hey bro, how you doing? l have a small question, what is that spinning upwards in to a head grappling move you do at 17:49? ls that a clutch skill l didnt noticed or something? You do it like 3 times that lve counted
@@tekharjt well some hunter let's just say don't have the smartest brain if I have a great sword or hammer user in my quest when the monster falls down and the hammer goes for the face I just go to the opposite side of the monsters face it's a win win but that's no excuse to criticize long sword users now sometimes they don't mean to do it unless your just that guy that throws the quest.
Spinning upswing is known as Monster Hunter: Homerun derby, to me. It almost always seems to KO a monster more than half the time. It helps that I run a slugger set up with exhaustion. Helps you get in lots of free hits, and it becomes less of an actual fight and more of the monster just kind of drooling and taking hits because it has no choice until it gets knocked down again.
"And here we have the Hammer Main. We don't understand how this creature came to be, or why it exists. The Hammer Main seems to only have one purpose in life: to unite their beefy mallet with a monster's face."
Tyrell Thompson when I‘m in a call with my friends I do sounds of a popping bubbles with every hit. Seems like we Hammer Mains have the same strange mindset. I love it
Remember when people complained that the Hammer wasn't buffed as much as the other weapons and didn't receive any new flashy attacks when Iceborne came out? Despite not being a Hammer main, I already knew it was because it didn't need any buff. It was already one of the coolest weapons in base World and still is in Iceborne in spite of all that. They had to buff the other weapons to bring THEM to the Hammer's level. That's why.
@@dylanflynn1895 To be fair, as amazing and fun as the Lance is, you have to be realistic and admit it's not the best damage-wise. It's still my main MH weapon for life, though. I just find it extremely satisfying to be such an immovable wall against monsters that can easily rip you to shreds like you're nothing, and World's Lance is the best at making you feel that way. Those who say that the Lance is boring because it can only poke as its attack don't seem to realize that it's the Shield's versatility that we love. (And the short hops for evade lancing in other games, I guess, but I never found that as cool and empowering) Anyway, I've been playing MH for a while and I've experimented playing with most of the weapons by now, so I still developped a fair objective insight on them. (Still can't use the Gunlance well even if my life depended on it, though... it's like my brain defaults to using it like a Lance and forgets the huge gun-barrel it's supposed to have to differentiate itself)
If you are low on stamina you can sheath and press your sword attack while gaining your stamina back... and use your shield bash into falling bash or Perfect rush and still be getting your stamina back
SnS is a tough weapon. I’d recommend watching some speed runs and noting the player’s positioning especially. Knowing where to be and when is important with every weapon, but it feels even more pronounced on weapons with shorter range
Check out the optimal comboes by the monster Hunter math guys, look at speed runs, maybe try and do some yourself. I see the sword and shield as a dps weapon that is very good for mounting, clutching, yeeting monsters and some support such as life powders etc. As such, in iceborne, it's exceedingly good. Some comboes are best for raw options, some better for element, both options are valid. The new combo is awesome, try to do it you have around a six second window, best for raw options.
I was about to look up the playlist of all these videos since I'm usually far behind when it comes to informative MH videos, imagine my surprise when I found out that this had just been uploaded! As for the video I'd most like to see, I've been running charge blade since I first started MHW, so it'd be interesting to see if I've missed any important mechanics or general tips for that!
Kind of pisses me off that getting smacked around by teammates is still such a big topic, meanwhile LS and IG are light and fast hitting but they don't get interrupted. Just give Hammer flinch free 1 already, or rather give everyone flinch free 1 in multiplayer. Like hammer is up there with the GS for longest combos and hardest hitting, but you cannot interrupt GS, not even the monsters can! X)
I remember I comment section talking about tripping other hunters, in there I met a mad lad that loved to abuse his tripping powers......with BARREL BOMBS
Im both a hammer and GS main but with the addition of clutch claw, I tended to lean more on the hammer while playing the story because it had a very nice integration of moves with the claw. You can clutch with any level 2 or 3 charges moves including aerial moves (exept spinning bludgeon).
I was very new to the game a while ago and spent a ton of hours playing. I used to long sword, but then switched to hammer quarter of the way through and I’m liking it a lot more. There were some things that I already knew, but this video taught me a lot more to hammering.
