Here's something. If you go to the Replays option, it will recommend other players' replays based on your matches. So if you just played Jamie and lost to JP, it will give you some Jamie vs. JP matches to watch from a variety of other players.
I had no idea! Man, that’s actually incredible. Capcom thought of a lot when it came to this game. Maybe I’ll stop being free to Gief and Manon. …. Maybe.
The best tip I ever gotten was to not focus so hard on winning but on the things that you did in the match. Sometimes you do a combo you've been practicing for a while and even if you lost, you still managed to land it in a match. There are small W's in the L's and learning to take those is a big step to improving.
Yep. You don't get better by winning a lot - you get better by losing and figuring out WHY you lost. Is there a bad habit you need to break? Are you being predictable? How's your meter management? Was there something your foe was doing that you didn't have an answer for? Being able to answer questions like that - even if it means a trip to Training Mode for a bit - is how you get better. It can be tough, but the key is to not get tilted when you lose. And if you ARE getting tilted, take a break. Do some Extreme battles in the hub, or work on your World Tour character for a bit or something until you've calmed down.
Just to refine this a bit, the main reason you don't want to measure your success strictly on winning is that if you lose, you have that opportunity to analyze why you lost. The best players have honed that specific skill to the point of analyzing why they took each individual hit and what to do about it immediately. But you don't develop that skill until you can start at seeing why you lost the match, then the round, then that specific exchange, etc.
That was my biggest mistake with games like BBTAG, BBCF and especially smash bros. I was so obsessed with winning until my late teens (currently 22) that I would literally become a threat to the safety of others if I lost, especially close matches. But as I got older I learned to accept defeat and see it as a stepping stone to victory rather than something that, in my mind, I would be shamed for. I learned that rather than the L meaning “loss,” it grew to mean “lesson.” And that’s what saved me.
@@Filthy-Rat__ You have to look at your replays and see where you made errors. Learn from your loses. When you do that you improve, and then the wins come in. Even pros lose. They all lose more than they win.
a huge mistake that i made when playing fighting games was spending wayyyy too much time in the lab and not actually playing the game. it might be scary to queue into online matches (especially ranked) but you'll overcome it very very quickly. another tip is to not be scared of losing. losing is the best way of improving because u can just rewatch the match and see what you did wrong or could do better
Exactly because it’s cool to beat up an opponent who isn’t moving all day but it’s a farcry different from when they are actually active and determined to beat you down hence CPU lvl 8
It would be nice if Japanese fighting games had fun single player modes dedicated to fun proper training. But in Japanese culture, these games are more about multiplayer and learning from that. Still, I would of preferred fun dedicated single player modes for skill improvement. On hard difficulties, the AI is cheap and unfun. But you are not improving skills by beating cheap AI. You are just beating learned AI loops
Yeah "Trial By Fire" route of running into Casual and Ranked....Is my preferred learning method. I hardly ever spent time labbing, so You & I are 2 sides of the same coin😆But I'ma spend time in Tutorial, Trials and Lab more to learn & improve. Honestly, for those who "Fear" Fighting Online, their starting at 0, Sooo....No Loss. I'd say "Play Casual, then when comfortable Hop to Ranked+Casual". Tbh the Fear becomes Real when You're in High Gold+ Rank, since ppl having their Points to Lose. But as You said "Losing and rewatching to learn from mistakes and analyze to improve/understand what is better in the battle's situations" is 1 Other Great Learning Tool, unfortunately not used enough since casuals/ppl find rewatching/spectating their own Replays/Losses/Wins to be "Too Boring"😔😔😔lol
@@mimamiwhooo4551 I played SFV since 2017, On/Off since around Late-2019/2020. Unfortunately the highest I made was Gold, near S-Gold. From everything I've experienced... Your Fundamentals and character core knowledge will carry over (Even tho SFV, I heard from high-level players "Teaches Bad Habits") Your knowledge on the Core Character Knowledge and Fundamentals will Carry Over, despite Brand New Mechanics (Like EX/OD using ☝️Drive Meter instead of 👇"The Meter", I've found myself in Burnout from Overusing EX's😅😅😅) but yeah. All of that & Just Time, and Enjoyment of It Will Yield Results....I hope to Get thru Gold and Make it to Platinum honestly😅seems SO SIMPLE but in SFV I never got Past Gold even at My Best😅Well Wish You Luck💯🙏
It can depend on the person though and how noob they are. If you're still struggling with basic inputs that's lab grind. If you're still struggling with basic combos that's lab time. After that though you should spend most of your time actually playing though I'd agree.
as someone who plays modern gief. This is fairly easy to counter, if you know he is just mashing EX throw, jump at the end of your blockstring, enjoy a free combo, or cancel into something that pushes them out of ex grab range and once again enjoy your free combo. if that's all he's doing, it's easy to make him whiff and then punish him
Tip I wanna share: Watch your replays, study the opponent's character and play the character. Like for example if you struggle playing against Jamie, try the character out. You don't have to main him but just try playing him to familiarize with his moves. To know your enemy, you must become your enemy.
