Kenneth Diamondheart Wrong, xliveless only removes the need for gfwl to play offline and disables multiplayer and is only compatible with 1040 and 1070 patch, where 1070 was the main modding version which was a DARK DARK time. Super low fps
@@abunikeokoroafor6701 i was running an older a-10 7870k (pretty bad cpu now) and an rx 580 and i was getting consistent 60+ fps so you dont need a high end build
Antman507 bro is it just me or does searching the A-10 7870K make it seem like it was never sold. I have the same CPU but I swear it’s like it never existed when you search it
@@abunikeokoroafor6701, but your framerate is due to it being a pretty beefy game. Lower your settings. The issues in the original port were more than just about framerate issues. It was things like absolutely corrupted textures, driving/falling through wall glitches, being slung across the map, etc. All fixed now. If you have FPS issues now, it's just that the settings are too high for your hardware.
Game dev here -- Consoles, by nature, have consistent specs, so lazy developers who aren't aware there's going to make a PC port use the framerate as a timekeeper. For normal game behavior and especially physics, timekeeping is critical, and if the framerate changes in a game with framerate-dependent behavior, it will pretty much break the game. On consoles, that doesn't happen because they can reliably predict the framerate -- one ps4 is a good predictor of the framerate on other systems. Obviously, that doesn't work for PC because different specs will yield different framerates, so PC games need framerate-independent timekeeping, which is more complicated to execute. Console developers looking to bring a game to PC often don't realize this or don't want to pay for programming a fix, so they lock the framerate and resolution on PC to prevent issues caused by framerate-dependent timekeeping.
Dark Souls is a notable offender -- you can see that when you change the framerate in Dark Souls Prepare To Die Edition to 60fps via DSFix or some other method. Doing so introduces a whole bunch of bugs, forcing people to go back to 30fps when doing actions such as climbing ladders, leveling up at a bonfire, etc.
To be fair, in Falcon’s defense, Cyberjank had yet to be unleashed upon the unsuspecting masses at the time that this particular video was originally released.
Well, people criticize CDPR for CP2077, but tend to forget how Witcher 3 was when it was released. It was a mess to say the least with lots of content changed from E3 demos. It took them 3 years to fix Witcher 3 and many people bought GOTY game edition with all DLCs and already patched up. Didn't change the fact Witcher 3 is regarded by me as one of the best games ever and best RPG I played in last 20 or so years. Cyberpunk 2077 after 1.5 patch is looking better than ever and could say it got out of early access stages. Also blame the shareholders and Iwański for releasing CP2077 in that state. Devs knew it was not ready for release... :/
Most GTA games in general. Vice City also had tons of issues and missing content from console ports, as did III if I remember right. GTA V is so far the only game that has had a good PC port!
@@wanilimbe Not only that, I was playing the Lost DLC, and I bumped a light pole during a race, and my FPS randomly jumped to 70, causing Johnny's bike to spin around to pole and fly to the top of it.
crash bandcoot actually running a lot better in pc my rtx 2070 runnig it 4k 60fps / stupid console even when you have 1080p cant get more than 30fps its really slow
@@aboalthoq yea well u fail to see that many people cant afford the luxury of a fancy gaming computer and have no choice but to rely on consoles for the majority of our gaming entertainment
You should do another one for horrendous console ports. I can even name some: Watchdogs (PS3) Driver san Francisco (Wii) Call of duty (Wii) ... But there's far more...
Bayonetta on PS3 apparently but I had it and didn't think it was that bad but I heard it was terrible apparently. Oh and Skyrim on PS3 now that was bad like really bad and Fallout NEW Vegas on PS3 that one I had on the 360 and it ran smooth.
Bethesda bugs are usually funny, but it is kind of ridiculous that they don't put any effort into cleaning up games before release. RDR2 is probably the best new release I've seen this gen lol
People keep complaining about Kingdom come deliverance bring full of bugs but I only found my first bug after about 10 Hours, when I completely broke oblivion in half an hour.