The Brutal Big Bang, Charged Brutal Upswing and Midair Spinning Bludgeon all allow you to follow up with a claw attack! From there, you can easily soften the hide, or flinch the monster into a wall. Also, your initial basic attack (Triangle, Y) is affected by moving just like Spinning Bludgeon and Brutal Upswing. No movement input results in a combo with fewer strikes, but more reliability. Edit: didn't realize I called the Brutal Big Bang, Spinning Bludgeon. My bad gamers
Brutal Big Bang (charge lvl 3 while standing still) can be followed up with the claw attack as well. I find this useful when you're already at charge 3 and the monster gets flinched or tripped for example.
Love this! So far I've played a lot w longsword and HBG but I think I will go with hammer and try out a supporting playstyle instead of just playing solo. Thank you so much for the tips and all the hard work you put into this channel.
A great tip for your list when you do the longsword is that doing a spirit slash 1 after an Iai Slash will actually benefit from critical draw and punishing draw which improves there usage on longsword.
or you know... just make sure you have flinch free so you don't get interupted? or soften that tail for the LS player so he can wail at that instead? idk, seems like there are many options that don't require you to actively be a dick towards your teammates lol and honestly as tempting as it is to just always bonk the head, hammer is great for softening parts due to the follow-up clutch claw on most attacks so do your teammates a favor and soften up shit for them as well, especially the light weapons that would normally need 2 attacks to soften...
@@Kriss_941 Its not a hammer users job to have flinch free because a longsword/dualsword is to lazy to soften up their own body part. Get up swing or get out of the way (except for certain occasions )
@@Kriss_941 is the LS player also running flinch free? Because I kind of doubt it. All of this comes down to hunting etiquette and you shouldn't have to rework your build just because of your teammates, everyone should have enough respect for one another to work around each other. However, you have a guy just ruining your combo every time, I can see how you might get frustrated. The long and short of it is that everyone should be careful of their positioning.
@@RageCageWong27 Did you not watch the video? hammers have natural FF when you charge up your hammer, and the head is often times gonna be the spot most people would want to get their dmg in... are hammer users supposed to step aside for dualblades, switch axes, heavy bowguns and greatswords on a downed monster then because they do more dmg than you? Also it's not like you can't fit FF in most builds... or maybe you're one of those who'd rather run the outmost optimized setup so your hammer hit's 1% harder and then bitch when you get flinched because you can't fit FF.
@@LupineShadowOmega First off Hammer and LS are bad examples to use since hammers have FF with charging the hammer and LS has super armor when doing their spirit combos etc... and yes, you can fit FF on LS builds, maybe you loose a little bit of dmg, but if you find yourself getting flinched alot then just slot it in. same goes for hammer, it's stupid to think that you'd have a hierarky on who gets priority on certain parts, also in the case of tails specifically guess what, they usually don't stay on for the whole hunt. imagine if a trio of charge blades or switch axes came and told you to bonk the legs because they do more dmg than you do with the hammer so they should have priority on the juciest weakspot lol
I have 20hours on hammer but didn't know you can cancel the spinning bludgeon with triangle or go into a combo.. thanks I learnt a lot from this video!
Overall good info, but that "You don't worry about the ailment, or the element, just the raw damage." comment....so wrong on so many levels. 600+ element on a 1300+ weapon is stupid powerful vs just an elementless weapon. Also Brutal Upswing is more of a small gap closer / KO move than a straight damage attack. Any of the upswing style moves have a boosted KO potential vs the other attacks iirc
I spam the brutal upswing but only because it has the claw shot combo and doing that allows me to soften multiple areas of the monster and that benefits people with you too.
@@thashado4399 You can do the claw shot combo with the lvl 3 hammer charge too, and when you do it's the spin to win attack like you're rolling down a hill. So much goddamn fun
Ever since I started I was a hammer main. Absolutely love this weapon and I have solod some of the biggest and baddest monsters in the game with it. Its also fun trying to experient a bit with how you attack certain monsters like sometimes you wanna be more of a hit and run take black diablos for example. Other times say like Glavenous or rathalos I go balls to the wall absolutely ruthless. This is to the point where monsters that mess with me on hunts I always remember then go after them. To me my friends say I'm crazy lol. A couple times I take out two monsters in one mission just cause it was messing with my hunt. The biggest achievement was literally soloing the guiding lands taking out 10 monsters all on my own. At that point I feel you have mastered your weapon and if you fail a hunt. Keep at it and you will eventually succeed. A fantastic tip I can give is doing brutal big bang at random points cause I've lined up some NASTY shots with it and it is well worth it cause 9 times out of ten when you do a brutal big bang on a monsters head thats moving/attacking it knocks the wind out of them and you can get in some free damage or a wall bang. Obviously im not the greatest hammer main out there as some people are absolutely insane with it but this is what I know. Plus I love being super aggressive with it.
