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10 Years of Aim Knowledge in 37min 

위자드형 WizardHyeong
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3 окт 2024

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Комментарии : 125   
@jrpoyo
@jrpoyo День назад
aaaand the learning is all over the screen
@Vuden13
@Vuden13 День назад
Nut
@ArdaSReal
@ArdaSReal 10 часов назад
Aura?
@Insentient48990
@Insentient48990 27 минут назад
@@ArdaSReal he busted a nut
@beare_ow
@beare_ow День назад
Wow, Shrugger is a name I have not heard in years. I remember watching him when I played tf2 in like 2014. Didn't even know he played overwatch. Sick collab
@AFireInAsa
@AFireInAsa День назад
Movement is so undervalued by people for aim, glad this went into that.
@shrugger12
@shrugger12 День назад
sorry, my public speaking skills aren't good like wiz's. u would think I would be good at the only language I can speak lmao
@HomelessCoaching
@HomelessCoaching День назад
I thought you were great. I liked hearing your story on how your aim evolved in TF2 after learning from the best players and their techniques
@truckmuncher8998
@truckmuncher8998 День назад
you did great man dont doubt yourself
@moondiver1987
@moondiver1987 День назад
wait are you THE HRG shrugger???
@critamine
@critamine 21 час назад
Bro you are my GOAT
@critamine
@critamine 21 час назад
​@@moondiver1987YES
@pinguefy
@pinguefy 9 часов назад
7:30 i wouldn't say that the aim comumunity disparages practical prediction. prediction in aim trainers involves guessing when a target will change direction instead of reacting to it, especially common in tracking with rapid directional changes. it can be a temporary score boost, but it's a rly bad habit for ingame translation and long term improvement. but for arc reading scenarios like popcorn tracking, there necessarily has to be some level of prediction in order to follow through with a target's movement. prediction of player patterns is something separate, something that nearly all aim trainer players will advocate for, whether that's understanding how a player's movement will change in confined space/based on gameplay circumstances, or reading habits like a tracer blink. the term "reading" in the aim space is also a bit different than the way it's used here, where it's about discerning the velocity and relative position of your target to inform your aim, rather than a habit "read" like in a fighting game.
@PTSDwithME
@PTSDwithME 21 час назад
“All we need to do is just flashbang the tracer and hit the headshot…..” *HOWEVER*
@Leuhim
@Leuhim 6 часов назад
My aim...
@lanser335
@lanser335 День назад
It's truly unbelievable that you are giving us this information for free.. TYSM, Best coach ever!
@midairgorilla
@midairgorilla День назад
Great vid, spreading the word of real 'aim philosophy'. I haven't coached or played pro, but I have like ~30 yrs of aim 'experience' (soloq 3300 widow/ashe otp) and you nailed it about consistency. Anyone can hit a flick, lead a target or predict a peek, but to do it consistently is what makes you a dangerous aimer. Once the enemy sees you don't have consistency with your shots, you actually empower the other team to be more aggressive and challenge you, making it harder for your supports and thus your tank. But if you keep them scared and they have to switch to counter you, your team can afford the resources to help keep you alive.
@yurugo3509
@yurugo3509 День назад
this is insane, I've immediately went into my next game with a focus on movement and take my time with shots diamond feels like gold now !
@shrugger12
@shrugger12 День назад
that is what we want to hear!!
@Perfectlydonebylilac
@Perfectlydonebylilac День назад
as someone who is relitively high level in the "aim community" (that being kovaaks/aimlabs players, i am voltaic grandmaster which is decent), reading movement is very highly focused on and enphisised! i think some confusion comes because the term "predicting" is used to describe something else (that being guessing where a target is going without the proper information needed to read the target) which is negative. essentually the term predicting is used to describe incorrect target reading (like what you described the illari doing at 14:55), so if you see someone in the aim community talking about "not predicting" this is what they mean, not that you shouldn't try to intuite where the target is going through reading. hope this helps and ty for the content!
@marcovazquez-ou2pv
@marcovazquez-ou2pv 13 часов назад
Voltaic Grandmaster is not decent, it's amazing. You have better aim then most players when you are plat and diamond.
@wodkdnwiwondsn
@wodkdnwiwondsn 10 часов назад
@@marcovazquez-ou2pvyeah but this guy is like gold in valorant and probably only in a 2 digit percentile ow rank so he only has well honed mouse control
@wodkdnwiwondsn
@wodkdnwiwondsn 10 часов назад
Editing a comment and still having several writing mistakes as a presumably native english speaker is wild. Not only that though, you completely avoided proper punctuation and capitalisation. Pretty sad.