It's weird he talks about it never being fixed when it has, most of these have and now run best on PC, Witcher 3 and BAK being the 2 really big standouts for that
@@alexlauer7571 tbh the "bad ports" still run better on pc than they run on console eg I was playing batman arkham Knight at better settings higher res and higher frame rate with no problems was the performance the best no could have been better much better which it was after the patch was it still better than consoles even tho pc gamers says its a bad port yes yes it was
I remember seeing a review with a guy that had a Titan X and still. Sloppy framerate and by today's standard unreasonable resolution and graphics settings
So far the worst PC port is hands down Devil My Cry 3 Special Edition. Framerate drops, no quit button so you need alt+ f4 every time, graphics downgraded so it looks worse than on PS2, controller controls are swapped (left stick for camera, right stick to move), keyboard controls are awkward designed by aliens and mouse is hyper sensitive, no PC settings and crap ton of audio visual bugs. Even Dark Souls 1 PC port is nothing when comparing to DMC3. At least DS1 was playable.
Yes! MGS1 and MGS2 (unpatched, the patch makes it really good) have one of the shittiest PC ports EVER in gaming. Integral even cut out some FMVs from the game and made the Psycho Mantis fight even harder. Luckily there's a fan-made patch for MGS2 that fixes basically everything wrong with the port, I suggest you give it a try.
@@SHUTDOWNOfficial Final Fantasy VII on PC is still pretty bad....mainly due to the steam version requiring you to have a square account to play, can't be played offline....and worst of all...game boosters
Eh, MGS1's port is actually pretty rock solid (no pun intended). Better resolution than PS1, good controls, and it even included some of Integral's features. FMV's weren't cut from the game. They're all there, they just don't work on modern operating systems due to some incompatibilities with old versions of DirectX. Hard agree on MGS2 though. Sometimes I wonder how I was able to tolerate playing that on my crappy laptop for years.
@@ChristianCTaken because they're taking away a part of the game and depending on how you have things set up you may accidentally trigger a game booster . It's very easy to do so on console versions when they're mapped to L3 and R3
I feel sorry for people. I got mine on a laptop and my only issue was occasional frame drop when cross city gliding. Makes me thinks my luck that keeps me from experiences bugs works for bad ports too.
Devil May Cry 3, Special Edition. Sillent Hill 3. Metal Gear Solid 2. Prototype 1 Halo 2. (Which is actually a very good port except that you need Games For Windows Live to play it.)
@Forsaken Pumpkin vanilla FO? hahahahahahaha nah fallout without mods would b meh. yah sure b fun fer bit but without pple other than Bethesda making 'every aspect' of it better it would b alot less time and fun had.
@Forsaken Pumpkin fallout is probably some of the worst offender of all. Every launch they have a shit ton of bugs that might get fixed or not . The way the integrate the drms is laughable. Not only do they just not work like at all but usually it keeps you from playing the game you just paid for. Its an ok game but bethsada just hogs all the suck on this one. Just google fallout 76 bugs its quite an extensive list.
@Forsaken Pumpkin words just cannot express the level of stupidity at which you have to be to actually put that kind of garbage out when all u have to do is just google fallout 76 . I mean seriously i can actually feel my brain cells comiting soucide having read this. I mean seriously u gotta be too stupid to realize that all this can be confirmed.
You should’ve mentionned that Resident Evil 4 Ultimate HD exists on steam, and that it’s THE best way to experience RE4, period. Better visuals, full KB+M support, support for 4K, etc. oh, and cheap too !
Well to be honest even the Steam port is terrible, I speedrun RE4 and with a decent processor and gtx960 I often will still drop under 60fps on a game made in 2005. And because the engine has a hard 60fps cal, any dropping below 60fps causes horrible stuttering. Even a 1080ti will lag on that port.
@@haroldburrow4363 The steam port works perfectly, i have since upgraded my system, but i used to run it on a gtx740 at 60fps just fine, there's a really easy fix to get that slow-mo bs that happens, just check the community on steam lmao.
Harold Burrow Never had any issues on my previous setup (I7-3770K, 12GB Ram and GTX 780), it always ran buttery smooth, and with my new setup it’s even better
in the end, it more or less comes from the fact that every pc has different hardware, different set ups and options, ect. There is not one single game made for pc that will work for every single person, eventually one person will find an issue.
RU-vidr logic these days.. refund it and go buy a different system version.. Same for Destiny 2.. Oh its shit on console so i sold it.. New update.. I bought it for pc..
if I buy a hamburger at McDonald's and its cold. I don't go ask for my money back and say 'i sure showed them' i just go trade in my old burger for a new one
Actually if I remember correctly when you refund steam game developer still has to pay % to steam for selling it in the first place so they should have lost some money.