As a Hammer main I've quickly learned to run one level of Flinch Free for one simple reason: it's true that you want to smack the monster's head, but the top priority is killing the monster. If no other parts are tenderized and everyone is targeting the head there is literally no reason to deny them an opening for free dmg like you're not gonna benefit from their help. There are also nice jewel combos that give you Health Boost or Divine Blessing along with Flinch Free, so just shove one in your armor and go out there smacking heads without being a pest to other people who, just like you, are doing their best to gush out big dmg numbers. Stay safe out there fellow hunters, and be nice to each other. Yes, even to longsword mains!
Great video as always brother. Only one thing. I'm fairly sure airborne(flight) 30% only boost the first attack that touches down per each airborne combo
another tip that people wont know is that if you dont charge your hammer and you do an up swing attack, you will cover more distance in a shorter time than charged upswing. i dont know why they made it like this but it helps sometimes when i needed it to be quicker and longer distance
You mentioned the brutal upswing doesn't do much damage, but I remember in previous games it dealt very high ko damage so it was your choice if trying to ko a monster quickly, not sure if that's still the case in mhw
It is. I use brutal upswing a lot in my runs and I get decent clear times, often sub-7s :v It's weird that he said it isn't very good. I rarely see spinning bludgeon. I normally look at spinning bludgeon as punishment for releasing r2 too early when positioning for the brutal big bang
It's a fantastic move for building K.0, but he's right it doesn't do much damage, I use that move occasionally for fast monsters or small window openings, check Hybris speed runs he barely uses that move.
Upswing is definitely a good attack to work in with KO buildup. If I monster flinches (not in a clutch flinch, that's different) i will roll, reposition and follow up with the upswing to get a quick KO. usually when they begin flinching, it's a good time to go for the upswing
it's still good for stun but does lower damage as most other people pointed out but I would like to also add it should mostly be used to gap close while dealing damage on very small openings. if you are already next to the monster just do the level 1 charge 2 hit combo and if monster stays you can keep going to golf swing. You can also choose to go 3rd charge non moving attack if you are already or very close to level 3. In iceborne they buffed the stun of 3rd charge so much that it's only 3 stun damage less than upswing while doing tons more damage. Standard level 1 charge 5 hit combo is still the best if trying to stun with big opening though if the head is already tenderized. And it still does very comparable damage to big bang but only problem is you may not get the hit on the head with the 2nd golf swing as the monster gets up from a trip and sometimes you may even just outright miss on the first combo while the monster cant move if you dont exactly know what's the best spot to stand. With big bang you avoid most of those issues but it has very very low stun damage so only use if you just want damage and the monster is already stunned since you cant accumulate more stun during stun. You can still get screwed by kushala/velkhana head with big bang... Aerial charges still the best for damage AND stun if you got a ledge or slope. jump spin is not good for stun though so if you want stuns on slopes do manual jump from slope into 3rd charge aerial attack and follow it up with golf swing if you can hit it anywhere. It's also way more accurate. Spin jump is very good if you got affinity slider and in multiplayer where most parts of the monster is tenderized, you will literraly shred the monster with 200+ damages per spin on top of the big landing hit that doesnt get effected by airborne unfortunately, make sure to charge all the way to 3rd level for faster spins.
I am a new player, and was loving the charge blade, but hammer seems as fun, faster, but with no defense compared. But you can run with a charged up attack, just seems better for combos.
For wake up hits you can chain: a level 3 charge -> clutch claw -> flinch shot (for certain monsters) Sleeping monsters can be flinch shotted even if they are enraged. This only works on monsters with a slightly longer wake up animation
love your music in the background , reminds me of japan/us in 1990s vibe music. thanks for clarifying the spinning bludgeon btw i was actually really confused.
Switch Axe! I'm still trying to find my niche with it (I love tail cutting, and its so easy with clutch claw to discharge on the tail now) and I also use blast so while I'm tail cutting I can blast the other parts off at the same time.
Swaxe is pretty diverse since axe mode got a buff. Axe mode is my go to for breaking parts/knockbacks while staying mobile. When they are ook knocked over I switch to sword for dps, discharge into amped discharge is amazing when the monster is mounted or busy with other players.
