They let all their best talent leave, they let Sonic's reputation go down the toilet, they never brought back their Saturn or Dreamcast games other than the usual suspects...
I'm Brazilian, and seeing TEC TOY and its Master system 3 here was a pride! TEC Toy has released mega drive 3 as well, in addition to some games for the master system that don't exist in the rest of the world, like an 8bit version of street fighter 2!
O problema é que o Master System atual fora o nome não tem nada do original,até um desses rapsberry pi piratas vendidos por uma aí são melhores. Tec Toy até agora não ter vendido o Mega Drive mini foi uma piada,teria feito grande sucesso.
For me, it’s SEGA’s reluctance to re-release, or even acknowledge, their libraries outside of the MegaDrive. And even then it’s only a select few games for the system. I understand rights issues, and the MegaDrive is their best selling and widely known console, but there is a wealth of material they can mop up with on the retro scene. Plus, an entire generation of people’s hard work may be lost. Forever
Skies of Arcadia and Grandia 2 are my favorites on the Dreamcast. I owned the Japanese version so i had no problem with the lightgun while playing house of the dead 2 and i also loved all my capcom fighting games on the Dreamcast.
Oh man that switch to cardboard boxes on the Genesis REALLY pissed me off. It made Genesis games feel far cheaper and of less quality. Interestingly the reverse happened with the Sega CD in the US. Good list overall with well thought out explanations for them. I was never disappointed in the existence of the Sega CD's special hardware, just disappointed that it was seldom touched as you explained. I think Sega originally wanted the CD to be seen as more powerful than a standalone Genesis, but when push came to shove they just wanted to be lazy and also thought that FMV would blow everyone away. I think if FMV hadn't been so overused people wouldn't hate it so much, but the fact that FMV cutscenes and CD music were often the only thing added, it was easy to hate.
To add insult to injury, the cardboard boxes say "Please Recycle" on them. I think that says it all. They fully knew they were packaging these games in disposable, flimsy garbage that wouldn't last. They also did that with a couple of Sega CD games like Final Fight CD and Batman Returns, which irks me so much I got custom-made longboxes for them.
@@michael-zg5fq Yeah here in the UK we definitely got the better deal when it came to game boxes/cases for Mega Drive and Mega CD releases when compared to the US market.
As far as I can recall the only cardboard case we Europeans got back in the day Sonic & Knuckles' as the rest were the traditional plastic case we all know and love.
Skies of Arcadia is one of the best RPGs I’ve ever played and the fact that Sega hasn’t put out multiple sequels to it, or even one for that matter, is borderline criminal.
Recently read an interview with the original creator talking about trying to get a sequel made. Certainly hope they do but even a remaster if the original would be great it’s one of my all time favourite games that is sadly overlooked.
@@48hourrecordsteam45 I believe sega couldn’t get it running on the Ps2 do to been the weakest of the 3 from the 6 gen also they hated Sony for pushing them from the gaming market they could have released it on the Xbox since it was basically the Dreamcast 2 but I’m glad the cube got it sad it didn’t sold well
@@48hourrecordsteam45 the GameCube was awesome though and I was one of the few who bought the release for the GameCube after having beat it several times on the Dreamcast. Wish I still had the game for GameCube though it’s gone up in price sadly.
@@kathrynradonich3982 the game it’s now like 90 dollars with or without the case I’ll buy it if I could find a copy I saw it once for 80$ I was maybe but I bought something else I’ll get it someday
Personally I felt the original Streets of Rage 4's cancellation for the dumbest reason possible was one of my biggest letdowns. The guy who took over running Sega at the time simply hadn't heard of the series so he canceled it. How stupid can you be if you're taking over a position like that?
@@matthewcb1970 yes but the product this company was making was video games. How do you hire somebody without vetting that they know the business at all? Streets of rage was a very popular series and this guy hadn't heard of it? That seems like a poor choice as a leader
I completely agree 100% one of the best games ever made is streets of rage 2. How they didn't continue this is beyond me. I know that streets of rage 4 is out now and it's amazing but it needed to be done back the. For the Saturn
@@FloridaEbikes I know and we saw how well it could play games like street fighter imagine what it could have done with streets of rage. For megadrive fans it would have made the Saturn a must own. So sad
I can relate to many of these things, especially Outrunners not getting a Saturn release. To this day I still think of Sega as a wild card in the industry. You can count them down but I'd never count them out. I think they have the biggest appealing set of IPs of any company, pretty much something for everybody; if only they would consistently support them with quality releases.
Nowadays they have Yakuza as their main franchise in Japan. And they actually give free fully playable versions of old sega arcade games as minigames in Yakuza. Yakuza 7 had virtua fighter 5 and 2 for free. No other company does this.
@@laughingseal2282 well I mean they've actually rereleased an updated Virtua Fighter 5 and have pretty much confirmed VF6 is coming down the line. So let's direct the series attention there instead of an easter egg lol. And support their other new releases as well (or new releases they let other studios do for them that they still pay attention to and probably also get money for). Sakura Wars on PS4, Alex Kidd DX, Streets of Rage 4, The remakes of various Wonder Boy titles, Space Channel 5 VR (if able), Super Monkey Ball Banana Mania etc. Gotta put our money where our mouth is and at least help spread the word for the ones we wouldn't play ourselves. Still seeing lots of "Sega only makes Sonic" when the past few years they've been trying to remedy it, and while a lot of stuff still needs dusting off, what we have been getting deserves support
I would've liked Daytona 2 on the Dreamcast instead of a rebuild of the original, and I would have liked a Panzer Dragoon on the Dreamcast. But for every disappointment, there are also the times where they put way more memory on the Genesis mini than what was needed which just happens to fit all the best Genesis, Master System, Game Gear, and 32x roms on it 😁
Panzer Dragoon Saga ended up being one of my favorite games of all time, but I was also angry when I read it would be an RPG. Thankfully, Team Andromeda came through and I absolutely loved it.
Mine was not bundling the 6-button with the Model 2 Genesis redesign back in the day (they did in Japan). It looked retarded to have a model 2 Genesis and 2 giant shitty 3 button controllers. I bought one separately like alot of people did, but it was still a bitch move by Sega of America especially since it was such an amazing controller.
As a fighting game fan growing up, my #1 is Sega's refusal to add any extra content to their fighting games. VF1, okay, I get it. VF2, 3, 4, 5? Fighting Vipers? Tekken for PS1 spoiled home fans since now when we had no one to fight we had other stuff we could do, like unlock new characters at the minimum. Yet, there was Sega, just doing the bare minimum since they felt fans just needed the arcade experience at home so that's what we were given: no bells, no whistles, no fun modes, no story, nothing, what you see is what you get. I've played 5 VF games (9 or more if you count Kids, Remix, Final/Ultimate Showdown, etc.) and I still have no idea why anything is happening.