The only good PC ports that Rockstar Games did right were GTA 5 and GTA Vice City and maybe GTA San Andreas (GTA San Andreas had pretty good optimization but it was more glitchy than GTA 5 and GTA Vice City). The rest are a disaster.
REEEEEEEEEEEEEEEEEE SAINTS ROW 2, I still get nightmares from that port. I had a xbox 360, played it on it too, but I just wanted to play it on pc... man :( ...
Many people might disagree with me, but I think the PC version should be developed FIRST. When they port it to console, they'll have NO CHOICE but to optimize it.
It was developed on a pc so the pc should be the main priority then they should design for console from there.. Like I dont understand logic of these fucking devs same with the dark souls devs.. Made the game using a pc.. the game is on console AND pc.. Controller hints is in XBOX only mode.. K&M isn't actually thought about
I wish it was like that but I don't think it is a good idea to develop games in that manner. Either the console's port will be a different game than the PC version or it will run terrible or it will be downgraded. Remember Crysis 1.That game was made for PCs and after the PC port it came to consoles and played horrible with FPS drops to single digits sometimes. Same could be said of Kingdom Come Deliverance. The problem is that they build a game that use high end hardware with no intend for lesser hardware from consoles and therefore many of the games plays horrible on consoles. Ubisoft "downgrades" and the Witcher "downgrade" is also the cause of this.They became too ambitious with the graphics and had to downgrade the visuals for consoles.
Final Fantasy VI port as well... The artstyle and GUI look downgraded and the different acts of Dancing Mad do not transition fluently between each battle. It disrespects Uematsu's effort on that part.
Let's now do bad CONSOLE ports! I have one near and dear to my heart: XCOM Enemy Unknown/Within on PS3! First, it has one of the worst framerates i have ever seen in a game, almost rivaling Fallout 3 without patches... 70% of the time, the game would run at best 20FPS, but as soon as more then 6 enemies got active, it would often drop to single digit! And the best part? ZERO patches ever did ANYTHING to smooth this out! On top of this, pixelhunting with grenades and rockets were simply not possible with a controler, and many shots that would be easy on PC, is just flat out impossible with a controler...
Funny thing about Automata, I didn't notice any of that until it was pointed out to me. The only framerate oddness I had was during prerendered cutscenes where it would drop noticeably for some reason or other but play smooth as butter otherwise. The controls though, they were decent but I plugged in a controller and realized they are just better when done on a controller as opposed to keyboard, dodging is a heck of a lot easier.
@@tatienouorest3358 I can deal if it's above like 20, but 13 and it doesn't bother you? That's depressing. I've been there, and I can't deal with that shit.
@@tankerd1847 Dude i started gaming on a very old pc, playing Snes and Gba emulators with x20 frameskips toggled for games to be playable. It takes alot to kill my experience. Thats why i switched to console gaming, never could get my hand on a decent gaming pc so atleast i get recent games with average fps
Christ almighty, this. And it's one of the ones I wanted a PC port of for the longest time. Wish we got The Warriors on PC, I know it was teased on IGN's website.
Bully plays very well with a controller, but OH YEAH the keyboard and mouse controls are the worst I've ever seen. It's impossible to do all the class minigames without a controller.
It's sad how often modders need to fix pc ports and we let developers get away with it. If a game came out as horribly optomized as these on consoles, it would kill its sales. But with PC they often just let the community handle it.
Well yea probabily because on pc they can put the least amount of effort optimizing then have it fixed for free by modders. And theyll still get payed from the people who don't pirate there game.
Here’s the thing, some pc ports are just classed as bad pc ports even though they run the same as on a console. Well that is because pc players just have higher standards than console players when it comes to bugs, frame rate, resolution and graphic settings
EX Muslim Mol7ed There are more people on PC than on both consoles combined so I don’t understand why you think PC isn’t a cash cow. Also, PC is by far cheaper than console in the long run.