I was new to MHW when I stumbled upon your videos! I've been subscribed ever since. Excellent content and well thought of videos. Always a delight. Extremely mellow speaking voice. Even showed the guys at work....like, "I could listen to this dude talk all day!" Lol
Oftentimes vs a downed monster, if you're quick, you can draw>charge>level 1 swing>side chop (y/tri)>Big Bang combo. it'll be easier to land if you learn the monsters recovery animation
I like to pop a Demon Powder after the mounting charge attack with the Hammer, the spray will go off before you are on your feet and ready to pull out the hammer. Everyone gets extra attack during that down
With hammer being my most used weapon let it be known that with tip #4 you have to be in an attack animation with power charge in order to have that flinch free and even then it can be finicky, if it bothers you I recommend sacrificing something for one level of flinch.
very great tips. just started to learn to use hammer yesterday. i always met these GS and LS player who keep flinch me over the head. Now i know what to do. *Evil Laugh*
10. When you mounted the monster and put it down, just draw your weapon with RT (R2) while walking towards the head, push the Circle Button (B) roll towards the monster and then start your big bang. It's plenty enough time to do that unless you face a monster that gets up quickly (Anjanath)
For tip 10, Just use charge attack 1 triangle then big bang attack. You usually able to hit the monster for all hits, if you have issues position yourself so you final hit will hit the monster when they stand up. I.E. sometimes going from the side is better than the front of the head.
I wish someone had told me about this move before I switched over to insect glaive. There’s just so many great weapons in the game. Also nice jack stauber background music.
Im glad this video comes out right when i start to use hammer. Tbh however im not enjoying it as much ad my LBG or HH mainly because of how inconsistent the hits are since monsters move so much, unless im just not good with it yet.
You'll also do fine with the Ruinous Obliteration hammer (seen most often in the video footage) as well, if you want one that hits almost as hard as Acidic Glavenus, but isn't as masters touch/handicraft dependant. Its good for a comfort and still high dps build.
Good point! In general charged attacks include flinch free and mental eye. Its the same with SnS and perfect rush for instance. Also, max. dps standar elemental hammer set could be done with Velkhana critical elem. and Frostcraft (4 pieces), also add Garuga greaves B+. Do not care about white sharpness (1.32) just to add 0.07 in case of purple (1.39), to invest on elemental dmg increase and it will help to add more dps. Sets could have protective polish and use whetfish fin if sharpness means a problem. Its totally destructive and add a great boost plus for aereal hits. Very fun to play and agressive n. n!
You can hit the monster's head without going near to other teammates by positioning yourself on the back of the downed monster. You usually barely hit the head from that position. Others usually position themselves under the mouth or in front of the face. You mostly won't be hit by others from that position.
What’s always bothered me about the hammer in the monster hunter series is the fact that it’s a blunt weapon but still requires sharpening. That just makes no sense lol if anything hammer should be one of the few weapons that starts green or something lower and gets progressively stronger like it gains sharpness over time rather than lose it.
I just got the game and just got to Iceborne. I am a bonk user and my question is - how do I mitigate damage? I saw greatsword users can rush through incoming attacks, the longsword has the backwards draw thing, but what about hammer? Do we have some sort of movement that has inv frames to use to avoid attacks?
As a hammer master I agree with you. Though you do need to add Mounting and K.O charging All status and mounting are not from chance but instead is a bar you charge up And what you can do when a monsters K.Oed, trapped or paralyzed is stack those status and mount by doing what you are supposed to do. hitting the monster in the head with blunt weapon (only works while the monster is shock trapped), doing air attacks (work while the monster is K.Oed, para, trapped and down) and paralyzing it (only shock trapped) So when you see a hammer hunter doing aerials to a downed or trapped monster he's actually stacking his mounting so when the monster gets up he gets a guarantee mount on the next aerial Yes you can read the bar in your head to know when is a mount whens not
Aerial Style comes from the more recent classic monster hunter games where the goal is to get mount points up fyi Calling it Ledge Hopping may change how people call it after watching this vid, and I'd hate to see the old monster hunter game terms be forgotten, but it definitely describes the tactic shown on here. Other than that, great vid. I hope to see the other weapons soon. I main the HH for MHW and feel like I've had a good grasp on it, but you never know, finding other things is always welcomed.
I main the hammer an this was perfect explanation of hammer style the only thing i think was missed is explaining how stagger an exhaust are more easily applied with this weapon.
This looks like it isn't going to be a "10 things you didn't know" series but rather a "10 things you should know when picking up the game for the first time" series.
For the big bang I charge the hammer, draw attack, press Y (or triangle) then convert into the big bang it fully lands 95% of the time and is from what I can tell the most damaging hammer combo for when the monster is down.