A majority of the oversight seemed like they wanted them to be as true to arcade with their ports as possible, but after playing Tekken 3 or Soul Blade you know Namco put everything into their poly fighters. Why didn't Sega?
They was hell bent on arcade at home. They forgot in the 16bit era that was the complaint.! People wanted more and more .more depth, features, story telling, micro managing Gameplay variety
To answer the question about VF lore, evil organization called J6 hosting fighting tournaments to gather data from strong fighters to use as a basis for the Dural project. Kage-Maru's mom is actually a previous fighter turned into Dural and Sarah was a primary target of theirs so they have a lot of beef with Jacky, her, and Vanessa who was acting as a bodyguard for her but was also kidnapped. Most everyone else has more personal stories going on, but still cool. However I get not knowing it since as you said for whatever reason Sega never felt compelled to actually really showcase any of this in the main game's themselves outside the anime and probably manuals, but hopefully VF6 fixes that when that rolls around. And does it well.
Ps2 got a lot of saturn ports with the sega ages line up, but sadly all japenese only, so have to have a imported console or a modded console. The xbox 360, and ps3 got a few but digital only, I believe some are still backwards compatible on xbox so you can still play some on xbox one at least (no idea about series x/s).
@@tomfoolery2964 another exemple of Sega of America dumb decisions during PS2 era. Ports of Sega Rally,Dragon Force,Panzer Dragoon,a remake of Sakura Taisen 1 all without a western release.
The fact that Lost Judgment's release later this month will be the first time Sega has EVER attempted a Master System collection is staggering. A mere bonus inside a larger game.
Shining Force 3 scen. 2 & 3 as well as Dragon Force 2 & Grandia NOT getting a release outside Japan were among the worst Sega experiences I eveer had sigh
Good call on Shining Force 3; I forgot about that decision and at that time didn't bother to purchase Shining Force 3 because of not getting all of the scenarios, even though it was right in front of me once at Toys R Us. for $40. Looking back I should have picked it up and played through the game as it was.
@@shiningphantasy1393I got both Shining the Holy Ark (taking place 10 years b4 the events of SF3 at the neighbouring Kingdom of Enrich) & SF3 dirt cheap sealed at clearance & I enjoyed every single minute of them, havin' played thru 3 times each
@@leonidaschryssinas1723 Well Shining the Holyark was definitely an enjoyable game; probably my favorite game that uses the Shining title and a big improvement over Shining and the Darkness. Would have liked to have seen a Shining first person dungeon crawler follow-up also for PS2 rather than Shining Force Neo/Exa.
@@shiningphantasy1393 as we never had any Shining game in Europe afterwards save for the GBA REmake & Shining Resonance, I got no idea what these games are. Even waiting for 2,5 years for Magic Knight Rayearth to be localised, ultimately getting no PAL release was a huge disappointment. Those idiots even made Herc's Adventures an NTSC exclusive - go figure !
@@leonidaschryssinas1723 Well you didn't miss much with Shining Force Neo/Exa; they really should not have been called Shining "Force" games at all since they were rather shallow action rpg's for PS2 where you mainly gathered loot and over customized your character in an ongoing fashion, and had nothing to do with Shining Force lore. We had to wait three years also to finally see Magic Knight Rayearth on store shelves in the USA (Autumn 1998 I think); I would have picked that one up at or soon after release had it been put out there between 1995-1997 but I had shifted over to the N64 by the time it was released with Panzer Dragoon Saga and Burning Rangers being the final Saturn games that I purchased.
Legit cried when I found out about it. That console holds so many fond memories for me, and the amount of truly revolutionary and innovative software on that platform is something we haven’t and probably will never see again.
@skippy church I don't think it was stupid, the ps2 was murdering dreamcast sales so I don't think it would have sold that much more if it stayed for longer
@@minnenganga1765 yet that did not stop sega from supporting the DC with a steady stream of releases in Japan until 2007, in spite of the fact that it was getting killed by the PS2 there as well, and when North American sales accounted for about half of not more of all DC consoles sold. It was a slap in the face to Sega fans outside of Japan, and would not have required much of a cash outlay on the part of Sega. I frankly have never forgiven them for it. It showed a complete lack of regard for their fanbase, and given the magnitude of the other bad business decisions that the company had made over the course of its history, would have paled in comparison.
Didn’t Sega themselves put out a poll a few years ago asking what fans wanted and the overwhelming amount of people voted for Dreamcast stuff. Since then we got a Genesis mini and that pointless keychain sized Game Gear. The bottom line is Sega is just a poorly run company. Even when they get a good thing going, like Sonic & Sega All-Stars Racing Transformed, they follow it up by ditching all the Sega stuff and make a bland Sonic racing game. They can’t get outta the way of their own buffoonery.
So damn inconsistent. Makes you wonder if they draw straws to see who has to be in charge for the next six months and who scrubs toilets and cleans ashtrays.
@@samfrito, I don't know if this still holds true, but I've watched documentaries about how in the past there was so much infighting between Sega of America and Sega of Japan, they essentially sabotaged themselves. Since I mostly game on PC, I'm just glad that at least Sega has made a lot of their Megadrive library, including all the Sonic classics, available on Steam.
I'd even argue the Genesis Mini wasn't as big as it should have been because of the numerous low quality AtGames systems. Not to mention the AtGames ones had more games, so to the casual observer it's the one to get.
@@DP12321 honestly, I got back into playing my Genesis (it was boxed in a closet for years) after playing an Atgames 2013 Genesis at a friend's house. I thought the emulation on most games was okay until I played them on my actual Genesis.
My biggest Sega let down is we keep getting new Sonic games and the rest of Sega's vast classic IP is basically ignored except for occasional inclusions in Yakuza games. Zaxxon, Space Harrier, Outrun, Virtua Fighter and more have been ignored. Even their emulation packages, its all the same handful of Genesis/mega drive games we've played and been bundled so many times.
Cheaping out for paper boxes has to be the biggest disappointment. They went from these nice cases, a step up from what Nintendo offered, into flimsy things that fell apart if you looked at them wrong.
Pretty much went hand and hand with Sega shitting on the Genesis in general. Mid 94' you started to get black and white manuals. Late 94' the cardboard boxes started. The 32x gets released making the Genesis appear weak. For the most part stopped promoting Genesis games while pushing the 32x so you had a bunch of duds in the sales department (Ristar, Beyond Oasis etc.)