Silent Hill Homecoming should be at top 20 : after each cutscene the screen freezes for up to 30 sec and even if you have a nasa computer the highest resolution you can choose is medium cause if you choose high the game crashes. Also the left mouse button doesnt have the sensitivity of a controller's buttons which makes quick time events more hellish than the game itself. Controllers aren't any better, because the game frequently asks you to press specific buttons to interact with items, look at maps or other things. Problem is that half of the assigned buttons don't actually correlate to what shows up onscreen, and others don't have a button related to them at all. For example, being told to hit the X button to zoom in on a map when the zoom was actually pushing in on the right thumbstick was completely confusing, just as trying to assign buttons to the gamepad and seeing "Button 08" or "Button 04" supposedly assigned to a 360 controller.
They do the opposite.. Bad ports from PC to consoles. Though they do mess up the PC games with terrible UI designed for console, so it is kind of odd they screw up the console ports anyway.
It's hard to tell which way the shit flows, you hit the point I was trying to make. Their UI has always felt like it was lazily thrown together to be usable on console first and foremost.
King Masey I cant get stable 30fps on low 1080p om GTA IV on my Gtx 1070 and i7 6700... Yeah... I want to finish it... but it still... I just cant push myself to do it.
Mr Ditkovich Can be the 1070 being too new? Who knows... I've had problems with older games and compatibility with my graphics card like older fallout games though I had a GT 2800 or something I dont even remember, something weird atleast.
I'm from the future and its already March 14, 2019 here - Left Alive is a bad PC port, oh wait its also bad anywhere it is into... I wasted my time travel capsule for this.
Hey, I'm sure somebody here has informed you about Saints Row 2 info being inaccurate by a little bit. It was CD Projekt Black that did the PC port, which got eaten up into another studio. They lost the source code and that is why it couldn't be patched... Until this year! The original devs got a hold of it and plan on patching the game sometime soon. Yes, in 2019 Saints Row 2 PC is looking at getting a patch... Finally!
Dishonored 2, Wolfenstein 2: TNC, Arkham Origins, AC Unity, AC 3, AC 4, AC Origins, For honor, watch dogs, chrono trigger, mkx, no mans sky, deadly premonition, quantum break, Bioshock remastered 1 and 2, battlefield one, battlefront 2 Ea, diablo 3, and many more.
Wow Deadly Premonition reminded me of how I used to time myself so that every 30min I exit the game so as to avoid a progress wasting crash. I'd also like to add Metal Gear Solid 2 to that list. The controls were atrocious.
AC Unity was a disaster across all plataforms, in fact it got mostly fixed on PC. But yeah, I agree with most. As for ''For Honor'' I believe it was mostly connectivity issues rather than PC related issues.
My friend does not seem to notice the huge fps drops and the generally bad framerate when he plays ark on his Xbox one. Whenever I point it out he says it looks fine and that it runs at 60 fps
The controls don't really work. Like they do, but not to the point where you would ever master the game. Or for most people, not even get past taming your second dino
My brother used to play that shite a lot on Xbox. I don't know how anyone can play it on console. I gave him a PC with a GTX 1050 for his birthday and he still plays it on Xbox -__-
my PC has a 6700k 4.6ghz all cores, 16gb 2400mhz ddr4, a titan Xp, and many drives, and my comp gets shit on by ark here and there......... worst game to port to console
The PC version of Arkham Knight was horrendous because WB outsourced it to a third grade company. After their screw up, Rocksteady had to port it to PC, and there wasn't a problem with it afterwards.
I never had issues with Saints Row 2 on PC really, what I did have issue with is that the DLC which was an epilogue to the game just never came out on PC
I personally believe the shrek 2 game for pc was the best port ever. Being able to design a completely different and half assed creation to what was released on console and then shat out on pc is a skill that takes minutes to perfect
Sort of. It's playable now on some systems (if your PC is powerful enough and the settings are low), and the physics are right, but there is still some sudden framerate dips in places if you have it locked on 60 or 90, and not 30.
@@ThisThingEaten settings and power have nothign to do with it. I played Arkham Knight at launch on a budget i5 with a mid tier R9 270 game played at 60fps on settings between medium and high. Later played through on a GTX 1050 60 fps on high. I did a lot of digging around on this and other games with issues, and having a few friends with mid spec machines, the big issues actually really only seem to affect the high end cards the worst. Everyone I knew with mid-tier cards enjoyed the hell out of Knight at launch, and everyone with high end cards did not. Bear in mind its anecdotle evidence, but its something I've kept an eye out for on games that launch with poor performance since Knight. With the exception of Just Cause 3 (and now 4), its almost always the high end people complaining the most and average spec people saying its running pretty good.
