ?
@brodriguez11000
@brodriguez11000 2 года назад
@@MrGanjie Teardown.
@speedtriprr537
@speedtriprr537 2 года назад
Good idea
@blakcharazard213
@blakcharazard213 2 года назад
NOTIFICATION GANG!!
@f2parchon727
@f2parchon727 2 года назад
We here 🤝🤝🤝
@I3lackI3lock
@I3lackI3lock 2 года назад
@@f2parchon727 yep
@ddean1
@ddean1 2 года назад
arughhh
@andreirachieriu3343
@andreirachieriu3343 2 года назад
Yes sirr
@predator9659
@predator9659 2 года назад
As a gamer i can tell u each and every one of them were relatable Tnx for reminding me gamers are just build different
@marystone860
@marystone860 2 года назад
YUP!
@ameliahamilton3647
@ameliahamilton3647 2 года назад
I usually shoot the red stuff and end up killing my self along with the enemies. Even though I lose but I feel happy that I took them with me.
@gameranxTV
@gameranxTV 2 года назад
😄
@mahesh84
@mahesh84 2 года назад
lol same 😂😂 most of the times
@unavezms8167
@unavezms8167 2 года назад
My favourite way of dying is jumping from high cliff because I didn't bother looking for the other way around. LOL.
@YuniorGamboa
@YuniorGamboa 2 года назад
True story😆
@xyoungmalox
@xyoungmalox 2 года назад
I like how he mentions there’s pots you can break in Souls games that give you things. That’s true like once across the 7 games
@moontoon28
@moontoon28 2 года назад
I remember 2 things hidden behind junk in blood borne and that’s it off the top of my head haha
@Hack_The_Planet_
@Hack_The_Planet_ 2 года назад
Yeah it’s almost non existent
@aircraftcarrierwo-class
@aircraftcarrierwo-class 2 года назад
But you still break everything you find in every Souls game, don't you? Just in case, _this_ time, it's different.
@ledumpsterfire6474
@ledumpsterfire6474 2 года назад
@@aircraftcarrierwo-class Same with Enter the Gungeon. It's not that satisfying anymore after 10+ hours, they've never given you anything in that time, but you break everything almost compulsively JUST IN CASE.
@CptJumper
@CptJumper 2 года назад
I started Elden Ring yesterday and spent lots of time breaking pots and shit... Lamenting about no items... Knowing the lack of items in breakable shit from DS3 and BB Lmaooo. You just don't wanna miss anything that could POTENTIALLY be there
@LobsterPuncher
@LobsterPuncher 2 года назад
I always imagined that "relocating red barrels" was the most dangerous video game job. At any minute the protagonist could be sneaking around just ready to blow you to hell while you're just trying to feed your family.
@madalice5134
@madalice5134 2 года назад
It would be great if a game added a little Easter egg reference lime that. It's like the universal joke about the dude who lights the torches and candles in the cave or ruin that the player is supposed to be the first to traverse it in years.
@Just4Fun-Zocker
@Just4Fun-Zocker 2 года назад
About the route to the objective and alternative or optional routes: I hate it when a game offers you different direction to go without telling you which one progresses the story. So often I decided for one direction and was instantly cut off from all optional exploring.
@timothyoswald8618
@timothyoswald8618 2 года назад
Always turn around when you load into an area. That's where the easter eggs and whatnot live!
@SolarNawr
@SolarNawr 2 года назад
Gotta thanks the guy in every Far Cry game who decides to put a blue tarp where you can climb they sure are brave exploring the maps across multiple dangerous locations just to make sure people who adventure after them know where to climb
@Bingus501
@Bingus501 2 года назад
The cave in a waterfall is a good one too, so much so I’m personally offended if there’s no cave behind the big waterfall
@laviesergeenko8306
@laviesergeenko8306 2 года назад
Not exactly recurring or a universal phenomenon, but I think the three "stairs" made of crates or overturned carts in assassins creed at least deserve a mention (those that are on the ground to indicate where the fun begins)
@marystone860
@marystone860 2 года назад
Another one, if you are going down a certain direction or path, and you run into enemies, you're going in the right direction!