@MegaBleedman This is such a GREAT Learning Tip💯I'll be doing it for sure, rewatching certain matches W or L. But what I noticed unfortunately....for ppl who are casuals, they mostly find it "It's boring to watch over/spectate my own matches"😅So yeah, Hope More ppl see this. Excellent Tip💯✅
I am kinda new to fighting games. Haven't played since SF4 and i'm enjoying getting beat up and learning new stuff. Thanks for the tips about the drives and fireball parry.
It's not just Fireballs - Parry is like Super Auto-block! You can use it to defeat high-low mix-ups and cross-up jumping attacks. Left, right, high, low, Parry DOES NOT CARE and will block it all for you automagically. Parry will even eat Supers and give you tons of meter back! Lastly, you can "cancel" Parry into block if you're worried about holding it too long and getting thrown. A lot of people forget to Parry, or think that Perfect Parry is the only time it's good, but neither is true. It's better than blocking a lot of the time PLUS you will often come out of a Parry with move Drive Gauge than you started with once you get good with when to use it. Blocking *everything* is an easy road to Burnout in many matchups, especially against Rushdown characters like Kimberly or Ken, or bruisers like Marissa, or even if JP is spamming ghosts and tentacles at you all day.
Big Mortal Kombat fan trying out SF for the first time, I was really good at MK but suck at this, but it's really fun to see myself slowly improve with each fight
Maybe this was already asked, but does anyone have tips for improving combo execution? I assume you just have to practice a lot, but I feel like I have some bad habits ingrained already (spamming buttons instead of being precise with inputs is prob my main issue). For example - I really like the HP > QCF HP > Drive Rush > Target combo > QCP LP > Super combo. I see Diaphone hit it super consistently I but have serious issues either getting drive rush to link or to use the right version of target combo. I'm mostly just running the combo trial for it over and over at 50% but feels like I'm hitting a wall. Just curious is there is anything special or fancy I should be doing or if I just need to grind/git gud.
Exact same boat. My tips are: Use the two buttons instead of the trigger buttons for the drive rush. Mash the LP as soon as you see the drive rush work and then use MP. You have some time before you need to 2HP so don't do it too quickly. That is why always mess up. I am too fast. After this it's easy. I think I get it about 50% in matches but about 80% in lab.
As a player transitioning from tekken, SF has always been tricky for me dive into but your videos are dope af and have helped make the process from 3D to 2D less daunting!! Much love and sending good vibes 🙏🏾
bro, im from tekken too, and its a big adjustment for me.. trying to poke poke, wanna sidestep but cannot, & doing some long combos after launchers but cannot do it properly here in SF. its very hard man.
Same here. It's a bit of a weird change in pace, but once you get the timing of moves & combos down, it gets easier. I like the satisfaction of pulling off a hard combo in this. Keep at it guys 👍🏽
My man, I got into Strive a few months ago as my first fighting game and your videos are very useful, and with SF6 arriving today, you’re STILL out here making quality, concise, clear and helpful videos. Subbed now. Appreciate these very much! Also greatly helps you’re not cringe. Seriously, so many other fighting RU-vidrs are just… something else.
If you use a special cancelable move, like Kimberlys, standing medium, kick and,you double tap forward, you would do a instant drive rush (on hit whether they’re blocking or not)
One caveat about #3: If your character has a power-up super (called an Install, for anyone unfamiliar,) that you can get a buff from to gain an advantage, don't be afraid to use it. Jamie going from Sober to Instant Drunk, for example, might be a good use of meter if it's absolutely necessary. Otherwise, Dia's recommendation is pretty solid, particularly if you're a new player and are still learning when the best time to use your meter is.
Good point. I will say I think install supers generally follow the same rules, where later in the round its better (especially for jamie since he goes back to drink level 0). I think ideally you are using install to achieve your win condition (or if you are full on meter and need to spend)
@@Diaphone Plus, some installs don't really help mid match, such as Deejay's maraccas. He can build meter much faster by just pressuring. Now if he gets a hard knockdown or forced knockdown and the opponent is far away, sure. But other than that, this game differs from strive because installs are not inherently used to cement your win condition, like Bedman? greatly benefits from having his install active in the corner. You can use it mid combo as well. I haven't found a great use for installs in sf6 apart from using them in knockdown situations.