Sadx steam edition It's a dreamcast game, that was tampered with, ported to the GameCube, then ported to the pc, then ported to Xbox live, then ported back to pc. It has vsync issues, has the original lighting system disabled, and is buggy as all heck.
I remember playing it, reaching Windy Valley (?) and from then and on, the Windy music started playing everywhere. Also physics, and quality sfx, missing sfx and the story crashed the game. Good port of a port.
The Ubisoft one cause that one had no mouse and keyboard support the Capcom one aka resident Evil 4 ultimate hd edition on steam had mouse and keyboard support
lol same. ATI radeon 3450 + Athlon 64 x2 3800+ (and some intel core duo(not 2 duo) later which helped to get it to an average of about 16) Now I've been busy replaying all AC games on an older i5 + 750Ti for a while..
do some benchmark research and upgrade you can find some dirt cheap used graphics cards on ebay same goes for processors that might be compatible with you're older motherboards
Saints row 2 was a lot worse then just frame rate amd texture issues. It was a glitch gold mind and extremely broken . but still one of my favorite games of all time
I've played Saints Row 2 on both PC and the Xbox 360. The PC version is awful, with its bugs and frame rate drops. However, even with its problems, it is still the far better version. The graphics are much nicer, a higher resolution with brighter and less muddy textures. And the FPS, though less consistent, is much higher to begin with. Heck, even with the frame drops its higher.
the reason Batman Arkham knights pc port was bad is because it was not made in house, it was out soucred to a inexpercenses studio, I've only come across a bug or two in Batman Arkham knights I have come across the glitch where the Batmobile gets stuck in the ground I found it if you eject from the Batmobile when it's in that state you end up falling through the ground, the only other problem is the Predator mission in the movie studio wear if you have all the Nvidia stuff turned on it crashes the game. Had Watch Dogs released with its E3 Textures in place Sony and Microsoft would have thrown a fit because it would have made the PS4 and Xbox One look last-gen which could have resulted in Ubisoft being kicked off their platforms.
@@v-trigger6137 yep if you look them up you will find that there a mobile game company, it makes wonder if warnerbros wanted to cripple the pc vesron on perpose because it would have been way better than looking graphics whys then the console ports thanks with Nvidia graphics features.
Uh... Falcon, you're my favorite of the Gameranx crew, so I'm going to give you the benefit of the doubt, but Batman: Arkham Knight on PC has been fixed for a couple years now. My GTX 1080ti, for example, is averaging 80FPS maxed out at native 2160p. They didn't "just leave it" like you said in the video. In fact, the entire reason they pulled it from steam was because of the massive backlash, and they vowed never to re-release it until it was in a playable state. I'm sure the rest of your video is fine. If not, I'll edit this comment. Gonna watch it now.
Dishonorable mentions: The Last of Us 1 Red Redemption 2 Star Wars Jedi Survivor Street Fighter 2 (1993 version) Spiderman 2 (2004) Silent Hill 2 and 3 Metal Gear Solid 2 original pc port (this game had okay optimization (you could get up to 60 fps) but had bugs/glitches, terrible controls and crashed from time to time and had terrible sound quality. In addition, the pc port required at least 5 gbs of hard disk space. For 2003 standards, that is ridiculous. The average hard disk space requirements in 2003 was somewhere between 1-2 gbs. I ran this game about two decades ago on a 750 Mhz Pentium 3 with Windows 2000 and 256 mb ram plus a Nvidia geforce 2 mx 400 64 mb video card and Direct X 9 plus DVD drive and it barely played on lowest settings [12-15 fps].)
Bethesda games are buggy, but they aren't terrible ports. Bethesda games are typically buggy on all platforms, so it's not really a bad port, just poor QA on Bethesda's part
The worst part about the Resident Evil port was the quick time events still have the console controls so you'd have to desperately try to remember which key corresponded to which button.
@Mi Ke It was. I own it and have completed it a number of times. It runs like a dream. It was briefly taken off steam while it was being fixed which may be what you are thinking of. Every time it comes up on a list like this loads of people point out it has been fixed for ages and is now the best version. Just as have many have in this videos comments section.