@truckmuncher8998
@truckmuncher8998 10 часов назад
Firstly wizard hyeong has a large amount of korean speakers so assuming hes native english is stupid secondly being so pissy about someone not having acedemic level writing on a youtube comment is pathetic ​@wodkdnwiwondsn
@Bingbong._.
@Bingbong._. 7 часов назад
@@wodkdnwiwondsnyou are miserable
@intrex7585
@intrex7585 День назад
you had me hooked with "10 minutes will be tedious but it will click" btw nicely done
@fallen3424
@fallen3424 День назад
Heya! I would like to clarify a point about people into aimtraining. What would be called predicting in aimtraining is not the same as what you would call predicting in game. In Aimtraining, we would call predicting when someone would, instead of reading the target movement and making reasonable assumption on their future movement based on that, "predict" some direction change in their strafe when tracking. Target reading is a very big part of aimtraining and pretty much aligns with your point made in the video.
@fallen3424
@fallen3424 День назад
An example of the predicting that is seen as bad in aimtraining is also one you make with the tracer on Zen clip
@afaf6478
@afaf6478 День назад
The aiming distance you describe is called "angular distance" and it is the angle between two lines/vectors (POV to crosshair VS POV to target). Game engines use angles because it makes hit detection calculations really fast and independent of how far the target is from the player. As you said, we are human and we do not think in terms of degrees or radians, our brains and muscles like to deal with more familiar units like length
@funnyhour101
@funnyhour101 21 час назад
I'm glad I saw this. I just commented something similar. Linguistically aim distance is confusing, so I suggested crosshair angle or aim vector since there are 3 points the enemy, your hero (middle of the screen) and the crosshair
@Shellw2
@Shellw2 День назад
All I could think was that this guy's English is really fucking good lol. Amazing guide btw, helps me a lot!
9 часов назад
I've been waiting for a video like this for about 8 years. Watched a lot, learned a lot but also feel like I've hit a plateau. Some things I've learned from copying and some for intuition, but this video has brought a fresh new perspective and a lot of things just clicked into place and I've made some conclusions on my own in regards to when to use certain types of movement and/or aiming techniques. Very grateful. Thank you!
@rightneow7
@rightneow7 День назад
I died when he showed the Top 500 example and then proceeded to say "So let's watch Kevster in comparison" Comparing your avg OW2 Top 500 DPS player with Kevster is comparing your average McDonalds employee with a Michelin Star chef. Very cruel
@xythiera7255
@xythiera7255 День назад
There are top 500 players that are also insane but dont want to be pros .
@Lasszone
@Lasszone День назад
True
@버블진조
@버블진조 День назад
오늘도 멋진 강의 우주우주 감쟈합니다♡♡
@M0rg3nT
@M0rg3nT День назад
Super informative. Never seen content like this in the ow community, thank you
@KURENANI
@KURENANI 21 час назад
Watching this video made me realize how much this applied to shooting in console widow hs lobbies back in 2017- 2018, I was so good at it but found myself unable to use my skills outside those lobbies. I was confused and wondered why but now I understand why. I moved too much and didn't take my time to practice the enemy as I usually did in those lobbies. it was literally day and night with my aim percentage as in those lobbies I usually had around a 60-80% hit accuracy compared to comp/quick play 15-20%.
@Rango314
@Rango314 10 часов назад
when I first started pc about 7 years ago, I was focused on soley getting better at raw aiming for the first few years, (u don't have to) but watching my old vids you can also see how i've evolved over the years, I remember when I started focusing on my movement and positioning, movement is such a KEY factor in your aim and It's cool seeing someone explain this properly!
@franktownsend3483
@franktownsend3483 14 часов назад
Only halfway through this but it’s very eye opening. I have always tried to predict movement. But never thought about simplifying movement in between shots and strafes.
