It's a good idea to set service jobs (speakers, stages, lavatories, markets, food stalls) to priority 11, so that a drop in population doesn't result in a drop in available services. I have learned this the hard way,
Janitor should always be near a warehouse, they need to pile on the necessary ressources to repair anything: ex wood and stone for buildings, metal for lights, etc. If the necessary building material is not available near a janitor, the rooms will decay quite rapidly because your janitors will be running around fetching repair materials. This brings a question about the warehouse: how does the fetching option works? Should it be checked for all items so that the assigned warehouse worker fetch everything themselves? The oddjobbers will bring things to the nearest warehouse or will they also take that into account? Make sure that your warehouse are stocking the required items for your industries to work, no stockpile of ressources will slow down production of buildings. Ex: do not put your weaver far from your cotton fields, nor the warehouse to stock it. A comment regarding fisheries, you can also select the light blue water tiles, not just the fishes. It will also produce fishes and raise your income (but will need more workers). Try to minimize the land part of your fisheries, you'll need all the available space to put up water pumps to irrigate.
you can also feasibly stick water pumps wherever there's ground water available, visible on the tooltip while you're hovering over land. Useful for spreading the bathhouse love around the city if you start running out of space in the core area and/or have to start spreading the houses around to off-shoot colonies for resources further away from your core city area. minimizing fishery land area used is a good habit whether what I mentioned is used or not, just means more good fertility land for farms to use than if you arbitrarily drew squares everywhere.
@@aracaniusinfinius2880 water pumps on land usually produce 50% of a normal water pump and it drops fast, this makes it a worker black hole. It's a good idea to build a water pump beside a bathhouse and even build some little pools.
@@NorthStorm-s8i yeah. Max upgrade pump only requires 2 workers, but you can leave it at 1 if all the stuff that needs water is built right next to it anyway. Easy upkeep, easy maintenance, low manpower cost.
I was hopping this was for the new version already 😢 Apparently the warehouses now have a reduced range, so foraging, in my experience, got weird. The foraging sites are too far away, and the warehouse simply doesn't fetch...
@@yanngrego It's in the making! I had the issue that my game crashed when the seasons turned from spring to summer smh. But there will be v66 content very soon!
A thing I learned the hard way, dont rely too much on a single source of food. Farms can get disease (orchards) and suffer from no rain periods and bakerys can blow up (yes, blow up).
Science in this game is brutal lol. The accumulated research will technically be lost when researchers stops. In most games reaearched points stars if u stop. I appreciate a hard game but the research in this game I kinda wish changed. I think. 😶
Well it technically only means you can't unemploy your scientists ever. So only commit into science once the city is established (food mostly) and it's not a big problem.
Something useful for roads is when you have the build roads open the map will show you which paths are most traveled. I have added and redesigned roads often because my guys found a more efficient path somewhere.
Great video as always. I do not agree with that the food production rate always have to be higher than the consumption rate though. If you have a city with only Dondorians for example, you should focus on producing industry stuff and import food.
I've been wanting to get into Songs of Syx for a while, which makes your recent/upcoming videos about it interesting to me...but honestly it's constantly getting pushed further down in my backlog. I've got Against the Storm, Dyson Sphere Program, Final Factory, Stardew Valley, and Timberborn all above it in the backlog. Even going back to Nullius in Factorio is probably higher. SoS just seems so work-ish to get started playing, based on the videos I have seen about it and the hour I spent on it myself.
Hi Latronibus, nice to read you again o/ Yeah, it's safe to wait for the 1.0 of Syx. It is already in a really good shape (v66 especially) but since the dev has a habit of changing the UI tons of times it's even best to wait for the full release :D And you named quite a lot of titles that appear on my backlog list ... :D Thanks for commenting o/
Some reason I have to build houses for the people that are working say in a lumber mill a little ways away from the main city or else they will be homeless