Looking forward to the Charge Blade tips whenever you get around to it. The new savage axe mode in Iceborne is cool and powerful for non-impact CB, but it would be nice to find some advice on optimal ways to set it up and use it. Having the extra phial helps but sometimes it feels like getting the most out of the mode means using 5 phial attacks confidently and trying to squeeze in a sword mode combo to refill before the timer runs out on 1 phial. Focus also helps with that but my concern is the frames you devote to the axe swings
Started watching the video and loved the tips. Noticed a familiar sound playing in the background. Jack Stauber's Buttercup lol. I friggin' love that song!
Top 6 Things Gameconomist Doesn't Know About the Hammer 1. Initiating with a charged attack constantly is a big loss in damage. Landing Overhead Smashes requires smaller time commitments, but requires the player to root themselves. Time spent recovering stamina is often time that could be spent double-tapping with Overhead Smashes. The less time you spend charging, the more stamina you have to roll, run or start your next charged attack. The Overhead Smashes and Side Smash use no stamina, so they can easily be set up with a roll. They have a slight delay before they connect (that most non-Spinning or Brutal Upswing attacks have.) 2. The Overhead Smash II is the safest attack on the weapon, you can immediately roll after it connects instead of Upswing. That might seem odd, but that means if you have enough time to land an Overhead Smash, you usually also have enough time to land the second one, but aren't completely commited to Upswing (which has a little recovery after the attack.) 3. When choosing how to capitalize on a knockdown, be aware that the recovery on a successful Big Bang makes it possible to fit 2 Golfswings into the same opening. Normally the timing for BB is to lead with a Followup into BB so that when the monster wakes up, it takes the final phase. If the monster is not KO'd however (usually a shorter knockdown,) those two Golfswings can still land where a BB might fail- and you net much more stun towards another knockdown. This doesn't mean to not go for BBs, it means to feel out what kind of times you can expect from each type of knockdown- since BB is the best damage you can fit into the length of the attack animation- but it has a nasty recovery, and missing the final 3 attacks cuts your total damage almost in half. 5. The Charged Follow-Up is a freakishly efficient poking tool. It doesn't root you, it doesn't have much recovery, it leads into Overhead Smash II, and it has a wide arc. 6. If you can't land a minimum of 4 Spinning Bludgeons on a slide, try using the evade button to headsnipe with Jumping Charged Attack Lv3- it has high Stun, high Mounting, good damage, and doesn't eat up sharpness on shitzones.
I use the lvl 2 charged brutal upswing to quickly close the gap to the head to initiate Big Bang. Seems to be the highest KO potential and also allows me to get to the head first to let other LS players know, to BACKOFF lol.
What you mean don't spam brutal upswing? 1)it's actually got the fastest recovery time for a charged attack, 2) it's considered a gap closer, 3)it's gives the same amount of KO damage as the last hit of charged Big Bang! The reason this is used so much is because while it's decent in damage, it's really easy to KO a monster.
BaseGame Duel Blade and Long Sword: yEahhhh Booooi, bow down to us bitches, we carry games Iceborne Hammer: Its Time For Me To Rise, and show these scrubs.
Im a Duel Blade main, since i solo everything. (Pocket Long Sword) - since base game and finished iceborne After this video, I know Hammer > more effective thank DB and LS.
@@Regufyz since beating iceborn solo, i wished I coulda done it with a new weopons like sword and shield, hammer, glaive, bow or something. oh wells, endgame farming now I guess
One thing, could you list or link to the music you use for your videos and you used in the past as well? I've searched on google but nothing comes up and can't use shazam on headphones(don't know if it would detect the music since I haven't tried).
Hammer is a weapon who's build should be focused on enduring attacks in my opinion, as the Hammer needs to stay near the head a majority of the time, and a monster's head or front in general is more often than not where all the DPS is going to come from. So a fragile Hammer user will often not last long if they're not at least somewhat durable, but this can be very easily offset if you have a lot of experience in the weapon. As to skills, as it is the only weapon that can can drain stamina consistently (remember that word) I would prioritize Stam Drain over Slugger in a variety of cases. Slugger can be extremely helpful on Hammer but it by no means essential, and neither is Stam Drain in the same sense... However, as I stated earlier "Hammer is the only weapon that can drain stamina consistently" which makes Stam Drain quite uniquely helpful. I know people will say Exhaust Shots or the Bow Pellets, but I feel that neither can do this as effectively as Hammer due to consistency... but also because neither do any real damage by comparison. I'll add to this topic later, but that's my personal opinion on best skill to have.