@Shyjoyo
@Shyjoyo 8 часов назад
ABSOULTLY BRILLIANT VID. prediction aim is DEF underrated! great video man. u guys WERE COOKING this opened my mind a lil more
@HomelessCoaching
@HomelessCoaching День назад
Great video thanks for sharing your knowledge
@cudgeonkurosaki8489
@cudgeonkurosaki8489 22 часа назад
Aim distance would be the probability and statistics concept of standard deviation or standard error, also known as the square root of the variance. You might call it "error radius". The windshield wiper phenomenon described is the result of a sensitivity that is slightly too high and the following idea. The muscles of the arm is an elastic spring, and using your muscles to counteract your initial movement can result in an {overdamped, critically damped, underdamped} harmonic oscillator. For projectile, you should have radius 0 directly on them and rely on your muscle memory to flick their future position. The enemy has a probability distribution of where they will be in the future (say 0.25 seconds), and this is due to reaction time and needing to physically move your mouse. You crosshair has a probability distribution of where it will be in the future, either due to error or guessing. You roll the future results, then you attach the enemy hitbox to that position on the map. The best aim probability distribution maximizes the chance that your crosshair is on their hitbox. A projectile player relies in this "future position distribution" a lot more than simply aiming. The aim community is held back because prediction is less praiseworthy than reaction time or mechanics. Good players avoid "definite loss" game states and prevent enemy "definite win" states. Thus all games progress to the point that reaction mechanics must rely on prediction. A GM player may win against a Bronze player in a duel because of pure mechanics, but it is usually because they avoid obvious disadvantage states. Two GM players in a duel are predicting each other because they avoid obviously easy-to-kill strafes and positions.
@forenam
@forenam День назад
Applying this knowledge in my game right now!
@Froschi2000
@Froschi2000 День назад
27:59 Macro adjusting (flick) and micro adjusting
@sheep483
@sheep483 23 часа назад
always thankful for ur videos, really learning much here that can help everyone to get a better mindset/understanding of the game
@gutaehoon
@gutaehoon День назад
상대의 움직임을 미러링하는것이 변수를 줄이는것이기도 하군요 역시 에임닥터 선생님!!
@Joka-qm9qe
@Joka-qm9qe 14 часов назад
loving thurst's clips of what you should not do
@ArdaSReal
@ArdaSReal 10 часов назад
Perfect timing for me, thank you ❤
@mayo0006
@mayo0006 15 часов назад
I am not even joking this is the only video that has helped with my aim, none of that aim guru boloney that'll take your money for nothing
@its_mil_4816
@its_mil_4816 День назад
i believe aim trainer nerds tend to look down on prediction in the aim trainer because: 1. you can't really predict an RNG target in an aim trainer; 2. their sole focus is on improving mouse control. It's also fair to say that characters move differently in different games, not only based on the game physics engine, but also in terms of what positions it would actually make sense to be in at a give time.
@NonJohns
@NonJohns 17 часов назад
is prediction trying to guess movement rng instead of reacting to it
@IKKAIWINS
@IKKAIWINS 13 часов назад
It's not necessarily about predicting the pattern in an aim trainer but the habit it can create. For a score it can be beneficial even. But having this habit can break a perfectly fine track by having your brain predict the targets about to switch directions when it's not. Prediction is valuable when applied to targets that use set distances to move or are already in a predictable path. Like a falling target or a jumping one (I.e. Jumping healer guy I forgot the name).
@its_mil_4816
@its_mil_4816 19 минут назад
@@IKKAIWINS Thanks for the insight. Good point actually... i forgot about things like arctrack, popshot, etc. where prediction is crucial... although I'm not sure the OP was considering those either. But, as you say, that would be useful when shooting a jumping Baptiste
@1231-x7j
@1231-x7j День назад
가슴이 웅장해진다... 진짜 좋은 강의입니다..
@ShootManiaAndy
@ShootManiaAndy День назад
The goats arrived with a banger
@TheRealCelianGouin
@TheRealCelianGouin 23 часа назад
Thank god you exist !!
@harryfromhardtime7397
@harryfromhardtime7397 День назад
watching these videos makes me feel like a miner that has found tons of gold around the gold rush time
@StephenAims
@StephenAims 23 часа назад
In aimtraining we do look down upon predicting targets however in game it really depends on the environment the most obvious example I can think of is say a target is moving towards a wall there is no point in reacting to where the target is going to be since they will hit the wall so in that scenario we would predict that the target would strafe just before touching the wall instead of reacting
@Chrys0lis
@Chrys0lis День назад
Shrugger is the goat miss watching him play with Tagg
@YueeeL
@YueeeL 20 часов назад
like soldier says "aim where theyre going not where they are"
@waterSlime00
@waterSlime00 22 часа назад
왜 고수 플레이어들의 화면이 정돈된것처럼 보이는 지에 대해서도 잘 설명이 되는 영상이군요. 감사합니다!