Not sega specifically but just a lot of developers disappointed me when they used ugly ass dithering on scanned or photographed images without any touch up or cleaning on 8 and 16 bit machines. SO many games looked like a bag of ass when they didn't need to because of what I can only assume was deadlines because some of the developers would indeed scan or photograph their art into the machine, but took the extra step to clean it up by hand. It didn't matter so much on 32 bit machines with a higher color depth and range, but when you're dealing with a limited palette, banding and noise dithering is ugly compared to proper ordered dithering and tighting up any banding so it looks natural in a good way instead of ugly in a bad way.
As someone who was born shortly before the Dreamcast's death, most of my letdowns with SEGA have to do with their neglect over most of their IPs and games, rarely do they ever rerelease or do anything with anything that isn't Sonic, Yakuza, their two or three other money makers depending on the period, or a 20-40 Genesis games that get rereleased as a compilation every generation, the Saturn's library never gets any attention, the Dreamcast only has the same 4 or 5 awful ports they keep using over and over again, the Master System and most of their arcade output might as well not even exist with how SEGA handles those. Their mishandling of Sonic Team in the mid 2000s was awful too (I especify the mid 2000s since from Sonic Colors onwards they've been a revolving door of interns and other new talent that leaves quickly for either other SEGA studios or completely different japanese companies after they're done with their current project.) I also really don't like how they gave the Panzer Dragoon and HotD IPs to a polish shovelware studio instead of looking for a studio that could actually do those IPs justice, just like how DotEmu and Lizard Cube did with Streets of Rage 4. My biggest letdown though is them dropping out of the console race, now, I do already understand why it happened, and why it HAD to happen, but I feel like a lot of what I really hate about gaming nowadays would have been avoided entirely if SEGA was still in the console business (and if Sony wasn't).
While I agree with most of your points, I think it's a bit asinine you believe SEGA could have saved the current gaming industry from what it is if they stuck around, or that Sony is soley to blame.
For me the biggest let down with Sega was not having any of my favorite Genesis games reimagined in 3D on the Saturn. I wanted 3D versions of Golden Axe, Streets of Rage, Shinobi, Phantasy Star and especially Sonic. The lack of these games is what pushed me to the Playstation
my biggest let down was the overall US Saturn library. In hindsight I wish Sega would have brought over many of the Japanese games. As a 15 year old, I really wasn't in a position to import anything. I didn't even know about a lot of the Japanese games until way way later.
@Brian Babin I did enjoy some games, but most were forgettable. I guess my taste in games differs from yours and that's okay. It's just a game system, no need to get your controller wires all tangled up.
@@Sebastian-jk9kk Yeah I am with you Seb. I had a Saturn at launch and paid 399.99 btw, and unfortunately, after a year or two the console was pretty much dead here in the USA which forced me to import games. One I did I found there were so many amazing titles we never got here!!👍
My no.1 gripe - No home version of Planet Harriers. Awesome game, one of the best arcade games I've played, and yet almost nobody has ever heard about it or played it.
Space Harrier purists apparently hate it (the setting is different from the original so it's understandable, I guess. After Burner Climax looked like the original games). But I thought Planet Harriers was tons of fun, I forget how much money I pumped into the arcade back in the day. It's a crime that Sega's excellent 3d arcade run isn't more accessible
Ikr? You'd think that would've been an immediate Dreamcast blessing but nope. It especially sucks cause I hear the arcade machines left for it are super fragile too. Sega really needs to get on bringing that one (and many other arcade stuff) around
I love assault my first ever star fox game I haven’t play adventures but assault was fun well at least for me short and fun and u can get out from the ship and shoot I haven’t play the N64 version but I feel I won’t like it
@@brorjace08 I played and love it the spaceship levels look amazing I don’t play a lot of space shooters they bored me a little so I appreciate assault change of paste from the N64
I' have three let downs from Sega 1. When they threw in the towel with the Saturn in 98. - Sega seemed to just be getting started in getting great games. like RE, Duke Nukem, Quake, etc. I get the feeling more could've helped sales in the US (along with getting Saturn games in more stores.) 2. Lack of Sonic game on the Saturn- Not much I can say that hasn't already been said here 3. Not having VF3 was a big loss for me too. I'd say the same about Tomb Raider 2 as well.
For me it was the complete botch job they did with the Saturn. That's where their entire company went to hell. They had so much momentum coming off the Genesis that all they had to do was not fall flat on their face in the next gen, but not only did they fall, but the caught fire and fell right out a goddamn window
For me it was Shining Force III. Not only was it disappointing to find out that the trilogy would never be finished outside of Japan (though the translation project has allowed me to play the trilogy to completion in recent years) but I was shocked at how basic the game looked compared to Final Fantasy 7 which came out earlier in the year.
My biggest disappointment was how Sega was inconsistent on their franchises. Streets of Rage, Shinobi, Altered Beast never got consistent releases after Genesis.
They tried way too many different ideas and didn’t care enough to make sure these games were perfect. Look at what Nintendo did with zelda,mario,metroid, starfox,(f-zero) They took their damn time with their goldsn franchises and made sure that 3d jump was ironed out beautifully. Then everybody knew analog was the way forward .sega to add an analog or 2 to the controller. Had to make into a big stupid frezby disk Those guys like they was sitting on their brains at those meetings We love sonic adventure, but sega still rushed it. The game still could have used some polish in many areas. They finally got a concept of shinobi and ruin it with this dumb ass dying sword idea and the level design was so bland and repetitive. Then there was nothing else to do in the game beside flash and slash until the end. In a day and age of metal gear and rpgs showing absolute depth
@@oscarzxn4067 yeah but it's not that great. There was the PS2 game and a NDS game but the franchise faded away. Altered Beast had a really bad GBA game and a canceled PS2 game.
@@48hourrecordsteam45 exactly!! Sega had the mascots and franchises but just never utilized them. They always wanted to just make new franchises that were hit or miss.
@@oscarzxn4067 2d with mortal kombat graphics . They could have kept it in the shop a bit and tightened it up But then that’s sega’s number one peev. Not keeping things in the shop and tightening them up. They loved to rush release. When they kept things in the shop we got Shinobi 3, streets of rage 2. When they rushed shit that needed a little bit of shop time we get, Daytona & virtua fighter on saturn Eternal championship ,alex kid Games that could have been perfect. With more thoughts process & dev time
Ending support for online Dreamcast games besides PSO as quickly as they did. I remember purchasing Alienfront Online brand new, couldn't have been any later than early 2002, only to find out that a game with online in the title was no longer playable online. In more recent times, the complete neglect of the Saturn's library. Basically what you said about the Master System, but with the Saturn instead. The thing is, many of the best games on the Saturn would find a larger audience today than they did back then. Could you imagine a modern remake of Dragon Force in the vein of the Langrisser remake? Or a complete remake of the entire Shining Force series to include the Japan exclusive scenarios? They don't have to worry about directly competing with Square these days, yet the support for these games and countless others is nowhere to be found.