I think what you said about TV's is so important. I think a lot of people don't realize the difference between a TV and even a basic gaming monitor. These days, even basic TV's have image enhancement stuff and other things focused on making the TV best for watching TV and these image processing features usually mean added latency in gaming. Most TV's will have a "game mode" these days, but you have to make sure it's enabled, or a "pc mode" sometimes. Those modes should reduce latency, but even then a monitor made for gaming is likely a better choice.
Thanks for the tips! Im actually finding coming from strive to this harder than I expected. Right now im just practicing anti airs, countering drive rush, and one very basic combo because anything more than that feels like too much. Good looking out!
I bought SF6 coming from playing DBFZ, and it's so hard to adapt, the only character that has aerial combos is Chun Li, but i don't like charge attack characters. Idk what to do
I like to play a few unranked matches before play ranked matches. Playing unranked puts you against platinum or master players and this gives you confidence and experience. Also, its good to warm up before ranked matches.
You can't tech command throws. The main thing is to not let them get close when you have the advantage, and if you predict they'll do it, jump. You can get a big punish if you dodge it like that.
You simply put the best SF6 content on RU-vid! Pretty much all of your SF6 videos are very interesting and also entertaining, happy to see more from you in the future Diaphone!
I watch your replays all the time because you use Kim really well and it's fun to watch you hit those combos, shimmy, etc. A great tip for all viewers is that you can actually slow down the game speed when you watch replays. It really helps you pick up not only combos but timing as well.
There are tons of "10 Things You Need to Know for SF6" videos and this is absolutely the best one. The editing and examples do so much. Id also add as a tip that when you use the built-in practice options in practice, the game is really just auto-loading some dummy settings for that drill. This means you can always edit those or tweak them to scale. You can, for example, change the probability that Ryu neutral jumps in the AA practice.
I feel you there,I come from Smash and a little bit of Strive, with very little Street Fighter experience and the timing on links felt weird to me too. I'm now starting to get the hang of it, but I can only get like 5 hit combos at max, but I'm kinda learning on the fly
You can also do a neutral jump instead of a shimmy to bait throws. It is beaten by some reversals but it removes the possibility of you not walking back enough and getting thrown out of your shimmy
Ah I don't losing a lot of matches and not exactly sure as to what am I doing wrong, kind of feeling buyers remorse with SF6. I'll keep trying for a month and see how it goes.
It makes me incredibly happy knowing that one of the best FG and SF6 specifically players suggest something that I was able to discover on my own. I'M NOT AS BAD AS I THOUGHT
Hey Dia and chat, you guys got any tips on landing Drive Rush mid combo? I feel it still hard(even tho I'm almost 1 hour in the lab training with Cammy), but I cant land consistently the st HP into Drive Rush properly.
@@giogiorno2 Practice it with harder hitting normals first, at least those that can be cancelled into DR - like Hard/Fierce Punch, for example, as it typically leaves you with the largest amount of active frames on-hit, basically giving you all day to hit Forward, Forward into DR. Frankly, just mash the dash input after hitting the st HP and then start to vary when you perform the input until you get a feel for where the sweet spot is. Once you're used to doing it off of Fierece, you can learn how to do it off of Mediums and Jab/Short, too, if your character has access to it.
Just earned a new sub from me. This was very informative and I love that you are using Kimberly. She will be my main followed by DJ. Everything you listed makes perfect since. Didn't know about that instant drive impact so using that today. If you can, could you show some tech and best practices for Kim against grapplers like Menon and Zangief? I play arcade mode on hard and hardest to improve execution and find those two very difficult to overcome for Kim. Thanks again for the content!
I finally picked up sf6 and I was doing good due to past experience with fighting games but the drive rush tip was SUPER helpful, I was slowly parrying into drive rush and was so stunned seeing so many people on ranked rip it instantly, thank you so much!
7:40 Newer big TVs have a gaming mode that turns off some processing to minimise latency. My 2019 65-inch LG has 6.6 ms input lag at 120Hz as measured by rtings. It's not 1 ms like a gaming monitor but I'll happily take an additional five-thousandths of a second of input lag in exchange for a much bigger display.