@austinrodriguez8831
@austinrodriguez8831 18 часов назад
Mr. Wizard just by watching and really paying attention, my aim got noticeably better in just a few games when I considered everything you were talking about.
@Ropewatch
@Ropewatch День назад
20:00 Just wanna mention that on console you wanna use your movement to make shots easier. Accuracy goes up if you make smart use of your movement stick. Standing still makes things a little harder in my experience.
@TropicalGentiana
@TropicalGentiana 16 часов назад
very good video i will try to improve following your tips
@funnyhour101
@funnyhour101 21 час назад
Linguistically aim distance is confusing. Something like "crosshair angle" "aim vector" to illustrate it. You have three points. The enemy. Your hero(middle of your screen) and the crosshair. The closer the crosshair is to the enemy, the smaller the angle. That way it also integrates phrases like 360 no scope or 180 shot.
@OrphicYugen
@OrphicYugen 9 часов назад
No
@hanjinsoo
@hanjinsoo День назад
와 감사합니다 길지만 꼭 다 보겠습니다 무자막시청으로 한번 자막으로 한번더 😊
@neonoir__
@neonoir__ День назад
27:10 the term for this is crosshair delta, its fairly commonly used in valorant
@eastauction1402
@eastauction1402 21 час назад
정말 놀랍게도 전부다 내가 하고 있고 생각하고 있는 부분들이었다 위도우 헤드 차징전을 3시간씩 수년간 진행하면 자동으로 깨닫게 됩니다 모든 슈팅 게임중에 최고 난이도라 생각됨
@marcigoat
@marcigoat День назад
pls add video chapters for new viewers! watching regardless
@Lasszone
@Lasszone День назад
hope u do a video about 1v1 wido next
@daishin8492
@daishin8492 День назад
Idk if this is a common problem, but one thing I struggled with especially in ranked games was keeping a consistent mouse grip/ technique, basically another variable. I would practice my aim in customs and all that stuff but when it came time to deliver in ranked matches my aim would be categorically worse until i realized how different my technique was. During warmup/practice my grip would be super relaxed and loose and things would feel natural, but i didnt realize how much harder i squeezed during ranked bc i wanted to win really bad. Now my game sense is still really bad but i dont lose aim duels as much.
@shrugger12
@shrugger12 День назад
yeah that is very common. the first use I really got out of aim trainers was getting rid of my bad tension habit. before that I was skeptical about their use when they first started popping up
@PereiraCJ020
@PereiraCJ020 День назад
I play Winston why am I watching this.... Winston/tank course when?!?!?!?
@ilikehydreigon6690
@ilikehydreigon6690 День назад
landing your right clicks can be essential, getting them low from range before you dive can make a difference.
@PereiraCJ020
@PereiraCJ020 День назад
@@ilikehydreigon6690 that's true to be fair. the hitbox is pretty big though so I find them fairly easy to land
@moreshem
@moreshem День назад
finally a vid not about tracer
@ashkiin8493
@ashkiin8493 20 часов назад
Only 7m in but saying "aimers that play kovaaks" and actively train and improve this skill don't use or even avoid predicting is insane. It is one of the fundamental components on several categories of aim. Honestly a wild comment to make while making a video on the subject presenting one self as an expert of sorts, as it points to little exploration on those who truly have been at forefront in studying and mastering this skill idk. Also there's many reasons far far more impactful on your day to day consistency than this conscious prediction effort. Maybe some are variables addressed later on ig
@Ruicyte
@Ruicyte 6 часов назад
Hyeong isn't wrong here at all to say that aimtrainer players generally want to avoid prediction when reactively tracking IN an aimtrainer. Predicting is useful ingame but should stay ingame rather than in an aimtrainer unless you are pushing for WR.
@oioioih
@oioioih День назад
오늘도 유익한 영상 감사해요 ~.~
@defragsbin
@defragsbin День назад
Nice video :)
@Jgabyc
@Jgabyc День назад
My right after the first advice ; oh shit
@Gl8Dy
@Gl8Dy 2 часа назад
Maybe I did that instinctively, when i hyperfocus or go in the zone, i hold my breath and pretty much don't miss. I dont realize it, only after i breath out and my friends mention that i breath out so heavily xd
@lemna9138
@lemna9138 10 часов назад
boomer flashbang when suddenly shrugger gets mentioned
@Graffiti5811
@Graffiti5811 День назад
맛있는 영상을…..야식으로….!