@ericb3157
@ericb3157 2 года назад
oh, yes! in the old SNES game "spider-man and the X-men Arcade's Revenge", i used this to GREAT advantage in the second Gambit level!
@isaacmclean6259
@isaacmclean6259 2 года назад
It’s weird realizing these are programmed instincts after playing games for so long. To think someone new to games wouldn’t know all of these things is strange, although it makes sense. Love the vids🙏
@sinofsanity6593
@sinofsanity6593 2 года назад
the "you're gonna need this" room. lots of health items, magic items, ammo refills and whatnot. how about a save point? some kind of shortcut to the merchants? guess what that's right in front of a boss fight the devs expect to be difficult. nearly any game under the sun has them, one coming to mind is one of the shantae games, perhaps I'm more thinking about half genie hero where you get rooms that have nothing but a big ol' health refill in them I would also say the stealth one is a bit of a missed opportunity to expand on more. quite a lot of what we expect from stealth mechanics now comes from metal gear solid where you're encouraged to break line of sight pretty much everywhere apart from boss fights. hiding behind couches, in lockers and peering around corners doesn't keep you that well hidden in reality but in games as long as it's not an obvious line of sight enemies just continue their average patrol
@ericb3157
@ericb3157 2 года назад
oh, in at least one of the "resident Evil" games, every time you find a new weapon, you MUST save it for the next boss a few rooms later, or you will be screwed.
@lilpenguiy8879
@lilpenguiy8879 2 года назад
You’re the only channel I’ve reliably watched over the years, keep at it please
@gameranxTV
@gameranxTV 2 года назад
Thanks for all the support
@rickitynick4463
@rickitynick4463 2 года назад
The dev talk about Left 4 Dead gives you a lot of insights on how they developed the player experience. Definitely worth a watch.
@ericb3157
@ericb3157 2 года назад
reminds me of some "developer commentary" in the first Portal: lots of players got confused about how the portals worked, thinking they went into another dimension, or a different room far away, so they intentionally set up the very first room so you will see your character from the side when looking at the first portal.
@VongolaXZax
@VongolaXZax 2 года назад
Videos like these never get old, always coming up with stuff, that I imagine you guys actually doing! No hate to other guys, you guys and gals are a cut above the rest!
@andybrown4284
@andybrown4284 2 года назад
Folk who grew up on the original doom will be the ones that shoots ANY barrel just to make sure, they'll also try and loot anything whether its nailed down or not and make sure to save potions just in case they need them later even when later ends up being after the final boss has expired. And jump off a cliff at least once to check for fall damage. Metroidvanias usually hint about the next item by the obstacles you're encoutering
@ericb3157
@ericb3157 2 года назад
i have a habit of walking up to the edge of cliffs and looking down, just in case i can spot a hidden ledge below.
@KainYusanagi
@KainYusanagi 2 года назад
10:41 "Elden game" Wut? XD Also, one you forgot: Saving constantly, and in multiple separate save slots. Either to explore different dialogue or quest results, especially for bosses or major decisions or progression moments (especially ones that lock you out of backtracking), or just to avoid save corruption issues/bugs causing uncompletable situations (though Sphinx's bug is infamous for you saving after opening that one door and then dying, screwing you out of being able to continue, permanently).
@ericb3157
@ericb3157 2 года назад
oh, if you're playing a game where you can only save at visible checkpoints, and you see one right in front of a big door... yeah, definitely a boss there!
@vincenth.8793
@vincenth.8793 2 года назад
The real question is… that is it really “gamer’s instinct” or what we have been trained to do over the years by game developers.
@dirpyturtle69
@dirpyturtle69 2 года назад
That’s literally how we develop an Instinct is by it being subconsciously trained into us by life circumstances
@grippygecko6843
@grippygecko6843 2 года назад
​@@dirpyturtle69 I beg to disagree. instincts are what is hard wired into our brains and requires no training. Such as the mammalian instinct to hold your breath if submerged in water, or the instinct to return to the spawning grounds in salmon.