@Mi Ke I may have misunderstood you. My comment was that it was fixed ages ago and then I saw you say It wasn't. I originally picked it up 2 years ago (12 months after release) and have never seen a single issue. Even on my old comp which was only an amd 8 core (the first 8 core amd made), 8 gig of 1600 ram, and an r9 390x (No where near as good as a 980ti) it ran solidly at 60fps (locked) in 1440. Now I can smash it out in 4k 60fps without issue. No worries though m8, I thought you were saying it was never fixed.
@@ali-kun7038 I was judging it by the video title "10 worst pc ports nobody wants to remember". That does not really apply to Arkham given that the pc port is now the better version. If the words "at launch" were in the title then fair enough.
if I may add to NFS Rivals: don't know if it was only a PC port issue or if it was just me or if it was like that everywhere, but the map would just stop loading. Like you can see the mountains, but the tarmac won't load and if you go on this unloaded part of the map, the game freezes, at which point you have to go to the task manager and shut down the game there's also NFS 2015, in which you can't use your mouse, not even for the menus and then there's NFS Prostreet, which is sad because it's one of my favourite games ever, but has some issues, especially with the V1.1 patch EA released (yep, you can actually say that a post-release patch made the game WORSE!): with the patch, the game is locked at 30 fps for some reason, which wasn't a thing in the original release, and you have the notorious continue bug. Basically, after a race, you get a sheet with info on the race, like your score for the weekend event and the money you got. Well, if you win the race, there's a possibility that, once you reach that screen, the "continue" option doesn't work. You literally can't proceed to the race day menu to get to the next race. In my case, it reached a point where this bug with the continue option not working happened every single time, thus making any progress impossible and rendering the game unplayable. Just like some games on this list, modders had to fix the game (V1.1 Multifix fixes both issues here. I also run a mod that removes the game's speed limit of 403 km/h and another one that gives some cars the correct sound, because some of them don't have the right sounds) it's sad because I absolutely love Prostreet. The ambiance and the gameplay are amazing, but it has so many issues!
The situation with Batman Arkham Night being a mess on PC actually worked out quite well for me because I ended up getting all the games in the Arkham series absolutely free. Firstly, when I bought a NVIDIA GTX 1080 graphics card the PC port of Arkham Night was bundled in with the card for free.Then, because I was an owner of the PC port of Arkham Night I received free complimentary downloads of all the rest of the games in the series as compensation for the port being such a mess. Now Arkham Night on PC has received numerous patches and has had all of it's creases ironed out it is the best version of the game and I got it for free, plus I have also been given all the other games in the series for free as well.
I’m surprised you didn’t have Fallout 3 on here. That game crashes so much that it’s pathetic. No matter how good your pc is and even with the “fixes” the community released. Saints Row 2 also crashes a lot too
We shouldn’t have to be relying on heavy INI edits and 3rd party programs to get games working without CTDs. Even with the multi-core “fix” for Fallout 3, it still crashes randomly. For Saints Row 2, even with Gentlemen of the Row it still crashes randomly for no reason. I’ll be super happy if one single modder or a group of serious modder geeks release an “ultimate mod” that completely eliminates the crashing issues on both games but I know that’ll never happen. Funny enough, when I got my PC, I started with Fallout 3 and Saints Row 2 and was becoming heavily doubtful about the wonders of PC gaming since I was thinking, “what’s the point of 1080p plus graphics with 60 frames per second plus gameplay if the game is gonna crash on you for no reason?” I really was disappointed. But hey, let’s hope both those games specifically get a permanent fix in the future.
I honestly haven't really had many crashes since the first patch. Had one major one near release that corrupted some saves, but since then maybe 2 or 3 from my mods, and that's to be expected with 2 overhauls and 40+ mods.
