Ironically, thats why I love COD Zombies, The levels get more and more difficult until the entire party falls and the game ends. You never win, you just do a little better each time
A bit of a fact check on the Doors of Doom example: While it is true that the game can't be "beaten", it isn't just a 30-door limit. The minigame is actually completely rigged and determines how many doors you get through the minute you start. Every door the game says you can go through, both doors let you move on. When the game says you're done, both doors are Bowser. Even save states can't get you through this.
When I started watching this there was one game that came to mind, Road Rash 2 for the Mega Drive - while you can beat Stage 5 and become the champion, it then put you in a weird game state where the next race will be against all the cops and no matter how the race ends the game crashes when it tries to run the race-end cutscene. What's worse is if you did note down the code for that end-game state and try to enter it to get back, the game will report it as an invalid code.
You know, I have wondered how many levels the game has 😂. I wonder why just putting a cap on a game with an ending was such a foreign idea back then...
This one must have taken a lot of research! Incredible what we used to put up with in gaming standards, and how much we take modern standards for granted
first thing I thought up was the TMNT port for computers, glad to see it on here. RE: Action 52, I think most of the games just repeat anyway if they even had an end
Fun fact: What you called "Tales of Destiny II" is actually called Tales of Eternia but they had to change the title because of Hasbro and the He-Man franchise. The real Tales of Destiny 2 is a PS2 game that never left Japan.
Fun fact about Smash TV 1.1 - It wasn;t just any hardcore gamer who first discovered the lack of an ending; it was an arcade owner who wasn' having to pay for his continues.
Takeshi's Challenge immediately came to mind, but it is technically beatable. It's just extremely difficult and requires enormous attempts at trial and error if you don't want to look up a guide. If you fail at even one part of the game, you have to start over from the very beginning.
I had RoboCop on the Spectrum and was always a little jealous of the C64's colour palette. The "Spectrum", ironically was monochromatic, but at least you could complete the game. 😅
The US version of Ar Tonelico 2 has a bug similar to the Tales of Eternia one, but even worse: It's the second-to-last boss of the game. There's an attack that, when the boss uses it, will lock up the game. Okay, annoyingly luck-based, but manageable as long as it doesn't use that attack, right? Well, it's programmed to use it on its third turn every time. Technically, the boss IS beatable if you can do it before it gets three turns, but as you'd imagine for an endgame boss, that's a very tall order. The wild part is that it's JUST the US version, not the original Japanese version or later EU versions. I guess the attack name was programmed to show up on screen and the programmers who put in the translation accidentally deleted a bracket or something.
There is an earlier problem in AR Tonelico 2. When the crafting mechanic is introduced you are tasked with making an item and you are given the materials. However one of them is a healing item and you only get one... which means if you use it to heal your characters you can't continue the game.
THANK YOU for the SSSV entry, idk what happened to my cartridge, but I played that game to DEATH as a kid, and it was ridiculously hard, especially before the days of convenient YT vids. Been revisiting several games as a more experienced adult and end up dominating more than a few, but haven't had the op to try the Valley again. :( Here's to hoping it ends up on the Switch N64(though there are several titles i'd rather have added before that one lol)!!
You forgot the best/worst part of Action 52. In it there is a game called Ooze where they placed a pit that was literally impossible to jump over, essentially making the game unbeatable. Now this doesn't sound so bad...except for the fact they also advertised a $104K prize for anyone who could prove they were the first to beat the game.
I had that Robocop game on the C64 and tried to get through that level so many times. I had no idea it was just straight up broken. Someone get me Ocean's number.
yugioh forbidden memories true 100%. Getting all cards in requires the pocket station which was never released outside of Japan. As a result there is a number of cards that are 'unobtainable'. two of which are only available through cheat codes, the others are purchasable for 999,999 start chips. Technically speaking this is achievable, however if you played 8 hours a day since the game released it would take you about 30 years.
Criminy. I recall playing the first few levels of #10 back in the day, and it stands out as a fever dream amongst the games I played in my young years.
People complain about modern games. They didn't live through the earlier years, where programmers were just artists that were good at numbers. And I'm not saying artist as in someone who makes a work of art; this is as in someone who set their socks on fire while looking for a green pencil
One of my “favorite” unbeatable games is Lady Sia for the GBA. In some copies of the game (but not all! Even in the same region some copies will work) there is a bug that causes a character not to spawn during a race. So the race just doesn’t go anywhere. Your character is on screen and can move around, the background is still working as well as the sound but nothing else will happen. Thus soft-locking the game. I actually had to call the company to get them to confirm this for me. I’ve even tried buying other copies. 3 in a row NA copies all had the bug. I finally got the European version and then my GBA bit the big one. 😢
Imagine getting Action 52 as a kid at that price. You wouldn't get another game for at least a year -- "I spent almost $200 on that 52-game cart way back when; that should be enough for you." The horror, the horror....