@12Prophet
@12Prophet 2 года назад
One of the most fascinating things I've experienced was watching someone who'd never played video games before, tried playing not only a space game, but a flight simulation type game. Elite Dangerous. And for me, using a hotas (flight stick and throttle) is second nature. Not just from the game experience, but from life experience at flying. But I thought it was a general knowledge thing. But, this poor girl struggled quite a bit coming to grips with pulling the flight stick back to look up, doing spins and managing throttle speed while flying. It was fascinating because it took a great effort to go back to my very basics to teach her rather than just play it for her. I wasn't expecting an ace pilot or anything, just... It caught me off guard the little details I'd taken for granted. The "How much do I actually know?" kind of feeling.
@zunaidparker
@zunaidparker 2 года назад
You should watch "Gaming for a Non-Gamer" series on RU-vid by one of the popular game design channels (I forget which one). It's a fascinating look at how game design really isn't set up for absolute beginners these days.
@chrislaws4785
@chrislaws4785 2 года назад
Ok, the hiding in tall grass TOTALLY works in real life, I've successfully done it myself hiding from someone trying to find me at night with a flash light and I was NOT found....just saying. SOME gamer instincts even kick in during real life stuff and totally work....Lol.
@ericb3157
@ericb3157 2 года назад
this reminds me of an "iron fist" comic book: he tried to avoid some enemies by going through tall grass, BUT it backfired because HE COULD NOT SEE THEM EITHER!
@chrislaws4785
@chrislaws4785 2 года назад
@@ericb3157 Well, it wasn't wrong, cause although the people I was hiding from couldn't see me, I couldn't see them either. If it hadn't been for their flash lights I wouldn't have had a clue where they were.
@codywarren9085
@codywarren9085 2 года назад
I mostly plan my lunches around your videos…sometimes it’s 30 minutes sometimes it’s 2 hours but as soon as that notification hits…I’m gone
@gameranxTV
@gameranxTV 2 года назад
👌👌
@sollymadeit
@sollymadeit 2 года назад
Dark Souls gave me PTSD for loot hunting in chests for a while till I found out about the chain thing. I actually inadvertently carried over the PTSD to other games 😅 That was not fun time
@valetboy21
@valetboy21 2 года назад
Before RPGs had in-game maps and my friends and I would come to a fork in a dungeon, we would always choose left first. We rationalized that most people being right handed, designed so that right was the correct way to go. So, to find the hidden stuff go left first. We called it Dungeon Logic.
@pateris
@pateris 2 года назад
Makes sense, thanks for the trick !
@skillaxxx
@skillaxxx 2 года назад
Imho the logic behind that is that most people read from left to right, and follow clockwise, nothing to do with right-handed.
@dirpyturtle69
@dirpyturtle69 2 года назад
@@skillaxxx People inherently favor the right side if they are right handed. This is something that has been documented, left handed people favor things on the left.
@skillaxxx
@skillaxxx 2 года назад
@@dirpyturtle69 I don't think that's the dominant motivator when we talk about order, i.e. when you can go both ways, most will pick a structured approach, only when it's a mutually exclusive choice it's about the favourite/dominant side.
@flamebreaker7318
@flamebreaker7318 2 года назад
@@skillaxxx nobody cares what you think know it all
@nobodx
@nobodx 2 года назад
Can't remember where i've heard it, but basically, the gaming community has an own (visual) language, non-gamers have to learn first
@worngspelling6231
@worngspelling6231 2 года назад
in most rpgs, when you see a dead end in your mini map in the dungeon where you’re in, you go there knowing there’s probably a treasure chest waiting for you or a secret boss/strong enemy thats guarding a chest
@defiantreaper2314
@defiantreaper2314 2 года назад
Thanks to dark souls every time i get to a dead end i instinctively look for a hidden lever or i hit the end walls "just in case".
@Pr0digyZRX
@Pr0digyZRX 2 года назад
People should remember that if you're a very experienced gamer and you feel the devs make things way too obvious... just remember not every person playing that game is as experienced... some might be their first game like that. But I do think they should have a way to disable things to make it more of a challenge for very high skilled gamers with a lot of experience
@oddissy
@oddissy 2 года назад
I just play on the hardest difficulty, remove tips and remove the HUD or limit the HUD especially in Ubisoft games i.e Watchdogs Legion
@unavezms8167
@unavezms8167 2 года назад
I liked how they implemented it in shadow of the tomb raider. You can choose difficulty separately for combat, exploration and puzzles. Puzzle difficulty defines whether interactable stuff glows and whether Lara gives hints. Exploration difficulty defines whether climbable walls are colored and stuff like that.