Many of the crashes for Fallout 3 and Fallout NV are caused because of updated operating systems. If you load up Fallout, FO2, or FO: Tactics, it's mostly the same issues, because it was developed on and for an older OS, with little foresight into what the system creators would change in their OS, because it's mostly unpredictable. 3 and NV were created when Windows Vista was out, and the typical operating system. At the time, 32 bit operating systems, which had hardware limitations were quite common, and while they still exist today, the majority of the market has moved over to 64 bit operating systems. Even most, if not all phones now even run, 64 bit OS, for example, since iOS 11, apple hasn't supported 32 bit. These limitations in hardware, software, and firmware typically lead a team to design a game within certain limitations, and allow for a bit of expansion, but this expansion can be unpredictable, and a game that came out 10 years ago may not run quite as well on modern hardware as it would an older system due to the design choices in code. Try and pop in a Fallout Tactics disk and run it on a modern system, It won't run, and if it does, you're bound to run into tons of crashes. That's where the blessings of modders come in, and find what isn't working on modern systems, then modify the files to produce a running, usable version of the game. It may not be the most ideal solution in every single case, but if it works, and you enjoy it for all it's worth, then the time spent on modifying things like INI files should be worth it. If it's not worth the effort, then why bother? Additionally, the engine used to create FO3 and NV is aging, and is over 20 years old, 11 years old when those games were made, and the limitations of that engine specifically have impacts on the creation of the game, and what can be done in these games without compatibility for more modern systems. I had no problems running FO3 and NV on my older PC with DDR3 RAM, an older AMD chip, and a radeon 2gb graphics card on windows 7 and vista, but with my current system, with 16 Gb of DDR4 RAM, a Ryzen 1700X CPU, and a GTX 1070, running windows 10, which by all accounts should run everything better, I run into far more crashes in both FO3 and NV than I did on my older, now very dated hardware.
I'd say the worst 2 ports I have ever played are Turning Point: Fall of Liberty and Shellshock: Blood Trails. With TP (boy are those initials apropos) you would have several QTEs, problem? The game would GIVE YOU THE XBOX PROMPTS so you had to try to remember on the fly exactly which button you had mapped to what (because the default they had set up was pretty unplayable), did I mention you had MAYBE 5-10 seconds to get it or its instant death? With SS (again great initials because it was truly evil) it also had extremely short QTEs on it one upped TP as it wouldn't let you remap and where it placed the buttons meant you had to in less than 5-10 seconds 1.- Let go of your mouse, 2.- Throw your mouse hand onto the keyboard, 3.- pound the correct key, and all of that in a stupidly short period of time...and if you managed to actually pull it off? There would be guys shooting at you almost from the second the QTE was over and since you had to throw one hand or the other away from your normal position you would just get riddled with bullets...did I mention that both used a checkpoint system so if you missed one of those fuckers you might have to go back 5-10 minutes? Needless to say both of those bastards quickly went into the round filing cabinet, never to sully my PC with their offal again. Maybe they fixed it later, maybe not, don't care because that shit had to go!
Linux isn't nearly as bad to play on. I use Linux to game on regularly, and even with Steam games that aren't supported natively, Proton usually does the job just fine.
With GTA4 on PC you struggled to complete it because the last part of the last mission to climb on to the helicopter required you to smash the space bar so fast it was nearly impossible. Had to wind down the graphics settings to make it barely possible.
Final Fantasy VII's initial PC port in the late 90s was considered bad for containing all the music tracks in .midi format, and therefore depending of the machine you would play on, the track would not only sound poor but inconsistent. Also vocals from "One Winged Angel" aren't there at at.
They lock the resolution and framerate to try and sell console games. If it was unlocked, PC versions would run much better, hurting console sales, where there is much more money. The whole Watchdogs fiasco for instance.
that's not true. they don't give a fuck. sony gives a fuck about ps4. a game development team no (unless it's exclusive). it's because they can easily timekeep this way and they are bored to do it the right way on a pc. look at Moonlit's explanation somewhere around here, in the comments
@@orestisfraSPDR The specific example he gives is highly suspected to be due to teh whole "Console parity" idea that gets floated around. Reason being is because once you unlock all teh hidden features in the .ini it looks exactly like the E3 demo and in a majority of cases it actually increased the FPS. It was mostly only happening around the release of the console generation, not so much any more.
I'm playing Tales of Symphonia on pc, and the majority of issues are already solved, like resolution cap and saves slots. The only problem which persists is the framerate lock.
Speaking of crap fps issues, there is an fps bug in fallout and skyrim that has a chance to trigger when loading saves again and again. The bug makes your locklicking trigger limitless fps... and lockpick speeds are bound to your fps so the bug made lockpicking impossible.