I remember a lot of the old DOS games being really buggy at times. Commander Keen, the original Duke Nukem games, the Star Trek point and click game...All of them had either mechanics bugs that would prevent progress or had some kind of death loop going on.
I Always Had Problems Getting TheSound to Work, after Installing Mid 1990's "ComputerGames" to My PC. (IBM Aptiva) I Wanted "Carmaggeddon" to Run Correctly...So Bad, I Could Taste It! But The Full Version of That Game was "Broken". TheShareWare Ran Like Water...But When I Purchased TheFullGame, It Didn't Work at All!
Honorable mentions: Rastan (C64, like the DOS/Amiga TMNT, it has an impossible jump in one level), Impossible Mission (US Atari 7800, due to some of the puzzle pieces being hidden behind the unsearchable computer terminals), True Crime: New York City (Xbox, a later boss is supposed to be pushed off a hanging shipping container, but the prompt to do so never triggers due to a bug), Marble Madness(Game Boy, the final level apparently wasn't programmed in, so levels 2 through 5 loop until you run out of time)
I'm pretty sure RC Pro Am on the NES was unbeatable. I remember playing until 5 AM and hitting some absurd level (80 something?) and feeling like there was no end.
I couldn't finish Gran Turismo 2, because at a certain point, your entire garage disappears and you can't buy a new one, and you're stuck with the car you're driving.
Three things: 1) Love the mask pun, the slowness of putting it on made it funnier. 2) Mario Party could technically reach 30 doors if you play with Save States. Might be an idea for anyone who wants to try it. 3) To be fair, Cheetah Men's reputation suffered a fate befit of a terrible, broken game: The game is remembered by about 2% of the world. The other 98% know them from furry smut. The game studio, the game, and the characters, are now lost to the realm of shadows that is the hornyjail side of the internet. There they will stay, never to spawn another game, never to have a good reputation, always doomed to be remembered as jazz mag material. They didn't put in the effort, now they get the worst ending.
Should have included 'LotR: War in the North' on that list as a bonus. There was a game halting bug where if you didn't speak to an eagle at one point then a lot further down the line you couldn't progress at all. The only remedy was to restart and make sure you do talk to the eagle. This bug was never patched as the developer was merged into Monolith Prod. and no further work was done on this game. Awesome! I wasted about 30 hours to it. 😂😭😭
Lmao. Sye, when you was putting the mask on and talking about Doctor Mario, it looked like it was the hardest thing you’ve had to do concentration wise lol
The Flock A multiplayer horror game with the concept that when everyone died, it would shut down. As rare and odd as it seems, this multiplayer game had an "ending" as part of its gimmick. The game itself had a set amount of "lives" in it, and all players, and I mean literally everyone around the world who bought this game shared those lives, so if a single person died 100x, than that was 100 lives lost from the total. However, the game was so unpopular and had so little success that it shut down WAY before that number of lives even came close to 0. It also didnt help that as well as not gaining a lot of media attention, a lot of people were a lot of people were apprehensive about buying a game knowing it would automatically shut down one day due to its own gimmick, especially for a multiplayer. So nobody ever really got to experience the "end" of this game.
When i was a kid (80s-90s) beating a game was rare lol. I didnt even know anyone who beat games on SNES or Genesis lol. I think i beat sonic 1-3 and mortal kombat. Thats probably all
I think the only game I legit beat was Mega Man X3. Beating a game back in the 16 bit era wasn’t even something my little kid brain ever considered. I was born in 86 just for reference
@@thecunninlynguist nope. I would rent most games like I think we all did back then and I owned very few. So I would only have them for a day or so. Also I mostly played wrestling and fighting games when I was a kid, so they weren’t really made to be beat.
Not sure if it's been mentioned, but I skimmed through the comments and didn't see it. The first European version of Harvest Moon - Back to Nature on PS1 just goes to a black screen when you get married. While realistic, that's not supposed to happen. I got my game replaced like three times as a kid before getting the working reprint.
Really for the first 10 years or so of gaming (think Atari 2600 era) the vast majority of games were technically unbeatable because they simply had no win condition at all, the game just went on forever until you lost or got bored and turned it off. It really wasn't until the NES era that games starting to move toward having a set win condition (finish the final stage and rescue Peach in Mario, get the triforce and defeat Gannon in Legend of Zelda, etc).
Weeeell, technically, you're supposed to stop before the stop sign. So if the stop sign is one inch from a brick wall, you should still be okay, also it's a brick wall, it might be entirely deserved if they hit it.😂
ar tonelico 2 melody of metafalica, on the boss before the final , there is a point in its HP that cause it to change form, however, in english version that code is broken and the game freezes, making difficult to finish the game, you can do 3 things, level up to max and do so well you dont give the boss the chance to transform, use a glitch to have unlimited attack turns or insert a giant game shark code to fix the broken code and finish normally.