@aerinie6704
@aerinie6704 14 часов назад
you shaved and went from 큰삼촌 to 작은삼촌 😭😭😭
@rxpe
@rxpe День назад
you forgot to add the goat pge
@shutupfruitcup
@shutupfruitcup День назад
such a good video 👍
@dinolino7635
@dinolino7635 23 часа назад
Pleps like me are just used to spam a d even when no one is looking at us because we have been hit too often with that 1 random hanzo arrow. Sometimes, even if the enemy team had no hanzo, I took a random hanzo hs from another lobby. 😂😂😂
@mikesaanu5279
@mikesaanu5279 День назад
57 seconds late hope its worth it :)
@heinzyellowmustard5176
@heinzyellowmustard5176 8 часов назад
26:16 when they spam a and d i usually aim where they arent and they move into my crosshair
@i-wanna-
@i-wanna- День назад
오 위형 몇년만에 옵치복귀했는데 아직하시는군요 옛날에 졸라서 피드백받은게 기억나네요 ㅎㅎ
@Raza_ow
@Raza_ow 20 часов назад
Movement variable and mouse variable seem contradicting. One says to not move and let your mouse aim while the says movement aim and less mouse aim. How do you incorporate the two in game when they’re both two opposites ways of aiming.
@꼬방이-y2d
@꼬방이-y2d День назад
그런것도 궁금한거 같아요 오버워치 프로선수중에서 에임좋은사람은 많은데 현제 그 중 최고가 다들 립이라고 말씀하시는데 그렇다면 좋은 에임은 뭔지, 평가기준이 있다면 뭘까요!
@Vuden13
@Vuden13 День назад
Ty
@headecas
@headecas 22 часа назад
I've be lied,I was told to not use positional aim cause it was "bad technique"
@generalmalaise2930
@generalmalaise2930 6 часов назад
OMFG SHRUGGER
@Big_Plastic7
@Big_Plastic7 15 часов назад
21:13 24:26
@wavytaeb
@wavytaeb День назад
i love you
@polycrystallinecandy
@polycrystallinecandy День назад
I don't think the aim training community looks down upon movement reading, it's actually a pretty important skill we train for
@양한재-u3s
@양한재-u3s Час назад
오 에임 강의 리뉴얼 중인건가...
@allendestine3406
@allendestine3406 16 часов назад
What about settings
@Cheesaesdda
@Cheesaesdda День назад
Anyone know what the workshop code for 32:55 is?
@user-yu4ps3rh3p
@user-yu4ps3rh3p 5 часов назад
someone please
@faker6209
@faker6209 19 часов назад
thrst slander 😿
@rrex5649
@rrex5649 День назад
What if I feel like I can hit shots a lot of the time but I also feel like a lot of my flicks and stuff are random, should I 'restart' my aim journey and practice hitting targets slower again or is there something else I can do?
@shrugger12
@shrugger12 День назад
I doubt you need to restart, I think if you have a comfortable speed you are accurate with you can stick with that.. we aren't trying to make everyone slow aimers really. you don't have to do tracking on every shot but let's try to just make our average aim distance smaller and I think you will be less "random"/ more consistent.
@rrex5649
@rrex5649 День назад
@@shrugger12ok thx
@sn0ipe333
@sn0ipe333 13 часов назад
hearing shrugger in 2024? 0_o
@yohan_aka_spof
@yohan_aka_spof 10 часов назад
This is NOT a pretty decent spaghetti.
@ongabonga4378
@ongabonga4378 5 часов назад
What about controller aim 💀
@jtdripp
@jtdripp День назад
TLDR step 1: put crosshair on enemy head step 2: click
@laytewtf
@laytewtf День назад
first
@mortystraphouse5077
@mortystraphouse5077 День назад
waiting for 6v6 still...
@dkolzbr
@dkolzbr День назад
This guide doesn't help junkrat players 😂
@Ropewatch
@Ropewatch День назад
Yes it does. You predict where the enemy will go and then you shoot your grenades there.
@Mr.eXon-
@Mr.eXon- День назад
Do you guys want my about 12 years advice for better AIM? just practice, there is literally no advice in it you must practice for yourself and then make some rules for yourself, but the key is practice.
@Ropewatch
@Ropewatch День назад
Yes and here in this video we get methodologies to practice better.
@miclwastaken
@miclwastaken 20 часов назад
braindamage
@user-yu4ps3rh3p
@user-yu4ps3rh3p 5 часов назад
@@miclwastaken lmfao i died
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