@Pr0digyZRX
@Pr0digyZRX 2 года назад
@@unavezms8167 yeah if more games would do that I think games will fit way more players so much better. Cause I feel like everybody should be gamers lol
@Pr0digyZRX
@Pr0digyZRX 2 года назад
@@oddissy yeah that definitely works. But like the boss fight glowing weak points usually are always glowing. I was mainly talking about that but yeah I usually play through twice. Normal difficulty the first time to enjoy the story and harder/hardest difficulty to enjoy the gameplay and challenge myself
@KainYusanagi
@KainYusanagi 2 года назад
It may be their first game like that, but to that I say: "There are other games if you can't handle the difficulty", or, "Learn the hard way like we all did"; everybody can game, but not everyone wants to be or is suited to be a gamer, most often lacking patience and an inability to deal with failure of any sort (that doesn't mean we don't get angry when we keep failing, but we'll come back to it over and over again anyways, even if we need a break between attempts; non-gamers just go "nah" and stop, from my experience). There's hundreds of thousands of games out there, and the vast majority cater to the lowest common denominators. It's a breath of fresh air when a game doesn't. Selectable difficulties that are more granular are nice and all, but it also means that they need to come up with a structure that supports those changes, and then those changes; sometimes, like with Silent Hill, it can be as simple as cutting parts out of a puzzle to make it simpler, so has no effect on the gameplay at large, while others it might mean losing entire portions of gameplay entirely because of having to force it into that narrower focus to allow for those changes. The above-mentioned Shadow of the Tomb Raider setup is a good example of it done right. So would be the accessibility options from Last of Us II, as much as I harp on the narrative decisions of that game those were absolutely amazingly well-done, allowing people to play that couldn't without just going "here, you're invincible, the world is a sandbox for you to be a god in" like other games have; Super Mario 3D World immediately comes to mind with that golden tanuki leaf at the start of the level.
@mikespike2099
@mikespike2099 2 года назад
As a psychologist this is a great psychoanalysis of the gamers mind 👍🏻 note: psychs are involved in game creation
@marystone860
@marystone860 2 года назад
Really? Maybe, that's why for some people, like myself, gaming is a part of one's therapy, like, certain parts can, over time, can help you work through things, or at least start to understand them better!
@madalice5134
@madalice5134 2 года назад
Have you seen the channels Daryl Talks Games and AsuraPsych? Both have really great videos about the psychology of gamers and gaming.
@TheInfiniteBanana
@TheInfiniteBanana 2 года назад
On topic of the red barrels. Does anyone else reactively shoot them even if there's nothing nearby to damage with it? I just shoot "because it's there"
@bruhhh3018
@bruhhh3018 2 года назад
I shoot it because of explosion
@puckelberry
@puckelberry 2 года назад
My favourite is seeing a waterfall and knowing there's treasure or a cave behind it, shame its not true in real life
@gameranxTV
@gameranxTV 2 года назад
👆🏻
@shawnr6117
@shawnr6117 2 года назад
That's because someone else got there first and it hasn't respawned yet 😁
@maddening15
@maddening15 2 года назад
Always pissed me off wasting time checking when there isn't shit though.
@moon_and_water
@moon_and_water 2 года назад
I can relate to the "game tells you to go left you go right" point on a spiritual level
@blaarghwee
@blaarghwee 2 года назад
The discoloured bricks even get me outside of games. I wonder what it activates... It's especially bad when that shortcut really would be perfect right here. From this direction I could not only bypass the multiplayer, but even stealth in through the backyard!
@geribaldi2
@geribaldi2 2 года назад
I am surprised you didn't mention the red circle. Such as when a boss is about to launch an AOE attack and you got that red circle which appears and your standing dead center of it usually (or multiple red circles appearing in your general area). You get out of them as quickly as possible / avoid them.