Yep I used to play Alien Front Online, first time I ever used a microphone online, my friend and I were absolutely mind blown to hear each others voices through the TV. I feel like I remember hearing they didn't purposely turn off the servers, there was some sort of accident that happened and the game irreversibly could never play online again
I wish they would make an effort to preserve more of their older titles so that people like myself can still play them. After a while I’m gonna grow tired of seeing Genesis Rereleases and not Master System or Saturn.
It’s very upsetting how Sega to this day does not revisit their IPs. They seem to have sub contracted them to other developers, but they are so few and far between.
The biggest letdown for me by Sega is: No Virtua Cop 3 ports to home consoles! Like what the heck?! They did 1 and 2 but not 3?! I would had loved to play it on the Dreamcast! Biggest miss opportunity ever!
Mine is definitely the premature death of the Dreamcast. Its still one of my all time favorites and I still have it hooked up in my game room. But man was I disappointed when it died.
Solid list. I definitely relate to every one- but especially the lack of a Mini Master System. The first Master System Sonic game is one of my favorite games in the series. Land of Illusion, Phantasy Star, Wonderboy 3, Shinobi. Golden Axe Warrior alone would be worth the price. I especially love your point that being able to compare different region versions the way you could on the Genesis Mini would be really cool too. I’ll put my biggest disappointments in another comment.
As time goes on, the biggest letdown for me is Sega’s apparent failure to put in place a standard or protocol for preserving source code of its games during the Saturn era. It’s pretty well-known that the source code for PDSaga was lost. That, coupled with the sheer dearth of any “remaster” ports of Saturn games, outside of those based on previous PC ports (e.g., Nights), would seem to unfortunately answer questions like “why won’t they release a Saturn classic mini?” Simply put, they probably can’t, and anything they do put out would have to be a ground-up remake.
They let me down hard when I got my Game Gear and realized that it chewed through batteries about ten times faster than my trusty Game Boy. Also, I was always intrigued by the concept of watching TV on my Game Gear with the TV Tuner add-on, but could never find one in any store.
My biggest SEGA letdown, by far, is their dropping out of the console race. I was far more entertained by Saturn than PlayStation, and Dreamcast than PS2 or GameCube. I'm still hoping for an upcoming SEGA console even now.
Agree . I just got the Dreamcast in 2000 and shortly after ps2 came out , but man I was too in love with the DC to even care about the ps2 , it wasn’t until they discontinued it was when I started wondering eyes on other systems , but man the Dreamcast is still OG and deserves respect . The soul still burns
Great video. I love your new intro as well! It seems like the dreamcast could have survived just a little longer if Sega had made it DVD compatible. But it's still a solid machine even today in my opinion.
Skies of Arcadia got the Legend of Dragoon treatment - two beloved RPGs never again to be referenced by their creators. My biggest Sega letdown has to be their current state; outside of their inhouse Yakuza developer they haven't made a memorable game in years. They have so many legendary franchises they let die or butcher like Sonic.
I'd say Sega cancelling Sonic X-Treme and the lack of any original Sonic platformer on the console. Harley Davidson never getting a Dreamcast release despite being announced. And my biggest peeve, Sega never making any more WonderBoy or Alex Kidd games, especially Alex Kidd as Shinobi World was a great new direction to move the series. Also anyone else read the title as 10 Times Sega Rally Let me Down? :D
For me it was waiting 20 years for Shenmue 3. I mean the ending of Shenmue 2 has to be the biggest cliffhanger/cancelation disappointment since The Tripods.
This is up there in my personal top ten Sega disappointments for sure. I wish Sonic X-treme had become a reality. The fish-eye effect in the many demos I have seen of the game looked quite unique and make me excited for what could have been. Sigh... Maybe in a parallel Earth somewhere people are enjoying a released version of this title. It had such potential. "But, hello you!"
@@Nathan-rb3qp But this is a question about what Sega did during their console years. But Sega never developed, nor publushed any of those new wonderboy games, two were remakes and one they refused to give the wonderboy name to!
I agree on pretty much everything, especially 10 and 4: I recently got a Mega Drive Mini, which I'm really enjoying, it's a nice little piece of hardware (unlike the awful Game Gear Micro, which we got in place of a Master System Mini). About cardboard boxes, yeah, those are the worst: I got a bunch of SEGA plastic cases from Amazon, downloaded some high-quality cover scans and voila, most of my games now have a proper "home".
As a Sega fan, the most disappointing thing has always been their lack of long-term support for their IPs outside of Sonic. So many of their franchises have become obscure because they just don't seem interested in either ports or sequels.
Still my biggest Sega letdown to this day is the actual cancellation of further Dreamcast development and the decision to go 3rd party. To me I just didn't see the sense of doing that. It simply felt like Sega had just decided to stop trying because Microsoft entered the console market themselves, and it kind of felt like Microsoft stabbed Sega in the back considering the Microsoft software innards of the Dreamcast operating system. Sega had the best chances in a long time with creating spectacular software for the Dreamcast. Out of the gate, it seemed like all the right pieces were in place for the Dreamcast to succeed and thrive, but Sega just gave up, and they gave up without much of a fight. And there were so many great games on the system early on. There was a lot to be excited about. I wish they would have fought more to stay in the hardware market because the Dreamcast had such amazing potential for the time. It even had a built in modem. I wanted sequels to its Sega Sports titles. I liked them more than what EA was offering. I felt the gameplay was superior. I also wanted to see more arcade ports brought to the Dreamcast. Sigh... It just seemed like Sega gave up way too early with the Dreamcast, and without a fight to stay above the water. It was unbelievable and surprising to me when I heard their announcement to go 3rd party. I just couldn't believe things had gotten that bad for them. I didn't feel betrayed, just massively disappointed when I heard the news. I guess that feeling has never truly gone away.
The Dreamcast was only a success in NA. Unfortunately it tanked everywhere else, in my region due to a lack of awareness/promotion. Once pirated games were available it was a death knell as Sega were heavily reliant on software sales to recoup money they were losing on the hardware.
I'd say that as of right now, how they still shy away from releasing ports of their best Saturn and DC games to current gen is a wasted opportunity, games like Panzer Dragoon Saga come to mind or even some games like Chu Chu Rocket with added online play. They're sitting on a massive library of IPs. Arcade games from the 90s up to the DC could be re-released in a package with online as well, imagine having Golden Axe Return of Death Adder with online? Back then, I thought the Saturn lacked some of their flagship franchises or could have benefited with some of the ports Japan got like the Phantasy Star collection. I love that console, but there was so much more they could have done with it.