M Alien Paranoia - last level, last nut for the spaceship repair, placed on lower platform, from which you can't go back if I recall correctly. Developer made it too low to jump back, which renders the game dead at the last moments of playthrough. Good old game, miss it sometimes...
Great list. I remember quite a few ZX Spectrum games being outed as unfinishable (without cheats) years later. Although to be fair 8bit systems had very strict constraints and so many of the classics of that era were coded by some kids in their bedroom. I miss those DIY days. On another note; this is a great list with enjoyable commentary. Why does anyone feel the need to comment on Psy's apperance? Feminine men, adrodginy and gender fluidity is nothing new. If you have a issue with it then that's very much a 'you' problem and maybe something you need to work on. Keep up the great work Psy 👍🏻
From what I understand, the SNES version of the Dennis the Menace movie tie in had an unfinished final boss, coupled with pressure to release in stores alongside the film release date…so the devs just put an impossible platform jump just before the end, so players can never reach a boss that nobody had the time to finish making
Actually that was a myth. It was the Commodore Amiga port that had the unjumpable platform, and even then it apparently never actually made it into the released game, as there's at least one Amiga longplay that properly finishes the game. The unjumpable pit apparently only existed for demo purposes to secure a deal.
I had a version of Pirates of the Caribbean : Curse of the Black Pearl for game boy advance that had no way to exit the first level, you’re just stuck on a beach because they forgot to code the cave entrance.
I am so incredibly sorry for all of the folks who are just trying to be themselves having to deal with the absolutely vile comments on this video. Y’all should actually be ashamed of yourselves. Everyone else please know that there are millions of supportive allies out there who will never stop fighting for your rights and giving you support however we can❤️
The same filthy nasty hateful people come out for every single one of Psy's videos. And I mean seriously, don't y'all have anything better to do? Find a way to contribute positively to the world as opposed to constantly drowning us in negativity
The "X-Men" game on the NES can be beaten, (so I've heard) but you have to collect clues for a special code just to access the final level. WHY WOULD ANY PROGRAMMER DO THAT?! WHAT KIND-OF BULLSHIT IS THAT?! A secret final level?!
It makes no difference to the quality, of course (which is always high), but there's something nice about a piece-to-camera. Cool t-shirt and bracelets, man.
Hoo boy... I remember playing the arcade version of Gradius 3 on the Gradius Collection for the PSP... EVEN WITH using the Konami Code AND using save-states, I could never beat that game. Supposedly the obscene difficulty forced Konami to remove the arcades in Japan as the SNES port was far more playable... And for some ungodly reason, I saw the arcade version of Gradius 3 was rereleased on the Switch.
I don't know how to explain this, but I feel like Sy (sorry, don't remember how to spell it, pls correct me) is how I thought Jules looked before I finally saw him on screen 😂
It was a very long time ago but i swear i beat the tmnt game on the nes. I'm pretty sure it was krang in the terrordome (could be wrong) but yeah, i'm sure i beat it.
It is impossible to get the good ending in the German copies of I Have No Mouth and I Must Scream due to a whole character and level getting deleted from the game
I would say Ooze is worse than Chetahmen just cause of a contest that says if you can get to a level you earn money. Notice that nobody got the money because the game stops earlier. Hell the Sega Genesis verision of the game stops earlier too.
You weren’t MEANT to beat old games… because they wanted you to keep playing them… And when arcades used to exist and have the new exclusives, they wanted you to keep pumping coins in… Old games were notoriously more difficult than titles today… No save game points - X number of lives… X number of continues… Get to it… and if you fail… start again 😂
@erikrousu Honestly i got stuck in it. But at the time i was like 5 so I don't think i should feel bad about that. My parents were already impressed at me understanding dos and getting into their work files floppy disks :')
@erikrousu I was born in 85 myself :p I don't know where i got stuck anymore, i don't remember much of the game except for that first zone. Must have been around where i got stuck and stopped playing it.
The problem with modern titles is that they aren’t impossible to beat. They’re just so repugnant that no one would play more than a few minutes of them. Looking at you, Callisto Protocol.
Doctor Mario can’t be completed 100 percent because that’s not the point of Doctor Mario. Doctor Mario is an arcade game and the whole point of arcade games is not getting 100 percent but about getting a high score.
There was a Capcom card game on the ds that had a nasty little surprise. You needed a certain card to advance the story but there was a possibility to go to the wrong side, making it impossible to get.
@GabePuratekuta I'd like that or at least for all of the Capcom collab games to come to pc. Cross edge, that ds game, the Namco×Capcom series. Man there is a lot lost to time now
I jad a rereleased copy of Prince of Persia 2. At one point the game should load a boss fight for wich you have to dive into a magical well or something (I only have very vague memory)to be teleportet to a boss stage. This never happened in my copy of the game...sad times
You know what, I've been a fan of yours Psy since you joined WhatCulture, but you've crossed a line. Your voice cracked at 3:03. This is unacceptable. I expect a full written apology, and for you to explain why you thought this was okay.