@b.3713
@b.3713 2 года назад
that's called telegraphing and it's a mechanic not something you need "gamer instinct" for
@ANDYWOUNDSABRXS
@ANDYWOUNDSABRXS 2 года назад
one i thought you might have done was in the Fighter genre. After playing Street Fighter 2 From then on, EVERY Fighting game EVER I play I will try with any character - RYU/KEN special moves. After MK1/2 came out, now I have to use - RYU/KEN, SUBZERO/SCORPIAN and LIU KANG/RAIDEN. works in EVERY fighter game since and youll figure out most moves before needing the tutorial lessons things.
@TheCosmonautStrand
@TheCosmonautStrand 2 года назад
When I have two paths in a game I have fear of choosing the one that progresses because I have I really don’t want to miss out
@MrNickcarter194
@MrNickcarter194 2 года назад
Also, another gamer instinct is that when you randomly find a lot of ammo you’re probably about to get into a serious fight.
@generaldurandal3568
@generaldurandal3568 2 года назад
2:10 The breakable in Dark Souls 1, 2, and 3 do not drop things. There are a couple item drops that are hidden under a breakable, but they are always there, it's not a random loot like in Zelda games.
@AnimusPrime87
@AnimusPrime87 2 года назад
I love how you use the Zelda example of finding an item in a dungeon where you need the item but show Link opening a chest with a dungeon map instead of the dungeon item.
@vickycaruana9261
@vickycaruana9261 2 года назад
What I expected: the boomerang What I saw: dungeon map He got me there!
@diegocarmona6970
@diegocarmona6970 2 года назад
Also, when you get a lot of medicine, you know you’re about to fight. (Like the old resident evils putting a lot of herbs in front of the boss door)
@englishdragon4198
@englishdragon4198 2 года назад
When gamers turn right instead of left… That’s our version of anarchy, power to the gamers!
@Mojavekight17
@Mojavekight17 2 года назад
Dark souls tests our instics
@bensmith7314
@bensmith7314 2 года назад
The double jump. Instinctively, whenever I first start a game where jumping is a thing I gotta know if I can double jump. If I can, or if it's more like a jump and glide feature, this tells me a lot about what to expect and what to look for throughout the game. I'll bet every gamer does it.
@ericb3157
@ericb3157 2 года назад
quite a few games have deadly pits AND smaller pits to need to drop into to find hidden areas... so i have a habit of walking up to the edge of every pit and looking down to see if there's anything down there. if it's too deep to SEE a bottom, then it's probably a deadly fall.
@grippygecko6843
@grippygecko6843 2 года назад
imagine my surprise and confusion when I started up Obduction and discovered that space wasn't jump, it was "take a photo". I tried to see what jump was bound to and there's no jump. You can't even single jump in that game.
@john1995
@john1995 2 года назад
Love your videos, very creative and enjoyable channel!
@gameranxTV
@gameranxTV 2 года назад
Thanks
@The_Horse-leafs_Cabbage
@The_Horse-leafs_Cabbage 2 года назад
On the breakable junk... It is almost irresistible to roll through an entire room of tables or old wooden barrels in Dark Souls. The nice sound effects don't help the temptation
@judyh3707
@judyh3707 2 года назад
Razbuten had an interesting video about non-gamer logic when playing video games. It was pretty similar, except the other way around: reality vs video game logic. Always such a fun topic.
@Kohbruh
@Kohbruh 2 года назад
I love what this channel does for the culture. This is a great place for the community to gather. ✊🏿✊🏿✊🏿
@moontoon28
@moontoon28 2 года назад
I can count on one hand how many “rewards” I’ve gotten for rolling through 10s of thousands of things in eldensoulsborne games
@shawnwolf5961
@shawnwolf5961 2 года назад
But you know damn well when you pick up a new game in that genera, you still roll into anything remotely breakable "just in case" :D
@ShinigamiNoLuffy
@ShinigamiNoLuffy 2 года назад
Something like that i can only remember from Dark Souls 1. The hollows in a pot, who drop an item when pot is broken.
@KainYusanagi
@KainYusanagi 2 года назад
There's a number of items hidden by breakables, though. Including hidden passageways.
@moontoon28
@moontoon28 2 года назад
@@shawnwolf5961 every time, every pot lol
@its_roggy
@its_roggy 2 года назад
"Red barrels = Explosion" "Long grass = Hiding" "Big open room = Boss fight" I feel exposed...