@@Jon-eo1lz I'm not a programmer but how does everybody keep losing these damn codes lol. I guess back then no one could've predicted the future and maybe tech wasn't capable of keeping that stuff for a long time (again just spit balling, no clue how this stuff works) but I would hope by now there are ways to prevent that
I lost a lot of faith in sega during the Saturn years. I saved up and bought it at launch in Canada for around $600 Canadian. It took me forever to earn that, as I was 11 at the time (it took a whole year with no rentals, comics or toys). It was my first purchase of a big item, and I loved rpg’s. I had played my snes rpg’s to death and I read every article I could find in gamepro egm etc to get a feel for which 32 bit system would get the best rpgs…I chose wrong. I found out years later that there are actually some great rpgs on the system (thanks to my fenrir) but sega of america killed my excitement for anything sega for many years.
I've almost the exact same story. Was around 14 years when the Saturn dropped, loved RPGs, worked my ass off AND sold my beloved Sega Genesis + Sega CD, including many rare games, like the Lunar/Phantasy Star/Shining games. Saturn was so expensive I couldn't even afford a game for months after purchase, relegating me to the included sampler and occasional rentals. When Bernie Stolar took over and killed any hope of more RPGs (especially scenario 2 & 3 of Shining Force 3) and killed support of Saturn, and gave a big F YOU to current fans, I was so pissed off I did the same. Never purchased another Sega product again, went Playstation only for decades, and now am a PC gamer. I know it shouldn't but I still feel so angry and betrayed considering how much I sacrificed as a young teen to get that system...
Man, skies of Arcadia is my all time favourite RPG! I can't believe it sold badly...it deserves better! Still be careful what you wish for with a sequel: I'd rather no sequel than one made wrong!
Sega not making new entries for certain series that have been gone for so long now, is probably the most disappointing for me. Golden Axe, Vectorman, and Ristar are a few great examples. With Streets of Rage and Super Monkey Ball returning lately, maybe that'll change.
The streets of rage is a let down. Fun for those like it .. but im tired of the same old. They should have used the jet grind radio 3d engine and power stone fighting engine. And when two players split up the screen splits. With fetch quests Well xmen legends showed them
@@48hourrecordsteam45 as a new fan of the series through that game, i wouldn't say all that. No need to reinvent the wheel too hard, especially when it's been so long anyway. It's what it needed to be and then some and it's doing great.
@@MagillanicaLouM I feel you .but as a longtime fan who over played both 1 & 2.. I’m tired of the same old same old. They should have used a game engine like power stone or jet grind radio . Phantasy star online. Something where u can play online and go through the story . With more in depth gameplay . Like symphon filter or something. Resident evil code Veronica. Where u traverse in and out of buildings and levels .
@@48hourrecordsteam45 I love power stone and jet set radio. I do think you're into something, a beat em up with power stone model aesthetic and JSR's openness I'd definitely eat up
@@MagillanicaLouM imagine that 4 player , online Like phantasy star , living the story, while your underground mission are drafted and rebel are recruited. Remember the bad guy is the mayor and he framed you’ll ,and pulling drugs behind the scenes and funneling money . Taking him down requires a bit
A few I remember, Burning Rangers should be ported to the Dreamcast, this game would really benefit from the more powerful hardware and would also give the DC more unique and original titles, SEGA didn't continue their own IPs on the Saturn or Dreamcast, Streets of Rage, proper Shinobi, Golden Axe, Altered Beast, Out Run and many more games that should have been followed in the next gen hardware, Imagine exclusive Road Rash games on the Saturn and Dreamcast, a new Shining Force for the Dreamcast, a sequel to Bulk Slash on the DC, etc, etc, the SMS also is a system that would really benefit from third party developers like Konami, Sunsoft, Capcom, Data East and others, if Nintendo didn't do what they did to other console companies at the time.
Yeah Burning Rangers seems like such an obvious choice for upgrading to the Dreamcast, especially since it came out the same year I believe. They should've tried working something out with it. Now it's stuck in the 90's for no reason
I was so happy when I bought the Dreamcast, then I read about Sega cancelling it like two weeks later and was sad. But Jet Grind Radio kept me happy for a good while!
I got a few (in no order - just off the top of my head): 1) Panzer Dragoon Saga and the handling of source code (main reason we never saw it get a port of sorts) 2) Saturn games being so damn expensive in US due to low print runs 3) Vectorman 3's cancellation and death of franchise 4) Sonic Xtreme's Cancellation and the events that lead up to it 5) Skies of Arcadia and the silence of it (Considering many other RPGs such as Grandia and Ys still live, I could see SEGA resurrecting this series in the near future) 6) Sega's treatment of JSR/JGR/JSRF (This may change with that indie game!) 7) Sega never releasing Initial D's console games in US despite interest in street racing games being high at the time (I am thinking early-mid 2000s with Fast and Furious popularity)
For me, I was let down when Shenmue wasn't released on Saturn. Don't get me wrong the Dreamcast versions are great, but I would have loved to see the saturn version released.
I was surprised to hear the reasons why Panzer Dragoon Saga was on this list. It is still my favorite game to date, but I agree it was departure from the first two. Great vid!
PDS is my favourite game of all time too and I was surprised SLX didn't like it because it wasn't an action game. I will admit I felt that in the initial stages of my first playthrough but the game quickly grew on me to become my favourite.
Sega's ultimate letdown in my eyes: the Genesis color palette. Genesis could fake scaling/rotation in software, Genesis produced excellent music and clear samples, cart expansions like SVP could have made Genesis viable throughout the 90s, Sega CD was practically a NeoGeo-lite thanks to the more powerful x68k and CD storage. But there was never really an adequate workaround for the limited palette If MD/Genesis shipped with more color RAM (I'm not a techie but that's how I saw it explained on another website): no need for 32X because it could compete with SNES image quality. Sega CD could handle sprite arcade ports incredibly well. SVP could handle Model 1 level 3d, not perfect but playable. Therefore Saturn could wouldn't need to bother with sprite 2d, and could focus on almost-Model 2 quality 3d at home. A 3d-focused Saturn could better compete with Playstation in all regions, and maybe a Genesis CDX would continue getting sprite-based support like arcade games well into the 1990s. A more successful 5th gen for Sega would have left the Dreamcast in a better position to compete with the other console companies That's one hell of a butterfly effect that stemmed from Sega deciding to let MD hardware affordably support greater color depth
I actually think the Genesis' modest color palette wasn't nearly as big a problem as you make it out to be. The inherently limited and muted palettes gave the systems games a distinct look and identity and totally matched the tone of the more teen/adult oriented games they were making. Not to mention it was certainly possible to have colorful games on the Genesis, as games like Sonic and Monster World IV attest. I actually prefer the look of Genesis sprites over many SNES games, which tended to go away overboard with its more advanced color capabilities to the point of being garish, imo. Look at Knuckles Chaotix on 32X compared to the Genesis games for comparison; despite the superior tech, its visual vomit compared to its predecessors because it tries so hard to show off how many colors the add-on could do that they forgot to consider things like basic color harmony and contrast and literally just put every color of the rainbow on-screen because they could. Its the same problem I have with many SNES games, only cranked up to 11 and having the dial snapped off. Too much color is like too much steak. Less is more in this case, I say. "Absorbing color is like eating a steak. The first few bites seem wonderful. But too much steak can make you tired of it. So can too much color." --Disney color stylist Art Riley, quoted from "Disney's Art of Animation; From Mickey Mouse to Hercules" by Bob Thomas, pg. 47
Huh? That's a weird one. The MD/Genesis was hugely successful and produced tons of excellent looking 16-bit games. Who cares how many colors it had to work with? Do you bash on the NES because it could only do 16 colors (or whatever)?