Your monitor versus TV is old data. LG TV's are better than many monitors because you can easily get 120hrz, HDMI 2.1, with true HDR and 4k. To do that in a monitor is almost twice the cost and the lifespan of the monitor burning that bright is questionable. Yes monitors were better back in the day, but with newer TV's especially the LG C-series TVs are better for the vast majority of gamers. Unless your playing counter strike on PC, then there is a case for 180hrz or above 200hrz... diminishing returns after 180hrz but for those that need to eek out the margins because it pro gaming then sure 200hrz monitor. Otherwise monitors are trash for enjoying modern day gaming fully.
I have been trying to rewarch my first ever match in SF6 EVER that I happened to win… but game has communication error and won’t let me do a playback. Im so sad
I just started playing SF 6 after not playing SF in a while and Kimberly has become a strong favorite. I’m finding it so interesting not playing a character like Ken,Ryu or Akuma
could you do a "knolege check" tutorial? i being playing the whole week, even with cracked beta before launch and im getting destroyed online, shit is not fun, im getting destroyed for not being a 20 years veteran, i feel like people is all day doing cheap stuff against me cuz i cannot stop them cuz i don't know how, i know is cheap bs, i play another fighting games and i know how to recognize cheap bs and knowledge check trash, but i don't know what to do in SF6, jamie and ken feel like they are always plus or safe on block against me, literally untouchable characters, zangief doing tick SPD, overall i feel like there's 100+ ways to knolege check some one here and i barely know some of them, so veterans are abusing me, not even a match, straight up abuse
I don't know what happened to my comment either it got eaten by some void or another but the FINAL tip is very true and sadly IMO many fighting games simply aren't fun and they will usually die on that hill. I dropped many a fighting game for that exact reason and I almost did the same for SF6 thankfully the fun still is there my only issue now is having it online. I can take a Loss but I just hate onesided fights.
The biggest thing with modern fighting games is you need to be PATIENT unless you are playing against someone who is drastically underneath whatever skill level you are you need to play patiently when you go up against higher skilled players they know when to apply pressure and when to play defensively
Well I’m stuck in a mindset that keep losing due to dropping combo did not make me to have fun. And I blame myself suck.The circle go round and round 😢
Sometimes I get attacked and I drive impact it but get drive impacted back, can someone explain why this happens or recommend me to a video which explains it/ helps me avoid it , I’m new to this game. Thank you
I feel I'm in the minority when I say Street Fighter combos don't look that interesting to me compared to like Dragon Ball Fighterz or Guilty Gear Strive
There are some great tips in this video! Thank you for sharing! I have one question. In your video, you had said something akin to how you would react to things slower if you play the game on a bigger television. If that is true, why would that be the case?
I still have problems hitting the Drive Rush, let alone the Instant Drive Rush. Is there some maximum timing between each Forward press that I'm missing?
bro first fucking step and hes already answered a question i had. I never got how streamers i liked got the instant driver rush without cancelling a normal, or making it super telegraphed with the parry animation. Ty Diaphone
I finally finished the ken combo trials, and i want to add some of the combos to my gameplay, but theres so many i dont know what to choose. Honestly, I probably wouldn't be able to do any of the combos in a match at the moment. I want to pick the best combos and practice them to the point that i will do them without really thinking about it when i need to. I did that in mvc 3 but it was only one combo necause of the way that game worked. You could finish a match with one combo. Im rambling. I guess my question is which ken combos are worth adding to my tool belt.
4:00 as a low level JP i use level1 super after successful DI only to gain distance and make spikes come from the ground and mess up. Stay away from me!
It won't improve your gameplay but if you gouge out your eyes, you no longer have to see these butt ugly characters. Defintely improves the playing experience.
I watch Japanese pro players and make sure I write down what combos they do, what moves they poke with, what moves they tend to favor, what moves do they not do, and I practice playing like them. Then I play vs people especially those better then me and when I lose record my matches and see what I did wrong and if they are hitting me with something in particular thst I keep falling for I record myself doing their move or setup and try to figure out ways to beat it or counter it or avoid it.
I watch these videos every time a new fighting game comes out in hopes of getting better, then i go online feeling confident only be destroyed by 'newcomers' repeatedly, and i promise myself never to try any other fighting games only to repeat the cycle :(
I see all these improvement videos but i never see anyone improve. At this point its just a waste of time after 3 months the playerbase drops off the map anyway
Hey Diaphone! I have a hard time with understanding timing as much as I have labbed my whole life even. Is it like a 1,2,3 sometimes or what is the tempo of input it breaks me.
Theres actually an option for this in training mode that shows you when to press the button when the recovery bar turns green. I cant remember the name of the option but its there you just gotta take a look
when he said the last tip was to have fun, and then he followed up with "so ive done a lot of research" i thought he was gonna say he has done a lot of research on how to have fun lmao