@JohnWick-mi4hy
@JohnWick-mi4hy 2 года назад
This is absolutely accurate. Falcon, youre the best
@sorenkazaren4659
@sorenkazaren4659 2 года назад
I have pointed out to many people that I take it for granted that when I see a game I know what to do. I’ve been gaming my whole life so when I see a game I practically instinctively know what it wants me to do and where. But people who are new to gaming, like /really/ new, they don’t have that ingrained into them and gaming is sort of… confusing to them. Sometimes intimidating with all they have to do, getting used to the control scheme, figuring out what they can/can’t do. And so on.
@jad43701
@jad43701 2 года назад
Playing the original Deus Ex got me started on looking absolutely everywhere ! I unknowingly took that behavior to all games since. Sometimes you find bupkis, other times, sometimes a nice reward. Either way, it makes games more interesting for me. Anybody else ??
@carlos66965
@carlos66965 2 года назад
Yup i literally search everywhere. Bit obsessively really lol.
@BigMobe
@BigMobe 2 года назад
Going off path through breakable objects, finding a red barrel near a wall with slight crack and white X painted on it, to discover a secret boss behind it with multiple glowing body parts that drops a secret weapon... Satisfaction achieved.
@jaysanj152
@jaysanj152 2 года назад
The room with lots of ammo and health picks up neatly lined up before a boss fight is one instinct that will never go away.
@gokushkameha-ha-ha9344
@gokushkameha-ha-ha9344 2 года назад
I never once shot a barrel until I got turok 2 for the n64 and spent days and days stuck on the first level. Now i shoot every barrel out of pure hate.
@teachersama
@teachersama 2 года назад
When you start getting lots of ammo or health/mana it means a boss fight is about to happen.
@blitzcrank4840
@blitzcrank4840 2 года назад
My gamer instinct is #9 and #2 when mixed. I grew up playing a ton of RPG games especially Pokemon and I open every single door that could be opened, check every cabinet and shelves, interact every item, and talk to every single NPC cuz they might give you loot, quests or even worse, key items that are important or necessary for you to go to the next area.
@aircraftcarrierwo-class
@aircraftcarrierwo-class 2 года назад
The original Doom is a masterclass in signposting secrets with different wall textures or different lighting, they did a lot of that in Doom and Doom 2 to the degree that it's really offputting when modern mapmakers *don't* signpost their secrets.
@anthonyzullo
@anthonyzullo 2 года назад
Not a minute in and I've already thought of a couple dozen things I do now like muscle memory in video games from playing them for decades. Like, there are almost zero truly empty hallways in Hames especially any that are peer linear or pure linear. When I watch like TheRadBrad play games I'm always like "BRAD! CHECK THAT CORNE....OMG BRAD! WHAT ARE YA DOIN FAM?!" LMAO
@jaughnekow
@jaughnekow 2 года назад
It's so fun to hear Falcon and Jake talk about anything video game.
@MrThankman360
@MrThankman360 2 года назад
12:40 “Will you have to dodge the shock wave? Quite possibly....” The way Falcon says this. 😂😂😂
@mt_baldwin
@mt_baldwin 2 года назад
A goodie in the middle of big empty room is probably a trap. A hard platforming section probably has good loot at the end of it. Getting larger than normal amounts or clustered items, potions, ammo, upgrade mats etc. probably means a boss is near and getting an unusual item like anti sleep or whatever probably means the boss uses sleep attacks. Elemental opposites, like a water based enemy is probably weak to electrical/lightning or darkness is weak to light/holy etc.
@bahamutbbob
@bahamutbbob Год назад
I replayed Dead Space a couple months ago, and you get so much ammo if you stomp every enemy. I didn't run from anything, and had tons of spare ammo and even sold a lot of it so I could buy more nodes.
@srihariharan2331
@srihariharan2331 2 года назад
If you find any checkpoint or revival area outta nowhere you can confirm that you're going to face a boss like statue of marika in elden ring
@stephenphillips7699
@stephenphillips7699 2 года назад
The universal button lay out for fps games. L2 aim down sights and R2 to fire a weapon. Square to reload, X to jump or action and circle to change stance but then a new game comes out or a sequel to your favourite game and the new devs change the lay out that you've been using for 3 years to something different.