That's not what I said at all. The Genesis color palette was a thorn in the side of SoA, which led to releasing the 32X-- aside from color, 32X was redundant when Sega CD and SVP already gave Genesis enough power to extend its lifespan, like the Gameboy Color If Genesis had more color, there would only be one "Genesis Pro" upgrade in the Sega CD, Saturn could focus more on 3d, Sega's console business could have entered 6th gen in better shape instead of on its deathbed I'm tracking the decisions that ended in Sega leaving the hardware business, and I think a lot of it traces back to the Genesis color palette. You can disagree there, but I'm not talking about personal preference (I like the Genesis just fine)
@@gc3k I don't follow your logic at all. The biggest thorn in SOA's side was the fact that it was a bunch marketing execs who sucked at everything when it came to games. The real "Beginning of the End" for Sega was the flood of shit games produced and published by SoA destroying the consumer confidence in the brand, their choice to focus Sega CD on FMV garbage (not even 16 billion colors would make any of those games any good) and the extremely poorly throught-out, hot mess of disposable add-on that was the 32X. Oh yeah... let's not forget about the "Activator"; another super bright SoA project. Honestly, the Genesis' color limitation only hampered lazy devs who sucked at art and picking the right colors, but their games were usually shit anyway. So, basically, it didn't hamper anything.The Genesis was a great console, just like the NES was (with all its 16 colors.
A huge, recent, let me down for me is the lack of variety in Sega's digital re-releases. It's the same old Genesis library and a few select arcade titles since the Dreamcast, at least in North America (the Japanese PS2 got a good Sega Ages line, though). With Sega Ages on Switch and Sega Forever on mobile, they said they wanted to get Saturn and Dreamcast running, but like with Nintendo and their N64 and GameCube, probably thought it was too much effort and abandoned it. Funny thing is I used to praise Sega over Nintendo regarding re-releases of old games, but the more I learn of their massive game history, I think they may be a hair worse.
@@carlosaugustodinizgarcia3526 For real! I would by most of those games individually if I have to on Switch or PC, but they literally don't give us an option.
The Dreamcast Controllers I feel deserve a spot. I get that they were going for something new with the VMU but it was so poorly executed. The D-Pad is torment to use, the analog doesn't hold up well over time at all, the cord in front. I remember the first time trying to play one and wishing I had an N64 controller instead. The other for me was not getting Shining Force 3 scenarios 2+3 as a kid. I own them now translated, but that was a recent purchase and I don't have the game time now as I did then. I'll get to it eventually but I would have loved to experienced it when I was younger and more able to dive in.
I agree with you on the DC controllers. From the moment I saw it in screenshots I knew it was going to be crap. Sure, the analogue stick and triggers were great but only four face buttons? And that d-pad is shite. The angular design, while cool, still feels awful in the hands, especially for something with RSI. And the general lack of buttons compared to their competitors controllers was a real problem for a lot of games. I don't understand what they were thinking when they designed this thing.
@@IcePakOG For a company that made really, really good controllers for just about the entirety of the 90's the DC controller really does seem out of place. I mean, my 3d controller I got with Night's Into Dreams has a much nicer feel and is significantly easier on my hands than the DC controller. If it wasn't for products that let you use 360 controllers on a Dreamcast mine would barely get any play time.
I have three that didn’t get mentioned in the video. 1) Sega ignores its library of franchises starting with the Saturn. Phantasy Star, Shinobi, Streets Of Rage, Golden Axe, Space Harrier, and more, all forgotten when the Genesis was put out to pasture. Even one-off titles like Kid Chameleon, Fatal Labyrinth, and Comix Zone were begging for follow-ups, and it never happened. Sega has continued to ignore their library since then, and if the success of Streets Of Rage 4 is any indication, it continues to be a mistake on their part. 2) The endless regurgitation of the Genesis over other consoles. How many times do we need the same 40 or so 16 bit games re-released? Every console for 20 years has had a Genesis collection. Re-releases for any console after that are rare; Sonic CD and NiGHTS got digital re-releases in the PS3/360 era, and there’s been a couple Dreamcast games to come out again, but that’s about it. There’s so many games sitting there in the libraries of the Sega CD, Saturn, Dreamcast, Master System, and even the 32X, that would be nice to have a legitimate way to play on modern consoles. I know the Genesis was their most successful console, but come on. 3) Abandoning the Sega VR games. I get why they didn’t release the add-on. But from what I’ve seen, they had a few games done or close to it. Why not rework them for the Sega CD, 32X, or best of all, the Saturn? Done right, it could handle first person perspective (look at Power Slave). It would’ve at least been a way to salvage the project and give the fans a taste of what could’ve been.
I think the majority of viewers on this channel including SLX himself would agree with you. For me modern Sega is still pretty good. That's definitely more of an unpopular opinion.
Rather than being disappointed that there's no Master System mini, I'm more baffled and pissed off that Sega decided to release a Game Gear mini. Well, that by itself was a good idea. Except that what they released was more of a key ring or a baby's toy rather than the handheld console everyone was expecting to play with. Sega had an excellent opportunity to reintroduce themselves to a market hungry for their consoles and games yet they wasted it. Again. Have a good one, Sega Lord X!
I have to give a massive annoyance point to the fact nobody thought to put a dedicated sprite chip of any kind in the 32x. Not being able to use the color palette properly without bottlenecking the main processor made most of it's limited library far worse than it should have been.
Sprite scallers not appearing on saturn has to my top annoyance. I can remember playing Golden axe: revenge of death adder in the arcade and thinking can't wait for the saturn version lols. most of mine are saturn based (don't get me wrong, I love the console and stuck with it until the very end). No proper saturn sonic game. No streets of rage saturn. Tomb raider sequels not being on saturn, resident evil 2 not being on saturn (despite being practically finished). Game gear mini! Doing absolutely nothing with their impressive back catalogue, sponging money from (admittedly brilliant) yakuza and persona games and secretly wishing that dotemu would deve golden axe and shining force 4!
I have various letdowns from Sega, specifically during the Saturn/Dreamcast era. Shining Force 3 Scenarios 2 & 3, Sonic Xtreme, The House of the Dead, the fact that there were various shoot em ups and RPG’s that were never ported. The lack of quality control for a lot of games released in the US. How they basically abandoned their fans one year and a half after releasing the Dreamcast. It was extremely difficult to defend Sega during that time because of the piss poor decisions being made regarding software. Overall, I’m extremely disappointed in not seeing how they have not attempted to remake various hits in their library for modern consoles. I would be the first to buy a copy of Burning Rangers, Panzer Dragoon Saga, and Skies of Arcadia. I’m surprised they haven’t attempted to port Dragon Force, hopefully we will get something within the near future since Advance Wars 1& 2 is being released this December on the Switch. Great video Sega Lord X, rant over!
Wait, wasn't it made by the same people who made Valkyria Chronicles? I say let them do it. Atlus is always busy making SMT and Persona. As for Shining, I'd prefer Camelot. But then that Chinese company did an ok job with that mobile game...
Dude, great topic. The tantrum I had when I heard Sega of Japan refused to allow Michael Lathams team to continue working on Eternal Champions 3 for Saturn. The execs at Sega of Japan did not respect the fans or the creators at Sega Institute enough to fund other ideas besides Virtua Fighter. To this day I still wonder how great a sprite-based fighter from the EC team on the Saturn would have turned out. Back then it just seemed like another game stuck in development hell. Now I know the company I loved was full of egos and turmoil. glad Sega of America worked so hard, but sorry they got the shaft from SOJ.
That game was so much it ass, it was good. But it needed maybe treasure to develop it. Too much needed streamlining and it was corny when compared to the big boys. Because it tried too much, and didnt try to execute what it did have. That story wAs just total ass as well. 😱 They shouldn’t have just made the souls escape purgatory and 2 angles and 2 demons from hell was sent to race to capture the fighters. While they try to find a way to transcend time
@@48hourrecordsteam45 by today's standards it is ass, but for a console game trying to make its own mark, I don't know if any did it better without requiring a huge investment from the player (like Weaponlord). By the standards set by MK and SF2 its a decent entry, not the greatest by any stretch. The sequel opened it up a lot, so I anticipated the third one to make Saturn all about 2D fighters. Thanks for your opinion. I definitely heard it before so I know you aren't wrong at all.
@@samfrito it was too much ass . Great idea, poor execution Way too many ideas, bad translation into game. The sega cd game only put make up on an ugly pig They tried too hard to be original ,when they should have just copied 1.the music tried too hard to be cool and technical. *it should have been simpler with harder tone and bass. * sound effects -straight wimpy, weak & lame *they could have left out the taunts and used the ram for grunts and groans on hits & yells for attackers and the word fight.!!! 2.the gameplay is wonky. *Characters jump too high & too far. *when they hit the ground they double bounce *charActers don’t animate well when reacting to being hit and recover way too quick. This transition into the attacker spamming attack in a cycle, there isn’t good recovery time for attacker their too quick. * certain actions draw out too long & don’t have good impact. Less is more. (Like caveman stage, the dinasour has this whole drawn out scene where he pull you,then head appears n chew n chew n chew. Mortal kombat would have made this, simple,direct and hard on impact 3. The story is long for no reason & it not good. *the story should have just been souls escape purgatory and angels and demons are sent to retrieve them. While they run around trying get to their timeline, avoid their captors And avenge their deaths..while trying to get body of someone one that matches their likeness, 4.misc *hit effects and specials could have been bigger and colorful and impactful *names at the life bar *chi could have been better gauged and under the life bar & cpu follow chi rules * game could have been zoomed out a bit
@@48hourrecordsteam45 all this (stuff you mentioned) would have worked. Did you make a fighting game or study them? I saw a game (and it's developers) that deserved praise for making a fighting game, goofy as it was, limited as it could be, and poured out something determined for a cartridge. The fighting system is course, but the idea of having more than 30 animated moves per character is still to this day quite astounding. The options to see an instant replay to boast to a friend "that's how I got you" is not something any fighting game has done since, to my knowledge. You have good points, but they didn't get to make your favorite fighting game. SEGA made mine. And Treasure is a great developer, but they did Yu Yu Hakusho fighting game (which really is a great fighter) and not one company wanted to bring it outside of Japan.
After playing Bulk Slash, I was disappointed that more Japanese games weren’t brought over to America. Also I loved Scorcher but can’t play the later tracks as the difficulty is too hard. Wish it was tweaked a bit. And another Panzer like the first two there were rail shooters would’ve been awesome!
My top 10 Sega Let downs are as follows: 1: Sega's Exit from making consoles with Dreamcast being pulled. 2: No Sonic Extreme or a full 32bit Sonic title for Saturn. 3: Not enough awesome Saturn support for the western markets. 4: Sega not porting a lot of their awesome arcade Library on their consoles you mentioned Revenge of Death adder being one of them. 4. Since Sega's departure from making consoles, the lack of consistent quality Sonic games. 5. The fact that Sega never followed up on their greatest past successful IPs by making more and better sequels by carring them on newer hardware such as: Ristar, Vectorman, Master of Darkness, Altered Beast, Golden Axe, Streets of Rage, Comix Zone etc. 6. The 32X the lack of support for the system especially in Europe. 7. The fueding houses of Sega of Japan and Sega of America (the whole story from how Sega of America were told to make the 32X and keeping Sega of America in the dark about Saturn and not taking Tom Kalinske's advice about a deal they could have made with Silicon Graphics and other details etc) , and how it eventually lead to Tom Kalinske's resignation not long after Saturn was launched. 8. Dropping Support for the Megadrive completely to focus on Saturn. 9. No Master System Mini (however I am confident Sega will change that in time) 10. This is me just nit picking but not Sega Arcade 6 button arcade stick peripheral for Megadrive mini, I mean you have 3 fighting games given to us on both the Genesis and Megadribe mini but it would have been nice to also have the option to buy a 6 button fight stick for it licenced by Sega. These is me not thinking that deep, but yeah lets go with this old sport.
Very cool vid and being a Sega fan certainly comes with many downsides. I'm right there with you on those crappy paper game boxes and the under utilization of the Sega CD. I wish Sega had skipped the 32X altogether, it was a terrible idea. My personal disappointments are mainly about the Saturn. It could have lasted so much longer if many of the Japanese were translated and brought stateside. I'm also disappointed the Saturn wasn't backwards compatible w/the Genesis in some form, especially since there was a 68000 present in the system.