@dewdew66hy
@dewdew66hy 2 года назад
Don't forget r1 to throw a lethal and l1 to throw a tactical, triangle to switch weapons, and select/touchpad for the scoreboard
@stephenphillips7699
@stephenphillips7699 2 года назад
@@dewdew66hy it's so nice when it's a new game and we can just pick it up and play without having to learn a new lay out.
@Friendly_Neighborhood_Dozer
@Friendly_Neighborhood_Dozer 2 года назад
the pure Universal FPS Layout (not just PlayStation specific) is: Right Trigger=Shoot Left Trigger=Aim there is nothing else i haven’t seen differences between games and/or consoles (like jump, where it’s the bottom symbol(X) for PlayStation but sometimes right symbol(A) for Switch) i’ve even seen games where it’s the right bumper(R1) to reload btw, i can’t name specific games where these differences exist.
@MrFox101
@MrFox101 2 года назад
Universal yes, but every pro-gamer uses bumper jumper tactical. 😎
@crazychainsaw007
@crazychainsaw007 2 года назад
It was so annoying on PS3 where the default what R1 and L1 for a shoot and aim and a bunch of games wouldn't let you change it.
@_WhiteJames
@_WhiteJames 2 года назад
"Illusory wall ahead." "Try attacking." Me seeing the same message for the 4th time: Attacks.
@Mustafa_9628
@Mustafa_9628 2 года назад
FYI: shadow of the tomb raider disables the highlighted jump marker completely You can tweak your survival instinct as well so nothing can be illuminated and you have to search all by yourself The game isn’t that great Better than rise imo but the feature alone worth highlighting bc its sooooo different than everything else on the market and I had to comment that for mr falcon
@cenciende9401
@cenciende9401 2 года назад
Wrong. The first was the best, Rise is second best, and Shadow just really dragged on, I expected more than Rise but didn't receive it.
@EverClear0
@EverClear0 2 года назад
I'd love to see a dev put a bunch of health and armor and upgrades just outside of giant double doors. Then when you open the giant double doors, its a huge arena but with one treasure chest in the middle. And thats it. Just treasure, no bosses, no fights, just making the player paranoid for a couple minutes :D
@ericb3157
@ericb3157 2 года назад
reminds me of an obscure old SNES game, "Armorines". at the end of the first level, i was REALLY expecting a big group of big enemies to pop out of the final elevator... i got ONE SMALL enemy! a nice joke! oh, and in one of the early Doom games, i saw an item in a small alcove with no enemies around it. it was suspicious, and expected a hidden door to open behind it and some monster to pop out and attack, so i grabbed it and sprinted away... no monsters appeared, BUT the CEILING of the alcove tried to crush me! so it WAS a trap , btu a different KIND of trap from what i expected!
@Nobodysurvivesevenonebit
@Nobodysurvivesevenonebit 2 года назад
Remember always mind your surroundings.
@DaCoolCrushIceKillah
@DaCoolCrushIceKillah 2 года назад
For number 2, It felt like a vacation playing AC after playing Dark Souls for awhile. Sometimes I like a challenge, sometimes a walk in the park when it comes to guidance.
@divyagupta6854
@divyagupta6854 2 года назад
Sometimes a boss battle is too strong that alongwith boss beating you up, the environmental traps are also in favor of him. Like in Hard mode of Shank 2, when you fight Magnus, he suddenly becomes overpowered with taking little damage than normal mode, and charging you with attacks more brutally, and gives more damage to you. Also the machine gun traps also predict when to hit you, so when you die multiple times, game actually hints you to destroy those machine guns while aiming them whenever you get some time, that way fight becomes a lot easier. You have to worry about only Magnus's moves, and not also about when machine guns are gonna shoot the hell out of you.
@mikeg9563
@mikeg9563 2 года назад
For part 2, when you're about to beat the boss, it transforms and turns up the difficulty.
@themanicman8458
@themanicman8458 2 года назад
Honestly I thought about making a small game project called subversion as a demonstration to how crippling it can be to performance if you undermine pre-established cliches and instinct in gaming It's mostly just a thought experiment though
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