Diggin' the new intro man! My main letdowns with Sega was them releasing the 32X, releasing the Sega Saturn too early, and not supporting their IPs as much as Nintendo does to theirs. I think if they focused more on Sega Genesis and Sega CD, released the Saturn at a decent time, and really focused on their IPs, they'd still be around. There was just too much going on in the background for them to even care. I still get irked just thinking about it.
Also, I too was not fond of the, ahem, manky-ass cardboard boxes. Sega made the argument that it was environmentally safe, but really, maybe half of the plastic boxes wound up in a landfill, while 90% of the cardboard boxes did. Sega didn't think ahead far enough to realize that the Genesis would eventually become a collector's item.
@@SegaLordX I remember in the Buyers Beware section of GamePro, which was where you could write in with technical questions and whatnot, someone had asked why Sega switched to cardboard packaging. The GamePro writer asked Sega and they said they were trying to go green by switching and the cardboard packaging actually costs more. Around this exact same time I think they also went to only B&W manuals. How true any of that is....we will never know.
My biggest sega let down is no localized versions of capcom titles that were crystal clear better versions than the PlayStation’s. Every single capcom arcade game port ran excellent on the Saturn while Sony’s hardware kept f**kin’’em up time and time again.also, not being able to get the American and Japanese teams to harmonize. Saturn was MORE than capable of 3-D poly rendering. Sure it was harder to achieve because of the architecture but that’s because of the pride and fear of sega of Japan , not listening to the team of Americans who literally tripled the company’s success (something they could not do at all) when they had ideas for future 32bit hardware going forward.smh.
I'm still saddened by the sudden loss of the Dreamcast. As far as I knew things were going great, then BAM! it was gone. I swore off console gaming for a looong time after that, only the XBox 360 getting me back into it in 2008.
The genesis was a shooter powerhouse much like the tg16, but sega practically abandoned the genre on their cd platform. All the great shooters the turbo duo could play was a constant reminder that my $300 was mis-spent.
@Brian Babin the sega cd did not. i thought that reference was obvious considering i mentioned the turbo duo. that and the saturn was a $400 console. additionally, stikers 1945 2 is better on the ps1 with less slowdown.
Sega has self-esteem issues. They don't really believe in themselves and are willing to let their die-hard fans twist in the wind for DECADES. I understand that Nintendo and Sony are behemoths and all companies want to make money, but neither of those companies inspires the kind of loyalty that Sega does. A passionate, loyal fanbase trumps getting money from casuals all day, every day but until someone at Sega decides to love the fans back, the fans have to love them from a distance.
I find it frustrating how they let go of their Sonic Mania team. They make the best Sonic game in years and their last hoorah was DLC that felt very rushed. At least they have their own Studio now.
From what I hear the exact details of what the situation is is pretty wonky. Like they didn't let them go or anything, and i don't remember hearing the team itself is disbanded or whatever. Though I never looked too deep into what they're doing now so could be wrong. Either way, hope it's possible for a return
I'd even argue that you should include working with AtGames and that the Genesis Mini wasn't as big as it should have been because of that. All the numerous low quality AtGames systems hanging out on Walmart shelves for years. Not to mention the AtGames ones had more games, so to the casual observer it's the one to get over the Genesis Mini. I'm sure there's a few people with experience using AtGames low-quality hardware that no doubt has soured some.
There was nothing like being a saga fan when I was a child. I remember my brother getting a master system when he was young for Christmas. Eventually I got his old system and then got a genesis for Christmas. So many good memories.
To me the arcade-to-Dreamcast port of Virtua Fighter 3 deserved the same treatment as Namco did with Soul Calibur. I'm also astonished to the low efforts made to port Sega Rally 2. The lack of effort to bring Monkey Ball on board also made me upset, but at least they brought Cosmic Smash and Rez.
Agreed. VF3 was a lacklustre port when you could get Soul Calibur at the same time and that game had everything you could have wanted from a fighting game at the time. At least Rally 2 had extra tracks and cars, even if the port was subpar.
It's long, incoherent and I probably didn't get my point across so TL,DR: SEGA let me down by trying to hard not to let me down. I believe you pretty much covered most of the problems SEGA has faced and caused over your channels history. I agree with most of the big ones. Bad or even no localizations, management issues and sometimes awful customer support and service. I've been a SEGA man for almost 30 years. Love em' even when I hate em'. And I'm sure a lot of people feel the way I do about the company. The biggest failure of SEGA was there unhealthy obsession to not fail. It makes sense a company wants to succeed all the time, so my opinion may seem stupid but hear me out. SEGA was always fighting for survival. We may love them and know that they were amazing at a lot of things, but they were almost always on their toes. When the Genesis started to fall behind, they began attempting to take initiative with hardware add-ons that they were cooking up In case of such an event. We know it didn't work out they way they intended. Now from the Genesis through to the Dreamcast (including EVERYTHING in-between) they were pumping out really good hardware (fucking GREAT hardware) but nothing to show for it. No one really knew what to do with the SEGA CD hardware the same goes for the Saturn. For the CD it was still a relatively new concept for the people who worked on it and it was easy to simply put a tv show on a CD with a couple button prompts. The Saturn was advanced and extremely complicated to the layman so anyone outside of SEGA's own staff didn't fully understand what they could achieve. The Dreamcast was a last grasp at salvation but people were jumping ship and leaving SEGA to sink. There are many things that happened. I can't list them all and you've already explained most of it but I'll end on this: SEGA tried really hard to make the best hardware they could and to an extent they succeeded. HOWEVER... They didn't give proper guidelines on how to use most of it. SEGA gave game developers the high tech rifle that shot them in the foot. SEGA wanted to be so ahead of the game that they released amazing hardware WAY to fast, incidentally making development, localizations and appeal for new games a chore. They should have slowed down, informed developers on how to use their hardware and make a plan.
After playing Silpheed on Sega CD, now and as a kid I just sit and shake my head. Silpheed is awesome, and really shows the capabilities of the Sega CD, capabilities that seems like no other game company took advantage of the hardware.
Making a new console after 20 years of only making software is both a big investment and an even bigger risk and considering the divisive reputation Sega has nowadays it wouldn't be a wise move on their part.
@@NintendoTherapyPodcast Plus we would no longer have the convenience of having Sega games available on other consoles. The console market really doesn't need to be any more crowded than it already is, only modern console I have is a Switch (that somebody gave me) and I'm good, gaming is such an expensive hobby and few people can afford all the consoles that are currently available so I doubt they're clamoring for another one, especially not from a company whose last console was discontinued after only 2 years.